the replay gaming value in most next gen games, is almost nonexistent, most devs care only for ''hd graphics and mah dlc's'', honestly, i have replayed more ps2 and dreamcast games in the past years thanks to emulators crew, rather than most next gen ones, lmao
the replay gaming value in most next gen games, is almost nonexistent, most devs care only for ''hd graphics and mah dlc's'', honestly, i have replayed more ps2 and dreamcast games in the past years thanks to emulators crew, rather than most next gen ones, lmao
the replay gaming value in most next gen games, is almost nonexistent, most devs care only for ''hd graphics and mah dlc's'', honestly, i have replayed more ps2 and dreamcast games in the past years thanks to emulators crew, rather than most next gen ones, lmao
The concept was good, but they ruined it; not enough enemy variation or mythos. For a game about hunting ghosts there's few too many types of ghosts to fight. On top of that the localization is woke as hell. The magic is nice but also lacking in variety. Big and empty, and both quality and quantity suffers for it.
don't you like your possessed bts kpop mc with a bleach fodder tier ghost being his teammate, fighting traced scp ghosts/monsters across the city, imbued with microtransactions as your reward? be more open minded, lad, that's next gen material, smh
the ps2 fighting games like back in the day, was something else:
- tekken 4 and 5
- dbz budokai 3 and tenkachi 3
- sfex3
- virtua fighter 4 evolution
- scalibur2 and 3
- urban reigns
- doa2
- def jam ny
- a large variety of 2D fighting games
- broar 3 and 4