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Metalbending

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Adept Metalbending Techniques
Technique Name: Metal Cable Whip / Strip Control
Element & Style: Earth – Metalbending
Category: Offensive / Control
Level: C (Adept)
Range: Mid
Stamina Cost: 15
Environmental Affinity: Favorable (Metal strips or cables)
Effect Duration: Instant
Damage: 30
Description:
The bender coils a pre-attached cable or metal strip around their arm, then whips it outward with a swift, snaking motion of the wrist and hips. The strip can lash, bind, or yank enemies off balance. Control over the cable's arc and tension is essential. Commonly seen in tactical arrest situations or ranged control duels.


Technique Name: Sheet Shaping (doors, walls, floors)
Element & Style: Earth – Metalbending
Category: Utility
Level: C (Adept)
Range: Close
Stamina Cost: 15
Environmental Affinity: Favorable (Flat metal surfaces)
Effect Duration: Instant
Damage: 0
Description:
With broad, sweeping gestures and subtle finger rotations, the bender reshapes metal panels. Doors open like water, walls bend to create passageways, and floors ripple into ramps. The technique mimics sculpting — smooth, continuous, and deliberate. Ideal for infiltration, escape, or construction.


Technique Name: Lock Bending / Escape Restraints
Element & Style: Earth – Metalbending
Category: Utility
Level: C (Adept)
Range: Close
Stamina Cost: 15
Environmental Affinity: Favorable (Small mechanical components)
Effect Duration: Instant
Damage: 0
Description:
The bender places fingertips over a lock or clasp and sends micro-pulses of chi into the mechanism. With slight tugs or twists, the internal metal parts bend into release or disruption. This technique requires stillness and subtlety — often trained blindfolded. Perfect for escapes or sabotage.


Technique Name: Rail Riding / Sliding
Element & Style: Earth – Metalbending
Category: Utility / Movement
Level: C (Adept)
Range: Environmental
Stamina Cost: 15
Environmental Affinity: Favorable (Rail systems)
Effect Duration: Sustained (1 turn)
Damage: 0
Description:
With a stomp and flex of the knees, the bender locks their feet to a rail or metallic line. By channeling chi through the soles and legs, they slide along the metal at high speeds. Subtle upper-body shifts allow them to turn or stop. A high-mobility traversal tool for scouts, police, or urban fighters.


Technique Name: Blunt Metal Strikes (hammer fists)
Element & Style: Earth – Metalbending
Category: Offensive
Level: C (Adept)
Range: Close
Stamina Cost: 15
Environmental Affinity: Favorable
Effect Duration: Instant
Damage: 30
Description:
The bender pulls a chunk or plate of metal over their fists and hardens it. They strike downward or outward like wielding a war hammer. The movement is heavy, deliberate, and powerful — best used to break armor or stagger foes. Combines earth strength with refined metal precision.


Technique Name: Magnetic Anchoring (lock feet to surfaces)
Element & Style: Earth – Metalbending
Category: Defensive / Utility
Level: C (Adept)
Range: Self
Stamina Cost: 15
Environmental Affinity: Favorable
Effect Duration: Sustained (2 turns)
Damage: 0
Description:
The bender plants their feet firmly and channels magnetic energy downward. Their soles cling to metal surfaces, anchoring them against knockbacks, slides, or wind-based attacks. The motion is small but intense, often accompanied by a grounding exhale and still posture.
 
Master Metalbending Techniques
Technique Name: Armor Clamp / Immobilize via Armor
Element & Style: Earth – Metalbending
Category: Control
Level: B (Master)
Range: Mid
Stamina Cost: 20
Environmental Affinity: Favorable (Target is armored)
Effect Duration: Sustained (1 turn)
Damage: 0
Description:
The bender performs a pinching or pulling gesture, seizing control of a target’s armor plates. With a sharp downward motion or twisting jerk, the armor tightens, locking the joints or compressing the limbs. This can freeze targets mid-motion, bind their arms, or even force them to kneel. Precision timing is key.


Technique Name: Precision Restraints (handcuffs, neck coils)
Element & Style: Earth – Metalbending
Category: Control
Level: B (Master)
Range: Mid
Stamina Cost: 20
Environmental Affinity: Favorable
Effect Duration: Sustained (1 turn)
Damage: 0
Description:
The bender creates thin bands or wire loops and sends them snapping around a target’s limbs or neck. With quick, circular arm motions, they bind the joints or restrict movement. The result is a metallic snare that tightens under resistance. Quick and quiet — ideal for incapacitating foes or non-lethal take-downs.


Technique Name: Metal Dome / Shield
Element & Style: Earth – Metalbending
Category: Defensive
Level: B (Master)
Range: Close
Stamina Cost: 20
Environmental Affinity: Favorable
Effect Duration: Sustained (1 turn)
Damage: 0
Description:
With arms spread wide and pulled inward, the bender shapes a metal dome or barrier to encase themselves or an ally. The gesture resembles folding wings or drawing a cloak close. The shield is incredibly durable, resistant to heat, fire, and small explosions. Perfect for regrouping or protecting downed allies.


Technique Name: Spinning Metal Disc (Kuvira-style projectiles)
Element & Style: Earth – Metalbending
Category: Offensive
Level: B (Master)
Range: Mid
Stamina Cost: 20
Environmental Affinity: Favorable
Effect Duration: Instant
Damage: 40
Description:
The bender shapes a flat, circular blade from surrounding metal and launches it with a horizontal arm rotation. The disc spins rapidly, humming through the air toward the target. Can ricochet off surfaces or be used in rapid succession. Elegant, fast, and deadly in the hands of a skilled combatant.


Technique Name: Piercing Spike Launch
Element & Style: Earth – Metalbending
Category: Offensive
Level: B (Master)
Range: Long
Stamina Cost: 20
Environmental Affinity: Favorable
Effect Duration: Instant
Damage: 40
Description:
The bender strikes the ground with one foot and sends a narrow spike of sharpened metal flying forward with a thrusting gesture. The spike pierces armor and fortifications with ease. It’s used to pin opponents or pierce through walls. Simple in form, devastating in execution.


Technique Name: Armor Plating (self-armor creation)
Element & Style: Earth – Metalbending
Category: Defensive
Level: B (Master)
Range: Close
Stamina Cost: 20
Environmental Affinity: Favorable
Effect Duration: Sustained (2 turns)
Damage: 0
Description:
With swirling hand motions, the bender pulls sheets or chunks of metal across their body, forming articulated armor on the fly. The armor molds to joints, limbs, and vital points. The technique requires rhythmic breath and constant adjustment. Balanced between mobility and protection, it adapts to the bender’s needs in real-time.


Technique Name: Collapsing Metal Structures
Element & Style: Earth – Metalbending
Category: Environmental Control
Level: B (Master)
Range: Long
Stamina Cost: 20
Environmental Affinity: Favorable (Metal buildings, scaffolding, or supports)
Effect Duration: Instant
Damage: 40
Description:
The bender raises both hands, then violently pulls them inward. Metal reinforcements buckle, beams snap, and suspended platforms fall. The motion resembles a conductor crashing down a crescendo. Used to collapse buildings, traps, or end battles by removing environmental safety.


Technique Name: Flexible Wire Manipulation (high-tension wires)
Element & Style: Earth – Metalbending
Category: Control
Level: B (Master)
Range: Mid
Stamina Cost: 20
Environmental Affinity: Favorable (Coiled wire or cabling)
Effect Duration: Sustained (1 turn)
Damage: 30
Description:
The bender stretches out their arms in a circular flow while directing high-tension wires. These threads slash, bind, or wrap targets with surgical precision. The movement mimics a dancer’s ribbon — fluid but deadly. Requires extreme concentration to prevent injury to allies or self.


Technique Name: Rapid-Fire Shards (fragment burst)
Element & Style: Earth – Metalbending
Category: Offensive
Level: B (Master)
Range: Mid
Stamina Cost: 20
Environmental Affinity: Favorable (Loose or broken metal)
Effect Duration: Instant
Damage: 40
Description:
The bender crouches, pulls metal fragments toward them, and fires a burst in a fanning arc using a wide forward sweep. The shards strike like shrapnel, excellent for breaking formations or suppressing foes. Fast, aggressive, and suited for mid-combat pressure.
 
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