I miss this shit.
My first rigging attempt two years ago in Blender went just about as well as yours did here, or perhaps even funnier. My guy literally turned into the Plastic Man version of Slenderman with how much he was bending and contorting.@Derpmaster9000, @Xhominid The Fool, @shade0180.
Here's a video of me rigging the model I made, if you don't want to watch through the entire 12 minutes you can go to this timestamp.
9:41
Unfortunately, my first attempt at rigging didn't really go so well. Body parts not following the bones but bending weirdly.
Also: https://www.autodesk.com/education/edu-software/overview?sorting=featured&filters=individual
If any of you have a student account or can fake one you get any of these products for free for 1/2 a year and you can renew it as long as you're a student.
If you don't then use Blender.
Thanks man, I’m actually doing my second attempt rn, got any tips?My first rigging attempt two years ago in Blender went just about as well as yours did here, or perhaps even funnier. My guy literally turned into the Plastic Man version of Slenderman with how much he was bending and contorting.
Second attempt was better though. Ended up rigging a Bender model I'd made to do a funky, hipster walk. Don't ask me why, I just thought it'd be funny. Got a good laugh out of my examiner/instructor, and a 78%, so I guess she liked it anyway.
Best I can say is, keep an eye on the bones and their placement real closely, and when you get to the weight painting, just be patient with it. Move the limbs every so often as you work to make sure they're moving up and so forth as intended, and aren't pulling other parts of the mesh with them that you don't want. It takes time, tedious time, but its worth it once you're done, trust me.Thanks man, I’m actually doing my second attempt rn, got any tips?
change the connection of the shoulder., to be separate from the arm, is basically one of the thing most forget to do.Thanks man, I’m actually doing my second attempt rn, got any tips?
Okay, how should I do that? Should I do it similar to how the human ik looks?change the connection of the shoulder., to be separate from the arm, is basically one of the thing most forget to do.
like shoulder shouldn't move with the arm/hands. you'd have awkward bending if that shit remain.
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