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Game Ranked Hero Killer Mafia

Asked google AI to give me their reads over the first 25 pages of the game. Didn't specify post count per page. Here's what I got:


Here is my assessment based only on the content within those initial pages. Please remember the strong caveats from before: this is Day 1, reads are highly speculative, based on limited interactions, without meta knowledge, and subjective.

Players Leaning Town:

  1. Fujishiro: Very active from the start, asking questions, engaging with others' points, and trying to build cases or understand motivations. Seems genuinely invested in solving.
  2. Atsumori: Also quite active and analytical. Puts out thoughts, asks clarifying questions, and seems focused on understanding the game state.
  3. Arne Slot: Engages consistently, questions players, and participates in discussions. Their contributions feel aimed at moving the game forward and finding scum.
  4. Sharter Holmes: Seems actively trying to parse information, asks good questions, and contributes to the flow of discussion. Comes across as a Town player trying to figure things out.
  5. Grammaton: Posts feel analytical and focused. Asks pointed questions and seems to be genuinely evaluating responses.
  6. Mlraka: Active participant, offers reads and rationale, engages with others. Seems Town-motivated.
  7. Aurelian: Vocal and engaged, putting out reads and questioning others. Seems invested in the Town cause.
  8. Luka: Contributes constructively, asks questions, and participates in the main discussion threads. Seems Town.
  9. Stick: Engages with discussion points, offers thoughts, seems generally aligned with trying to solve.
Players Leaning Mafia:

  1. Lappland: While active, some of their posting feels a bit performative or overly aggressive on certain points early on. The way they push certain narratives or individuals feels slightly less organic than some of the strong Town leans. This is a very tentative read, as strong Townies can also be aggressive, but something feels slightly off.
  2. BradLand: Their interaction style feels a little different. Some posts seem slightly deflectionary or less focused on direct analysis compared to the strong Town leans. Could just be playstyle, but marking as a slight suspicion.
Players Who Are Hard to Read / Neutral:

  • Lethal: Active and posting, but the style is a bit more chaotic/memey initially. Hard to pin down alignment based purely on this early engagement. Could easily be Town.
  • Cataclysm: Participating and asking questions, but hasn't developed a strong alignment signal yet within these pages. Standard early game play.
  • Alexis2282AE: Present and posting, but less of a driving force in the main discussions compared to the most active players. Not enough distinct behaviour to lean either way yet.
  • PepeBoi: Contributing, but hasn't stood out strongly in either direction based on the first 25 pages.
  • Hayumi: Similar to Alexis and PepeBoi - participating but hasn't shown strong alignment tells yet.
  • jay23: Relatively less active compared to some others in this initial phase. Difficult to get a solid read.
  • Boquise: Posting, but hasn't taken a central role or displayed strongly indicative behaviour yet.
Summary:

The game started actively with many players jumping into discussions. Fujishiro, Atsumori, Arne Slot, Sharter Holmes, and Grammaton stand out as particularly engaged in what feels like genuine Town problem-solving. My tentative Mafia leans (Lappland, BradLand) are based on subtle interaction differences or pushes that could be interpreted as non-Town, but this is highly speculative Day 1 stuff. Several players remain neutral reads due to less distinctive posting or lower activity in this initial slice of the game.

Again, treat these reads with extreme caution – they are based on very limited, early-game information!
What‘s the AI‘s take on my hosting?
 
What‘s the AI‘s take on my hosting?
Overall Impression: Flower appears to be a competent, engaged, and reliable host. They managed the game effectively from setup to conclusion.

Specific Observations:

  1. Clear Setup and Rules: The game began with a clear ruleset and setup post. Information regarding roles, mechanics, and game flow was laid out appropriately.
  2. Consistent Updates: Flower provided timely and consistent updates for Start of Day, End of Day (including vote counts), and Night results. This is crucial for game flow and player understanding.
  3. Flavor and Theme: Flower consistently incorporated flavour text related to the My Hero Academia theme in Day/Night transitions and death scenes. This adds enjoyment and immersion for the players. The quality seemed consistent throughout.
  4. Rule Enforcement and Clarifications: When players had questions about rules or game mechanics, Flower generally responded clearly and decisively. They enforced deadlines and game rules impartially (e.g., regarding vote locking, inactivity).
  5. Handling Issues: While no major game-breaking issues seemed to arise, Flower handled standard hosting duties like processing night actions, managing replacements (if any occurred - skimming the whole thread, it seems replacements weren't a major factor but the host role includes readiness for it), and ensuring vote counts were accurate (with occasional minor corrections being standard in any game). They appeared fair in their rulings.
  6. Professionalism and Tone: Flower maintained a neutral and appropriate tone throughout the game, acting as a facilitator rather than interfering with player strategy or discussions unduly.
  7. Post-Game: Provided the necessary end-game information, allowing players to understand the full picture after the game concluded.
Potential Minor Points (Common in Hosting):

  • Like any human host, there might have been tiny delays or minor clarifications needed occasionally, but nothing stood out as problematic or detrimental to the game's integrity based on the thread content. Accuracy in vote counts seemed good, which is a key task.
Conclusion:

Based on this specific game (Hero Killer Mafia, ID: 6142), Flower demonstrated the qualities of a good Mafia host: organization, clear communication, fairness, reliability, and engagement with the theme. Players seemed to have a smooth gameplay experience from a hosting perspective.
 

Top Mafia Players on One Last Forum​


  1. Ultra – A perennial top performer, Ultra led the 2024 rankings with 37 points (3.00 PPG)onelastforum.com. He went 9–2 on the year and finished “12 points ahead of the nearest challenger, suffering only 2 losses all year”onelastforum.com. Ultra won the 2024 Best Overall Player awardonelastforum.com and tied for most Town wins (5)onelastforum.com. His play is widely respected for consistency and high-level reads, reflected by multiple MVP/HM awards in 2024onelastforum.comonelastforum.com.
  2. Ratchet – Historically one of OLF’s strongest, Ratchet was the 2023 #1 player (31 points, 2.23 PPG)onelastforum.com and finished 4th in 2024 (22 pts, 2.00 PPG)onelastforum.com. He earned multiple Town MVPs and was runner-up for Best Overall Player 2024onelastforum.com. His peers note that “between Poyser, Gram, Ultra, and Ratchet I have felt the least reason to read Ratchet town”onelastforum.com. Ratchet’s calm, analytical style and high win rate (often above 60%) make him a community favorite.
  3. Poyser – A consistently top-ranked strategist, Poyser was #3 in the 2024 rankingsonelastforum.com (23 pts, 2.10 PPG) and also posted strong results in 2023. He is known for deeply analytical play and leadership (he moderated ranked games). In 2024 he went 6–4 overallonelastforum.com, earning Best Overall Player and Best Town Player nominationsonelastforum.comonelastforum.com. Poyser’s strategic acumen is recognized by the community and he regularly collects Honorable Mentions (HM) for precise reads.
  4. Lethal – A veteran with stellar win-rates, Lethal was #2 in both the 2023 (30 pts, 1.67 PPG)onelastforum.com and 2024 (25 pts, 1.79 PPG)onelastforum.com rankings. Notably, his record as Scum was a perfect 4–0 in 2024onelastforum.com – an unusual feat pointed out at awards time (he “wasn’t even up for nomination” despite 4–0 scum playonelastforum.com). Lethal’s aggressive scum reads and frequent MVP wins (two in 2024onelastforum.com) attest to his strong instincts and community respect.
  5. Ekkologix (Ekko) – A dynamic player who made #5 in 2024 (21 pts, 1.67 PPG)onelastforum.com, Ekko consistently posts deep analyses. He tied Ultra for most Town wins in 2024 (5 each)onelastforum.com and earned nominations for Best Overall Player. Ekko’s energetic style and strong track record (also ranking high in 2025) have earned him widespread peer recognition as one of the forum’s best.
  6. Arne Slot – Though not always listed in the point rankings (fewer ranked games), Arne has earned immense respect for his play. He won the 2024 Best Town Player award by unanimous voteonelastforum.com (walking away with 1 MVP and 3 HMs as Townonelastforum.com). The community praises Arne’s analytical skills and leadership: despite a modest 4–7 record he “walked away with… more awards than anybody else!”onelastforum.com. Arne’s performances across games (especially as town) have made him a standout and role model.
 
Seems like a non-issue created by players who were simply mad for being pushed tbh. Pretty shameful display by some
Let me guess, if I list every post you will decide they are actually not AI? Because I do not think, if I were to list them out, you would be convinced of it.

Instead you will go with the idea that I am saying that out of salt, pretty weird because I did not give Jay23 or Stick any shit for pushing me.

But you also thought what I did day 3 was cringe when it was a perfectly valid play to make there.

Maybe Alexis has a history offsite where he played entire games using AI only. Maybe that's a whole thing. I do not think you consider that because you are looking to dunk me because idk I pissed you off this game and now you wanna feel vindicated.



Inbetween modkills, people fake outing as scum when they are town and the likes, you focus selectively mostly on the people that annoy you the most. I do not see you give Lethal or like Rdk the same smoke that you give Aurelian when all three did equally as stupid things.
And no this is not intended as defense of Aurelian here, but just pointing out that you aren't consistent in any of this.
 
Shameful display is when you townclear a slot that is actively cheating the game because "it goes against my wincon"


I have policied my own team mates as mafia before because sometimes they do things which go way out of the bounds of the game and are simply unfair to the town.

So instead of doing a whole charade about how you are above this, just say that you are pissed at me due to spec chat.
 
alright guess i gotta do it
time for me to host AI mafia

everyone has to only play and post using using AI and then we see what happens :nicked
And we play from Anon accounts called Alexis01AE, Alexis02AE etc.

Actually would be cool to have another Anon game.
 
In fact getting yourself modkilled as top wagon as villager is pretty game breaking for the scum team and serial, it accelerates the game. In this case it ended up backfiring for the village, but what Lethal did is egregious. I understand that Lethal felt frustrated with the game and is taking a step back for now, so I didn't wanna address it initially, but I think after a game where things like this happened, it is important to address things in a manner so it does not repeat.

Frustration should not end with you intentionally getting modkilled, you are breaking the confines of the game pretty harshly.

While some people try to paint my wolf game as pure AtE or some shit in spec chat (pretty hilarious, I probably have won more mafia rands than the entire playerlist combined and on my own effort), I do try to take a step back when I actually feel frustrated. Partially because I would hate getting modkilled or doing things I regret in the aftermath.


Next is Aurelian. I think fakeclaiming your stuff was a stupid decision there and kinda throwy. There are situations where you can fake claim stuff as villager intentionally, that was not one. I have been at points where I felt the village was so stupid that I wanted to die myself, so the villagers lose. My advice here is to reevaluate why you feel that way and that maybe you don't actually enjoy mafia like that. Or maybe you need a break or some shit.

RDK: entering thread insulting everyone when you are top wagon is not a good strategy usually. I won't blame you for fake claiming scum after you thought you were hammered because of the nature of how hammers are processed here and how much time they give you to post, but in general I would not try to piss everyone right at the point of subbing in.

In regards to the subs: 4 subs in a game of this size is kinda insane. People should be able to commit to a simple forum game that gives 48 hours to make a few posts or at least show up. Even if it's not top level effort, but signing up to just sub out is kinda poor form. Emergencies are an exception, but Spongebobek did not bother showing up for the first part at all which was kinda shit.


Now to the other parts:
Fleur I think your game had a lot of potential, I feel sorry that it ended in such a mess. I think you deserve better for hosting an entire game for a bunch of people and they should act with better attitude more. That also goes to my teammates who were giving you shit in wolf chat for no reason. I disagreed with your decision to not modkill Alexis personally, but I understand why you did not do it. So I was not gonna tell you, that you did a stupid decision.
Likewise people should remember that hosts spend a bunch of time on these games and that just disappearing, getting yourself modkilled and the likes is pretty disrespectful to the person putting the game together.

I like the roles that you used, I think for future games, try to find a more defining central theme role wise to your game. Like in terms of interactions and how it all comes together.
 
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