Technique Name: Vine Whip / Snare Element & Style: Water – Plantbending Category: Offensive / Control Level: C (Adept) Range: Mid Stamina Cost: 15 Environmental Affinity: Favorable (Dense vegetation) Effect Duration: Instant Damage: 30 Description: The bender extends one arm and twists the wrist while pulling upward, drawing moisture from nearby vines. With a flicking lash, the vine becomes a flexible whip, capable of wrapping, tripping, or striking opponents. The motion mirrors lassoing or uncoiling a rope. Can also be thrown like a harpoon.
Technique Name: Swamp Swim Element & Style: Water – Plantbending Category: Utility / Movement Level: C (Adept) Range: Self Stamina Cost: 15 Environmental Affinity: Favorable (Dense waterlogged vegetation) Effect Duration: Sustained (1 turn) Damage: 0 Description: The bender dives into the swamp or thick plant masses, using small gusts of waterbending and muscle control to "swim" through vegetation. Their body is coated in moisture and plant matter, allowing them to glide silently and nearly invisibly through the terrain. This movement is eel-like, graceful, and excellent for stealth or repositioning.
Technique Name: Plant Armor / Camouflage Element & Style: Water – Plantbending Category: Defensive / Utility Level: B (Master) Range: Close Stamina Cost: 20 Environmental Affinity: Favorable Effect Duration: Sustained (2 turns) Damage: 0 Description: The bender presses palms into surrounding flora and raises their arms over the torso. Moss, vines, and thick leaves wrap around the body to form organic armor or ghillie-style camouflage. Movements are quiet and grounded, ideal for ambush or defense in dense terrain. The armor is flexible but absorbs physical blows.
Technique Name: Root Trap Element & Style: Water – Plantbending Category: Control Level: B (Master) Range: Mid Stamina Cost: 20 Environmental Affinity: Favorable Effect Duration: Sustained (1 turn) Damage: 0 Description: The bender plants both feet and pulses chi into the ground. With claw-like hand motions and downward pressure, roots spring up and coil around the legs or arms of targets, holding them in place. The grip is strong, damp, and hard to escape without help. Ideal for capturing fast-moving foes or setting up combo attacks.
Technique Name: Swamp Tentacle Form Element & Style: Water – Plantbending Category: Offensive Level: A (Virtuoso) Range: Long Stamina Cost: 30 Environmental Affinity: Favorable (Swamp or wet jungle) Effect Duration: Sustained (2 turns) Damage: 60 Description: The bender raises both arms high, then sweeps downward in a spiraling gesture. Massive, tree-thick vines or roots surge from the marsh, twisting into colossal tentacles. These can sweep enemies, pull structures, or smash terrain. The motion is slow and deliberate at first, then explosive. Requires immense concentration and terrain awareness.
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