Force Mages can manipulate, direct, transmute, enhance or banish the fundamental patterns of creation for the kinetic elements such as fire, air, momentum, gravity, radiation, light, sound, waves, radio waves, and particles.
Mages can create and manipulate antimatter, and fight with anti-Etheric particles in the form of a death ray.
Marauder Mages just with their mere presence can mentally affect other people into seeing things the way they do and their delusions or turn those around them insane. They can absorb the willpower of others.
Mages can generate dimensional and quantum vibrations. They are experts in complex multidimensional geometry and quantum physics.
Mages are constantly interacting with metaphysical items and Platonic concepts.
Mages can send foes to a realm where they are forced to see their own deaths, voices screaming back at them, seeing themselves starve, inflicting wounds on themselves, and hearing their own desperate thoughts. All this is replaying constantly having all take place a few seconds while the recipient days, months, or a few years have passed.
Mages can manipulate data.
Mages can possess beings with their minds.
Mages can control entire species and their evolution. They can make species suited to their environment or do the opposite and cause their extinction.
Mages can project their minds into a state of Twilight via astral projection.
Mages can tap into the Collective Human Unconsciousness to experience an entire lifetime’s worth of knowledge with a simple reaction. Mages can also erase their existence from memory, physical reality
The first Mage Lilith’s law is anti-law.
Spirits in the Old World of Darkness are concepts, ideas, mathematical equations, hypotheses, discarded theories, philosophical posturings, psychological theses, and religious beliefs. Mages can create, manipulate and destroy spirits.
Archmages can create viruses and diseases
Archmages can alter and change the laws of reality.