World of Darkness Feats and Discussion

seth

Preeminent
World of Darkness is a collection of tabletop games like mage the ascension, vampire the masquerade and more.

This thread is for discussing about the verse whether feats or the series

also bruva lives
 

seth

Preeminent
Don't know world of darkness cosmology is more complex than comics with multiple games having different takes on it yet all co-existing together.
 

Type-Rey

Acclaimed
Cool as fuck setting and i love VTM Redemption and Bloodlines. Never touched the modern thrash .

The knowledgeable niggas should make a summary of notable people/feats like we do with other threads.
 
Mages
Second-tier Mages can shield themselves from all sorts of physical attacks and energy such as firearms or RPGs.
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Third-tier Mages can call forth lightning from thunderstorms.
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Fourth-tier Mages can destroy inert matter reducing it to nothingness and utterly dissolving atomic lattice. The highest volume is 80 cubic yards or 61164.389 liters.
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Fifth-tier Mages can change entire timelines, become immune, and exist outside of time.
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Fifth-tier Mages can create a pocket dimension devoid of life, death, time, space, dimension, etc. It describes it as endless. They can impact the concept of time and space that informs the ultimate ensemble multiverse.
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Mages can travel in the Void which is outside time and space.
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Third-tier and above Mages harness the subtle power of the Earth's ley lines. Basically, the Quintessence is the source of mana, life, chi, and all forms of energy in existence.
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The Mages are a bunch of geniuses able to create Platonic machines, weapons that can destroy beings in every dimension, and machines that defy the laws. They basically created the Platonic concept of Quantum Theory.
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Archmages have knowledge of all things in the past, present, and future in the Tellurian. Tellurian is the whole reality.
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Mages 2
Mages can see spirits and things that are invisible including higher dimensions.
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Mages can sense danger.
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Mages who have mastered their clairvoyant abilities can use all their five senses to see any object in the world.
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Mages can master military weapons.
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Mages can master computers by setting up security, hacking, or undoing/preventing a hack.
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Mages can passively manipulate their fate to adapt to any situation.
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Mages can see all possible futures and take steps to fulfill their desired future.
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Any supernatural being can interact with the hyper-narrative.
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Mages alter minds including their own such as rewriting personalities, changing the Nature trait, or switching minds into another body. The Nature trait are archetypes connected to characters, their true self.
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Mages can manipulate Jungian archetypes.
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Marauder Mages (Marauders are mages who have gone insane) can become the Storyteller.
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Mages 3
Mages can passively negate supernatural effects if they choose to believe in something or not. Can alter magic, concepts, people's existence, the laws of physics, and reality, can penetrate all layers of existence, and can remove templates like the idea of ghosts being non-corporeal or a vampire's need for blood.
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Mages can draw power from Faith via God with some abilities similar to Jesus Christ.
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Mages can open their minds and become one with the universe. While in this state they're able to manipulate the psychic universe.
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Mages can manipulate, change or alter memories.
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Mages can control and manipulate all forms of liquid.
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Mages can draw power from Enarch's machines.
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Mages can manipulate sound, shadow, light (can also use this to make things invisible), lightning, fire, wind, momentum, and gravity.
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Mages can see many futures in any situation and cause that future to occur.
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Mages can make anything invisible.
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Mages can transmute one substance into another like turning people to stone.
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Mages can alter simple life forms and heal themselves.
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Mages can manipulate space to bypass or ignore obstacles.
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Mages can control human, animal, or anything governed by instincts.
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Mages can manipulate fate or probability.
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Mages can manipulate and control frequencies.
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seth

Preeminent
Honestly if it wasn't for the ascension wars and paradox mages could steamroller most of the other supernaturals except the angels and true fae.
 
Mages 4
Mages can completely decay objects.
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Mages can summon or create shadows from nothing.
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Mages can manipulate and control sleep cycle and dreams.
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Mages can manipulate plants to restrain foes.
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Mages can make their blood spray acid when their skin is pierced.
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Mages can transform into their semi-Supernal form. A transcendent form of mana.
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Mages can drain foes physically and spiritually.
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Mages can devour a persons pain and suffering.
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Mages can manipulate and repel kinetic energy, use telekinesis, alter vectors and velocity of moving things.
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Mages can control all forms of energy and change them into something else.
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Mages can manipulate complex probabilities with their spells. Able to dictate any physically possible outcome within the bounds of their spells, no matter how unlikely.
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Mages with technology can open quantum gateways between locations, create pocket dimensions between conventional space-time continuums and disperse holographic manifestations of themselves into several locations. Can even make their manifestations solid and perform different tasks.
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Mages can change a three dimensional object into a two dimensional object.
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Mages can curse someone to lag within the flow of time.
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Mages can create pocket dimensions with their own power.
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Mages can pull the essence out of spirits, ghosts or locus and convert them to mana to either store or disperse. Can also draw the vigor from a person’s body, leaving them weak and helpless.
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Mages can create an object out of nothing.
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Mages 5
Force Mages can manipulate, direct, transmute, enhance or banish the fundamental patterns of creation for the kinetic elements such as fire, air, momentum, gravity, radiation, light, sound, waves, radio waves, and particles.
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Mages can create and manipulate antimatter, and fight with anti-Etheric particles in the form of a death ray.
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Marauder Mages just with their mere presence can mentally affect other people into seeing things the way they do and their delusions or turn those around them insane. They can absorb the willpower of others.
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Mages can generate dimensional and quantum vibrations. They are experts in complex multidimensional geometry and quantum physics.
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Mages are constantly interacting with metaphysical items and Platonic concepts.
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Mages can send foes to a realm where they are forced to see their own deaths, voices screaming back at them, seeing themselves starve, inflicting wounds on themselves, and hearing their own desperate thoughts. All this is replaying constantly having all take place a few seconds while the recipient days, months, or a few years have passed.
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Mages can manipulate data.
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Mages can possess beings with their minds.
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Mages can control entire species and their evolution. They can make species suited to their environment or do the opposite and cause their extinction.
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Mages can project their minds into a state of Twilight via astral projection.
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Mages can tap into the Collective Human Unconsciousness to experience an entire lifetime’s worth of knowledge with a simple reaction. Mages can also erase their existence from memory, physical reality
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The first Mage Lilith’s law is anti-law.
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Spirits in the Old World of Darkness are concepts, ideas, mathematical equations, hypotheses, discarded theories, philosophical posturings, psychological theses, and religious beliefs. Mages can create, manipulate and destroy spirits.
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Archmages can create viruses and diseases
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Archmages can alter and change the laws of reality.
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seth

Preeminent
Athro Wendigos can reduce the temperatures in a 5 mile radius to below freezing, and Elders can create thunderstorms. The latter being able to attack with lightning.
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Pretty much all Garou of comparable ranks should scale to this.
I doubt it. They aren't doing it, they are using the spirits who do it. It would scale to the spirits no them
 

Flowering Knight

Exceptional
V.I.P. Member
I doubt it. They aren't doing it, they are using the spirits who do it. It would scale to the spirits no them
The spirits initially teach them to use Gifts, but it straight up mentions that the process merely unlocks the power within the Garou, before immediately going into how Garou can teach each other Gifts by themselves.
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Redstar
The Red Star or what vampires call Wormwood is a mysterious celestial body that resembles a red star. Represents the wrath of God that manifests gaseous vapor that dilutes and ultimately washes away Caine’s Blood via Kindred/Vampires all over the Earth. Can only be seen by the supernatural.

This occurrence will last for 40 nights and represents a punishment for the Kindred's sins. This will break the bond of blood oaths, they will get no nourishment from drinking blood, they can’t sire children or ghouls, and they all (including the Antediluvians) become no stronger than a thin-blood via 15th generation.

On the first night, only Caine is affected and becomes equivalent to a 2nd generation, and on the third night, he becomes equivalent to an Antediluvian.

The cost of blood magic doubles and become difficult for them to use paths and rituals.

This also affects ghouls, revenants, and dhampirs, anything that’s related to a vampire. Those who have outlived a mortal life span suddenly desiccate and die, while the relatively young undergo swift aging until their bodies reach their real, chronological age. At that point, they become ordinary mortals, dhampirs included. Not a drop of Caine’s Blood will remain on Earth.

Before the first night ends, the only Kindred on Earth who are not subject to the ruinous poison of Wormwood are those Chosen in the sanctuary with Ferox. Some might try to trick God, some will choose to go into the astral plane or some other realm of existence to sit out Gehenna, hoping that when everything is over they can just come on back and everything will be as it was before, except for the loss of most other Kindred. This is not true. Everything is part of God's Creation, and so everything is subject to the power of Wormwood and the cold justice it brings. It doesn't matter if a vampire is in the power of Wormwood and the cold justice it brings. It
doesn't matter if a vampire is in the Tempest, Malfeas or anywhere within the World of Darkness cosmology. Unless he is in the sanctuary, he's a goner.
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Lilith
Lilith taught Caine how to use the power of his Blood.
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Lilith has precognition and awareness of things supernatural. Has great insight that any attempt to disrupt her senses that aren’t an Antediluvian will automatically fail. Has the ability to grow plants at an alarmingly fast rate, the ability to steal newborn children or cause miscarriages or stillbirths in women. Has the power overnight, she can direct the darkness and harness the power of the stars and the moon. Has mastery over the endless water, can spawn sea creatures, and has control over the unconscious realms of the mind.
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Lilith has mastery over the realm on the opposite side of the mirrors. She can spy on others through mirrors or highly reflective surfaces, though she can not hear them. Though she can read lips. If she wishes she can travel from one mirror to another. Lilith has three aspects and can shift between these aspects.

Lilith has some weaknesses due to being a demon, the sunlight is exceedingly painful for her. But it's not deadly to her like it is to vampires. True Faith affects her as it does with vampires, other demons, and other similar beings. Is particularly vulnerable to Jewish True Faith. Is cursed with the inability to love, no one and none of her children loves her.
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Lilith is over 5763 years old but is still mortal.
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Antediluvian
Lasombra is possibly the source of humanity’s fear of the dark. Has control over darkness and shadow. Lasombra entered the Abyss in his non-corporeal form. His goal was to bring the Abyss onto the material world to conquer and claim the world. Lasombra could potentially become stronger and merge with the Abyss.
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Ravnos has the ability to withstand the sun.
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Haqim is the embodiment of murder.
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It is believed that Ennoia has physically melded with the Earth itself and can draw nourishment from anywhere in the world as long as it stands on bare earth.
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Vampire
Vampires with Celerity (a Discipline that boosts their speed) can transfer and increase the speed of anything thrown, fired, or launched like bullets or throwing knives.
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Vampires can become speedsters where they run so fast they can run across water or run up walls or ceilings.
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Vampires can apply similar speed to their hand-to-hand or melee attacks.
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Vampires with Obtenebration (power over darkness and shadows from the Abyss) can create prehensile tentacles that emerge from patches of dim lighting.
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Vampires who mastered darkness can physically become it. A vampire becomes an inky amoeboid patch of shadow where they become invulnerable and can slither through cracks and crevices. Also, gain the ability to see in natural darkness.
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Vampires can create a chamber of pure darkness that can entrap or smother their foes. No air exists in this shadow trap and mortals suffocate within its chilling void. It's unaffected by ambient light.
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Vampires can summon darkness so oppressive that it extinguishes the light of life or unlife of any victim trapped within it. It takes the bodies of those it claims when it vanishes.
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