Event Finding Nina

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The Character Sheets
  • Odd

    Fuck the police
    V.I.P. Member
    πŸ“•πŸ“•πŸ“•πŸ“•πŸ“•πŸ“•πŸ“•πŸ“•πŸ“•πŸ“•
    Ekkologix
    Keklord Targaryen
    Barbarian (Ancestral Guardian) 4 (0 XP)
    Dragonborn (m), Chaotic good
    Background: Knight


    [ ABILITY SCORES ]
    Str 17 (+3) Dex 12 (+1) Con 14 (+2) Int 10 (+0) Wis 10 (+0) Cha 14 (+2)


    [ PROFICIENCIES ]
    Proficiency Bonus +2
    Saves Str +5, Con +4
    Skills Animal Handling +2, History +2, Intimidation +4, Persuasion +4 (passive Perception 10)
    Weapons: simple weapons, martial weapons
    Armors light armor, medium armor, shields,
    Tools dragonchess set
    Languages Common, Halfling, Draconic


    [ COMBAT ]
    hp 41 ; HD 4d12
    Init +1 ; Speed 30 ft.
    AC 16 (chain mail 16, Dex +0)
    Lance. Melee : +5 (1d12+3 piercing ; reach, special)
    Dagger. Melee : +5 (1d4+3 piercing ; finesse, light, thrown (range 20/60))
    Javelin. Melee : +5 (1d6+3 piercing ; thrown (range 30/120))
    Blackrazor. Melee : +12 (2d6+7 slashing + 4d6 necro)
    Breath Weapon. 15 ft. cone : DC 12 DEX save (2d6 fire on a failed save; half on successful save)


    [ SPELLS ]
    N/A

    [ FEATURES & TRAITS ]
    Rage (3/long rest ; Hit +2)
    Unarmored Defense *
    Reckless Attack
    Danger Sense
    Ancestral Protectors
    Dragon Fear
    Draconic Ancestry (gold dragon)
    Damage Resistance (fire)
    Retainers
    Breath Weapon (2d6 - DC 12)
    Breath Weapon.
    You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.

    [ EQUIPMENT ]
    Lance, dagger (2), javelin (4), chain mail, dragonchess set, backpack, bedroll, mess kit, tinderbox, torch (10), rations/1 day (10), waterskin, rope/hempen 50 feet, clothes/fine, signet ring, banner, belt pouch
    Equipment weight 136.5 lb - Cost 2122 gp

    2000 gp

    Blackrazor (Legendary Item)
    You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the following additional properties.

    Devour Soul: Whenever you use it to reduce a creature to 0 hit points, the sword slays the creature and devours its soul, unless it is a construct or an undead. A creature whose soul has been devoured by Blackrazor can be restored to life only by a Wish spell.
    When it devours a soul, Blackrazor grants you temporary hit points equal to the slain creature's hit point maximum. These hit points fade after 24 hours. As long as these temporary hit points last and you keep Blackrazor in hand, you have advantage on attack rolls, saving throws, and ability checks.

    If you hit an undead with this weapon, you take 1d10 necrotic damage and the target regains 1d10 hit points. If this necrotic damage reduces you to 0 hit points, Blackrazor devours your soul.

    Soul Hunter: While you hold the weapon. you are aware of the presence of Tiny or larger creatures within 60 feet of you that aren't constructs or undead. You also can't be charmed or frightened.

    Blackrazor can cast the Haste spell on you once per day. It decides when to cast the spell and maintains concentration on it so that you don't have to.

    Sentience: Blackrazor is a sentient chaotic neutral weapon with an Intelligence of 17, a Wisdom of 10, and a Charisma of 19. It has hearing and darkvision out to a range of 120 feet.

    The weapon can speak, read, and understand Common, and can communicate with its wielder telepathically. Its voice is deep and echoing. While you are attuned to it, Blackrazor also understands every language you know.

    Personality: Blackrazor speaks with an imperious tone, as though accustomed to being obeyed. The sword's purpose is to consume souls. It doesn't care whose souls it eats, including the wielder's. The sword believes that all matter and energy sprang from a void of negative energy and will one day return to it. Blackrazor is meant to hurry that process along.

    Blackrazor's hunger for souls must be regularly fed. If the sword goes three days or more without consuming a soul, a conflict between it and its wielder occurs at the next sunset
    .

    [ CHARACTER ]
    Height Medium / 5'9 ft / 200 lb. ; Age 30 years (apparent age 30)
    Eyes Red ; Skin Gold Dragon Skin ; Hair White
    Appearance Keklord is a half human half dragon. His skin is golden in color and covered with dragon scales. Keklord's facial features matches that of a human with the exception of a draconic nose, jaw, and mouth of 50 teeth. Keklord has small, undeveloped wings coming out of his upper back, undeveloped dragon horns coming out of his head, and an undeveloped tail resembling that of a lion's cub.

    Background: Knight

    Character Backstory Keklord Targaryen was born under house Targaryen to King Daemon Targaryen III and his secret Dragon Wife, Dracarysia. Keklord was born half human half dragon, and was immediately disposed of from the Red Keep for his disfigured draconic looks. Keklord returns after 30 years of outcast to reclaim his honor and fight for his rightful place on the Iron Throne...

    Personality traits: -
    Ideals: -
    Bonds: -
    Flaws: -
    Allies & Organizations: -
    πŸ“•πŸ“•πŸ“•πŸ“•πŸ“•πŸ“•πŸ“•πŸ“•πŸ“•πŸ“•
    πŸ“—πŸ“—πŸ“—πŸ“—πŸ“—πŸ“—πŸ“—πŸ“—πŸ“—πŸ“—
    Sigismund
    Shahem Trias
    Wizard (Evocation) 4 (0 XP)
    Human (m), Neutral Good
    Sage

    [ ABILITY SCORES ]
    Str 9 (-1) Dex 11 (+0) Con 11 (+0) Int 18 (+4) Wis 15 (+2) Cha 15 (+2)


    [ PROFICIENCIES ]
    Proficiency Bonus +2
    Saves Int +6, Wis +4
    Skills Arcana +6, History +6, Investigation +6 (passive Perception 12)
    Weapons dagger, dart, sling, quarterstaff, light crossbow
    Armors
    Tools
    Languages Common, Draconic, Infernal, Primordial

    [ COMBAT ]
    hp 24 ; HD 4d6
    Init +0 ; Speed 30 ft.
    AC 12 (studded leather 12, Dex +0)
    Quarterstaff. Melee : +1 (1d6-1 bludgeoning ; versatile (1d8))

    [ SPELLS ]
    Spellcasting Ability Intelligence ; Spells Save DC 14 ; Spells Attack Bonus +6
    Daily Spells to prepare 8 ; Slots 4 / 3
    Known Spells (4) / 8 / 4


    - Lvl 0 : ray of frost, shocking grasp, prestidigitation, chill touch
    - Lvl 1 : shield, witch bolt, magic missile, chromatic orb, disguise self, comprehend languages, thunderwave, ray of sickness
    - Lvl 2 : cloud of daggers, mind spike, misty step, gust of wind

    [ FEATURES & TRAITS ]
    Arcane Recovery
    Evocation Savant
    Sculpt Spells
    Researcher
    Inspiring Name

    [ EQUIPMENT ]
    Quarterstaff, studded leather, alchemist's supplies, calligrapher's supplies, component pouch, spellbook, backpack, book, ink/1 ounce bottle, ink pen, parchment/1 sheet (10), ink/1 ounce bottle, ink pen, clothes/common, spellbook, little bag of sand, small knife, small knife, letter from a dead colleague, belt pouch
    Equipment weight 51 lb - Cost 288.74 gp
    2000 gp

    Wizard Enchanted Robes (Studded Leather/uncommon Item (2))
    Wizard Arcane Focus Staff (Quarterstaff/uncommon Item (4)
    Wizard enchanted Hat (common (5))


    [ CHARACTER ]
    Height Medium / 6.5 Ft / 220 lb. ; Age 40 years
    Eyes ; Skin ; Hair
    Appearance

    Personality traits
    Ideals
    Bonds
    Flaws
    Background Sage

    Character Backstory
    Allies & Organizations
    πŸ“—πŸ“—πŸ“—πŸ“—πŸ“—πŸ“—πŸ“—πŸ“—πŸ“—πŸ“—
    πŸ“˜πŸ“˜πŸ“˜πŸ“˜πŸ“˜πŸ“˜πŸ“˜πŸ“˜πŸ“˜πŸ“˜
    Ruffles
    Skulf Ukgor
    Fighter (Cavalier) 4 (0 XP)
    Half-orc (f), Chaotic good
    Outlander Background

    [ ABILITY SCORES ]
    Str 17 (+3) Dex 13 (+1) Con 15 (+2) Int 8 (-1) Wis 10 (+0) Cha 12 (+1)

    [ PROFICIENCIES ]
    Proficiency Bonus +2
    Saves Str +5, Con +4
    Skills Animal Handling +2, Athletics +5, Intimidation +3, Survival +2 (passive Perception 10)
    Weapons simple weapons, martial weapons
    Armors all armor, shields,
    Tools lute
    Languages Common, Goblin, Orc

    [ COMBAT ]
    hp 48 ; HD 4d10
    Init +1 ; Speed 30 ft.
    AC 19 (chain mail 16, shield +2, Dex +0, Defense +1)
    Longsword. Melee : +5 (1d8+3 slashing ; versatile (1d10))
    Light crossbow. Ranged : +3 (1d8+1 piercing ; ammunition (range 80/320), loading, two-handed)

    [ SPELLS ] N/A

    [ FEATURES & TRAITS ]
    Second Wind (1d10+4 hp/rest)
    Fighting Style (Defense)
    Action Surge (+1 action/rest)
    Bonus Proficiency *
    Born to the Saddle
    Unwearing Mark (3/long rest)
    Charger
    Darkvision (60 ft.)
    Menacing *
    Relentless Endurance
    Savage Attacks
    Wanderer
    Inspiring Name

    [ EQUIPMENT ]
    Longsword, light crossbow, chain mail, shield, vehicles (land), leatherworker's tools, 20 crossbow bolts, backpack, crowbar, hammer, chest (10), torch (10), tinderbox, rations/1 day (10), waterskin, rope/hempen 50 feet, sack, clothes/traveler's
    Equipment weight 385 lb - Cost 203.01 gp
    2000 gp
    1x Philter of Love, uncommon
    1x Potion of Fire Giant Strength, rare


    [ CHARACTER ]
    Height Medium / 6 ft / 180 lb. ; Age 20 years (apparent age 25)
    Eyes ; Skin ; Hair
    Appearance
    Personality traits
    Ideals
    Bonds
    Flaws
    Background
    Outlander
    Character Backstory
    Allies & Organizations
    πŸ“˜πŸ“˜πŸ“˜πŸ“˜πŸ“˜πŸ“˜πŸ“˜πŸ“˜πŸ“˜πŸ“˜
     
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    The quest begins
  • Odd

    Fuck the police
    V.I.P. Member
    Finding Nina
    A DnD 5th edition adventure by Odd

    The story so far.....

    The people of Crossroads village have awoken to the most terrible news, local girl Nina Hirschley was abducted during the night by the evil word wizard Cruciverbius. Why her and what exactly he plans to do nobody can fathom, all they know is that she’s currently still alive and being held prisoner somewhere within the colossal fortress of the mad mage.

    evil-crossward-wizard.png


    The people of the village don’t stand a chance against Cruciverbius so a call for hired help was sent out and your team answered first. The mayor of Crossroads village has tasked you adventurers three with finding Nina and bringing her back home safely.

    image.png


    You guys wasted no time and began swiftly travelling directly to his lair and you soon come to the dungeon, a perfectly square, miles long, jet black, flat topped absolute behemoth of a building. It's presence here impossible, seemingly constructed from a solitary stone slab too big to exist. It looms high above you all blocking out the sun.

    You scout the perimeter of the fortress looking for a way in and for hours you find nothing until eventually one of you notice something strange at about a bit past halfway down the westernmost wall that has to be what you're seeking. @Sigismund @Ruffles @Ekkologix your time has come.


    The entance is blackstone, the words begone, elfin, decay and excess carved out of it.
     
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