Endless Mike
Preeminent
Action Comics #298 (continued)
Supergirl Story
Notes:
- The two stories in issue #298 were put in separate posts due to the image limit
Feat Catalogue:
- While still isolated on the desert island so she won't spread the plant scourge virus, she uses super ventriloquism to talk to the prison warden in Metropolis
- In a flashback, we see how Supergirl fought "the metal androids of Asteroid X", which she considered a simple mission
- We also see her and Superman in a flashback destroying "The Porcupine Planet"
- Along with Superman and Lex Luthor, they all use heat vision to melt and destroy the cache of Kryptonian weapons (which should be super durable, being from Krypton)
- Takes the Phantom Zone criminals by surprise by moving and using the mind-over-matter helmet before they can react, to materialize a Phantom Zone Projector and use it on them
Feat Catalogue (non-Supergirl):
- Superman is unable to break through the Kryptonian time forcefield isolating Earth, and his robots (3 of them it appears) are destroyed when crashing into it, although the real Superman is unharmed. This also suggests that the robots also have the ability to travel through time, as it didn't look like he was carrying them or anything.
- We see him and Supergirl in a flashback destroying "The Porcupine Planet"
- When the forcefield is lowered and Superman can return to Earth, he immediately locates Supergirl and Lex Luthor
- Along with Supergirl and Lex Luthor, they all use heat vision to melt and destroy the cache of Kryptonian weapons (which should be super durable, being from Krypton)
- Builds an android copy of Lena Thorul so he can use the exchange ray (similar to the one Lesla-Lar built) to switch its place with the real Lena Thorul and get her out of Kandor.
****
- The LOSH views the events happening in 1963 on their time viewer, but they also can't penetrate the forcefield and travel to 1963
****
- Another one of Kru-El's weapons is a beam that can give people Kryptonian-like superpowers, which he uses on Lex Luthor
- Kru-El refers to his weapons as "the most powerful destructive forces in the universe". Probably a bit of bias involved in that statement, though.
- Another one is a "mind-over-matter machine", which is a helmet that allows him to materialize objects from his thoughts, which he uses to create a "reptilian spider" of a type that once existed on Krypton. He is also able to make it vanish when he wants to.
- There is a "time reversal ray" that can "hurl any chosen area a million years back into the past"
- Kru-El uses the mind-over-matter machine to materialize a time viewer, with which he can monitor Superman in the past and the LOSH in the future, who both are still failing to get past the forcefield (despite Superman using his full power X-Ray vision and the LOSH using 'a dozen of their most powerful time torpedoes')
- Apparently the forcefield isolates Earth in space as well as time, as the Phantom Zone criminals say that they can't fly into space because of it
- Kru-El uses the mind-over-matter machine again to materialize a robotic "mechanical catapult" to handle Gold Kryptonite at a safe distance
- Materializes another robot to handle the Gold Kryptonite
- Supergirl uses the mind-over-matter machine to materialize a Phantom Zone Projector
****
- The now-empowered Lex Luthor breaks into the Superman Museum, steals an alien costume on display, and alters it at super speed to make his own costume
- Kru-El, despite all of his inventions, calls Lex Luthor "the greatest criminal genius of all time"
- Luthor uses his powers and intelligence to dismantle some sunken ships and build a giant tower that can supposedly attract Gold Kryptonite from anywhere on Earth like a magnet, but he actually set it to attract fake Gold Kryptonite (however that works)
- Along with Superman and Supergirl, they all use heat vision to melt and destroy the cache of Kryptonian weapons (which should be super durable, being from Krypton)
Weirdness:
- The Porcupine Planet. WTF?
- When the time reversal ray is tested on a group of marines, it not only sends them to the past, but changes their clothes and weapons to those of cavemen, seagulls around them to flying reptiles, and their boat into a log canoe. These changes come undone as they leave the area affected by the ray.
- Instead of relying on Luthor to get it for them, why didn't the villains just use the mind-over-matter machine to materialize some Gold Kryptonite they could use? They could even have made it appear inside a lead box so it wouldn't affect them.
Superdickery:
Power Tracker:
- We don't know how large or powerful the "Porcupine Planet" was (no, I still can't get over that...), but destroying the Kryptonian weapons cache was impressive, even if it required the combined HV of 3 people with Kryptonian powers. But Supergirl is still at High Herald Level.
Action Comics #299
Superman Story
Notes:
- This story is classified as an "untold tale" - in other words, a flashback to events that happened before the 'current' point in the timeline that were never before shown. So still canon, but not contemporary.
- A response in the letters column acknowledges the mistake in issue #295, where they stated that there were 103 members of the UN, even though there were actually 110 at the time
Feat Catalogue:
- Superman and his new robots fly to the planet Tharrl, in a binary star system, again showing the robots can go FTL.
- The new robots neutralize a metal-eating alien creature
- While on Tharrl, Superman uses his telescopic vision to spot 3 alien ships heading for Earth
- The robots then stop the alien fleet and make them retreat back to their home galaxy
- The stretching tentacle robot reaches out into space, grabs a bunch of green Kryptonite meteors, and assembles them into a ring around the planet Tharrl to trap Superman, then grabs some red Kryptonite meteors and brings them down to the surface
- The new LL-35 robot calculates how to manipulate red Kryptonite with rare chemicals to give it specific effects on Superman
- While weakened by green Kryptonite, Superman is forced to dive into a sea of molten metal and inhale enough to spit a geyser into the air, higher than that of a native alien whale-like creature that lives in the same environment
- Recovers pretty quickly from near-death due to Kryptonite poisoning
- Travels back in time 20,000 years to avoid the planet's new ring of green Kryptonite meteors, then returns to 1963 once he is far enough away from the Kryptonite
Weirdness:
- Superman receives a new Superman robot named "LL-35" as a gift from the planet Jax (this planet probably has nothing to do with the Kryptonian criminal Jax-Ur). It is equipped with a supercomputer and miniature laboratory built into it that says for Superman to dismantle all of his older robots and build two new ones to certain specifications. He's skeptical, but does it anyway. Of the two new robots, one of them has two heads (one of which can project Kryptonite vision), and the other one has tentacles for arms, one of which is made of plastic and can stretch for miles, and another one can transmit electric shocks.
- Funny retro tech - the robots have "loyalty tapes" that can be tampered with to make them turn on Superman. These are shown as being actual tapes producing paper readouts.
- There is enough Green Kryptonite just floating around near the planet Tharrl to form a ring around it
- The robots torture Superman by making him do silly stunts, and using Red Kryptonite to make his body all stretched out, and then to give him 3 heads (both effects wear off very quickly for some reason)
- The planet Tharrl is inhabited by human-looking cavemen, and there is a weird clock device (stated to be 20,000 years old) that measures time using a 12-hour day for some reason, and causes different things to happen every hour, in order to help the cavemen. Turns out it was built by Earthlings from Atlantis who escaped before it sank and were trying to find a new planet to settle on. (They say that this explains the 12-hour system, but it really doesn't, as that only dates back to around 1500 BC in real life, although in the DCU, who knows...)
- Again, the term 'Atlantides' is used for inhabitants of Atlantis.
Superdickery:
- Most of the stuff the robots did, if that counts
Power Tracker:
- Some nice speed feats and a clever use of time travel, but still nothing to put him above High Herald Level.
Supergirl Story
Notes:
- We see an editor's note explaining how Superman and Supergirl built a replica of the planet Krypton in a distant solar system and populated it with androids, in Superman #150. I'll get to that when I eventually cover that title (hopefully).
- We see statues of some of the gods that were once worshipped on Krypton: Telle, God of Wisdom, Mordo, God of Strength, and Lorra, Goddess of Beauty. It's unclear if these gods exist as actual beings in the DCU.
- Apparently, Kryptonians drove on the left side of the street
Feat Catalogue:
- According to the opening narration, Supergirl has traveled to "the far corners of the universe"
- Uses super breath to surreptitiously cushion a child's fall so he isn't injured
- When a Kryptonian child blows a door off its hinges with his super breath in front of a bunch of kids, Linda catches and fixes it before any of them can notice it happening
- User her microscopic vision to identify some dirt on a basket as being a specific type of clay found at a spot about 3 miles away from Midvale
- Uses her vision to scan a specific room in the Fortress of Solitude from Midvale
- Flies into space, past the moon, in seconds, and then quickly flies to another solar system
- Flies back to Earth
- Dives in and catches a thrown hand grenade shortly after it leaves the thrower's hand
Feat Catalogue (non-Supergirl):
- Superman has a shrink ray in his Fortress of Solitude that can shrink Supergirl so she can visit Kandor, and a "reverse ray" that can undo the effect (so why can't he use it on the Kandorians themselves?)
- Superman goes on a mission to the future
- There's apparently also a type of gas in the Fortress that can enlarge Kandorians to normal size temporarily
****
- The Kandorian police take Supergirl's statement on the fate of Lesla-Lar on a "mento recorder". They also have "mento movies" (presumably thought recordings. Superman and Supergirl are shown 'watching' the movie by wearing helmets that project it into their brains)
- Kandorian children are taught and expected to master the English language during their first year of school
- A Kandorian child uses super strength to compress a snowman into an ice sculpture, then shatters it
- He picks up and carries a safe while flying, and throws it onto the ground hard enough to break it open
- The Kandorian child is revealed to be a child prodigy even by Kandorian standards, with an IQ of 348
Weirdness:
- Kandorians apparently use the same IQ measurement system as on Earth
- See the Superdickery section
Superdickery:
- Two Kandorian actors and a child actor leave Kandor and pretend to reenact the events of Superman's arrival on Earth and adoption, but pretend to be teaching him to be a criminal, just to mess with Supergirl and get her to acknowledge them as good actors. In the process they cause some property damage and buy some land, a house, and a car, only to abandon it. They also drive on the wrong side of the street, which could potentially cause accidents.
- Supergirl throws a live grenade at the two, only suspecting that they're Kryptonians. If they were human, she would have killed them.
Power Tracker:
- High Herald Level, still.
Supergirl Story
Notes:
- The two stories in issue #298 were put in separate posts due to the image limit
Feat Catalogue:
- While still isolated on the desert island so she won't spread the plant scourge virus, she uses super ventriloquism to talk to the prison warden in Metropolis
- In a flashback, we see how Supergirl fought "the metal androids of Asteroid X", which she considered a simple mission
- We also see her and Superman in a flashback destroying "The Porcupine Planet"
- Along with Superman and Lex Luthor, they all use heat vision to melt and destroy the cache of Kryptonian weapons (which should be super durable, being from Krypton)
- Takes the Phantom Zone criminals by surprise by moving and using the mind-over-matter helmet before they can react, to materialize a Phantom Zone Projector and use it on them
Feat Catalogue (non-Supergirl):
- Superman is unable to break through the Kryptonian time forcefield isolating Earth, and his robots (3 of them it appears) are destroyed when crashing into it, although the real Superman is unharmed. This also suggests that the robots also have the ability to travel through time, as it didn't look like he was carrying them or anything.
- We see him and Supergirl in a flashback destroying "The Porcupine Planet"
- When the forcefield is lowered and Superman can return to Earth, he immediately locates Supergirl and Lex Luthor
- Along with Supergirl and Lex Luthor, they all use heat vision to melt and destroy the cache of Kryptonian weapons (which should be super durable, being from Krypton)
- Builds an android copy of Lena Thorul so he can use the exchange ray (similar to the one Lesla-Lar built) to switch its place with the real Lena Thorul and get her out of Kandor.
****
- The LOSH views the events happening in 1963 on their time viewer, but they also can't penetrate the forcefield and travel to 1963
****
- Another one of Kru-El's weapons is a beam that can give people Kryptonian-like superpowers, which he uses on Lex Luthor
- Kru-El refers to his weapons as "the most powerful destructive forces in the universe". Probably a bit of bias involved in that statement, though.
- Another one is a "mind-over-matter machine", which is a helmet that allows him to materialize objects from his thoughts, which he uses to create a "reptilian spider" of a type that once existed on Krypton. He is also able to make it vanish when he wants to.
- There is a "time reversal ray" that can "hurl any chosen area a million years back into the past"
- Kru-El uses the mind-over-matter machine to materialize a time viewer, with which he can monitor Superman in the past and the LOSH in the future, who both are still failing to get past the forcefield (despite Superman using his full power X-Ray vision and the LOSH using 'a dozen of their most powerful time torpedoes')
- Apparently the forcefield isolates Earth in space as well as time, as the Phantom Zone criminals say that they can't fly into space because of it
- Kru-El uses the mind-over-matter machine again to materialize a robotic "mechanical catapult" to handle Gold Kryptonite at a safe distance
- Materializes another robot to handle the Gold Kryptonite
- Supergirl uses the mind-over-matter machine to materialize a Phantom Zone Projector
****
- The now-empowered Lex Luthor breaks into the Superman Museum, steals an alien costume on display, and alters it at super speed to make his own costume
- Kru-El, despite all of his inventions, calls Lex Luthor "the greatest criminal genius of all time"
- Luthor uses his powers and intelligence to dismantle some sunken ships and build a giant tower that can supposedly attract Gold Kryptonite from anywhere on Earth like a magnet, but he actually set it to attract fake Gold Kryptonite (however that works)
- Along with Superman and Supergirl, they all use heat vision to melt and destroy the cache of Kryptonian weapons (which should be super durable, being from Krypton)
Weirdness:
- The Porcupine Planet. WTF?
- When the time reversal ray is tested on a group of marines, it not only sends them to the past, but changes their clothes and weapons to those of cavemen, seagulls around them to flying reptiles, and their boat into a log canoe. These changes come undone as they leave the area affected by the ray.
- Instead of relying on Luthor to get it for them, why didn't the villains just use the mind-over-matter machine to materialize some Gold Kryptonite they could use? They could even have made it appear inside a lead box so it wouldn't affect them.
Superdickery:
Power Tracker:
- We don't know how large or powerful the "Porcupine Planet" was (no, I still can't get over that...), but destroying the Kryptonian weapons cache was impressive, even if it required the combined HV of 3 people with Kryptonian powers. But Supergirl is still at High Herald Level.
Action Comics #299
Superman Story
Notes:
- This story is classified as an "untold tale" - in other words, a flashback to events that happened before the 'current' point in the timeline that were never before shown. So still canon, but not contemporary.
- A response in the letters column acknowledges the mistake in issue #295, where they stated that there were 103 members of the UN, even though there were actually 110 at the time
Feat Catalogue:
- Superman and his new robots fly to the planet Tharrl, in a binary star system, again showing the robots can go FTL.
- The new robots neutralize a metal-eating alien creature
- While on Tharrl, Superman uses his telescopic vision to spot 3 alien ships heading for Earth
- The robots then stop the alien fleet and make them retreat back to their home galaxy
- The stretching tentacle robot reaches out into space, grabs a bunch of green Kryptonite meteors, and assembles them into a ring around the planet Tharrl to trap Superman, then grabs some red Kryptonite meteors and brings them down to the surface
- The new LL-35 robot calculates how to manipulate red Kryptonite with rare chemicals to give it specific effects on Superman
- While weakened by green Kryptonite, Superman is forced to dive into a sea of molten metal and inhale enough to spit a geyser into the air, higher than that of a native alien whale-like creature that lives in the same environment
- Recovers pretty quickly from near-death due to Kryptonite poisoning
- Travels back in time 20,000 years to avoid the planet's new ring of green Kryptonite meteors, then returns to 1963 once he is far enough away from the Kryptonite
Weirdness:
- Superman receives a new Superman robot named "LL-35" as a gift from the planet Jax (this planet probably has nothing to do with the Kryptonian criminal Jax-Ur). It is equipped with a supercomputer and miniature laboratory built into it that says for Superman to dismantle all of his older robots and build two new ones to certain specifications. He's skeptical, but does it anyway. Of the two new robots, one of them has two heads (one of which can project Kryptonite vision), and the other one has tentacles for arms, one of which is made of plastic and can stretch for miles, and another one can transmit electric shocks.
- Funny retro tech - the robots have "loyalty tapes" that can be tampered with to make them turn on Superman. These are shown as being actual tapes producing paper readouts.
- There is enough Green Kryptonite just floating around near the planet Tharrl to form a ring around it
- The robots torture Superman by making him do silly stunts, and using Red Kryptonite to make his body all stretched out, and then to give him 3 heads (both effects wear off very quickly for some reason)
- The planet Tharrl is inhabited by human-looking cavemen, and there is a weird clock device (stated to be 20,000 years old) that measures time using a 12-hour day for some reason, and causes different things to happen every hour, in order to help the cavemen. Turns out it was built by Earthlings from Atlantis who escaped before it sank and were trying to find a new planet to settle on. (They say that this explains the 12-hour system, but it really doesn't, as that only dates back to around 1500 BC in real life, although in the DCU, who knows...)
- Again, the term 'Atlantides' is used for inhabitants of Atlantis.
Superdickery:
- Most of the stuff the robots did, if that counts
Power Tracker:
- Some nice speed feats and a clever use of time travel, but still nothing to put him above High Herald Level.
Supergirl Story
Notes:
- We see an editor's note explaining how Superman and Supergirl built a replica of the planet Krypton in a distant solar system and populated it with androids, in Superman #150. I'll get to that when I eventually cover that title (hopefully).
- We see statues of some of the gods that were once worshipped on Krypton: Telle, God of Wisdom, Mordo, God of Strength, and Lorra, Goddess of Beauty. It's unclear if these gods exist as actual beings in the DCU.
- Apparently, Kryptonians drove on the left side of the street
Feat Catalogue:
- According to the opening narration, Supergirl has traveled to "the far corners of the universe"
- Uses super breath to surreptitiously cushion a child's fall so he isn't injured
- When a Kryptonian child blows a door off its hinges with his super breath in front of a bunch of kids, Linda catches and fixes it before any of them can notice it happening
- User her microscopic vision to identify some dirt on a basket as being a specific type of clay found at a spot about 3 miles away from Midvale
- Uses her vision to scan a specific room in the Fortress of Solitude from Midvale
- Flies into space, past the moon, in seconds, and then quickly flies to another solar system
- Flies back to Earth
- Dives in and catches a thrown hand grenade shortly after it leaves the thrower's hand
Feat Catalogue (non-Supergirl):
- Superman has a shrink ray in his Fortress of Solitude that can shrink Supergirl so she can visit Kandor, and a "reverse ray" that can undo the effect (so why can't he use it on the Kandorians themselves?)
- Superman goes on a mission to the future
- There's apparently also a type of gas in the Fortress that can enlarge Kandorians to normal size temporarily
****
- The Kandorian police take Supergirl's statement on the fate of Lesla-Lar on a "mento recorder". They also have "mento movies" (presumably thought recordings. Superman and Supergirl are shown 'watching' the movie by wearing helmets that project it into their brains)
- Kandorian children are taught and expected to master the English language during their first year of school
- A Kandorian child uses super strength to compress a snowman into an ice sculpture, then shatters it
- He picks up and carries a safe while flying, and throws it onto the ground hard enough to break it open
- The Kandorian child is revealed to be a child prodigy even by Kandorian standards, with an IQ of 348
Weirdness:
- Kandorians apparently use the same IQ measurement system as on Earth
- See the Superdickery section
Superdickery:
- Two Kandorian actors and a child actor leave Kandor and pretend to reenact the events of Superman's arrival on Earth and adoption, but pretend to be teaching him to be a criminal, just to mess with Supergirl and get her to acknowledge them as good actors. In the process they cause some property damage and buy some land, a house, and a car, only to abandon it. They also drive on the wrong side of the street, which could potentially cause accidents.
- Supergirl throws a live grenade at the two, only suspecting that they're Kryptonians. If they were human, she would have killed them.
Power Tracker:
- High Herald Level, still.