Essence Points System
Essence Points allows for customization in terms of power and skills in ways that are unique to each individual, with the combination with the Mastery Points System. These Essence points represent a character's speed, damage, health, stamina, and tracking capabilities. Filled with Essence Points allocated through special missions, events, and tournaments, these Essences will allow you to increase your skills in various ways. Each Essence has a specific purpose that is important to every build, some offering direct damage increases while some offer unique perks as your skill with them raises.
In this system, each character has six core "Essences", but the focus is on how they synergize with bending, combat, and perception. The essences will reflect a character's core traits, and each will interact with the world in a unique way, using a 1 to 7-point scale where 6 and 7 are special levels.
While each of the Essences is capable of reaching 7 points each, there are limitations put in place that force members to spread their points out more; by the time a RPer has 10 Essence Points, every Essence must have a minimum of 2 points, except for Endurance which is treated as a bonus Essence. This causes RPers to spread their first 10 points evenly. In addition to this, RPers will only be able to max out 2 Essences with the others capping at 5 points. This forces more unique builds to arise from this system. Should the need ever arise, a higher cap may be placed as Essences increase.
The Six Essences are:
- Focus: Bending Mastery
- Might: Physical Power
- Will: Spiritual Fortitude
- Finesse: Speed & Precision
- Awareness: Perception & Reaction
- Endurance: Health & Stamina
Essence Breakdown
Focus (Bending Mastery): Bending Elements
One Essence Point | Allows the use of E-ranked techniques. |
Two Essence Points | Allows the use of D-ranked techniques. |
Three Essence Points | Allows the use of C-ranked techniques. |
Four Essence Points | Allows the use of B-ranked techniques. |
Five Essence Points | Allows the use of A-ranked techniques. |
Six Essence Points | Increases the damage/durability of techniques by +10. |
Seven Essence Points | Increases the damage/durability of techniques by +15. |
Might (Physical Power): Hand to Hand combat / Fighting Styles
One Essence Point | Allows the use of E-ranked techniques. |
Two Essence Points | Allows the use of D-ranked techniques. |
Three Essence Points | Allows the use of C-ranked techniques. |
Four Essence Points | Allows the use of B-ranked techniques. |
Five Essence Points | Allows the use of A-ranked techniques. |
Six Essence Points | Increases the damage/durability of techniques by +10. |
Seven Essence Points | Increases the damage/durability of techniques by +15. |
Will (Spiritual Fortitude):
One Essence Point | Spirit Fortitude is 2 |
Two Essence Points | Spirit Fortitude is 4 |
Three Essence Points | Spirit Fortitude is 6 |
Four Essence Points | Spirit Fortitude is 8 |
Five Essence Points | Spirit Fortitude is 10 |
Six Essence Points | Spirit Fortitude is 12 - Spirit Sight: You gain the ability to sense nearby spirits and their emotional state and commune with them. |
Seven Essence Points | Spirit Fortitude is 14 - Spirit Sight: You can sense them within a 60-meter radius, and communicate with a spirit telepathically. |
Finesse (Speed & Precision): Movement Speed
One Essence Point | Base Speed is 2 |
Two Essence Points | Base Speed is 4 |
Three Essence Points | Base Speed is 6 |
Four Essence Points | Base Speed is 8 |
Five Essence Points | Base Speed is 10 |
Six Essence Points | Base Speed: is 12 - Blurred Speed: Opponents require a tracking speed of x1,5 the user's speed to track them. |
Seven Essence Points | Base Speed: is 14 - Blurred Speed: Opponents require a tracking speed of x2,0 the user's speed to track them. |
Awareness (Perception & Intuition): Perception and general awareness of your surroundings (including a passive perception).
One Essence Point | Base Tracking is 4 |
Two Essence Points | Base Tracking is 6 |
Three Essence Points | Base Tracking is 8 |
Four Essence Points | Base Tracking is 10 |
Five Essence Points | Base Tracking is 12 |
Six Essence Points | Base Tracking is 14 - Unlocks Passive Perception: You become passively aware of your surroundings within long-range. |
Seven Essence Points | Base Tracking is 16 - Your Passive Perception is increased to cover the entire landmark you are currently in. |
Endurance (Health & Stamina): Each allocated point will either raise the user's maximum health or maximum stamina (Health increases by 40 per point while Stamina by 60 per point).
One Essence Point | Grants 1 Point of Endurance |
Two Essence Points | Grants 2 Points of Endurance |
Three Essence Points | Grants 3 Points of Endurance |
Four Essence Points | Grants 4 Points of Endurance |
Five Essence Points | Grants 5 Points of Endurance |
Six Essence Points | Grants 6 Points of Endurance - Slow Regeneration: You restore 10 Health or Stamina at the start of each turn. |
Seven Essence Points | Grants 7 Points of Endurance - Enhanced Vitality: Increases total health by an additional +100 Health. |