With some of the boosts dug up for D&D recently, how does he fare? 
Round 1: Takes on each character 1v1
Round 2: Takes on everyone at once

Round 1: Takes on each character 1v1
Round 2: Takes on everyone at once
Drizzt should be epic level according to multiple materials, the most blatant being his stats in 4th Edition, in which he was outright put in epic tier. So he's city+ at the absolute minimum, though it's possible he should be a lot higher based on his victory against Errtu (who should be one of the strongest balor demons in the setting of Forgotten Realms, and higher-end balors should be pretty up there). He's gotten much stronger since then since that was one of his earliest feats. Speedwise he should be FTL scaling from characters of a much lower level being able to call down lasers from other stars, and some characters should be capable of dodging said attacks.How strong is he? Is he a legendary level?
Against some of the higher-end types of magic Drizzt wouldn't have too much resistance to, to my knowledge. Although he does have a fair amount of resistances against poison, sleep-inducing abilities, and paralysis effects. He should also have a fairly high resistance to mind manipulation, given he could resist charm effects from Lolth. He should also have some amount of resistance to curses, given he was able to resist the effects of Charon's Claw, a cursed sword that attempted to dominate him.Can he escape glamour world? He looks like a warrior class so i don't think he has access to the bullshit hax that magic offers. How good is his magic resistance? Black Clover has things like time, spatial, gravity magic. There is curses as well. Dnd probably has curses but does he resist those?
He is just about epic level at level 21. Party members at a slightly low level like 16 or 17 in Tyranny of the Dragons campaign can fight against a weakened Tiamat who is around country level. It's a shame there is no official 5e stat block of Drizzt to compare to his other stat block from the older editions.Drizzt should be epic level according to multiple materials, the most blatant being his stats in 4th Edition, in which he was outright put in epic tier.
Errtu is an epic challenge rating Balor Lord in 5e who are comparable to Ancient Dragons.So he's city+ at the absolute minimum, though it's possible he should be a lot higher based on his victory against Errtu (who should be one of the strongest balor demons in the setting of Forgotten Realms, and higher-end balors should be pretty up there).
Drizzt doesn't really have any FTL feats per se apart from power scaling from other adventurers and creatures.> ftl drizzt
prob we were reading dif novels or drizzt had a manga by toei![]()
in the novels i was reading
drizzt was like at least mhs+ and above city+ levels, with lot's of hax
but i want to see those ftl drizzt claims, if they are ''true'', cuz we throw the ftl term - almost sb style, so casual these times, lol
It's not out of the realm of possibility when you have Dendar the Night Serpent moving at FTL speeds.
GODSPEED [Forgotten Realms / D&D calcs]
Time for some cosmic tier shit ------------------ 1. The Shadow Epoch 2. The Wars of Light and Darkness Final Tally: Shadow Epoch Dendar's movement speed > 58c Shar/Selune's casual movement speed > 14,216,395,144.27c
www.fanverse.org![]()
Depends on whether Drizzt is a Mythic tier. You're hitting lightspeed, and even omnipresence then. Aeons exist everywhere at once, and even in different periods of time at the same exact time. Which extends to the whole multiverse. And demon lords like Deskari can one shot vanilla Aeons.> ftl drizzt
prob we were reading dif novels or drizzt had a manga by toei![]()
in the novels i was reading
drizzt was like at least mhs+ and above city+ levels, with lot's of hax
but i want to see those ftl drizzt claims, if they are ''true'', cuz we throw the ftl term - almost sb style, so casual these times, lol
If we go the power scaling route, it's possible to potentially go even higher.Drizzt doesn't really have any FTL feats per se apart from power scaling from other adventurers and creatures.
Low or mid-level creatures can react and dodge to Anger of the Noonday Sun and Moonfire, requiring saves to dodge. Anger of the Noonday Sun creates an explosion of ultraviolet light, and Moonfire uses moonlight.
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Rogue's and Monk's can very quickly react and avoid these spells with their Evasion skill that they get at level 7. Whatever requires a Dex save, like this spell.
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It's not out of the realm of possibility when you have Dendar the Night Serpent moving at FTL speeds.
GODSPEED [Forgotten Realms / D&D calcs]
Time for some cosmic tier shit ------------------ 1. The Shadow Epoch 2. The Wars of Light and Darkness Final Tally: Shadow Epoch Dendar's movement speed > 58c Shar/Selune's casual movement speed > 14,216,395,144.27cwww.fanverse.org
Some potential FTL feats found in 4e.
Warlocks are capable of forming pacts with stars, and are able to call upon the powers of said stars.
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This is further supported by warlocks being able to call down beams of sunlight from as early as level 3. It even provides benefits for Star pact warlocks, which pairs well with the implication that this originates from another star.
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Sorcerers are also capable of casting similar spells. The spell in question is also capable of being amplified if the sorcerer in question is a cosmic sorcerer. For context, sorcerers gain their powers (at least in 4E) through an instinctive or innate connection to a specific source of power.
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Context on cosmic sorcerers.
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A small but important detail about the latter spell is that it can't be avoided via reflex, but will. Despite this, there are still certain abilities that could let characters react to the beam outright.
(Context on the 'square' term: 4E replaced all instances of conventional distance with 'squares', but for all intents and purposes it should still be the same as other entries, and therefore 1 square=5 feet)
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Pretty sure these feats should scale to just about everyone.
In 5e, some Druids can harness the power of starlight and the cosmos.Some potential FTL feats found in 4e.
Warlocks are capable of forming pacts with stars, and are able to call upon the powers of said stars.
![]()
This is further supported by warlocks being able to call down beams of sunlight from as early as level 3. It even provides benefits for Star pact warlocks, which pairs well with the implication that this originates from another star.
![]()
Sorcerers are also capable of casting similar spells. The spell in question is also capable of being amplified if the sorcerer in question is a cosmic sorcerer. For context, sorcerers gain their powers (at least in 4E) through an instinctive or innate connection to a specific source of power.
![]()
Context on cosmic sorcerers.
![]()
A small but important detail about the latter spell is that it can't be avoided via reflex, but will. Despite this, there are still certain abilities that could let characters react to the beam outright.
(Context on the 'square' term: 4E replaced all instances of conventional distance with 'squares', but for all intents and purposes it should still be the same as other entries, and therefore 1 square=5 feet)
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Pretty sure these feats should scale to just about everyone.