• We're looking for artists. Direct message Dr. Watson for more info!

Firebending

Status
Not open for further replies.

Rook

Master of Tales
Moderator
Academy Instructor
Initiate Firebending Techniques
Technique Name: Fire Blast
Element & Style: Fire – Standard
Category: Offensive
Level: D (Initiate)
Range: Mid
Stamina Cost: 10
Environmental Affinity: None
Effect Duration: Instant
Damage: 20
Description: The quintessential firebending strike — simple, swift, and powerful. The bender begins in a grounded stance, feet shoulder-width apart, weight evenly distributed. Drawing in a steady breath through the nose, they lower their center of gravity and raise one arm into a chambered position at their side.

With the exhale, the bender sharply thrusts the arm forward in a straight punch-like motion. The palm is open, fingers rigid, and chi is driven forward from the diaphragm through the arm. At the moment of extension, a ball or cone of flame bursts outward from the hand, propelled by breath and intent.

The blast travels in a linear arc and dissipates after mid-range. It is not meant to overwhelm but to train focus, control, and the flow of energy from core to limb. Every firebender begins with this form — it is the spark that teaches them how to burn.


Technique Name: Flame Jet
Element & Style: Fire – Standard
Category: Offensive
Level: D (Initiate)
Range: Close
Stamina Cost: 10
Environmental Affinity: None
Effect Duration: Instant
Damage: 20
Description: A burst technique used in close quarters. The bender coils into a low stance, chambers one fist at their side, and launches a rapid punch at chest level. As the fist extends, a short but concentrated stream of fire bursts out. The motion resembles a boxer’s jab, fast, precise, and meant to disrupt rather than overpower.


Technique Name: Heat Generation
Element & Style: Fire – Heat Manipulation
Category: Utility
Level: D (Initiate)
Range: Environmental
Stamina Cost: 10 (per turn).
Environmental Affinity: None
Effect Duration: Passive (Lasts; 2 turns for Initiate, 3 turns for Adept, 4 turns for Masters, 5 turns for Virtuoso).
Damage: 0 (+10 to other firebending techniques).
Description: With calm breath and still posture, the bender passively warms the air around them. This technique does not require combative gestures, simply focus and gentle chi control. It can prevent hypothermia, melt surrounding frost, or preheat surfaces. Masters can maintain this state indefinitely, often using it during meditation or survival in cold environments.
 
Adept Firebending Techniques
Technique Name: Fire Arcs/Waves
Element & Style: Fire – Standard
Category: Offensive
Level: C (Adept)
Range: Mid
Stamina Cost: 15
Environmental Affinity: None
Effect Duration: Instant
Damage: 30
Description: A sweeping area attack. The bender enters a flowing stance with arms extended wide. With a full-body pivot and a rapid horizontal swing of one arm (as if throwing a discus), they unleash a crescent-shaped arc of flame. The motion is fueled by momentum and breath, and often executed from a spinning or retreating maneuver to maximize reach.


Technique Name: Fire Whips
Element & Style: Fire – Standard
Category: Offensive
Level: C (Adept)
Range: Mid
Stamina Cost: 15
Environmental Affinity: None
Effect Duration: Instant
Damage: 30
Description: The bender adopts a fluid, dance-like stance with open arms. Channeling breath into a sweeping overhead arc, they swing their arm like a whip, trailing flame that stretches into a serpentine lash. The motion is supple, wrist-led, and continuous, like unrolling a ribbon. Fire whips are ideal for snagging weapons, knocking enemies off balance, or attacking from unusual angles.


Technique Name: Fire Daggers
Element & Style: Fire – Standard
Category: Offensive
Level: C (Adept)
Range: Close
Stamina Cost: 15
Environmental Affinity: None
Effect Duration: Instant
Damage: 30
Description: Drawing from martial blade forms, the bender focuses their chi into their hands and shapes it into short, flickering daggers of fire. They enter a low, aggressive stance and mimic dual-wielding strikes, slashes, thrusts, and spinning flourishes, enhanced with searing flame. Ideal for close-quarters combat, the fire daggers burn as they cut, leaving scorched trails in their wake.


Technique Name: Fire Discs
Element & Style: Fire – Standard
Category: Offensive
Level: C (Adept)
Range: Mid
Stamina Cost: 15
Environmental Affinity: None
Effect Duration: Instant
Damage: 30
Description: Starting in a wide stance, the bender draws one arm across the chest like winding up a discus throw. With a fierce breath and a spin of the hips, they fling a flat, glowing disc of fire. The spinning shape stabilizes mid-air and flies straight, capable of slicing through wooden structures or knocking back targets. Some benders chain multiple discs in succession for rapid volleys.


Technique Name: Flame Kicks
Element & Style: Fire – Standard
Category: Offensive
Level: C (Adept)
Range: Close
Stamina Cost: 15
Environmental Affinity: None
Effect Duration: Instant
Damage: 30
Description: The bender incorporates traditional kicks into their firebending, often drawing from Northern Shaolin-style low sweeps or high crescent kicks. As the leg whips through the air, a burst of fire explodes outward in the direction of the strike. This technique excels in chained combos and agile movement. Used defensively, it can keep opponents at bay with surprise angles.


Technique Name: Flame Punches
Element & Style: Fire – Standard
Category: Offensive
Level: C (Adept)
Range: Close
Stamina Cost: 15
Environmental Affinity: None
Effect Duration: Instant
Damage: 30
Description: A close-range technique where strikes are reinforced with explosive bursts of flame. The bender advances with tight, focused punches, expelling a controlled flame at the moment of contact. The technique is practiced in mirror drills, left-right, forward-back, emphasizing timing and breath synchronization. It pairs well with agile footwork and crowd control.


Technique Name: Wall of Fire
Element & Style: Fire – Standard
Category: Defensive
Level: C (Adept)
Range: Close
Stamina Cost: 15 (-10 per turn)
Environmental Affinity: None
Effect Duration: Sustained (2 turns)
Damage: 0
Description: The bender spreads both arms outward from their sides, pulling breath deep into their diaphragm. With a stomp and forceful clap, a wall of flame erupts along the ground in front of them. This curtain of fire can block visibility, slow projectiles, or deter melee attackers. The wall crackles and pulses with radiant heat, creating a temporary safe zone.


Technique Name: Fire Ring
Element & Style: Fire – Standard
Category: Offensive
Level: C (Adept)
Range: Close
Stamina Cost: 15
Environmental Affinity: None
Effect Duration: Instant
Damage: 30
Description: The bender crouches low and draws their arms around in a full circle, palms down. With an explosive exhalation and upward push from the legs, a ring of flame bursts outward from their feet. The flames radiate in all directions, knocking back nearby enemies. It is often used when surrounded, allowing the bender to create space or disrupt close formations.


Technique Name: Searing Grips
Element & Style: Fire – Heat Manipulation
Category: Offensive
Level: C (Adept)
Range: Close
Stamina Cost: 15
Environmental Affinity: None
Effect Duration: Instant
Damage: 30
Description: The bender focuses fire into their palms, concentrating the heat until it glows white-hot. With this energy channeled, they grab, crush, or melt objects, or sear opponents through direct physical contact. Often performed with a stiff, rooted stance and extended fingers, this technique is ideal for disarming enemies or breaking bindings. The heat can scorch metal and ignite flammable objects on contact.


Technique Name: Blazing Uppercut
Element & Style: Fire – Standard
Category: Offensive
Level: C (Adept)
Range: Close
Stamina Cost: 15
Environmental Affinity: None
Effect Duration: Instant
Damage: 30
Description: The bender crouches into a deep stance, coils their energy into a fist, and launches upward with a full-body rising punch. As the fist ascends, a geyser of fire follows the arc, lifting enemies off the ground in a searing blast. This technique is part strike, part crowd-control, and works well when combined with footwork to position the blow under an opponent’s center of gravity.
 
Master Firebending Techniques
Technique Name: Continuous Flame Stream
Element & Style: Fire – Standard
Category: Offensive
Level: B (Master)
Range: Mid
Stamina Cost: 20
Environmental Affinity: None
Effect Duration: Instant
Damage: 40
Description: A powerful sustained attack requiring stamina and control. The bender opens with a wide, circular arm motion to build momentum. With a strong forward lunge, they press both palms forward, fingers together, channeling chi through a focused exhalation. A constant stream of fire roars from their hands, sweeping across the battlefield. Requires the bender to anchor their stance and continuously breathe through the diaphragm.


Technique Name: Explosive Fire Blasts
Element & Style: Fire – Standard
Category: Offensive
Level: B (Master)
Range: Long-range
Stamina Cost: 20
Environmental Affinity: None
Effect Duration: Instant
Damage: 40
Description: A long-range technique favored by advanced firebenders. The bender begins in a high stance, feet narrow, one hand forward. They inhale sharply, compressing their energy into a condensed point between their palms or fingertips. With a controlled flick or push, like throwing a dart or firing a slingshot, the bender launches a tight sphere of fire that detonates on contact with a thunderous burst. Often used to disrupt formations or attack fortified positions.


Technique Name: Fire Shield
Element & Style: Fire – Standard
Category: Defensive
Level: B (Master)
Range: Close
Stamina Cost: 20 (-10 per turn)
Environmental Affinity: None
Effect Duration: Sustained (1 turn)
Damage: 0
Description: Drawing from internal chi rather than aggression, the bender focuses inward and sweeps both arms into a guarding pose. A dome or arc of flame rapidly surrounds them, deflecting arrows, small projectiles, or other elemental strikes. The shield burns fiercely and flickers with motion, some firebenders pulse it outward like a counter-blast after blocking.


Technique Name: Fire Propulsion / Jet Stepping
Element & Style: Fire – Movement
Category: Utility
Level: B (Master)
Range: Close
Stamina Cost: 20
Environmental Affinity: None
Effect Duration: Instant
Damage: 0
Description: The bender crouches into a spring-loaded stance, channeling chi into the palms or soles. With an explosive breath and thrust, they release focused jets of flame from their feet or hands, propelling themselves through the air or across terrain. This technique allows for bursts of speed, evasive jumps, or airborne dodges. Skilled benders can chain this with attacks mid-air for aerial assaults or repositioning maneuvers.


Technique Name: Flame Cloak
Element & Style: Fire – Standard
Category: Defensive
Level: B (Master)
Range: Close
Stamina Cost: 20 (-10 per turn)
Environmental Affinity: None
Effect Duration: Sustained (2 turns)
Damage: 10 (per turn).
Description: With a deep breath and a grounded stance, the bender draws their arms inward and then explosively outward, igniting a swirling veil of flame around their body. The fire clings close, flowing like a second skin. This cloak scorches anything that touches the bender and acts as an active deterrent in melee combat. Movements remain fluid but aggressive, the bender becomes a walking furnace of momentum.


Technique Name: Heat Redirection
Element & Style: Fire – Heat Manipulation
Category: Utility
Level: B (Master)
Range: Close
Stamina Cost: 20
Environmental Affinity: None
Effect Duration: Instant
Damage: 0
Description: The bender uses subtle palm motions and breath redirection to gather ambient heat or fire energy and channel it along curved motions around their body. Often performed with wide circular arm movements — similar to Waterbending — this technique allows a firebender to absorb minor flames and redirect them harmlessly to the ground or another direction. Skilled users can use this defensively to protect allies or defuse fire hazards.


Technique Name: Spiral Flames
Element & Style: Fire – Standard
Category: Offensive
Level: B (Master)
Range: Mid
Stamina Cost: 20
Environmental Affinity: None
Effect Duration: Instant
Damage: 40
Description: The bender builds rotational motion through torso twists and one extended arm, drawing circles in the air. With a final, sharp thrust, they launch a spinning spiral of fire that drills through obstacles and pierces defenses. The spiral’s speed and trajectory can be altered by wrist control and chi focus. It’s an ideal technique against shielded or armored foes, concentrating power into a narrow but devastating line.


Technique Name: Sun-Enhanced Firebending
Element & Style: Fire – Enhanced
Category: Support
Level: B (Master)
Range: Environmental
Stamina Cost: 20
Environmental Affinity: Favorable (Direct Sunlight)
Effect Duration: Passive (Lasts; 3 turns for Masters, 4 turns for Virtuoso).
Damage: 0 (+15 to a firebending technique).
Description: Under a clear sky or in bright daylight, a firebender draws strength from the sun’s warmth. Techniques performed under these conditions become smoother, more efficient, and slightly stronger. Movements are lighter, and flames spark with less effort. This is a constant passive effect that fuels long-term endurance in combat without major drawbacks.
 
Virtuoso Firebending Techniques
Technique Name: Fire Tornado
Element & Style: Fire – Standard
Category: Offensive
Level: A (Virtuoso)
Range: Mid
Stamina Cost: 30 (-10 per turn)
Environmental Affinity: None
Effect Duration: Sustained (2 turns)
Damage: 60
Description: A devastating area attack born from pure momentum. The bender begins by building up a rotating body motion, arms extended, feet pivoting in rapid succession. As they spin, they release jets of flame in a continuous spiral. The generated vortex grows into a towering tornado of fire, capable of tearing through formations or fortifications. Requires balance, discipline, and a clear center of gravity.


Technique Name: Emotionally Fueled Fire
Element & Style: Fire – Enhanced
Category: Support
Level: A (Virtuoso)
Range: Environmental
Stamina Cost: 30
Environmental Affinity: Favorable (Emotional Clarity)
Effect Duration: Passive (4 turns for Virtuoso).
Damage: 0 (+20 to a firebending technique).
Description: When a bender achieves emotional balance — or is overwhelmed by intense emotion like love, grief, or righteous anger — their flames intensify beyond normal limits. The bender’s movements become freer, more expressive, and unconsciously powerful. This technique is not taught but experienced, and cannot be faked. It often manifests during critical moments and lasts until the emotional state fades.


Technique Name: Dancing Dragon Technique
Element & Style: Fire – Ancient Form
Category: Support
Level: A (Virtuoso)
Range: Close
Stamina Cost: 30
Environmental Affinity: None
Effect Duration: Passive (4 turns for Virtuoso).
Damage: 0
Description: A sacred firebending form passed down by the dragons, this technique emphasizes harmony over aggression. The bender enters a slow, coiling dance with circular motions, often mirrored by a partner or illusion. It cultivates chi flow, builds inner strength, and prepares the body for powerful strikes. While not directly offensive, it enhances control, balances breath, and sets the stage for master-level firebending (unlocks Dragon Firebending for the duration).


Technique Name: Dragon Firebending (Multicolored Flame)
Element & Style: Fire – Dragon Style
Category: Offensive
Level: A (Virtuoso)
Range: Mid
Stamina Cost: 30
Environmental Affinity: None
Effect Duration: Instant
Damage: 60
Description: Learned only from ancient dragons or through extraordinary revelation, this form channels fire’s full spectrum, red, orange, blue, violet. The bender performs a ceremonial arc with their arms, pulls breath from the belly, and releases a stream of multicolored fire that shimmers with raw spirit. It is purer, hotter, and more beautiful than mortal flame. This flame burns through deception, darkness, and the unworthy.
 
Status
Not open for further replies.
Back
Top