Class: Archer
Alternate Classes: Gunner, Saber, Berserker
True Name: Percival Fredrickstein von Musel Klossowski de Rolo III or simple known as Percival de Rolo
Alignment: Neutral Good
Crossover: Dungeon & Dragons: Exandria
- Critical Role: The Campaign of Vox Machina
“I am Percival Fredrickstein Von Musel Klossowski de Rolo III. My ancestry dates back thousands of years and will continue for thousands more, unless Whitestone falls. This place is the human soul. This is what we have built with our tiny moments. To lose a place like this, we don't feel it immediately, but it would ruin everyone in small ways.” - Percy
Parameters
Strength: C
Agility: B++
Endurance: B+
Mana: C+
Luck: A+
Class Skills Independent Action: B+ - Capable of remaining in the world for four days without an established contract. He can also live on for a short time after suffering extensive damage to his spiritual core.
Magic Resistance: A - Percy already has quite strong magic resistance against A-Rank or below and his magical items can help nullify this.
Item Construction (Tinker's Tools): A+ - Percy is famous for being the first person in the world of Exandria to invent gunpowder, craft ammunition, and design all sorts of firearms and explosives. Ranging from a single chamber pistol, a revolver with four chambers, a pepperbox with a rotating cylinder with three to six chambers, a musket or a longarm with a single chamber, and an artillery cannon that fires large cast iron balls, and grenades. In addition, he has crafted prosthetic limbs, different types of arrows for his wife Vex'halia, and special staff for his friend Keyleth.
Personal Skills Battle Continuation: A - The ability to survive. Percy is able to use his willpower and adrenaline to heal and push through deadly injuries.
Charisma: C+ - After Percy rallied the farmers and the resistance to save his city of Whitestone from the Briarwoods, he instead composed a council-based government instead of taking his place to rule the city. A year later, he began to modernize Whitestone, starting with a system of steam pipes to keep the streets clear of snow during winter and trained a group of elite soldiers, the Whitestone Rifle Corps, to guard the de Rolo family and the people of Whitestone. Percy is well-loved by the people of Whitestone.
Clairvoyance: C - Capable of keeping track of fast-moving objects several hundreds of feet away.
Marksmanship: A - Percy's shooting ability is remarkable. With a single bullet, he was able to disarm a target, push them back, knock them prone, and even use the trajectory of his ammunition to hit his target.
Mind's Eye (True): B - Capable of calm analysis and working out all the angles of battle conditions even when in danger and deducing an appropriate course of action after considering all the possibilities to escape from a predicament. So long there is even a 1% chance of a comeback, this ability significantly improves the chances of winning.
Magecraft (Initiate): C+ - Minor spells Percy acquired after his pact with the shadow demon Orthax. These spells still linger even after freeing his soul from Orthax.
- Friends: Percy changes a creature's mood as long they're not hostile, but once it ends, the creature somehow knows that Percy somehow influenced it.
- Minor Illusion: Percy conjures a small illusion, either any simple sound or any image no large than a five-foot cube object within range that lasts for a minute.
- Hex: Percy places a curse on a creature's soul and lowers their probability of succeeding. Also, every time Percy attacks, it does extra damage to the soul directly. Noble Phantasms Trinkets of a de Rolo: The Arms of Whitestone (D-C+, Anti-Army) is Percival's Noble Phantasm. Packing with numerous firearms, weapons, and items invented or discovered during his adventures with his adventuring party of Vox Machina. Several overwhelming numbers of them include:
Animus
After Doctor Anna Ripley's death, Percy gained possession of this six-barrel pepperbox pistol, Animus. The Animus is magically enchanted and deals additional damage to the target's mind.
(Percy reloading)
Retort
Percy's backup pistol is created by Doctor Anna Ripley based on witnessing Percy's first gun, The List. Retort is a single small barrel four-chamber pistol enhanced with magic with whitestone inlay and a little pockets across the gun containing the same material. It originally had a scrying enchantment left by Doctor Anna Ripley to spy on Percy. Percy later remodified the scrying enchantment, which means he would always hear what is happening around the gun. Percy would sometimes lend this to an ally.
Bad News
Bad News is Percy's unique fire creation. It is a larger, more extended version of the pepperbox pistol enhanced with magic. A breech-loading wheel lock precision sniper musket with optics, Has an incredible range. Percy can hit someone with this over eight-hundred feet away. Its shots are more powerful than a standard pistol, able to blow a hole through a giant or a dragon. But it can only hold one bullet at a time.
Dragon Slayer Longsword
Even though he is more skilled in using firearms, he is more than capable of using rapiers and swords. Dragon Slayer Longsword is Percy's magical sword used for rare occasions for melee range, this sword is very effective against dragons. Percy will often lend the sword to his allies.
Percival's Mask
Percy's mask is shaped like a bird skull that gives him night vision and has a filter system to assist his breathing.
Boots of Spider Climbing
These boots allow Percy to move up, down, and across vertical surfaces and upside-down along the ceilings like a spider, leaving his hands free.
Cincture of the Stone King
Percy found this grey leather belt with square opals on the corpse of the undead dwarf king in Thomara. Percy gains resistance to psychic attacks, immunity to being paralyzed or petrified and cannot be knocked over. Percy can channel the power of this belt through his anger to produce a shock wave of thunderous energy.
Diplomacy
Percy crafted this gauntlet in preparation for confronting the Briarwoods in Whitestone. Diplomacy can store a powerful electric charge and then release that charge as an attack against any target within reach, which has the potential to stun them and has a low chance of a catastrophic failure on each use. Diplomacy also has a second feature. When activated, it creates a Silence spell with a ten-foot diameter that moves with the gauntlet, blocking all sound. Percy can use this as a silencer for the sounds of his gunshots, but he won't be able to speak or hear anything while inside this bubble.
Gloves of Missile Snaring
These leather gloves with gold trim around each hand joint allow Percy to block or catch a ranged weapon attack with a free hand. Such as arrows, bullets, or explosives without detonating.
Manners/Iron Bands of Bilarro
This three-inch diameter rusty iron sphere is a restraining device that wraps its target in iron bands until dismissed when invoked. Percy speaks the command "manners" and throws it at someone, restraining them. It's almost like it was made from condensed chains that were then melted down into a single sphere. It has a really rough texture on the outside. Those with monstrous strength could easily break out.
Ring of Lightning Resistance
This citrine ring gives Percy resistance to lightning.
Cabal's Ruin: Vestige of Divergence (A+, Barrier)
Cabal's Ruin is a Noble Phantasm that is one of the Vestiges of Divergence, ancient artifacts from the Calamity, a war fought by the Prime Deities against the Betrayer Gods at the end of the Age of Arcanum on the world of Exandria. During the Age of Arcanum, siphons were placed at nexuses of ley lines across Exandria to gather raw energy for crafting powerful artifacts, the Vestiges. The Vestiges grow in power with the experience, force of will, and strength of character of the bearer.
If sealed away or left without a worthy attuned individual for some time, many Vestiges will revert to their dormant state. A Vestige in its dormant state still imbues power to the attuned, but with time, perseverance, and personal growth, the Vestige can regain access to some of its lost abilities by reaching its awakened state. Eventually, the Vestige can reach its full potential in its exalted state through extreme personal challenge, evolution, and achievement. This is the true power of the Vestige, the state in which it was initially utilized in the Calamity against battle-ready gods.
Cabal's Ruin is a cloak of dark leather and gold trim that occasionally shimmer with tiny sparks of blue energy across the shadowed lining. Previously used by an assassin to eliminate the Den of Druja, Cabal's Ruin was worn by Mistress Asharru before Anna Ripley stole it. It is currently in possession of Percival de Rolo and has reached its full potential in its exalted state. The cloak doubles Percy's probability of resisting spells or magical effects. In addition, the cloak can swallow a spell, letting Percy become more magic resistant. Whenever Percy hits something with a physical attack or a ranged attack like his firearm, he can unleash up to ten devastating lightning charges.
No Mercy: Vicious Intent (C++ -> A++, Anti-Unit)
This Noble Phantasm is not his firearms, but more like his Personal Skill of them when viewed in such a comprehensive manner. Percy locks on to his target pulping with adrenaline while time slows down around Percy, increasing his reaction time. He can make twelve consecutive shots at their vital points when he quickdraws with his Animus or Retort. With Bad News, it is six vital consecutive shots. It's so fast that the target doesn't get to see a chance for him to reload. The downside to this is Percy has to wait an hour to use No Mercy again. Percy could cut the number of shots he makes. For example, with Animus, he could make eight vital consecutive shots instead of twelve, saving the four other shots for later or, for Bad News case, two more shots for later. This becomes A++ combined with Cabal's Ruin and his Hex spell.
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