Overall satisfied with how this game turned out. It was one sided - but I wholeheartedly disagree that it was due to role influence as a deciding factor, the team that won deserved to win 100%. Town's direction was entirely produced by threadplay and analysis - the only informational utility that ever got to see play was Ekko's role (An artifact thief that was used on Fuji). Cop never even got off a shot. In fact most roles didn't even get the chance to influence the game, besides the killing roles and the duels, and most of them were placed correctly. Adding further to this, I didn't really see any hard clears that were produced on the basis of claims except for perhaps Ratchet's. The indie role ended up having a disproportional influence, but this was entirely due to the player and not the role itself, and I don't think it probably would have changed the outcome, but it did bury any chance scum had of a turnaround pretty definitively. From start to finish - the ball was...