The Troll Colossus picks up and throws a large boulder.
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Chimere, Master Sorcerer, Summoner, and Direnni retainer:
Chimere Graegyn was a retainer of the ambitious Direnni clan. The Direnni derived the bulk of their power from their traffickings with Daedra, a very profitable but risky path to success. Chimere was perhaps the cleverest and most ambitious of the Direnni summoners. He dared to scheme against Lord Dagon, and won. When his trick succeeded, Dagon was cast into Oblivion. However, in the instant of his betrayal, Dagon struck out against the mortal who tricked him. Chimere's pact assured that he would live forever in his home town among the happy voices of his friends and countrymen. Twisting the literal words of Chimere's pact, Dagon scooped up tiny Caecilly Island (a small island off the coast of Northmoor) and hurled in into the void. All Chimere's friends and countrymen were instantly killed, though the sounds of their voices remained to torment Chimere's memory. Chimere was condemned to live forever, to grow progressively old and crippled with arthritis, and to contemplate the tragic consequences of his defiance of fate and fortune in cheating a Daedra Lord.
Chimere used Dagon's Protonymic in an incantation to invoke a sorcery that would gradually drain all of Dagon's power into the void. Chimere miscalculated, however, not realizing that Dagon's resistance could slow the draining of his power, even if it could not stop it. As a result, Dagon had the time to curse Chimere with a literal fulfillment of the terms of his bargain with Chimere. Rather than let his power drain into the void, Dagon cast it all into his curse. As a result, Caecilly Island was cast into the void, all its citizens were horribly slain, and Chimere was condemned to live forever among the ruins of his greatest ambition.
(Battlespire Atheneaum, page 147)Most ol the buildings here were sealed following the disastrous plague that killed every last soul on the island. Old Man Chimere did outfox Lord Dagon, but Dagon got his revenge.
Gary Noonan: It was spat back out to Tamriel from Dagon's satellite realm the second he was beaten by Akatosh.
Wes Johnson: ...And you just don't know where he's going to land with some of these things. Whether it's friendly, whether it's deadly, whether it's over the top. Whether he's crazy mad... I just had to sit there and let that thing flow back and forth. And I think from what I was told later Todd was listening to it and they weren't expecting that. And so it threw him off a little at first, and then the more he listened to it he was like "oh no no no, I like this. I like this." And that's who Sheo became.
Jessica Finnster: And you defined the character through multiple games in multiple universes!
Wes Johnson: Yeah! Yeah! And it's a beautiful to be able- I love more than anything trying to figure out who a character is.
You call the dragon Od-ah-ving to burn the Arch Cryomancer, You wince as he fried to a crisp by the dragon's breath.
You call the dragon Od-ah-ving to burn the Master Necromancer, he turns to flee just as the dragon's breath reduces him to ash.
You can also summon a dragon who's name isn't given (though could be Odahviing, Durnehviir or another dragon), who comes and turns the enemy to ashes; this can even be done to a frost dragon.You call the dragon Od-ah-ving to burn the Dremora Markynaz, it turns to flee just as the dragon's breath reduces him to ash.
Your voice summons a dragon to roast the unfortunate Master Conjurer, You wince as he fried to a crisp by the dragon's breath.
Dovahkiins Fire Breath can also turn enemies into ashes; this includes even storm atronachs (who's bodies are made of rocks).Your voice summons a dragon to roast the unfortunate Frost Dragon, it turns to flee just as the dragon's breath reduces him to ash.
Fire Breath bellows from you, searing the Falmer Warmonger., it just a pile of foul-smelling ash now.
Dragons crashing into the ground will dredge it up.Your Fire Breath burns the Storm Atronach., it just a pile of foul-smelling ash now.
The Blood Dragon crashes to the ground, plowing a path with its dead body.
Giants hitting someone will send them flying, with a joke that 'the physics engine doesn't know what to do.'The Dragon crashes to the ground, plowing a path with its dead body.
The Frost Giant hits you so hard, even the physics engine doesn't know what to do. You fly into the air, spinning rapidly.
Gargoyles are once again said to be made of rock.The Giant his you so hard, even the physics engine doesn't know what to do. You fly into the air, spinning rapidly.
The lightning of Storm Call can cause enemies to be turned into ashes.A suspicious stone statue lies in front of you. Suddenly, the Gargoyle awakens! Time to rock. Literally.
Your voice is the storm. It strikes the Ascendant Conjurer with a bolt of lightning., he writhes on the ground, sparks leaping from UNDEFINED form.
Call Storm rains lightning down upon the Electromancer., he is little more than a dark smudge on the ground.
Mages can similarly move between these realms by making an anchor to bind themselves to Nirn.There is a divide between the realms of Boethiah and Clavicus Vile where need and hunger are one. A thin, vestigial place clinging to the skin of Mundus, gnawing in futility to break through. This is the Gorge. A pit of famine and desperation where brutal Daedra spend eternity devouring anything they can, even each other, to feed a boundless hunger that will never be satiated.
Pinnacle among these wretched creatures is the Insatiable, a hunger of great cunning and power. Once summoned into the material world, this Daedra will tirelessly feast on life, using the essence it devours to slip freely between the Gorge and Nirn and ambush its next meal.
With the proper preparation, a sorcerer can similarly move between these realms. If you are prepared to face the dangers of the Gorge, it will prove to be an invaluable means of passing undetected by the mortal world.
At a place where the barrier between Nirn and Oblivion is thinnest, bind an anchor to the material world by offering the Gorge the things it craves the most. The aspects of your own vital essence: Anima, Ego, Incalescence, and Mortality. Prepare braziers to channel these sacrifices and alight them in the proper order.
When complete the anchor will become caught in the throat of the Gorge, leaving its maw forever open to you. Should you desire to move your anchor, you must snuff the sigils of your offerings in the order they were cast. This will return the anchor to the material world, allowing you to employ its power elsewhere.