Game Unranked Archived Fairy Tail Mafia - The Dawn of Fiore [Main Game Thread] (Game Ended - Zeref Dragneel and Acnologia have won the game)

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Fairy Tail Mafia - Rules, Mechanics, Sample Role PM, Claiming, Actions Processing Order, Player List

Emil

Average Diabellstar Witch Enjoyer
V.I.P. Member

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Fairy Tail Mafia


Ladies and gentlemen welcome to Fairy Tail Mafia, a game hosted by Kekko. You do not need any prior knowledge of Fairy Tail in order to participate in and enjoy the game. The flavor is merely for the amusement of the weebs amongst you, including myself, and will serve no real purpose in the gameplay.

Good Luck and Have Fun!

=======================
Game Rules:


- All standard mafia and OLF rules apply. Do not copy your role PM, paraphrase as necessary. Do not talk to players outside the game about the game, unless in private chats started by the host. Do not talk or react to posts after death. Do not edit/delete posts. etc..
- All day phases and night phases will be 24 hours. The first day is 48 hours.
- Voting using this format is preferred: [Vote Lynch PlayerName]. I will try to count all formats but please understand that they may be missed if incorrect format is used.
- The lynch style of this game is Plurality. Players may however opt to [Vote End Day] starting day 2 onwards, requiring a majority vote. This will end the day immediately, including terminating the ongoing [Grand Magic Game]. Players who do not participate in the game by that point will automatically fail.
- Vote counts may not show the exact amount of votes in play.
- Tied votes at the end of the day will result in No Lynch.
- There is NO night talk.
- Please try to make at least 3 game-related posts each day. I will not enforce mod punishment for inactivity for one phase, but if a player's inactivity is continuous for more than one phase it will result in a forced sub.
- Drama is often times inevitable in mafia, but please do not excessively cry or whine or request to be publicly subbed out or anything that may ruin the game experience for other players. If you have anything to take with any player or the host, save it until after the game.
- This is the host's preferred color. All titles and write-ups made with this color are official. Please make sure you are able to see that color clearly.
- The host has the ability to make any game updates if it's deemed necessary for balance purposes, but this will always be a last resort thing.

- Most importantly - Play the game to win and have fun!

=======================​

Game Mechanics:


- There are 5 classes of mages in this game, in this order from weakest to strongest: Unranked, S Class, SS Class, 10-Year Class, and 100-Year Class. All roles in the game will start at the Unranked class unless specified otherwise in your role. Players may compete each day in the [Grand Magic Games] which takes place in a separate game thread in order to promote to the next class and upgrade their roles.

- At the start of each day, a different [Grand Magic Game] will commence on that separate thread. Players may use that thread as they like for the purpose of that game. Each game will outline clearly the required conditions to pass it. Players who pass a game will promote to the next class, while those who fail will remain in their current class for the night.

- During even night phases, players who fail to climb a class in either of the previous 2 days will face off in an RPS Versus Battle in an attempt to make up for that missed promotion. Players who win in the RPS Match will climb a class, but will not be able to use their new class abilities or upgrades that night. The Versus Battles may also be used to tie-break the Magic Games.

- Most roles in the game will be vanilla or near vanilla at the Unranked level. With each class a player climbs, their role will get slightly stronger. This could be via unlocking abilities or upgrading existing abilities as specified by the role. You will not lose any part of your current role or upgrades when you climb to a new class. Your role simply gets stronger.

- There will be no hidden, bastard, or obscure game/role mechanics, and each role will clearly identify what upgrades or new abilities it will obtain with each new class it climbs. There will be no purely vanilla roles, however, the game will still mostly feel relatively on the low to medium end of role madness.

- There will be certain roles labeled as [Super Roles] in the game. These roles are slightly stronger than average and are valuable assets to their respective alignments. Super Roles are immune to having their role 'permanently' affected by any negative action. For instance, a permanent vanillizer will only turn a Super Role vanilla for one cycle instead of permanently.

- There will be certain roles labeled as [Dragon Slayer] in the game. These roles are immune to the negative actions caused by "Dragons' Wrath". More information on this will be provided as the game progresses.

- Each role in the game will have an "Ultimate" ability that can be unlocked by climbing classes as specified in the role itself. These abilities are slightly stronger than normal and can be impactful game-changers if used correctly. The ultimate abilities can be unlimited shot actives, one-shots, or even passives.

- There are 3 levels of standard kills in this game: regular, super, and ultra. a super-kill is just a regular kill + 1 level, and ultra-kill is a regular kill +2 levels or a super-kill + 1 level. Ultra-kills are by default immune to roleblocks and redirections. There are abilities in the game that reduce or increase kill strength by X levels. An ultra-kill cannot be increased in levels, furthermore, if a regular kill strength was reduced by 1 level, the kill will disappear.

- There are only 2 levels of protective abilities in this game: regular and super. a super-protect is just a regular protect + 1 level. Increasing the level of a super-protect does nothing. Decreasing the level of a regular protect will make that protect disappear.

- If a player attempts to kill another player who is at least 2 classes ahead of them, the kill strength will be reduced by 1 (ex: an S Class player trying to kill a 10-Year Class or higher). If a player attempts to kill another player who is at least 2 classes behind them, the kill strength will be increased by +1 (ex: a 100-Year Class trying to kill an SS Class or lower). Effective n3 onward.

- This game will be a standard multiball, featuring 2 mafia factions that CANNOT win with each other by any means:
--- The primary town faction in this game is Fiore
--- The primary mafia factions in this game are Alvarez Empire and Balam Alliance
--- There may or may not be independents on the battlefield

=======================
Claiming:

- DO NOT flavor claim or hint or claim ability names or anything that may make the players guess which character you are. This game can easily be solved via flavor claiming or hinting, thus they will not be tolerated. Take this as your first and only warning.
- Any player who flavor claims, or strongly hints at flavor to the point that the other players start to figure out who they exactly are, or what their alignment is, will be modlynched. This will end the day in that player's lynch. This is the fairest way to handle such claims.
- All roles, abilities, and win conditions in the game can be claimed using simple mafia terms (roleblock, kill, charges, skill, ability, copy, shots, backup, jail, etc...). If you are unsure about whether a claim/word reveals flavor or not, please consult with me first in your role PM. As a heads up, most ability names will reveal flavor and therefore are banished. Play the game like how you play a vanilla flavor game.

=======================​

Sample Town Role PM:
Role PM Title:
Fairy Tail Mafia Role - Character Name
Role (no spoiler tag in real PM):
Character Name

"character quote"

[Character Image]

Congratulations, you are Character Name, Fiore Aligned!

[S Class Active - Ability 1] - Once per night, you can target a player and motion track them, learning if they performed any action that night but NOT the type of the action nor its target.

At SS Class you will additionally learn the targets of the actions. At 10-Year Class, you will additionally learn the nature of the actions performed (protective, destructive, manipulative etc..).

[100-Year Class Active - Ultimate - Ability 2] - Once in the game, at night, you may activate this ability to use [Ability 1] on 2 players that night. This is an activated passive. [1-shot].


Win Con - Eliminate all threats to Fiore.​

=======================
Action Processing Order:
Non-conflicting night actions process at the same time. Directly conflicting night actions follow the following processing order:

1. passives (ex: bulletproofs), immunities (ex: immune to cops, immune to roleblocks)
2. controls (ex: mafia has a player's full role previously and now takes control over it this night)
3. activated passives (ex: activate a bulletproof on yourself; grant yourself investigation immunity; self commute; self refill)
4. self redirects (ex: redirecting abilities from yourself to another player), self busdrives (ex: busdriving yourself with another player)
*5. roleblocks, rolecrushes, disables, vote silence, permanent amputations, ability destructions, preventative abilities (ex: targeting a player with a roleblock)
*6. normal redirects (ex: redirecting a player's actions elsehwere), normal busdrives (ex: busdriving 2 players), blinds (ex: redirecting a player's actions at random)
7. protects, heals, refills, supportive abilities (ex: refilling or protecting a player)
8. special / non categorized abilities (ex: send a player a message, sending a player a deal/special ability, gifting a vig shot or armor)
9. kills, bleeds, poisons (ex: factional kill or vig kill). the strongest kill process first. kills process in this order: indie kills > mafia kills > town kills.
10. converts (ex: change the alignment of a player. for sake of avoiding unfortunate deaths right as you change alignment, this is processed after deaths, however before cops)
11. cops, trackers, watchers, investigative abilities

* if player X bus drives A and B together, and player Y roleblocks A, the roleblock will go to B. However if player Y roleblocks X directly, it will cancel the busdrive altogether.
* Equal and opposite actions of these natures will cancel out. If 2 roleblockers block each others, assuming no outside interference, the effect is canceled and neither player is roleblocked.

For more specific questions, please consult with me in your Role PM.

=======================​

Living Players - (7/26):
1. @T-Pein™
2. @TSworder
3. @Poison @DoflaMihawk
4. @Hayumi
5. @hime
6. @RDK - ??? - Died Night 5 - Revived Day 6
7. @Flower @Mashiro Blue

Subs:
1. @Fujishiro
2. @xenos5
3. @Mashiro Blue
4. @Platinum
5. @Poyser
...

Dead Players - (19/26):
1. @TAT - Invel Yura - Lynched Day 1
2. @Lord Melkor - Wendy Marvell - Died Night 1
3. @Xadlin - Mard Geer Tartaros - Lynched Day 2
4. @Aurelian - Sting Eucliffe - Died Night 2
5. @Ruffles - Hisui E. Fiore - Died Night 2
6. @Gadministraitor @Chuck - Larcade Dragneel - Died Night 2
7. @John Wayne - Juvia Lockser - Lynched Day 3
8. @Dr_Professor83 - Laxus Drayar - Died Night 3
9. @Juliet - Irene Belserion - Died Night 3
10. @Ratchet - Acnologia - Won Game Night 3
11. @Black Pegged Dragon - Gray Fullbuster - Lynched Day 4
12. @Magic - Natsu Dragneel - Died Night 4
13. @Hans Tweetenberg - August Dragneel - Lynched Day 5
14. @One Last Username - Bacchus Groh - Devoured Day 6
15. @RÆM - Jura Neekis - Devoured Day 6
16. @Kobe - Future Rogue - Lynched Day 6
17. @Psychic - Lucy Heartfilia - Died Night 6
18. @MangoSenpai - Ichiya Vandalay Kotobuki - Poisoned Day 7
19. @Natalija - Erza Scarlet - Lynched Day 7
20.


...


- Do Not Post Yet -
- Do Not Post Yet -
- Do Not Post Yet -

 
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Game Actions List

Emil

Average Diabellstar Witch Enjoyer
V.I.P. Member
Game action list


day 1


- ruffles (hisui) - give his promotion to flower. success. flowa climbs an extra class
- RDK (zeref) - backup buffs flower. success. flowa gets a reserve target tonight

==========

night 1

- flower (kagura) - duel psychic (lucy). use RDK (zeref) buff to backup target duel hime (seilah). duel on psychic succeeds
- prof (laxus) - roleblock xadlin (mard geer). busdriven by poison (cobra) to hayumi (gajeel) = roleblocks hayumi
- kobe (rogue) - activate shadow dragon destiny to become future rogue = success
- kobe (rogue) - redirect ratchet (acnologia) to aurelian (sting). successfully redirects ratchet's investigative ability (dragon sense). fails to redirect ratchet's kill as it automatically becomes a super-kill since melkor (wendy) is a dragon slayer
- melkor (wendy) - ability cop xadlin (mard geer). busdriven to hayumi (gajeel) by poison (cobra). obtains flavorless generic description of hayumi's highest current unlocked ability [Iron Dragon Roar].
- hayumi (gajeel) - reduce melkor (wendy)'s kills by 1 level. fails. hayumi is roleblocked by prof (laxus)

- ratchet (acnologia) - activate roleblock immunity modifier. success
- ratchet (acnologia) - factional kill melkor (wendy) = automatically becomes superkill since melkor is dragon slayer = success. melkor flips wendy. ratchet is 1/3 toward wincon and can refill a modifier
- ratchet (acnologia) - dragon sense on prof (laxus) = redirected to aurelian (sting) by kobe (rogue). ratchet obtains aurelian (sting)'s role and appears as sting to rolecops

- juliet (irene) - rolecops ratchet (acnologia) = obtains sting role
- gad (larcade) - factional kills hime (seilah) = fails. hime is protected from regular kills by xadlin (mard geer)

- xadlin (mard geer) - protect hime (seilah) = succesfully save hime from 1 kill and obtains magic charge for tpein (hades)
- poison (cobra) - busdrive xadlin (mard geer) and hayumi (gajeel) = success
- tpein (hades) - factional kill ratchet (acnologia) = fails due to ratchet's bulletproof. ratchet loses his role minus his factional kill passive for 3 phases.
- hime (seilah) - bookie voyerus xadlin (mard geer). guess = preventative. busdriven by poison (cobra) to hayumi (gajeel) = sees prof (laxus) roleblock her target and generates 1 magic charge for hades (tpein)

==========

day 2

rdk (zeref) - buff nat. success. nat gets a reserve target

==========

night 2

flower (kagura) - activates flying form to duel 2 players. sucess
flower (kagura) - duels tpein and hime. success on both.
prof (laxus) - activates lightning dragon froce to upgrade his roar to a kill + rolebock. success
prof (laxus) - kill + roleblock ruffles (hisui). success. ruffles flips hisui.
natalija (erza) - shoot ruffles (hisui) and uses RDK's buff to have hayumi (gajeel) as backup. success on first target. ruffles flips hisui.
tsworder (ultear) - unlock RDK (zeref dragneel)'s ultimate ability. success. RDK's ultimate is already unlocked so this instead increases his killing and protective abilities by +1
kobe (future rogue) - obtain second shot of shadow dragon haste for climbing 2 classes. success.
kobe (future rogue) - bus drive himself with chuck (larcade). success. factional kill on rogue goes to larcade
BPD (gray) - delay tweet (august)'s action by 1 cycle. tweet obtains a 1 shot copy of the delay.
BPD (gray) - protect prof (laxus) from regular kills and vote silence the aggressors. success. prof is not attacked.
aurelian (sting) - use dragon roar on 10 targets: Natalija, RDK, Dr.Prof, Kobe, Ruffles, Dofla, Ratchet, RAEM, Mango, Psychic. success on 3 players: nat, ruffles, raem. the one on ratchet (acnologia) was bus driven to aurelian by dofla (cobra). the one on kobe (rogue) was bus driven by himself to chuck (larcade). both failed.

ratchet (acnologia) - kill fang (sting). kill is upgraded to a superkill since fang is a dragon slayer. fang flips sting. and ratchet regains his role back + able to refill one of the first 3 modifiers. super-kill bypasses dofla (cobra)'s busdrive
ratchet (achnologia) - loses role for 3 phases after being shot by tpein (hades)

chuck (larcade) pleasure magic to conditionally protect juliet (irene). success. stops no kills.
juliet (irene) rolecops tpein = fails. tpein is godfather hades immune to rolecops
tweet (august) = obtains 1 shot delay. learns that BPD visited him.
chuck (larcade) factional kill kobe (rogue). redirected by rogue to chuck, killing him. chuck flips larcade.

dofla (cobra) - bus drives regular abilities between ratchet (acnologia) and aurelian (sting). success
tpein (hades) - factional kill aurelian, bus driven to ratchet (acnologia) and destroys his role for 3 phases.
tpein (hades) - chain magic to stop all non positive actions coming from aurelian (sting) to balam alliance. bus driven to ratchet (achnologia). stops nothing. ratchet does not target balam alliance.
hime (seilah) - demon eye to bookie voyeur psychic and guesses investigative ability. does not see investigative ability on her target.


rps:
nat = rock paper rock
dofla = rock rock rock
tpein = rock rock rock
sworder = paper rock paper
psychic = scissors scissors scissors
raem = paper paper paper
aurelian = paper rock scissors
juliet = paper paper paper
chuck = scissors rock rock
hime = scissors paper rock
magic = rock paper rock
ruffles = paper paper paper
OLU = rock scissors rock

==========

day 3:
RDK (zeref dragneel) - buff sworder. success.

==========

night 3:

sworder (ultear) - unlock's nat (erza)'s ultimate, and uses RDK (zeref)'s buff to unlock flower's ultimate if the first fails. successfully unlock's nat's ult.
raem (jura) - protect nat (erza) and kobe (rogue). sucess. saves nat from a kill.
flower (kagura) - protect herself from regular kills and negate first vote on her next day
flower (kagura) - duel psychic. success.
BPD (gray) - protect hime (seilah), and reduce vote power of aggressons. success. stops no kills.
BPD (gray) - delay prof (laxus). success. prof takes no action
BPD (gray) - destroy kobe (rogue)'s non ultimate abilities for 2 cycles. success. rogue is a super role so only works for 1 cycle.
kobe (rogue) - open gates of eclipse. success
nat (erza) - superkill juliet (irene belserion) and backip target hayumi (gajeel). superkill on juliet success.
hayumi (gajeel) - reduce prof (laxus)'s kill strength by 1. stops no kills


ratchet (acnologia) - kill prof. upgraded to superkill since prof is a dragon slayer. upgraded to ultra kill since prof is 2 classes down. success. ratchet wins the game and leaves.

tweet (august) - faction kills nat (erza). fails due to raem (jura)'s protection on nat
juliet (irene) - cops tpein (hades). fails due to godfather protection

tpein (hades) - chain magic prof (laxus) and kobe (rogue). obtains no charges
tpein (hades) - rolecrush ratchet (acnologia). success. crushes ratchet's role with the exception of power of the end ability.
hime (seilah) - checks ratchet for destructive abilties + rolecops him. success. obtains ratchet's role and a magic charge for hades (sees tpein visit ratchet)
hime (seilah) - factional kills ratchet. fails. ratchet's kill (indie kill) resolves first and he leaves the game before dying.

===============

day 4:

RDK (zeref dragneel) - buff mango. success.

===============

night 4:

nat (erza) - superkill magic (natsu). backup target dofla (cobra). becomes ultra kill on magic since magic is 2 classes behind. success.
RAEM (jura) - superprotect kobe (future rogue). success.
flower (kagura) - duel dofla (cobra). success.
magic (natsu) - rolebock tweet (august). scuccess. stops red factional kill
hayumi (gajeel) - reduce tweet (august) kill power by 1. success. august's ultra kill becomes super
mango (ichiya) - cops kobe (rogue) and uses RDK's buff to cop magic (natsu). first cop returns guilty
psylocke (lucy) - tracks magic (natus). seems magic visit tweet (august)
psylocke (lucy) - uses fairy glitter to shoot flower (kagura). fails since kagura is 2 classes higher and has a trophy against psychic.
psylocke (lucy) - make mango immune to roleblocks
psylocke (lucy) - obtain leo star dress
sworder (ultear) - unlock mango's ultimate ability. success.

tpein (hades) - stop nat and kobe from targeting balam alliance. success. stops no ability
hime (seilah) - upgrade tpein's factional kill by +1. success.
hime (seilah) - rolecops nat and checks for preventative and manipulative abilities. success. sees tpein visit with a preventative action. obtains nat's full role (erza)
dofla (cobra) - refill mango (ichiya)
tpein (hades) - faction kill magic. upgrades to super by hime (seilah). upgraded to ultra by magic being 2 classes behind. success.

tweet (august) - factional kill magic. upgraded to super by factional passive. upgraded to ultra by magic being 2 classes behind. nerfed to super by hayumi decreasing it by -1. roleblocked by magic. fails

rps:
hayumi = rock paper paper
mango = paper scissors paper
OLU = paper scissor rock
sworder = paper scissors paper

==============

day 5

OLU drink 3 beer shots. success

==============

night 5

hayumi/blue/nat - disabled by Dragon's Wrath
kobe (rogue) - busdrive with tsworder (ultear). success
kobe (rogue) - ultra kill RDK (zeref) if he is lucy or acnologia. fails, RDK is zeref.
sworder (ultear) - lock AM's ult. success. locks AM from drinking beer shots next day.
sworder (ultear) - ultimate on RDK. revives RDK if he dies. success. revives RDK
OLU (bacchus) - steal mango (ichiya)'s voting power. success.
OLU (bacchus) - gives RAEM (jura) massive disadvantage in tomorrow's game. success.
OLU (bacchus) - increases the strength of kills on hime (seilah) by 2 levels. success. hime is not shot
psychic (lucy) - track + follow natalija. sees target visit none
RAEM (jura) - regular protect nat (erza), super protect kobe (future rogue). protection on kobe busdriven to sworder. no target is shot.
no action from mango (ichiya)

tpein (hades) - activate ultimate to make factional kill ultrakill. success
tpein (hades) - stop mango (ichiya) and RDK (zeref) from targeting balam alliance. success. stops nothing
dofla (cobra) - gives psychic a 1-shot refill. success
hime (seilah) - bookie voyeru psychic for preventative and supportive. successfully sees supportive ability by dofla (cobra). obtains 1 charge.
tpein (hades) - factional ultra-kill RDK. success. RDK flips janitored and is revived end of the following phase.

===========

night 6

psychic (lucy) - track sworder. visits none.
psychic (lucy) - blind hayumi. hayumi visits none.
psychic (lucy) - make hime immune to roleblocks. success
psychic (lucy) - refill star dress using dofla (cobra)'s refill and equip leo star dress for next night. success
psychic (lucy) - sacrifice last star dress shot to ult on nat and blue. blue uses a neutral action (duel) and nat uses an ultra-kill on psychic. both do not get stopped.
nat (erza) - ultra kill psychic (lucy) = success. psychic flips lucy
mango (ichiya) - cop blue = failed. mango is rolecrushed by hades
blue (kagura) - refill flying form after becoming 100-year and duel dofla (cobra) and psychic (lucy). success. duel is not a negative action so works on balam alliance even though hades' chain magic.
blue (kagura) - currently lost a duel against hime, tpein, dofla and his vote does not count on them
blue (kagura) - slashing form to stack hated modifier on tpein. fails since tpein stoped blue from targeting balam alliance. tpein generates a magic charge

rdk - use passive rolecrush all visitors. success. none visited him

tpein (hades) - chain magic to prevent blue and hayumi from targetting balam alliance. success. stops blue's stacking hated modifier on tpein
tpein (hades) - use 2 magic charges to rolecrush mango. success. tpein has 1 magic charge left.
tpein (hades) - obtain 3 magic charges. one for psyhcic using dofla's refill to self target with non positive action, another for seilah seeing a player visit blue with her bookie voeyur, and another for tpein stopping blue with chain magic. tpein has 4 magic charges now.
dofla (cobra) - use 2 poison charges to grant hime a refill. success
dofla (cobra) - use 1 charge to delayed factional kill mango. success. mango flips ichiya by end of day 7
hime (seilah) - buff natalija's kill level by 1. success. nat's kill on psychic (lucy) is already ultra kill
hime (seilah) - bookie voeyur blue. check for preventative and manipulative. sees preventative used by tpein and psychic and generates 1 charge.
hime (seilah) - control nat's role (erza) to kill list: RDK, mango. unable to use any erza ability since she ultra killed psychic and consumed all the charges. ultra kill is non controllable

===========

day 7

dofla (cobra)'s kill processes on mango (ichiya). he flips to poison.
rdk (zeref) - buff hime (seilah). success

===========

night 7

hayumi (gajeel) - reduce dofla's kill strength by 1. success. dofla does not fire a kill.
blue (kagura) - duel tpein. success.

rdk (zeref) - activate rolecrush passive. rolecrushes tpein for visiting him

tpein (hades) - prevents RDK and hayumi from visiting balam alliance. rolecrushed for visiting RDK (zeref)
tpein (hades) - factional superkills sworder (ultear). fails due to tpein rolecrushed by visitng RDK
tpein (hades) - rolecrush sworder (ultear). fails due to tpein rolecrushed by visitng RDK
hime (seilah) - upgrade tpein's factional kill to super. success
hime (seilah) - rolecops hayumi (gajeel) and adds backup target RDK (zeref) using RDK's buff. success on hayumi and obtains his full role = gajeel redfox. seilah also guesses preventative and manipulative abilities. sees none
dofla (cobra) - refill tpein. success

===========

night 8

rdk (zeref) - reaches last position of player list and wins the game

1. @TAT - Invel Yura - Lynched Day 1
2. @Lord Melkor - Wendy Marvell - Died Night 1
3. @Xadlin - Mard Geer Tartaros - Lynched Day 2
4. @Aurelian - Sting Eucliffe - Died Night 2
5. @Ruffles - Hisui E. Fiore - Died Night 2
6. @Gadministraitor @Chuck - Larcade Dragneel - Died Night 2
7. @John Wayne - Juvia Lockser - Lynched Day 3
8. @Dr_Professor83 - Laxus Drayar - Died Night 3
9. @Juliet - Irene Belserion - Died Night 3
10. @Ratchet - Acnologia - Won Game Night 3
11. @Black Pegged Dragon - Gray Fullbuster - Lynched Day 4
12. @Magic - Natsu Dragneel - Died Night 4
13. @Hans Tweetenberg - August Dragneel - Lynched Day 5
14. @One Last Username - Bacchus Groh - Devoured Day 6
15. @RÆM - Jura Neekis - Devoured Day 6
16. @Kobe - Future Rogue - Lynched Day 6
17. @Psychic - Lucy Heartfilia - Died Night 6
18. @MangoSenpai - Ichiya Vandalay Kotobuki - Poisoned Day 7
19. @Natalija - Erza Scarlet - Lynched Day 7
20. @TSworder - Ultear Milkovich - Lynched Day 8
21. @Flower @Mashiro Blue - Kagura Mikazuchi - End Gamed Night 8
22. @Hayumi - Gajeel Redfox - End Gamed Night 8
23. @T-Pein™ - Precht "Hades" Gaebolg - End Gamed Night 8
24. @hime - Seilah - End Gamed Night 8
25. @Poison @DoflaMihawk - Erik "Cobra" - End Gamed Night 8
26. @RDK - Zeref Dragneel - Won Game Night 8

 
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Day 1 Start - Fairy Tail

Emil

Average Diabellstar Witch Enjoyer
V.I.P. Member
Day 1 Start - Fairy Tail!


fairy_tail__skyler_maing_the_fairy_tail_sign_by_robinblues_d9qdg41-fullview.jpg





“When we're all alone, it might be too frightening to bear... but we're all right beside each other. We've got our friends close by! Now, there's nothing to fear! Because we're not alone!!"


=========================



Day 1 has started!

You have at least 1 day 19 hours to discuss and decide lynch.
[Vote End Day]
is disabled on day 1.


Day 1 ends in - Countdown

If an extension is necessary for the missed time, it will be provided.


Character Name

"character quote"

[Character Image]

Congratulations, you are Character Name, Fiore Aligned!


[S Class Active - Ability 1] - Once per night, you can target a player and motion track them, learning if they performed any action that night but NOT the type of the action nor its target.

At SS Class you will additionally learn the targets of the actions. At 10-Year Class, you will additionally learn the nature of the actions performed (protective, destructive, manipulative etc..).

[100-Year Class Active - Ultimate - Ability 2] - Once in the game, at night, you may activate this ability to use [Ability 1] on 2 players that night. This is an activated passive. [1-shot].


Win Con - Eliminate all threats to Fiore.​


 
Last edited:

The X

Marvelous
I heard this is @Flower's retirement game here. Did she finally roll wolf and is ready to crack under pressure?

[Vote Lynch Flower]

This is unironically our best lead.
 
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