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  1. Magic

    Mafia General Discussion

    Happy birthday mate
  2. Magic

    Mafia General Discussion

    I'll sign up melkor. Don't take it personally it's just a lot of games running concurrently
  3. Magic

    Mafia General Discussion

    @Poyser she's trying to encroach on ys territory
  4. Magic

    Mafia General Discussion

    Main actor was flawless. That's the character
  5. Magic

    Mafia General Discussion

    Don't watch the show The animated movie is really good tho
  6. Magic

    Mafia General Discussion

    @Grammaton needs a replacement
  7. Magic

    Mafia General Discussion

    We are wf
  8. Magic

    Mafia General Discussion

    it was this post with similar principles.
  9. Magic

    Mafia General Discussion

    i think you might have meant the second post, but the one you quoted i just typed that post up now lol. generally what i've said has been consistent for years so it's likely similar to what i said in the past. i saw other posts in the thread and i said similar things directed at smark after one of his games.
  10. Magic

    Mafia General Discussion

    "I want to mod a mafia game, what do I do?" First of all you should probably have played a sufficient number of Mafia games to know what you're doing. If you try to mod without understanding how the game actually works then you're just being silly. Let's just asusme you've done that. The next step is to pick a theme/gimmick for your game that you can design your setup around. Let's say you're doing "Movie Mafia". Okay, that's the initial step but you need more than that to get started. In some cases the anti town factions will be obvious (E.g. Team Rocket in pokemon), but here you can have some more creative control. Want a Superhero mafia? Done. Morgan Freeman Movie Mafia? Done. The main thing when creating it is to make sure you get the numbers right. A rough rule of thumb is that 10:3 is reasonably balanced for a single faction game, with a moderate level of town power. So in an 18 player game with 1 faction you can have around ~4 mafia. 3 very strong mafia, or 4 + a traitor...
  11. Magic

    Mafia General Discussion

    disclaimer, this isn't to tell anyone else their hosting or whatever is wrong, im just letting you know how we do it/the games we want to play/etc to give a more specific answer to this since i'm bored and so there's a lack of ambiguity: let's start with deathproof or lynch immunities lynches are town's greatest weapon. as long as they're on the same page, if they can find scum together and either hit a majority or generate the largest amount of votes and manage to lynch scum then, by day's end, they should get scum. by offering immunities to lynches you are actively punishing town for getting the right answer. "oh but they can just get him another way", but they shouldn't have to after they've collaborated in the first place to get the right answer. the basics of mafia is town working together to lynch the bad guys. successfully doing that but failing is punishing town for good play. let's move onto to something related, hidden vote manipulation key word is hidden. as long as...
  12. Magic

    Mafia General Discussion

    oh ya i keep forgetting this. they hid our mafia section!
  13. Magic

    Mafia General Discussion

    https://www.wrestlingforum.com/threads/whats-your-favorite-scary-movie-a-scream-mafia-game-thread.2371910/page-126#post-76069650 this is what we viewed as super role madness. im sure yours extend much past this.
  14. Magic

    Mafia General Discussion

    my rants are why we are here today. yall needed to be told why yall suck at hosting.
  15. Magic

    Mafia General Discussion

    it has nothing to do with role madness. it's certain mechanics.
  16. Magic

    Mafia General Discussion

    aries why was my question ignored :(
  17. Magic

    Mafia General Discussion

    @Aries do you randomize your games in terms of who gets which roles?
  18. Magic

    Mafia General Discussion

    i agree with all of this too. regular medium sized games means there can be a rotation in the player list and helps prevent burnout. when games keep firing and everyone is playing people will eventually feel the effects of how much time of theirs is being consumed. we did the same thing btw. we had christmas mafia where like 30-40ish players would show up. also had a Wire game with 40 people. while a spectacle and one infrequently, the games themselves were crapshoots until a bunch of people died as there's way too many people and shit going on.
  19. Magic

    Mafia General Discussion

    why do these games not count? i really don't get why you guys keep saying they don't count lol. the ladder objectively means nothing and that's the only thing that separates the two type of games. a game can go to lylo with a F3 finish, which means it was competitive between town and mafia but it doesn't mean it was balanced nor the ending the game should have gone to if one side outplayed the other.
  20. Magic

    Mafia General Discussion

    Frankly I care less as I went through a lot more stupid shit since i played through the growing pains, but I don't fault anyone thst feels like certain setups waste their time or waste their effort.
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