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  1. Flowering Knight

    Team Fortress 2 Feats, Respect, and Discussion

    The Summer Update of 2023 is here, and among many things (including a seal) we finally have an official version of VS Saxton Hale! For some background information, VSH was originally an unofficial gamemode pitting the mercenaries against the eponymous Saxton Hale, with most matches being rather one-sided in the latter's favor. It's also a perfect place to start with Saxton Hale before we get to the comic stuff. Among many other things? Much of the mercenaries' attacks and weapons aren't capable of doing much damage to Hale, while Hale is capable of oneshotting each of the mercenaries with just his fists (except for the Heavy and Soldier... who he two shots lmao). Hale is also capable of producing shockwaves with his punches, meaning he can literally oneshot most of the mercenaries with a single attack :mjlol The real meat of this are his Sweeping Charge and Saxton Punch. His sweeping charge causes his fist to glow blue and launches him through the air during his punch, and his...
  2. Flowering Knight

    Team Fortress 2 Feats, Respect, and Discussion

    Wow I sure forgot to post here again haha :wow So for some more fun stuff, the mercenaries are capable of casting magic spells through the use of various implements, primarily the Fancy Spellbook, the Spellbook Magazine, or the Fireproof Secret Diary. By having one of these spellbooks, the mercenaries are capable of casting various magic spells, provided they find them first of course. Which does mean none of these abilities count as standard equipment or powers but it's something worth noting. I also apologize for not having any videos or gifs of them as I couldn't find any on the internet and I don't have any recording software myself, so I just took everything from the wiki please understand :life The Shadow Leap spell allows a mercenary to throw a dark smoke-like ball which teleports the merc to wherever the ball lands. The Fireball spell throws a blast of fire which sets enemies on fire in a large radius. The Blast Jump spell effectively replicates the launching...
  3. Flowering Knight

    Team Fortress 2 Feats, Respect, and Discussion

    The robots fought in Mann vs Machine are modeled after the mercenaries themselves, and fought in massive hordes by said mercenaries. They are capable of using all the same abilities and weaponry as the mercenaries themselves (including other weapons such as the aforementioned Bonk! Atomic Punch) and should otherwise scale to them individually in base, with the mercs only being superior thanks to their upgrades. Among these are giant robots, which, while much slower, are far stronger than other robots, and often carry special abilities such as having crit-boosted weaponry. They are also much tougher, often requiring the focus of an entire team to defeat. Sentry Busters are designed specifically to destroy an Engineer's sentry, and have a large explosion that can easily kill even upgrades mercenaries (that aren't affected by Ubercharge). Among all of this, the most powerful robot is the Tank, which, while slow, actually requires a whole team to destroy, being able to soak up...
  4. Flowering Knight

    Team Fortress 2 Feats, Respect, and Discussion

    Three years after the Gravel War (which is when the main multiplayer component of the game takes place) is the Robot War, in which a massive robot army is sent to all of Mann Co.'s facilities. The mercenaries end up fighting this robot army during the events of Mann vs Machine. There are other story details but we'll get to those when we look at comic stuff. We'll be looking primarily at the mercenaries here since I was gonna combine everything into one massive post but I accidentally deleted the draft (said draft was also why I haven't posted anything new the past few weeks but it was mostly procrastination and I'm too lazy to do the whole thing again lol) First and foremost, the mercenaries are all capable of upgrading themselves. Most of these come in the form of increasing physical stats as well as enhancing their weaponry, allowing them to more easily destroy waves of robots (and fight against giant robots) or survive more potential damage from said robots. Other forms of...
  5. Flowering Knight

    Team Fortress 2 Feats, Respect, and Discussion

    I mean, considering everything else we've seen, in particular the BLU Spy's decapitated head in Meet the Medic still being alive and able to talk, it's a very strong possibility.
  6. Flowering Knight

    Team Fortress 2 Feats, Respect, and Discussion

    Some additional endurance/durability feats, in Jungle Inferno both the Soldier and the Sniper have their spines broken by a Yeti. Later on in the video, both of them can be seen alive despite this. In addition to the previous post showing the Scout and Soldier surviving having "all their blood punched out" (again, however that works) and having their spine broken (again), plus some of the aforementioned durability feats, it's another nice showing of endurance for the mercs. Of course, the real durability feat is Scout surviving being used as a makeshift bat by Saxton Hale, but we'll get to him later, when we take a look at comic feats.
  7. Flowering Knight

    Team Fortress 2 Feats, Respect, and Discussion

    The sandvich canonically heals the Heavy to full health, as seen in Meet the Sandvich, in which an audibly exhausted Heavy proceeds to eat the sandvich, at which point he easily takes down both the Soldier and Scout entirely with his hands. During this video, the Heavy also apparently punches out all of Scout's blood, however that works :hestonpls Worth noting that this game's tendency to make gameplay elements canon is reinforced by listing the sandvich's healing properties in the video itself.
  8. Flowering Knight

    Team Fortress 2 Feats, Respect, and Discussion

    Rocket Jumping is, in fact, 100% canon and not just a gameplay mechanic. As it is seen used by the Soldier in Meet the Soldier. (Interestingly enough Soldier actually lands a critical hit earlier in the video, lending a bit of credence to crits themselves being canon) From the official site, there is an excerpt with additional information on rocket jumping's history in-universe. https://www.teamfortress.com/war/victory/ It's canon that even basic civilians used rocket jumping just to move around in their own homes, there's no fucking way the main cast doesn't gain durability scaling from the various explosive weaponry :mjlol
  9. Flowering Knight

    Team Fortress 2 Feats, Respect, and Discussion

    Bonk! Atomic Punch is an energy drink used by Scout, which according to the official wiki, is filled with radiation. When used, the Scout becomes fully immune to damage, with in-game effects used against the Scout implying the attacks to be missing him. Voicelines by the Scout during this time imply he is actively dodging the attacks. I couldn't find any videos of the 'Miss!' effect being shown off, so have a screenshot from the official site confirming projectile dodging with the item. Though Critical Hits and Mini-crits (x3 damage and +35% damage respectively) may seem initially like gameplay mechanics, various items and weapons imply they are an actual force within the TF2 verse. The Kritzkrieg is the most notable example of this, being a Medi Gun that, instead of granting Ubercharge, empowers the mercenary's weapons with critical hits. Other examples include Bonk! Crit-A-Cola, anoter energy drink that instead empowers the Scout's weapon with mini-crits. A can of...
  10. Flowering Knight

    Team Fortress 2 Feats, Respect, and Discussion

    The Cross-Comm Express is a cosmetic item for the Scout that receives satellite signals at light speed. It also implies that Scout moves faster than light, stating the Scout "may have to slow down a little so they can catch up." The Manmelter is described as a particle smasher which can reorganize a person's molecules. In-game, characters killed by the weapon even disintegrate upon death. The C.A.P.P.E.R. is a ray gun that fires lasers instead of bullets. It is also capable of disintegrating enemies killed by the weapon. The Cow Mangler 5000 is a 'wave projector' that is capable of completely vaporizing the mercenaries. Interestingly enough, the Cow Mangler 5000, many a year ago, was calculated at around building/large building level. https://www.fanverse.org/blogs/team-fortress-2-space-guns-are-hardcore.21378/ At the beginning of Meet the Medic, an already injured scout survives being the target of a large explosion. Later on, a nice endurance feat is shown with the...
  11. Flowering Knight

    Team Fortress 2 Feats, Respect, and Discussion

    Team Fortress 2 is a team-based multiplayer first-person shooter developed by Valve as part of the game bundle The Orange Box. Eventually the game was released as a standalone title, and later adopted a free to play model in 2011. It is a part of the Team Fortress series, being a sequel to the...
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