Super Robot Wars: Calamitous Dawn (OOC and Signup thread)

sir_fire

Distinguished
Bio:

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Hans Sullivan
Age: 19
Gender: Male
Height: 6'5
Weight: Average
Rank/Title: Pirate Captain in a crew of one.
Special: Ace MS pilot with high spatial awareness, incredible reflexes, hand-to-hand specialist

Personality: Hans is usually a casual, boisterous, sociable young man. He prefers to be able to act freely. He has a rebellious nature, and is oftentimes very easily angered and violent when others attempt to impose on him too much.

History: Born under the Earth Union Federation, Hans Sullivan had signed up to go to war with the Zodiac Confederacy alongside his older brother, David Sullivan. Both displayed incredible aptitude as Mobile Suit Pilots, eventually becoming the pilots of the first generation of Gundam Mobile Suits. However, as time went on, Hans discovered that the EUF had committed its own share of atrocities alongside Zodiac Confederacy, eventually growing a distaste for authority.

During the major battle of Colony 4, Hans had deserted the Earth Union Federation, and went AWOL, taking his Gundam Double Bullet with him. After escaping the battlefield, Hans had his Double Bullet customized and altered to match his new life. He became a pirate, using his Gundam to conduct heist after heist on both EUF and Zodiac, which gained the attention of David. Ever since, David had vowed to catch Hans, which resulted in a long history of Hans having to fight David and escape...One such incident had a surprise ending, with both Hans and David getting swept up into the time storm...Hans had been taken in by Area 51, but David was nowhere to be found...Hans dreads the day they end up finding each other, knowing it's inevitable.

Name: Gundam Dark Hound Double Bullet
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Type:
Real Robot (Transformable)
Dimensions: 18.6 Meters.
Weight: 32.1 metric tons

Stats:
Strength:
80
Armor: 95
Firepower: 95
Performance: 95
Mobility: 80
Energy Output: 100 (Nuclear Engine)
Sensors: 75

Description: After the Battle of Colony 4, the original Gundam Double Bullet, a transformable Assault Mobile Suit, had been given a complete overhaul,the modifications resulted in the Double Bullet resembling a pirate-themed machine, and thusly, Hans had decided to use the theme as his new lifestyle. It is built with Guntanium, making its armor nearly-if not totally-impervious to physical attacks. It was also refitted with shoulder binders between the shoulders and the red binders, enabling the Mobile Suit higher mobility and speed. These binders were treated with Anti-Beam coating, making them defensive against most beam attacks. The Gundam's Nuclear Engine was also outfitted with a Guntanium casing, and layered in laminated anti-beam plating, making it the strongest part of the Mobile Suit. The suit's torso sensor was also modified with the Flash Eye, making it both combat-practical and useful in case the main camera fails. The transformation capabilities were retained, allowing for high-speed movement in Flight Mode.

The Double Bullet's weapons were also upgraded, outfitted with extra features and equipment to making it on par with the Freedom Gundam II. The Dark Hound Double Bullet is capable of flight in both atmospheric and space environments, in both MS and Flight Mode.

Weaponry:

Lance Rifle-The primary weapon of the Dark Hound. A modified version of the Double Bullet's Hyper Rifle, this Beam Rifle is outfitted with a lance attachment for stabbing. A Pair of Beam Guns are built into the side of the rifle for normal fire. The Long Lance component can be jettisoned, and the rifle's main barrel can be used afterward. Forms the nose of the Gundam's Flight Mode.

Beam Saber-A sword-like beam weapon used for close-combat in battle. The Dark Hound is outfitted with two, both of which are stored on the Dark Hound's rear skirt armor. They can be combined and used as a double-bladed Beam Saber, and can even be used as a sort of boomerang.

Beam Vulcan-A pair of rapid-firing beam guns, useful for intercepting projectiles and enemy units. They are located on the shoulders, and can only be used in Flight Mode.

Anchor Shot-A pair of wired hook anchors equipped in the Dark Hound's shoulder binders, they can be fired directly from the binder to hook and restrain an enemy unit or grapple onto surfaces. The anchors can also direct electrical current into an enemy unit, shocking and electrifying the target. Both anchors can be spun rapidly to form a makeshift shield if necessary.

Twin Beam Cannon-Mounted onto the Dark Hound's shoulders are a second set of red binders, which can rotate in any direction, and can be fired remotely to shoot enemies without moving the Mobile Suit's arms. When required, the cannons can be removed from the binders, and will operate at the same output as a pair of Beam Rifles.

Large Beam Saber-Two Large Beam Sabers are mounted in the red binders where the Twin Beam Cannons are stored. The red binders can emitting the large beam sabers only after the twin beam cannons are removed. The large sabers allow the pilot to quickly counter enemy melee attacks when there is no time to draw out the Anchor Shots or main Beam Sabers.

Calf Missile-Four Calf Missile Launchers are mounted on the back of the Dark Hound's legs, the missiles fired can be used for bombardment or to distract enemies.

Equipment:

Flash Eye-In addition to an auxiliary sensor on the Dark Hound's torso, the chest carries a special equipment that can emit a blinding flash of light to disorient enemies like a flashbang.

Hyper Boost-A function that dramatically increases thrust while in Flight Mode, it can be used to quickly leave an area while towing multiple units.
Approved. He'll certainly "enjoy" the mercenary life for sure.

Is this another Team Earth Member, or someone about to jump facefirst into the shitshow that is Team Space?
Whichever team would make for a bigger shitshow. Ergo, team space.
 

Sigismund

Moderator
Moderator
Approved. He'll certainly "enjoy" the mercenary life for sure.


Whichever team would make for a bigger shitshow. Ergo, team space.
Hans: "Oh boy, Im glad I'm in another Universe to avoid that really crazy guy who kept tracking me down"

Liam: "You have bigger, Crazier problems to deal with"

Hans: "I doubt that"

Liam: " Ours threatened to set off a Nuke in a Military base. That just rescued us. While we were still on the base, and he only got talked down by a statue and Golden Light. Also apparently Mars still exists in the far future"


Hans: "... well shit"
 

jamesonjustjameson

Active member
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Drawn by Author, do not steal.

Name:

•》 Name: Jameson Jacinto D. Santiago
•》 Nickname: Jimmy, Jameson
•》 Callsign/s/ TAC: Gamble One
Gender: Male, Straight
Age: 27 (Wiser than his age would suggest)
Height: 6'2"
Weight: 175llbs (169llbs if his arm wasn't prosthetic)
Rank/Title: The Star Crusader. Rank: N/A
Special/Biography: Self-Proclaimed Human, actually was Paraversal Entity, titled as a Star Crusader. His true race? Undetermined, often lying at him to be truly human, or a monster. His biology is well, in fact, his genome is belonging to the human race.

Abducted at his childhood, he was robbed of his peaceful life for an unknown calling thrusted upon him. he underwent extensive conditioning and training in order to become a super soldier, one of a kind as the lead scientist would lead him to believe from the ground up until the end of the whole process in order to become what he is now. This particular process wasn't easy however, as he embarked on several accounts of rigorous training, under extreme conditions, including mock missions and battles that demanded of him to act like a soldier, often sent out to live combat with other cadets at the time to gain experience over time, which often times comes with the results of the young man witnessing associates he just met to die a brutal death. He often curses himself about it whenever a similar circumstance occurs and forges forward, towards training or continuing his life. Which developed a certain complex that he should do more than he could.

His determination is what kept him sane, on top of several therapeutic sessions, but never did his complex and coping mechanisms were fully solved, leaving the young man, at his teens, to iron it out over time until that fateful day of his augmentation that changed him forever. At the ripe age of 18, he would become a fully fledged super soldier and would participate more in action, often excelling as a pilot, this is would be the time as well that his past is revealed to him, though told that he can never ever return to the family he had, now that he had a duty to uphold for the benefit of humanity... However often scrutinized by his peers as being a monster, or a freak, due to his capabilities that are often commented as being inhumane or just unfair. Fueled by this treatment, he pursued to do better in the hopes they would change their opinion on him, but alas, he would be a case where he would be transferred after platoon, after platoon, sometimes only being a survivor of that platoon, or being ousted by said platoon, in the hopes that the military institute manages to find a suitable environment. During this time, this is where he would develop the undying determination and ambition to become a hero, for the reason he no longer wanted to be treated as the monster. Another reason would come from a comrade whom he met, as this particular person, saw who the man truly is underneath the helmet, she was a young woman named Allyssa Perez, for whom he gave the nickname to her, Prez. A short girl with a knack for marksmanship. She and Jameson would serve alongside one another for the time being, alongside Platinum Squad, an experimental squad that consists of several specialized units, whose role is to support the frontlines during battles or operations. He would serve alongside the Platinum Squad for 4 solid consecutive years, earning more than just battle experience which includes cultural aspects and pop culture, before being separated from them in order to pilot the Mobius Reflection, and serve as the test pilot for the Mobile Weapons technology of the Institute, developed by Razormind Industries.

Before Allyssa and Jameson separated due to their orders. They promised one another to make their ambitions come true, and survive so that one day, they would meet in another circumstance. Which fuels him to survive and fight on. Holding onto some hope that he reunites with Allyssa, or Prez as he prefers to call her.

Despite his claims, his physiology is monstrous, anything human. His immune system is essentially adaptable, conditioned to survive the diverse biospheres of different planets, new diseases, foreign agents and to withstand the dangerous effects of the vacuum of space.. His strength being amplified onto a new level, despite his lithe and fit frame, his body is essentially immensely strong, being able to take immense degrees of physical trauma without flinching. He possessed strength that could be attuned to being superhuman. His bones are reinforced due to the modification, which made his bones strong enough to be a foundation of his immense strength and rigidity, allowing him to bench press heavier weights under intense gravity with ease to withstanding immense mass that would crush, or stretch him out of proportion. His skin, unblemished and seemingly normal, is impervious towards conventional weapons, unless enhanced by special and powerful means. His cerebral cortex is enhanced over his unique cerebral anatomy that allowed him to comprehend higher dimensional concepts. This aspect would be enhanced to comprehend complex concepts, exceeding its processing power and mental fortitude, and therefore his physical and mental limits, demonstrating heightened reflexes and extremely quick information processing, capable of comprehending faster microseconds that allow him to act appropriately in according to the situation he faces, a form of heightened spatial awareness. From this, wave abilities would allow him to become an empath, and have the ability to communicate with other beings through the utilization of Tachyonic Brainwaves, or other mental channels that allow him to communicate to other people. This is identified as the universal communication. His right arm possessed several functions, including an enhanced strength module. The arm, being cast in special metals as per every iteration of it, serves Jameson as a source of having a solid defense

Often commented to being reckless, but distinguished, across several reports. Jameson's personality is observed to be rather have the qualities being gentle, and kind, while being outgoing or idiotic, depending on the mood and interest he gives out. One of the most prominent traits that Jameson holds is that he cares about others more than his own well-being. He was modest at best. Combining these claims and observations of him, earned him the callsign Gamble One, as the only one to be gambled upon and be bet to win, saying that despite surrounding rumours of him, it is equally said that anyone can rely on him.

As being able to be bombastic, nosy and seemingly blind confidence usually mask his true intelligence in planning and combat. He even personally admits that his bravado and fearlessness is mostly a device he uses to hide his own worries and to support others, and often thinks of his peers, as the real heroes. He has stated that his drive to fight in a war against an enemy was not started for personal glory or vengeance, but a desire to give future generations a world without fear. He is fueled by his desire to be a hero, in order to not become a monster.

Despite his often, moronic actions, he does have some level of militant professionalism. All this confirms that Jameson has a much more complicated personality than his usual behavior would insinuate. Even more so to having a professional and serious tone when he is on-duty. While very respectful of others as individuals, and open-minded, he can remain very self-composed and even somewhat distant emotionally, or be emotionally burdened at times.

His childish actions or demeanors could be stemmed from his way of coping with several reality he faces every day, and thoughts about himself, as he suffers from mental health issues, his remedy being his coping mechanisms and human interactions in general. This includes training and .
His hobbies include mechanical tuning, aerobic exercise, combat training, and cooking. He likes penguins, cakes, and culinary arts. And, dislikes centipedes, betrayals and Corallians, as to their capabilities to outright read his motives and mind in an invasive manner, according to what he said.

During the time of his service, his capabilities we're highly regarded, and taken note off. Giving him a tight leash for him to be held controlled as his combat prowess is impressive, both outside of mechanized vehicles and urban combat. Able to adapt to situations, and capable of coming out on top. Only challenged when a coordinated effort is in effect. His experience in combat speaks volumes of what he is capable of. Thus inciting fear from the execs to keep him behind lock and key. Almost like a leashed dog if anything.

Fortunately, he has been cooperative for the most part. But oftentimes is noted to be unruly and disobedient at certain conditions. Marking him to be both distinguished across all reports, with minor accounts of disobeying orders and facing the consequences, sometimes being Court Martialed during the four years he served with the Platinum Squad. It is noted as well due to his frequent transfers, he became easily adaptable to any team he finds himself in, but is hinted that the chance of finding such efficient cooperation with someone like the Platinum Squad, or Allyssa, is slim.

But alas, his determination, wit and ambition may provide the man the key to find a way to cooperate with other units. Making his options far and wide. Depending on the environment presented to himself. He'd be found often near the Mobius Mobile Weapons Platform, or the Mobile Suit he pilots, which is the Mobius Model Series of Gundams. Often piloting it in missions, or testing the mobile suit in question, regularly honing his skills and craft at pilot mobile suits, and close combat as well.

— — — — — — — — — — — — — — — — — —
Combat Status Information
Arrival Prior to this broken world where reality is loose, the Gundam have absorbed and reformed his likeness and power to preserve his consciousness. As of this moment, he only retains a mere fraction of his capabilities. As listed below.

•》 Passive Resistances: (Passive Abilities that offer Resistances against certain elements.)
• Immense Endurance
His endurance is left unchanged. He can fight without rest for two weeks. Unless the battle conditions are much arduous than as much as he is capable of fighting toe to toe against three or more aces, it will most likely exhaust him. This means he excels at long endurance missions under calculated circumstances. Otherwise, the results may vary, depending on the circumstances. This also alludes to his capability to stay awake in the midst of intense inertia and Gs during intense combat

• Immense Resilience
He can survive most conventional attacks at best. Yet he is wise not to take his resilience for granted. Alluding to his habit utilizing his large weapons to shield himself from ranged attacks, or bladed attacks. It would be alluded that he is susceptible high-caliber attacks, while being able to withstand intense temperatures. This also applies to high-caliber magical attacks, in rare cases, low-caliber magical attacks may hurt him if he isn't careful. Larger weapons can yield fatal results.

• Immense Vitality
Relatively healthy, he can shrug conventional toxic substances, and illness until he begins to succumbs to it, that until his body is given the time to adapt to it. More or less it also applies to spells in general. This doesn't mean he is completely immune to it, thus naturally becoming cautious still despite the enhancements. This could be alluded as well to Cetus' Heart within him, which enhances this aspect. This includes his extreme pain tolerance.

• Resistance to Soul Manipulation
His deep connection to the Star Crusader of the past proved time and time again that they are there to protect him.

===================================
•》 Passive Abilities:
• Sleight of Hand
An ability he has grown and refined since he was just a child. A talent to move his hands rather quickly to take things, place things unknowingly while close-up onto an enemy. He can steal myriad of devices or money with just a flick of his hand, more over faster than a thought since. Alas, this can be also applied to many of his menial tasks or doings, such as lockpicking, or simply breaking out of prison, to piloting various vehicles, gaining mastery of them at such a short amount of time. Given now, he has driven a lot of vehicles of different variations that he may as well have mastered almost all kinds of transport, but that is subject to change due to the nature of imperfection and various other factors, he essentially is human anyway. Sleight of Hand is essentially his talent and knack to steal things underhanded. Mostly effective in dense crowds, in places like New York, Tokyo or even EDSA and Divisoria. Sleight of Hand shines through as well in intel gathering as well.

• Energy and Stamina Recovery and Efficiency

• Immense Strength and Agility
It is not only the strength to carry heavy objects. However, he can still struggle carrying heavy weights. He can carry something as dense as his spear, but he cannot carry a bazooka meant to be equipped on a Gundam, thus making his strength inconsistent. At best, he can carry heavy weapons designed for special infantry use, to carrying pull heavy equipment around the hangar whence conducting repairs. The heaviest weight he can carry is around in this state is around the limit of twenty tons. Due to his strength this would apply across his body, affecting his speed. This is essentially possible due to his enhanced structure as well, on top of his refined muscles and body. This in turn allows him to leap and move at incredible speeds with sharp accuracy.

• Immense Recovery
He recovers fast, outside of combat or after combat, much faster if he is tended towards to with medical attention. This aspect could be related to Cetus' Heart.

• Engram Conversion
The ability to transmute mass into a patch or engram of physical datamass, only accessible directly to the user's memories. A way to store much numerous amounts of weapons via data transmutation of engrams, that hold such datalices and mass and design to reform objects that has been turned, or stored within an engram.

• 'Hardight Manipulation'
He is able to construct any formation and manipulate it from light. A common sample of this ability is the Mirage Blades that can be cast and forged immediately from light, from any light source. Spawned in dizzying numbers of assumed hundreds. Thanks to his practice over the years on making Mirage Blades. Over and over until it is as natural as breathing. This soon became a foundation to forge new weapons from memory and thought alone, to which was a reoccurring theme among Black Stars.

• 'Hardlight Manipulation Evolution; Resonating Counter Aura'
Resonating Counter Aura is the manifestation of a flexible shield that is coated across his body and can be used for a wide range of abilities, and be boosted by abilities that tie into the concept of power multiplication or transformation. The specific abilities and their strengths differ from technique to technique and are dependent on a number of factors, such as experience, training and innate skill. It is predominantly used for protection from harm.

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•》 Fighting Style/s:
• The Black Star Skies I
The fighting style or a martial art derived from that of the ways of a Black Star's battle abilities. The martial art focused on utilizing two or so different weapons at the same time while maintaining full mastery over them, and at the same time incorporating techniques and battle that involve adaptation and a varied fighting style. The Black Star Skies I allow for the user to use a variation of techniques and strikes, while at the same time creating new and more creative one's mid-battle itself. The Black Star Skies I was created by Remy's Father, the King of the entirety of the Black Star Planet, and was known to be one of the oldest martial arts in existence throughout the known Omniverse. Taught to him by Remy Ray himself.

• Ars Autem Lux
A Martial developed to adapt to the opponent's movement and to anticipate their movements when it came to a battle. The first Martial Art introduced directly from the Ultimate's themselves. It not only emphasized on adaptability and anticipation but also in the individual themselves. Created by Shiro's very own father, a member of the Ultimate's. An omnipotent group of beings that have originated even before so the Dawn of time. The Ars Autem Lux is one of the first martial arts to have ever come into existence, and was designed to be the best of all based styles and techniques. One of the very first, and at the time, was the best of them all. It was one of the oldest known Martial Arts created in existence throughout the known Universe. This was taught to him by Shiro Kanata himself, and from Remy Ray, now taught to him.

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•》 Arsenal
As for his weapons these are listed below;

• Harrison Intelligent Killing Systems Arsenal Model, Rancor Collaboration 'Repenting Tombstone II'
Referenced from the existing models of Punisher Cross and the Fullmetal Cross that was lost to the past Harrison Intelligent Killing Systems Collaborated with the Rancor Company to reiterate an old weapon. What they've crafted altogether broke several weapon manufacture laws, and costed too much for mass production. And is twice as heavy due to the unique mix of chemical liquids that is incorporated into the machine, with additional armaments, and a modified Anti-Proton Multiphasic Phaser Cannon, weighing about 2100 pounds. It is said that only 10 were made. Sold only in limited time.

Its impressive firepower, features a high-caliber fluidity machine gun at a twin package, given that the cross is essentially two separable parts, held together, while the shorter end of the cross features an Anti-Proton Multiphasic Phaser Cannon with Variable Settings, allowing it optional firing modes that fires a powerful beam, or a destructive bolt of energy that detonates on impact and cause a devastating explosion, akin to a rocket-propelled grenade. Its strong frame is solid enough to be impervious to most firearms as its cast from a unique composite metal and armor, serving as well as a shield.

Now cast in HORN Nanites, the weapon is now capable of shapeshifting in order to accommodate the philosophy of having an arsenal within one object. This in mind, gives the weapon to capability to form into weapons that are different from the cross's predesigned frame and purpose, allowing level versatility and complexity.

It is also noted that within these weapons are stored are his other weapons, known as Blasphemy and Reverence are within the frame's matrix, allowing it to drawn from both crosses. (Blasphemy from the Black Cross, and Reverence from the White Cross.) Or actually, is the crosses themselves at a new shape. For them to be drawn and used, the swords shall be shaped from the Tombstones themselves, which are mysterious magical weapons he wields.

• 'Beethoven's Symphony'
Namely, just Symphony. It is one exotic weapon that Jameson has forged originally, named after the musician, Beethoven. Drawn and designed, based on a concept of a black star cannon, with an addition of a mass replicator, this handcannon is essentially capable of withdrawing paracausal energy and transmute it into one solid mass of paracausal energy, or pure paracausal energy upon foes. However, the thought onto this particular gun is simply playful trick-shots. Thus, in addition, it can softly fire nickels onto the air, or provide the user nickels to flick in the air or be fire among the projectiles the Symphony fires. Symphony's nickels are actually designed to be resonant thus allowing customization and unique utilization for Jameson to use accordingly. Fire upon the nickel provided to ricochet the bullet for additional style and devastating impact and destruction upon a target, while swift and quick, this handcannon is the assault-variant of the Black Star Cannon family, hit and run, accurate, quick, and swift, but it lacks the large caliber, however, what makes up for it that it essentially lands the first shot, flexibly in any situation given its unique mechanic to utilize ricochet solely to add unpredictability. It comes with a unique ability to amplify its power universally to scale directly towards the target, even if it shall be a constant being, the Symphony shall be capable to wound it, stun it, pierce it or even to shoot to kill that specific target.

• 'Mozart's Lacrimosa'
Namely, just Lacrimosa. It is one exotic weapon that Jameson has forged originally, named after the musician, Mozart, and his piece, Lacrimosa. Drawn and designed, based on a concept of a Black Star Cannon, that has an additional mass replicator and mass accelerator. A handcannon with a charge mechanic, while retaining the similar capabilities as Symphony, however lacking the resonant nickel it deploys. But what makes for what it lacks over Symphony is its flat out rewards you for direct precision and accuracy coupled with the ability to fire in bursts of four bullets shot, or 4 bullets shot all at once, every time the trigger is pulled, with the use of its charge mechanic to subdue stronger opponents from afar. It's a bigger caliber of power compared to Symphony that its often revered as the gun that Jameson uses to prove a point. It is power over sheer speed. Firing powerful attacks at a high velocity is what the Lacrimosa had in mind, let her take her time, and she will get the job done in one shot, from afar. Albeit a demanding weapon, it rewards with sheer damage upon foes when it hits, and its projectile is straight up faster than the ones fired from Beethoven, and loads more powerful than it, if charged posthaste.
No fancy tricks, just straight devastating business with the Lacrimosa, for a lack of a better word, it's a railgun, firing projectiles as large as .600, to .700 Nitro Express.

• 'Mirage Blades'
Blades that are constructed by Jameson's hardlight manipulation ability. Their numbers range from a hundred to another hundred, to another thousand dozen more. Spawned in dizzying numbers, these blades are used as projectiles, anchors for his teleportation technique, or temporary replacements for his armament if he completely disarmed. These blades as well can be reinforced by his own hardened will, coating it with energy to withstand forces far stronger than its own.
 

jamesonjustjameson

Active member
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Name:

•》 Model Name: GNT-XXX0W0-0000 004330 0000 Dreikreuz Pack Ö Mobius Gundam Maverick
•》 Nickname: Mobius Gundam Maverick, The Gundam Maverick, Maverick

Type: Real Robot
Dimensions:
•》 Head Height: 23 meters tall
Weight:
•》 Empty Weight: 6.0 metric tons
•》 Standard Equipment Weight: 9.0 metric tons
•》Full Armor Variant Weight: 12.0 metric tons
Stats:
Strength: 90
Armor: Standard Loadout: 90 || Full Armor Load Out: 100
Firepower: Standard Loadout: 90 || Full Armor Load Out: 100
Performance: 90
Mobility: 90
Energy Output: 100 (PHANTASM Drive)
Sensors: 90
Description:
•》 Distinguishing Features: V-Fins, its white colour and striking silhoutte of being assymetrical.

•》 Personality: Loyal to fault to its pilot. He has attributes to being rarely sassy, while logical and cold with its pilot. But most importantly, it is always concerned and connected to its pilot with the role of its auxiliary conscience when in battle, while its guardian all the same. In general; he is realistic, practical and orderly, making sure that the pilot is organized well for the mission, both in mind and mentality, with the approach of being humane, being a pedestal most of the time to deciding which is the best course of action in certain interactions of importance.

•》 Quirks:
Protocol One: Link to Pilot
Protocol Two: Uphold the Mission
Protocol Three: Protect the Pilot
Maverick's quirks are linked to its protocols, gaining true sentience and identity as it goes on, developing a sense of backsass and personality to work and meld well with its pilot. Making him quite social towards anyone he encounters and interacts with.

•》 Quotes:
"Trust Me."
"Protocol one: link to Pilot. Protocol two: uphold the mission. Protocol three: protect the Pilot."
"Protocol three: I will NOT lose another pilot."
"We had no other option"
"I detect sarcasm"
"It is good to see you too, Pilot"
"You will have to explain that expression later"
"Affirmative."
"A humans' concept of love requires admiration, attraction, like Shiro Kanata, more and respect, conclusion; I am 50% in love"

•》 Hobbies: In the meantime, while dormant state in a hangar; he often vaults knowledge passively. Observing the world around him while at such a state. Leaving him to research and archive almost anything, while simultaneously seeing to it if it'll benefit him or not with his protocols or bonds with other people.

•》 Likes:
Aris from Blue Archive, his favorite character from the game.
Cats, he likes cats, as well as chickens.

•》 Dislikes:
Intruders, he doesn't like intruders. Thus, often than not will swat them away without mercy to break a bone or two.
Warmongers.
Losing its pilot.

•》 History:
The mobile suit is a remodel of a pre-existing frame, modernized for heavy combat while retaining its speed, agility and durability. Making it a reliable mobile suit to operate with, especially with the caliber such as Jameson. It comes with all the bells and whistles of a high-end unit, while retaining its cost-effectiveness and ease of adjustment, allowing it to carry a versatile array of weapons through any environment. Alongside its changes, it utilizes a HORN Frame for maximum flexibility and rigidity, as it is a mass of nanites that serve as both the psycho frame, and ‘muscle’ over hydraulics to allow massive range of strength and flexibility without much compromises. Other than these benefits, this allows the mobile suit to equip any weapons and equipment that are not prescribed by its design, making it versatile for a thrifty, or resourceful pilot.

This internal frame not only allows modularity across its frame, it also allows new mobility and new strength never before heard on a mobile suit. At its caliber, it possesses great strength and load threshold, as well as further refinement and simplification of conduits throughout the frame of the Mobile Suit. The HORN Frame also allows it to work alongside the Magnetic Coating in order to respond with the pilot swiftly and drastically. Alongside a new number of functions.

The headpiece of the Mobius Gundam Maverick acts as a controlling device for the Fin Funnels. The particle controlling capabilities of the antennae have yet again improved, allowing the Mobius Gundam Maverick to communicate using brainwaves interfacing. Several redundancies are located within the chest to add backups in the event that the head is taken out.

The arm units of the Mobius Gundam Maverick were made to allow the Mobile Suit to wield its close combat weapons to the fullest, as well to resist the recoil of its heavy armaments. The wrist joints were made to be so flexible that they actually could move like a human arm. The HORN Frame located within the arms have been improved, allowing Tachyon Particles to be transferred to the weapons more smoothly and effectively, even during intense stress or output

The leg parts of the mobile suit have built-in AMBAC (Active Mass Balance Auto-Control) capabilities to allow it to achieve high maneuverability in zero-G conditions. The knee joints of the Mobius Gundam were made to be as fluid in motion as a real human knee, with HORN Frame Condensers located in them, also improved. Additionally, it sports propulsion systems to improve its agility in battle despite its significantly heavier load.

An additional function. As when it's dormant outside of a hangar; it can shade itself with a camouflaging, and retro-reflective particles with the use of Tachyon Particles to hide it while dormant or not in use or if the pilot is away. It's due to the HORN Frame that this mobile suit is capable of performing, well outside of its design, capable of utilizing abilities not found in other models.
The name Mobius has a unique abbreviation; "Miraculous Object Birthed In Unique Synchronization." Due to its unique AI; it has preferences, and human-like qualities despite being a machine.

•》 Character Theme:

Launch Sequence;

BACK TO PARADISE · Miki Matsubara · Linda Hennrick · Takashi Tsushimi

「コスモタイガー(Wan・Dah・Bah)」 NG(?)バージョン

Battle Sequence OST list;

Armored Core: for Answer Original Soundtrack #30: Remember and #25: Thinker

Fight - Kenji Kawai

Gundam Wing OST - The Wings of a Boy that Killed Adolescence

Special Sequence; Trans-Am Raiser - Kenji Kawai

Second Special Sequence; Gundam Wing Endless Waltz: White Reflection

Counterattack Sequence; Decisive Battle - Kenji Kawai

Paracausal Attack Sequence; シャイニングガンダム(Shining Gundam)

Restorative Sequence; OxT - UNION

Garage Sequence or Interaction Sequence OST list;

Armored Core For Answer - Set the Sunset

03 - The universe ~ MS Gundam Unicorn (OST) - [ZR]

C418 - Subwoofer Lullaby

Weapons:

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Armaments: The Mobius Gundam Maverick Drei Type is heavily armed with a mass variety of weapons.

[|> Tachyon HORN Sword VI “Moonlight Sonata”
A powerful melee-oriented armament of the Mobius Gundam Maverick. The sword mode is also capable of delivering a relative output to cast a beam saber over its blade. Which is essential during its Roche Saber Attack that cast the beam saber at a large size and powerful output in order to deliver devastation upon the enemy, across a wide range of applications, keeping consistent to its capability to destroy a colony, or more, several times over. Infused with HORN Nanites alongside its already prefabricated hardened blade capable of conducting and amplifying energies, the sword can extend its range with both tandem use of nanites and Tachyon particles and amplify its output.

[|> Tachyon Beam Rifle with HORN Bayonet “Howling Wyvern.”
A beam rifle of impressive proportion, and shapeshifting bayonet at the bottom of its barrel when in close combat, with variable output, capable of firing larger targets (Colonies for example), at a moment of charging, can extend its charge time to amplify its output, due to its variable output. So, to the same with the Long-Range Funnel, and its other weapons share this feature to an extent.

[|> Hyper Bazooka
The Gundam is armed with a 280mm five round magazine hyper bazooka that has improved firing range and destructive power compared to the Hyper Bazooka used by other MS. The bazooka can be fired even when stored on the backpack, catching the opponent by surprise. It is capable of destroying an enemy unit in a single shot and is mostly used to take out slow, heavily armored targets. Can be fired simultaneously and its cartridge has an onboard replicator that allows it to fire energy projectiles or projectiles cast from energy, with variable output.

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[|> All Range Variable Large Fin Funnel Cannon
An all-range weapon with a size comparable to the overall height of the mobile suit itself, it could be controlled with thoughts by a pilot to conduct independent attacks. The connection arm on the backpack was movable and the funnel could be swiveled forward to fire over the shoulder. The long-range fin funnel had sufficient power to destroy a ship with a single shot, and a moon at an overed output. When equipped to the backpack, it would be directly connected to the Gundam's main generator. It was also equipped with twin tachyon generators for power it when it is disconnected, allowing it to function independently. In addition, the long-range funnel could also be equipped on the forearm, allowing it to be used as a high-output beam saber. Its output is variable thanks to its twin tachyon reactors in it. Comes equipped with a shield module for added defense.

[|> 75mm Twin Vulcans
Mounted in the head, the pair of shell firing weapons have a high rate of fire but little power and can't damage the armor of a mobile suit, though they can damage lightly armored areas such as the sensors. They are ideal for shooting down small, lightly armored targets such as missiles, small vehicles, etc. Due to their core round, they're heavier, able to disrupt movements across their targets if needed be, and are comparatively destructive. Not to mention that they can employ scatter-type beams that once these energy-based projectiles, or solid projectiles, as much as hit or near their target, they would explode erratically, making them effective at close range.

[|> Clavicle Gatling Beam Cannons
Located at the clavicle of the mobile suit are hidden, heavier firepower that is often utilized to add more stopping power in tandem with the Twin Vulcans. These weapons are used for mid to long range combat, having enough stopping power while having rapid firepower to put down lightly armored joints of mobile suits or targets whenever an opportunity is shown. Even more so to larger objects that is of great importance when any beam weaponry is out of the options.

[|> 200mm Forearm Beam Cannons
Hidden under the Knuckle Duster Protectors, they’re utilized when said knuckle dusters are not active, used like a large caliber pistol with high stopping power. Utilized often to stop even larger projectiles, or even intercept them when either Vulcans or Gatling Cannons aren’t going to cut it. Each shot takes time to reload, about 3 seconds per interval. Utilized for mid to long range combat. Improved overtime over its dormancy.

[|> Funnel Missile Launchers
Tachyon Funnel Missiles. HORN and MAVERICK ANSWERs interface guided missiles that could change their trajectory and track targets to a certain degree after being launched in environments where Tachyon Particles have been released. The launchers have an integrated replicator that turns energy into solid matter, according to the blueprints of the missiles.

[|> Custom Beam Cannon Shield
It comes equipped with a small array of missiles and a beam cannon at the same output as the rifle. Capable of sustaining a beam blade of any output and any fire rate, while having a replicator in order to sustain missiles in it.

[|> HORN Nanite Plate-laced, Fin Funnels
Each Fin Funnel featured an open-type mega-particle acceleration strip and a small generator, laced with HORN Nanite Plates that increased its longevity in battle, being almost perpetual, easy to manufacture by itself, and offered more utility and effectivity in battle, now capable of harnessing unique energies for unique results. With its internal reactor now on par with the mobile suits due to the plates’ amplification. The Gundam Maverick is able to deploy all 8 Fin Funnels

The Fin Funnel itself, made up of three blocks, also served as an AMBAC unit. Because of these factors, the HORN Fin Funnel's mobility, operational efficiency, and active duration far surpassed conventional Bits or Funnels that rely solely on thrust propulsion. This in addition of having a HORN Nanite within each individual Funnel

Since the mega particle compression system and I-field generator share the same basic principles, the HORN Funnels could deploy a beam barrier at will. Additionally, the positioning of the Funnels allowed for arbitrary changes in the effective coverage of the barrier. By placing a minimum of four funnels, it becomes possible to provide perfect defense in the shape of a regular tetrahedron around the mobile suit. However, in the event that an enemy all-range weapon interferes with this field, psycho-wave reverse flow would occur, resulting in physiological damage to both the terminal and the linked pilot. This is mitigated thanks to the onboard complex quantum AI known as Maverick, and its counterpart, the ANSWERs System. This also gives it other uses such as utilizing and following its capability to deploy a beam barrier, it can open warp gate with all funnels focusing Tachyon Particles to allow the mobile suit to quantize and travel long distances at an instant, similar in nature to the 00 Qan[T].

Despite they’re disposable look, they’re actually rechargeable thanks to the HORN Frame laying down the leylines to reroute power when connected upon the mobile suit. An addition to these funnels, there are shield bits that can offer defense when in the attack or defense sequence. Capable of firing their own beam attacks, similar to the Funnels in output and everything else.

[|> Variable Speed Buster Beam Magnum Rifles
Also known as VSBBMRs, these weapons can fire either low-speed beams with high destructive power, or high-speed beams with high penetrating power, sufficient to destroy two MS with one shot or pierce a high-output beam shield. They also possess qualities of a Beam Magnum, making them devastating weapons that the mobile suit can utilize. As such, a single shot is sufficient to destroy a mobile armor-class machine, and even stray particles from the fired shot have sufficient power to destroy a mobile suit, meaning a direct hit is not always required. The one on the shoulder is one of these rifles, making it three in total being in this mobile suit.

[|> Knuckle Duster Protectors
Claws mounted in pairs on each forearm. They swing out, and over the manipulators when a Paraversal Attack Sequence is about to be performed. Reinforcing the manipulator like a glove around a combatant’s hand in order to protect it from sheer high output. A Paraversal Attack Sequence is a special attack that abandons all weapons for one powerful attack that is sure to finish said opponent. Similar to the Burning Finger (In reference to G-Gundam). An attack sequence may vary to what technique the pilot will utilize…

[|> Forehead Magnetar Cannon
Similar in fashion to the ZZ High Mega Cannon. A Magnetar Cannon of devastating proportions, it fires electromagnetic fields, and beam to where it is aimed, firing a beam with hyper-magnetic properties, with a magnetic powerful enough (if close to it proximity) to destabilize neutrons and protons within molecules, making it a devastating weapon to both organic and inorganics. Due to its electromagnetic features. It can mostly counter most attacks of comparable magnitude. Its downside only is its indiscriminate nature of a weapon. Its output is also variable; having an assortment of firing modes, dispersal to focus and to heavy. Even capable of outputting more energy than what is expected of the design.

[|> Beam Sabers
The beam saber is the standard close-combat weapon of most mobile suits, it emits a blade of plasma or Tachyon Particles contained by an I-field that can cut through any armor not treated to resist it. Stored under the forearm, and backpack as a backup weapon.

Special: It harnesses power with a special twin drive located at its torso unit. Giving it incredible power output and generation across the board. It's known as a PHANTASM Drive. A revolutionary Tachyon Drive that makes the mobile suit in part towards other stronger models, as well as the potential to adapt alongside its pilot given enough time, experience and changes to the model. Making a mobile suit that is capable of keeping up with its pilot. PHANTASM stands for Penultimate Hyper-Active Neutronic Twin (Tachyon Particle) Accelerator System Module. Which comes with a unique Paraversal Drive that allows a special case of abilities that is yet to be found out by the pilot and the mobile suit, once certain conditions are met. The PHANTASM Drive is the successor to the Mobius Twin Tachyon Drives.

Abilities:
•》 Defensive Capabilities:
The Mobius Reflection possesses two defense systems. Both can be activated, at the cost of losing power to propulsion and attack. At best, only one defense is active at most times, either an I-Field Shield or Phase Shift Armor.

[|> Tachyon I-Field Shield
An I-field is used to deflect enemy mega particle beams. Due to its high-power requirements, the I-field generator originally could only be installed in large mobile weapons. When the generator is activated, the I-field forms an invisible barrier around the mobile weapon, protecting it from incoming beam attacks. A Tachyon field is created by concentrating enough Tachyon particles within a local area of space. The Tachyon particles can then be shaped and focused into a spherical form for full defensive coverage over the units; however, the field itself is not restricted to spherical forms and can wrap around any shape or size. When the Tachyon particles concentrate enough, the particles become dense enough to resist intense temperatures, physically repel and/or stop ballistic weapons and particle beams. The strength of the field seems to be reflected by the particle's color intensity. The brighter and thicker the particles over the unit, the stronger the field seems to be. Depending on the strength of a particular field, it may or may not be penetrated by ballistic attacks.

While the field provides considerable defense against most attacks, it can be overwhelmed by an opposing particle beam that is stronger than the field. The characteristics of the Tachyon Field can be affected by its Tachyon Particles' compression rate, and beam shots can penetrate the barrier if they match this compression rate. In addition, repeated powerful beam attacks on a single section of the field may also cause that section to be penetrated. This suggests that Tachyon Fields suffers cumulative damage/deterioration after each attack.

[|> Passive Phase Shift Armor
Phase Shift, or "PS" armor, is an armor system that uses electricity to reduce the damage from all forms of physical attacks although in most practicalities, PS armor makes a mobile suit virtually immune to solid body impact attacks.

Because PS armor draws energy off of a mobile suit, the suits so equipped must have a means of replenishing that energy, or risk power depletion. The GN Drives' authentic nature fixed this, but with the catch that the pilot and its AI have to balance said power output. When not as the primary defense system, it only retains the color of the Gundam. It serves as a backup when the primary defense suddenly fails.

This is the Mobile Suit's Hull Armor Composition

[|> CES-Carbon Pseudo Rondel Alloy Panels with GN Particle and EXPAC (Exoprimal Armour Coating) Integration
Crystal Enlarged Special Carbon Panels, a revolutionary alloy that is both light and tough towards conventional armaments. Though not entirely indestructible, it makes it invulnerable to smaller caliber firearms, like 30mm to mortars, even capable of tanking conventional attacks. However, it is vulnerable to high-caliber attacks. Despite so, it's virtually tough across any condition, capable of reentry through the atmosphere, and capable of withstanding intense pressure. Rondel Alloy is an alloy similar in feats to Gundarium. Making it tougher than it already is. GN Particles made it all lighter, making it have an impressive weight ratio.

[|> EXPAC (Exoprimal Armour Coating)
A barrier system that coats the panels of the Mobile Suit, regenerates over time when damaged, though it doesn't stop damage completely, it instead lessens the damage of attacks, by soaking up hits in order for the actual panels to withstand more damage. Exoprimal Armor could be expelled and detonated as an attack. This function however significantly makes the hull of the Mobile Suit more susceptible to damage.

•》 Passive Abilities:
[|> Internal HORN Frame
Its frame utilizes HORN Nanites that resonate with GN Particles and Tachyons in order to attain its flight capability and manueverability without the use of extensive thrust vectors. This also lightens the frame of the Mobile Suit in order to move quickly, through this, it would be capable of utilizing EXPAC (Exoprimal Armour Coating), over its CES-Carbon Pseudo Rondel Panels. Take it as like the mechanical equivalent of muscle fibers of a skeleton that allows flexible movement across all angles. It works in integration with AMBAC. The HORN Nanites were originally used for construction of complex structures in space, as well as having transmutative properties that had the potential for terraforming landmasses and objects. As well as having a number of applications, making it versatile not only in combat. The Nanites can extend and move like strings and transfer either data or nanites into a desired target. This made it so that it can provide power to outside receivers, with the thought being for the pilot and the others to allow creative use of the Gundam outside of combat. This HORN Nanites in particular make it easier to make repairs as well during docked hours as the HORN Frame, when not in battle, at a hangar it can recreate parts given the time it needs to repair, ranging from quick repairs to massive overhauls…

[|> MAVERICKs Massively, Advanced, Various, Equipment, Reinforcing, Intelligence, (for) Control and Knowledge (of the) Systems and ANSWERs System, featuring the Artificial Intelligence, named Maverick
Standing for Artificial (Intelligence) Network (of) Subroutines (for) Warfare End Regulations

The ANSWERs system analyzes a given situation based on the massive amounts of data collected by its various sensors, then transmits multiple possible responses, as well as the results, directly into the pilot's brain. In other words, it shows the pilots the actions necessary in order to achieve victory. However, its predictions usually prioritize tactical victory above all else, ignoring any possibility of collateral damage, harm to the pilot, or the pilot's own emotions and morals. As such, controlling the system requires extremely high willpower, and weak-willed pilots, risk being controlled by it. To avoid this, it now implemented the 'REGULATIONs' The system also includes advanced biofeedback equipment in the cockpit, allowing it to scan the pilot's brain activities and control the emission of neurotransmitters, alleviating the strain placed on the pilot by the mobile suit's maneuvers, allowing the pilot to operate at a level beyond human limits.

In order to accommodate the ANSWERs System, Mobius Gundam featured a unique panoramic cockpit, with a three-dimensional radar display in the center of the console panel and a data display showing enemy data and the unit's own status on top of it. Target markers showing enemies within range are also displayed on the surface of the cockpit during battle.

The MAVERICK Variant adds numerous features that help the pilot according to its bond with it. As well as assisted control over several features and weapons, as well streamline and accurately direct commands for 1:1 movement between pilot and strike suit. It also makes the Regulations easier to handle due to this, as well to gain a perfect counter to theft, and electronic warfare.

At the chest piece is its central camera and gem that projects certain symbols during battle, like glyphs and what not. This is also the Mobile Suit's tachyonic deflector dish that has a variety of uses, making it quite versatile not only in battle but other purposes; like surveillance and data gathering, adorned with golden embellishments to evoke a sense of pride to it.
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•》 Active Abilities:
[|> Trans-Am System
During Trans-Am, all of the compressed high-density Tachyon particles accumulated in the Gundam are fully released, enhancing its thrust and defensive capabilities as well as allowing it to perform at three times its normal output for a limited time. The entire Gundam also appears red as the tremendous amount of Tachyon Particles surrounding and covering the machine as well as those within the Tachyon Cables and in the minute paths in the armor, which are usually invisible, begin to glow red. Furthermore, afterimages are generated when the Mobile Suit is moving. However, this system is also a double-edged sword, as once it ends, the Suit's performance will drop dramatically as most of the Tachyon Particles within its body have been used up. This negative effect will last until the stored Tachyon Particles within the Gundam return to normal level, thus usage of the system requires careful consideration. During this enhanced period, the Gundam becomes easily more capable of its unique abilities

•》 Attacks/Techniques:
[|> Assault Armor Sequence
It expels all of its coating, making it which of a nuke exploding, of course, the Mobile Suit is unscathed from the explosion. After utilizing this kamikaze-like feature, the Mobile Suit is advised to back away from engagement until the coating is charged to a significant degree. Quite the very one last ditch effort to complete the mission. As after utilizing this attack, it is left vulnerable with only its propulsion system functioning alongside offensive capabilities, with defensive capabilities left to recover passively. How it's performed is as such. The Mobile Suit charges forward and grabs the enemies face, pulling it up alongside it and slams it to the ground, or any surface for that matter, before tossing the enemy at one final slam, then while at close proximity, the mobile suit would stop and detonate the Assault Armor, to devastate its enemy.

[|> Vulcan Guns Attack
A disruptive burst of shell fired from its Vulcan guns to disrupt and disable the enemy, often used to create an opening for an attack. Could be enhanced with the clavicle gatlings.

[|> Gatling Guns Attack
A disruptive burst of shell fired from its clavicle Gatling Cannons to disrupt and disable the enemy, often used to create an opening for an attack. Also, could be enhanced with tandem use with the Vulcans.

[|> Beam Rifle Attack
The Mobile Suit shoots an accurate and powerful shot towards an enemy with the beam rifle, or a consecutive burst. Utilizing the Tachyon Buster Rifle. May follow up with a bayonet charge after.

[|> Beam Rifle Buster Attack
The Mobile Suit shoots an accurate and overpowered shot towards an enemy with the Tachyon Buster Rifle, or a consecutive burst.

[|> Beam Shield Cannon Spray Attack
Aim the Shield Cannon fire consecutive times beams upon the enemy for devastating result

[|> Bazooka Barrage Attack
Fire the Bazooka consecutively as a follow up on the beam shield cannon attack, or Tachyon Buster Rifle attack.

[|> Itano's Circus
Fire dizzying amounts of missiles that homes into enemies. Now with more missiles.

[|> VSBBMRs Attack
Utilize the hip slung weapons and shoulder, and fire all weapons on the hip and deliver devastation.

[|> Magnetar Cannon Attack
Fire the Magnetar Cannon towards the enemy

[|> Fin Funnel and Large Funnel Attack
An attack sequence that utilizes the remote weaponries to its full extent in tandem with its other weapons to deliver a decisive blow to the enemy.

[|> Roche Mobius Cut.
Undo all limitations and use the Sword mode to output a massive beam saber that spans far and wide and cuts the enemy, leading to massive devastation due to the area of effect that the attack is capable of doing.

[|> Full Attack Sequences
A combo that utilizes every aspect of the Gundam to its full potential. Utilizing its rifles, bazookas, and its diverse armaments ontop of it capabilities to maximize damage onto several or more targets. While applying battle tactics corresponding to the pilot.

[|> Magnetar Mega Cannon Attack – Dispersal
A field of area attack towards the enemy, magnetic fields tear and disintegrate enemies, at the same time pulling them in closer to the beam to deal more damage to more than one enemy. Much indiscriminate.

[|> Trans-Am Attack
While boosted by Trans-Am, the Mobile Suit unleashes a rush of attacks with amplified power output in mind, in order to deal massive damage. Now with enhanced firepower.

[|> Trans-Am Mobius Cut
Utilizing the Tachyon Sword Rifles’ variable output, the Mobile Suit can sustain the output, and incinerate multiple enemies with its wide blast.

[|> Beam Shield Cannon Charge and Slam
Ruthlessly fire the cannon consecutively, before sustaining a beam blade, at point blank range to cut through armor and deal a heavy blow.

[|> Large Funnel Beam Attack
Fire the large funnel towards the enemy, catching numerous enemies within it attack radius and disintegrate them under the sheer mass and radiation of offensive particles.

[|> Large Funnel Beam Attack – Overed
Utilize Fin Funnels as cover, while charging a powerful attack to decimate a target.

[|> Large Funnel Beam Sword Attack – Roche Mobius Cut
Utilize Large Fin, as a giant beam blade and attack the enemy, output may vary for each target. Could be utilized alongside Trans-Am to amplify output over its design limitations.
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•》 Limitations/Weaknesses:
As such, controlling the system requires extremely high willpower, and weak-willed pilots, risk being controlled by it. To avoid this, it now implemented the 'REGULATIONs' The system also includes advanced biofeedback equipment in the cockpit, allowing it to scan the pilot's brain activities and control the emission of neurotransmitters, alleviating the strain placed on the pilot by the mobile suit's maneuvers, allowing the pilot to operate at a level beyond human limits.

As of the current moment, a Full Armor Variant is not yet thought or designed yet, though plans insist it to be purged when exhausted, hinting towards an expansion kit for the mobile suit.
 
Last edited:

Kabronex

Active member
l_JJwBE0o3lVmn-SOZFmUTX4xSDeInwR11x2dI6xLXhIK9i9c1L6devepqHbymDGjJFvdJLuF5XtD2VDuyqs2Zlh1czN7tJuagYUzpSZKC4qSbkXnfHStXAR51YGymIYhhvWUxC2GlHKuIGocf3puLk

Name: Hanar McKallister
Gender: Male
Age: 28
Height: 6ft4in/198cm
Weight: 238lbs/108kg
Rank/Title: Major [Neo-Enclave Republic Army], Sergeant [Albenholm Royal Army].
Special: Magically enhanced superhuman called a Thunderman. The powers granted to Thundermen include:
  • Super strength.
  • Super durability (organically produced carbon reinforced skeleton and body).
  • Super reflexes.
  • Super senses (low light vision, vibrational detection, hyper accurate hearing and smell).
  • Detecting magic.
  • Passive magic draining.
  • Active magic draining.
  • Resistance to offensive magic.
  • Robust Resistance to psychic manipulation and attacks
  • Inhumanly robust immune system.
  • Expert marksman and hand to hand fighter.
  • Fair amount of knowledge of military tactics.
  • Rudimentary knowledge of business finances and negotiation.
  • Excellent sense of direction.
  • Excellent horse riding skills and equine affinity.
Bio:
Hanar McKallister is an orphan from a human colony planet from the extreme far future called Luterro, with a more primitive tech level similar to the 1910s but had magic as a natural force.
McKallister was forcibly conscripted into a child army to pay off fines over robbing an influential and petty nobleman as an orphan.
During the Elvic Wars, a logistical error signed the boy up for a clandestine alchemy experiment that turned him into a magic fueled super soldier but left his still developing teen mind and growing body permanently altered. Later on, he became an adult then a soldier of fortune. His mercenary career became interdimensional after chance encounters with visitors from other realities, and the opportunity to visit others himself opened themselves to him.
At some point, the Elvic sorceress Mikaela Ravenheart marries a version of McKallister from another reality that goes missing on her and her two daughters. She comes across the McKallister of another world and hires him full time and marries him. McKallister was initially only interested in what is essentially unlimited money and munitions to operate due to her using her fortune and magic skills to bankroll his operations, but found himself reciprocating her feelings with time and has fallen hopelessly in love with his wife.
Weapons:
Peacebreaker and Earthshaker: - A pair of oversized break action revolvers that carry 5 rounds to the cylinder and are chambered in. 70 Luterran Skull Ventilator rounds.
12.7mm Submachine Gun - A fully automatic submachine gun that fires bullets equivalent to a 50. Caliber bullet.
Red Glare - A high tech rocket launcher that shoots high speed micro missiles that all explode with the same force as a full sized RPG missile.
Saturnite Heat Machete - A machete made from the space age alloy Saturnite, a miracle material that holds an absurdly sharp edge and retains red hot glow when heated through a mechanism in the handgrip.
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Name: Thunderbird Mk2.5 [Heavily modified A-10C Thunderbolt II]
Type: Real/Ace Custom
Dimensions: 75ft/23m
Weight: 25 metric tons
Stats:
Strength: 85
Armor: 90
Firepower: 90
Performance: 90
Mobility: 80
Energy Output: 85
Sensors: 75
Description:
The multiversal mercenary Hanar McKallister finds himself marooned in a version of Earth where mankind wages a losing war against unending alien hordes, where he is soon arrested and held in detention by the US Military for trespassing on Area 51.
A breakout of other outsider entities gives Hanar the opportunity to escape, taking the Thunderbird back to his wife, Mikaela Ravenheart, who had her underlings in the Neo Enclave Republic from a post nuclear armageddon alt Earth, study and look into it.
The Neo Enclave's R&D Department reverse engineered the machine, then rebuilt and upgraded it to Hanar's tastes, beginning with a fresh coat of dark red and yellow paint, then replacing the jet fuel engine with a nuclear fusion reactor and the Jump Units have been replaced by Flexible Thruster Binders and an anti grav field, the plans provided by a mysterious silver haired benefactor. The Thunderbird, now able to sustain flight theoretically for hours or even days, is capable of moving nine times faster than before in atmosphere, and even more in space.

Other modifications to the Thunderbird include two AI cores, repurposed from a Miss Nanny and Assaultron robot model, called TeeBee and BeeTee respectively; a Quick Release Eject Jetpack, that allows McKallister to fly outside of the Thunderbird voluntarily or in the case of an emergency and return to his Control Unit with ease.

TeeBee has an obedient and protective personality, whereas BeeTee is impulsive and highly aggressive. The majority of the time Hanar keeps both AIs in standby mode but allows them to assist and protect him outside of his cockpit, and even follow commands from radio.

Finally, the Thunderbird Mk2.5 is capable of generating a powerful energy barrier to serve as protection from offensive attacks and radiation shielding while moving through space or friction in Atmosphere (reentry). This is an active application of the passive technology that allows the Thunderbird another layer of protection and the ability to move through space despite not being airtight or meant for space travel.

Weapons:
8113 Perturbator Heavy Gatling Lasers:
A pair of heavily scaled up weapons based on the Gatling Laser so ubiquitous in the Neo-Enclave Army's troopers, built to replace the original GAU-8 Avengers for the sake of making the Thunderbird more self-sufficient on this mission of exploration and collecting combat data. Feed energy from the nuclear reactor engine that powers the TB Mk2.5, making it theoritcally infinite, save maintenance. The technology, like many of the more advanced tech on the Thunderbird, is reverse-engineered from Zetan tech samples found in the vaults under Area 51. In this case the output of the Pertubator's Capacitor has been significantly enhanced with Zetan “Alien Blaster” weapons tech with a similar rate of fire to the GAU-8.
WS-16 Assault Cannon:
A Standard American TSF Armament, which fires 36mm caseless armor piercing bullets, just like the GAU-8 Avenger's and 120mm Saturnite Armor Piercing cannon rounds that have been modified into mininuke warheads.
Red Rocket Knuckle Dusters:
Wrist mounted armor piercing two stage explosive rockets with a delayed fuse that are unleashed through Thunderbird's punches to embed in its enemies before detonating.
Protonic Kill Blade:
A mecha scaled descendant of the Big MT's Protonic Inversal Axe, the PKB uses nuclear power to generate enormous amounts of electricity and a hard plasma blade to chop through armor and overwhelm enemy circuits and suits with lightning.
The top of the ax head has a port from which excess radiation and heat can be expelled in the form of a blast of pure death at close range.
When not in use, the PKB is divided into two pieces for easy storage.
Back Mounted Giga Tesla:
The same principle behind the anti vehicle heavy energy weapon the Tesla Cannon has been upgraded and amplified for mech based combat. Can be fired as is or it can hinge forward to fire over Thunderbird's head.
 
Last edited:

sir_fire

Distinguished
l_JJwBE0o3lVmn-SOZFmUTX4xSDeInwR11x2dI6xLXhIK9i9c1L6devepqHbymDGjJFvdJLuF5XtD2VDuyqs2Zlh1czN7tJuagYUzpSZKC4qSbkXnfHStXAR51YGymIYhhvWUxC2GlHKuIGocf3puLk

Name: Hanar McKallister
Gender: Male
Age: 28
Height: 6ft4in/198cm
Weight: 238lbs/108kg
Rank/Title: Major [Neo-Enclave Republic Army], Sergeant [Albenholm Royal Army].
Special: Magically enhanced superhuman called a Thunderman. The powers granted to Thundermen include:
  • Super strength.
  • Super durability (organically produced carbon reinforced skeleton and body).
  • Super reflexes.
  • Super senses (low light vision, vibrational detection, hyper accurate hearing and smell).
  • Detecting magic.
  • Passive magic draining.
  • Active magic draining.
  • Resistance to offensive magic.
  • Robust Resistance to psychic manipulation and attacks
  • Inhumanly robust immune system.
  • Expert marksman and hand to hand fighter.
  • Fair amount of knowledge of military tactics.
  • Rudimentary knowledge of business finances and negotiation.
  • Excellent sense of direction.
  • Excellent horse riding skills and equine affinity.
Bio:
Hanar McKallister is an orphan from a human colony planet from the extreme far future called Luterro, with a more primitive tech level similar to the 1910s but had magic as a natural force.
McKallister was forcibly conscripted into a child army to pay off fines over robbing an influential and petty nobleman as an orphan.
During the Elvic Wars, a logistical error signed the boy up for a clandestine alchemy experiment that turned him into a magic fueled super soldier but left his still developing teen mind and growing body permanently altered. Later on, he became an adult then a soldier of fortune. His mercenary career became interdimensional after chance encounters with visitors from other realities, and the opportunity to visit others himself opened themselves to him.
At some point, the Elvic sorceress Mikaela Ravenheart marries a version of McKallister from another reality that goes missing on her and her two daughters. She comes across the McKallister of another world and hires him full time and marries him. McKallister was initially only interested in what is essentially unlimited money and munitions to operate due to her using her fortune and magic skills to bankroll his operations, but found himself reciprocating her feelings with time and has fallen hopelessly in love with his wife.
Weapons:
Peacebreaker and Earthshaker: - A pair of oversized break action revolvers that carry 5 rounds to the cylinder and are chambered in. 70 Luterran Skull Ventilator rounds.
12.7mm Submachine Gun - A fully automatic submachine gun that fires bullets equivalent to a 50. Caliber bullet.
Red Glare - A high tech rocket launcher that shoots high speed micro missiles that all explode with the same force as a full sized RPG missile.
Saturnite Heat Machete - A machete made from the space age alloy Saturnite, a miracle material that holds an absurdly sharp edge and retains red hot glow when heated through a mechanism in the handgrip.
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Name: Thunderbird Mk2.5 [Heavily modified A-10C Thunderbolt II]
Type: Real/Ace Custom
Dimensions: 75ft/23m
Weight: 25 metric tons
Stats:
Strength: 85
Armor: 90
Firepower: 90
Performance: 90
Mobility: 80
Energy Output: 85
Sensors: 75
Description:
The multiversal mercenary Hanar McKallister finds himself marooned in a version of Earth where mankind wages a losing war against unending alien hordes, where he is soon arrested and held in detention by the US Military for trespassing on Area 51.
A breakout of other outsider entities gives Hanar the opportunity to escape, taking the Thunderbird back to his wife, Mikaela Ravenheart, who had her underlings in the Neo Enclave Republic from a post nuclear armageddon alt Earth, study and look into it.
The Neo Enclave's R&D Department reverse engineered the machine, then rebuilt and upgraded it to Hanar's tastes, beginning with a fresh coat of dark red and yellow paint, then replacing the jet fuel engine with a nuclear fusion reactor and the Jump Units have been replaced by Flexible Thruster Binders and an anti grav field, the plans provided by a mysterious silver haired benefactor. The Thunderbird, now able to sustain flight theoretically for hours or even days, is capable of moving nine times faster than before in atmosphere, and even more in space.

Other modifications to the Thunderbird include two AI cores, repurposed from a Miss Nanny and Assaultron robot model, called TeeBee and BeeTee respectively; a Quick Release Eject Jetpack, that allows McKallister to fly outside of the Thunderbird voluntarily or in the case of an emergency and return to his Control Unit with ease.

TeeBee has an obedient and protective personality, whereas BeeTee is impulsive and highly aggressive. The majority of the time Hanar keeps both AIs in standby mode but allows them to assist and protect him outside of his cockpit, and even follow commands from radio.

Finally, the Thunderbird Mk2.5 is capable of generating a powerful energy barrier to serve as protection from offensive attacks and radiation shielding while moving through space or friction in Atmosphere (reentry). This is an active application of the passive technology that allows the Thunderbird another layer of protection and the ability to move through space despite not being airtight or meant for space travel.

Weapons:
8113 Perturbator Heavy Gatling Lasers:
A pair of heavily scaled up weapons based on the Gatling Laser so ubiquitous in the Neo-Enclave Army's troopers, built to replace the original GAU-8 Avengers for the sake of making the Thunderbird more self-sufficient on this mission of exploration and collecting combat data. Feed energy from the nuclear reactor engine that powers the TB Mk2.5, making it theoritcally infinite, save maintenance. The technology, like many of the more advanced tech on the Thunderbird, is reverse-engineered from Zetan tech samples found in the vaults under Area 51. In this case the output of the Pertubator's Capacitor has been significantly enhanced with Zetan “Alien Blaster” weapons tech with a similar rate of fire to the GAU-8.
WS-16 Assault Cannon:
A Standard American TSF Armament, which fires 36mm caseless armor piercing bullets, just like the GAU-8 Avenger's and 120mm Saturnite Armor Piercing cannon rounds that have been modified into mininuke warheads.
Red Rocket Knuckle Dusters:
Wrist mounted armor piercing two stage explosive rockets with a delayed fuse that are unleashed through Thunderbird's punches to embed in its enemies before detonating.
Protonic Kill Blade:
A mecha scaled descendant of the Big MT's Protonic Inversal Axe, the PKB uses nuclear power to generate enormous amounts of electricity and a hard plasma blade to chop through armor and overwhelm enemy circuits and suits with lightning.
The top of the ax head has a port from which excess radiation and heat can be expelled in the form of a blast of pure death at close range.
When not in use, the PKB is divided into two pieces for easy storage.
Back Mounted Giga Tesla:
The same principle behind the anti vehicle heavy energy weapon the Tesla Cannon has been upgraded and amplified for mech based combat. Can be fired as is or it can hinge forward to fire over Thunderbird's head.
Approved!

As spoken for by the Sneed and Feed foundation of America.
 
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