Keklord Targaryen
Barbarian (Ancestral Guardian) 4 (0 XP)Dragonborn (m), Chaotic good
Knight
[ ABILITY SCORES ]
Str 17 (+3) Dex 12 (+1) Con 14 (+2) Int 10 (+0) Wis 10 (+0) Cha 14 (+2)[ PROFICIENCIES ]
Proficiency Bonus +2Saves Str +5, Con +4
Skills Animal Handling +2, History +2, Intimidation +4, Persuasion +4 (passive Perception 10)
Weapons simple weapons, martial weapons
Armors light armor, medium armor, shields,
Tools dragonchess set
Languages Common, Halfling, Draconic
[ COMBAT ]
hp 41 ; HD 4d12Init +1 ; Speed 30 ft.
AC 14 (chain shirt 13, Dex (+1))
Lance. Melee : +5 (1d12+3 piercing ; reach, special)
Dagger. Melee : +5 (1d4+3 piercing ; finesse, light, thrown (range 20/60))
Javelin. Melee : +5 (1d6+3 piercing ; thrown (range 30/120))
Blackrazor. Melee : +12 (2d6+7 slashing + 4d6 necro)
Breath Weapon. 15 ft. cone : DC 12 DEX save (2d6 fire on a failed save; half on successful save)
[ SPELLS ]
[ FEATURES & TRAITS ]
Rage (3/long rest ; Hit +2)Unarmored Defense *
Reckless Attack
Danger Sense
Ancestral Protectors
Dragon Fear
Draconic Ancestry (gold dragon)
Damage Resistance (fire)
Retainers
Breath Weapon (2d6 - DC 12)
Breath Weapon. You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.
[ EQUIPMENT ]
Lance, dagger (2), javelin (4), chain shirt, dragonchess set, backpack, bedroll, mess kit, tinderbox, torch (10), rations/1 day (10), waterskin, rope/hempen 50 feet, clothes/fine
Equipment weight 136.5 lb - Cost 2032 gp
2000 gp
Coins weight 20 lb
Blackrazor (Legendary Item)
You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the following additional properties.
Devour Soul: Whenever you use it to reduce a creature to 0 hit points, the sword slays the creature and devours its soul, unless it is a construct or an undead. A creature whose soul has been devoured by Blackrazor can be restored to life only by a Wish spell.
When it devours a soul, Blackrazor grants you temporary hit points equal to the slain creature's hit point maximum. These hit points fade after 24 hours. As long as these temporary hit points last and you keep Blackrazor in hand, you have advantage on attack rolls, saving throws, and ability checks.
If you hit an undead with this weapon, you take 1d10 necrotic damage and the target regains 1d10 hit points. If this necrotic damage reduces you to 0 hit points, Blackrazor devours your soul.
Soul Hunter: While you hold the weapon. you are aware of the presence of Tiny or larger creatures within 60 feet of you that aren't constructs or undead. You also can't be charmed or frightened.
Blackrazor can cast the Haste spell on you once per day. It decides when to cast the spell and maintains concentration on it so that you don't have to.
Sentience: Blackrazor is a sentient chaotic neutral weapon with an Intelligence of 17, a Wisdom of 10, and a Charisma of 19. It has hearing and darkvision out to a range of 120 feet.
The weapon can speak, read, and understand Common, and can communicate with its wielder telepathically. Its voice is deep and echoing. While you are attuned to it, Blackrazor also understands every language you know.
Personality: Blackrazor speaks with an imperious tone, as though accustomed to being obeyed. The sword's purpose is to consume souls. It doesn't care whose souls it eats, including the wielder's. The sword believes that all matter and energy sprang from a void of negative energy and will one day return to it. Blackrazor is meant to hurry that process along.
Blackrazor's hunger for souls must be regularly fed. If the sword goes three days or more without consuming a soul, a conflict between it and its wielder occurs at the next sunset.
Devour Soul: Whenever you use it to reduce a creature to 0 hit points, the sword slays the creature and devours its soul, unless it is a construct or an undead. A creature whose soul has been devoured by Blackrazor can be restored to life only by a Wish spell.
When it devours a soul, Blackrazor grants you temporary hit points equal to the slain creature's hit point maximum. These hit points fade after 24 hours. As long as these temporary hit points last and you keep Blackrazor in hand, you have advantage on attack rolls, saving throws, and ability checks.
If you hit an undead with this weapon, you take 1d10 necrotic damage and the target regains 1d10 hit points. If this necrotic damage reduces you to 0 hit points, Blackrazor devours your soul.
Soul Hunter: While you hold the weapon. you are aware of the presence of Tiny or larger creatures within 60 feet of you that aren't constructs or undead. You also can't be charmed or frightened.
Blackrazor can cast the Haste spell on you once per day. It decides when to cast the spell and maintains concentration on it so that you don't have to.
Sentience: Blackrazor is a sentient chaotic neutral weapon with an Intelligence of 17, a Wisdom of 10, and a Charisma of 19. It has hearing and darkvision out to a range of 120 feet.
The weapon can speak, read, and understand Common, and can communicate with its wielder telepathically. Its voice is deep and echoing. While you are attuned to it, Blackrazor also understands every language you know.
Personality: Blackrazor speaks with an imperious tone, as though accustomed to being obeyed. The sword's purpose is to consume souls. It doesn't care whose souls it eats, including the wielder's. The sword believes that all matter and energy sprang from a void of negative energy and will one day return to it. Blackrazor is meant to hurry that process along.
Blackrazor's hunger for souls must be regularly fed. If the sword goes three days or more without consuming a soul, a conflict between it and its wielder occurs at the next sunset.
[ CHARACTER ]
Height Medium / 5'9 ft / 200 lb. ; Age 30 years (apparent age 30)Eyes Red ; Skin Gold Dragon Skin ; Hair White
Appearance Keklord is a half human half dragon. His skin is golden in color and covered with dragon scales. Keklord's facial features matches that of a human with the exception of a draconic nose, jaw, and mouth of 50 teeth. Keklord has small, undeveloped wings coming out of his upper back, undeveloped dragon horns coming out of his head, and an undeveloped tail resembling that of a lion's cub.
Background Knight
Character Backstory Keklord Targaryen was born under house Targaryen to King Daemon Targaryen III and his secret Dragon Wife, Dracarysia. Keklord was born half human half dragon, and was immediately disposed of from the Red Keep for his disfigured draconic looks. Keklord returns after 30 years of outcast to reclaim his honor and fight for his rightful place on the Iron Throne...
Personality traits
Ideals
Bonds
Flaws
Allies & Organizations
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