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  1. Ratchet

    Game Ranked Dune Mafia - town victory

    Obviously, you should say everyone is sus in your first post, then you can guarantee MVP every game.
  2. Ratchet

    Game Ranked Dune Mafia - town victory

    They had to douse first though - one would need to be alive through 4 days to get two kills, and even then, that assumes no crossfire which is not that likely as you get later in the game.
  3. Ratchet

    Game Ranked Dune Mafia - town victory

    There is an element of swing here because if the Indies join together, they essentially become a smaller Mafia, at which point you're expecting some crossfire at some point.
  4. Ratchet

    Game Ranked Dune Mafia - town victory

    I don't think it's very lucky. I think the chances of one or the other happening are quite high statistically. The chances of both happening are obviously slim, but that would be why you had an extra number going into the final day this game. I don't know where you're getting 3 extra town...
  5. Ratchet

    Game Ranked Dune Mafia - town victory

    Yes, if both Flower and the Town Jailer died, and my role died, Watson's role unlocked the ability to recruit T-Pein's role, as long as he hadn't already been recruited. I think that should not have been in the game and am glad it wasn't put into play.
  6. Ratchet

    Game Ranked Dune Mafia - town victory

    See: Bolded for emphasis. If your complaint was with the Hider over a safer investigation role, or rather, a role that doesn't need to die to return a guilty result, I would be in agreement with you. But your argument is to try and establish that the numbers were somehow skewed against your...
  7. Ratchet

    Game Ranked Dune Mafia - town victory

    You're wrong - a two mislynch allowance implies that the town are allowed two mislynches before they lose. It's not a two mislynch allowance if town are actually allowed three. And before you say "I was arguing allowance until we reach LyLo" - You very clearly conflate needing two mislynches...
  8. Ratchet

    Game Ranked Dune Mafia - town victory

    You're arguing purely from a numbers perspective to establish your premise, and then pivoting to a "expected play" basis when it no longer supports your narrative. If you want to factor in the hider dying, then you also need to factor in the liklihood of non-town being lynched afterwards. Which...
  9. Ratchet

    Game Ranked Dune Mafia - town victory

    I'm not denying that there is an element of swingyness to the game, I think the role T-Pein had is very swingy (and the recruitment possibility for the Mafia shouldn't exist IMO). I also think the Hider was probably a bit harmful for the town and I would have changed it to a Vanilla Cop for the...
  10. Ratchet

    Game Ranked Dune Mafia - town victory

    This is more disingenuous arguments from you - you're arguing that town only had 2 mislynches allowed, but that's not true. In your (incorrect) scenario, the town need to mislynch twice to get to LyLo. LyLo is still a lynch that the town can achieve by themselves. So that's three, not two -...
  11. Ratchet

    Game Ranked Dune Mafia - town victory

    It's not two lynches into LyLo, because the Indie has no reason to side with Mafia given that they need them dead too. In the worst case, Town mislynch twice, the hider dies, Mafia successfully kill twice and the indie kills once, that leaves 12 going into Day 3. 5 Mafia votes, 1 Serial, 1...
  12. Ratchet

    Game Ranked Dune Mafia - town victory

    Think Poyser is hard done by here, but so it goes. Thanks for the game Melkor!
  13. Ratchet

    Game Ranked Dune Mafia - town victory

    I mean, this only holds if you think the only way you can "do damage" is to personally lead the lynches that you help set up. It's obviously nonsense, especially when you consider that I had to change course pretty swiftly day 2 to reconcile something out of the game. For example, Flower going...
  14. Ratchet

    Game Ranked Dune Mafia - town victory

    No, I take credit for the part I played in outlining that. Pushing against Gad inviting him to distance, to create the impression that I was wary of his role, while also strengthening the tie I had to Ichigo. I listed out the prospective mislynches and where to push, and how to handle Aurelian...
  15. Ratchet

    Game Ranked Dune Mafia - town victory

    Which was? My plan for myself was not isolated from my plan for the team to win, and Melkor was referring to the gameplan laid out to win the game, which goes beyond my individual game plan, so I don't even know if you know what you're arguing at this point. And for the record, my distancing...
  16. Ratchet

    Game Ranked Dune Mafia - town victory

    Which actually evidences against your position that the gameplan was a failing one. The right player was set up in the right way, with enough mislynches on the table to give them room to push into. Statistically is all a plan can really account for. There's no shame in losing to a good read at...
  17. Ratchet

    Game Ranked Dune Mafia - town victory

    Kinda hard not to read this as motivated from you as well after I said there is a good argument for you to not get anything Ultra, I hope I'm wrong on that but it sure feels petty.
  18. Ratchet

    Game Ranked Dune Mafia - town victory

    It failed because a single townie made a great read and was able to push it through. The plan, functionally, was sound and, I would argue only really CP in this game would have caught onto RDK in that situation, no disrespect to either you or Poyser intended. It happens, but the failing isn't...
  19. Ratchet

    Game Ranked Dune Mafia - town victory

    I feel like I did everything I possibly could to manage Watson and Aurelian. My plan was to distance from Aurelian, have Watson coast through the first few days and basically take her through the game that way. Also feel like I'd created avenues and, at the point if my death, the scum team had a...
  20. Ratchet

    Game Ranked Dune Mafia - town victory

    Yeah, I mostly only drink water too.
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