Name: •》 Model Name: GNT-XXX0W0-0000 004330 0000 Dreikreuz Pack Ö Mobius Gundam Maverick
•》 Nickname: Mobius Gundam Maverick, The Gundam Maverick, Maverick
Type: Real Robot
Dimensions: •》 Head Height: 23 meters tall
Weight: •》 Empty Weight: 6.0 metric tons
•》 Standard Equipment Weight: 9.0 metric tons
•》Full Armor Variant Weight: 12.0 metric tons
Stats: Strength: 90
Armor: Standard Loadout: 90 || Full Armor Load Out: 100
Firepower: Standard Loadout: 90 || Full Armor Load Out: 100
Performance: 90
Mobility: 90
Energy Output: 100 (PHANTASM Drive)
Sensors: 90
Description: •》 Distinguishing Features: V-Fins, its white colour and striking silhoutte of being assymetrical.
•》 Personality: Loyal to fault to its pilot. He has attributes to being rarely sassy, while logical and cold with its pilot. But most importantly, it is always concerned and connected to its pilot with the role of its auxiliary conscience when in battle, while its guardian all the same. In general; he is realistic, practical and orderly, making sure that the pilot is organized well for the mission, both in mind and mentality, with the approach of being humane, being a pedestal most of the time to deciding which is the best course of action in certain interactions of importance.
•》 Quirks:
Protocol One: Link to Pilot
Protocol Two: Uphold the Mission
Protocol Three: Protect the Pilot
Maverick's quirks are linked to its protocols, gaining true sentience and identity as it goes on, developing a sense of backsass and personality to work and meld well with its pilot. Making him quite social towards anyone he encounters and interacts with.
•》 Quotes:
"Trust Me."
"Protocol one: link to Pilot. Protocol two: uphold the mission. Protocol three: protect the Pilot."
"Protocol three: I will NOT lose another pilot."
"We had no other option"
"I detect sarcasm"
"It is good to see you too, Pilot"
"You will have to explain that expression later"
"Affirmative."
"A humans' concept of love requires admiration, attraction, like Shiro Kanata, more and respect, conclusion; I am 50% in love"
•》 Hobbies: In the meantime, while dormant state in a hangar; he often vaults knowledge passively. Observing the world around him while at such a state. Leaving him to research and archive almost anything, while simultaneously seeing to it if it'll benefit him or not with his protocols or bonds with other people.
•》 Likes:
Aris from Blue Archive, his favorite character from the game.
Cats, he likes cats, as well as chickens.
•》 Dislikes:
Intruders, he doesn't like intruders. Thus, often than not will swat them away without mercy to break a bone or two.
Warmongers.
Losing its pilot.
•》 History:
The mobile suit is a remodel of a pre-existing frame, modernized for heavy combat while retaining its speed, agility and durability. Making it a reliable mobile suit to operate with, especially with the caliber such as Jameson. It comes with all the bells and whistles of a high-end unit, while retaining its cost-effectiveness and ease of adjustment, allowing it to carry a versatile array of weapons through any environment. Alongside its changes, it utilizes a HORN Frame for maximum flexibility and rigidity, as it is a mass of nanites that serve as both the psycho frame, and ‘muscle’ over hydraulics to allow massive range of strength and flexibility without much compromises. Other than these benefits, this allows the mobile suit to equip any weapons and equipment that are not prescribed by its design, making it versatile for a thrifty, or resourceful pilot.
This internal frame not only allows modularity across its frame, it also allows new mobility and new strength never before heard on a mobile suit. At its caliber, it possesses great strength and load threshold, as well as further refinement and simplification of conduits throughout the frame of the Mobile Suit. The HORN Frame also allows it to work alongside the Magnetic Coating in order to respond with the pilot swiftly and drastically. Alongside a new number of functions.
The headpiece of the Mobius Gundam Maverick acts as a controlling device for the Fin Funnels. The particle controlling capabilities of the antennae have yet again improved, allowing the Mobius Gundam Maverick to communicate using brainwaves interfacing. Several redundancies are located within the chest to add backups in the event that the head is taken out.
The arm units of the Mobius Gundam Maverick were made to allow the Mobile Suit to wield its close combat weapons to the fullest, as well to resist the recoil of its heavy armaments. The wrist joints were made to be so flexible that they actually could move like a human arm. The HORN Frame located within the arms have been improved, allowing Tachyon Particles to be transferred to the weapons more smoothly and effectively, even during intense stress or output
The leg parts of the mobile suit have built-in AMBAC (Active Mass Balance Auto-Control) capabilities to allow it to achieve high maneuverability in zero-G conditions. The knee joints of the Mobius Gundam were made to be as fluid in motion as a real human knee, with HORN Frame Condensers located in them, also improved. Additionally, it sports propulsion systems to improve its agility in battle despite its significantly heavier load.
An additional function. As when it's dormant outside of a hangar; it can shade itself with a camouflaging, and retro-reflective particles with the use of Tachyon Particles to hide it while dormant or not in use or if the pilot is away. It's due to the HORN Frame that this mobile suit is capable of performing, well outside of its design, capable of utilizing abilities not found in other models.
The name Mobius has a unique abbreviation; "Miraculous Object Birthed In Unique Synchronization." Due to its unique AI; it has preferences, and human-like qualities despite being a machine.
•》 Character Theme:
Launch Sequence;
BACK TO PARADISE · Miki Matsubara · Linda Hennrick · Takashi Tsushimi
「コスモタイガー(Wan・Dah・Bah)」 NG(?)バージョン
Battle Sequence OST list;
Armored Core: for Answer Original Soundtrack #30: Remember and #25: Thinker
Fight - Kenji Kawai
Gundam Wing OST - The Wings of a Boy that Killed Adolescence
Special Sequence; Trans-Am Raiser - Kenji Kawai
Second Special Sequence; Gundam Wing Endless Waltz: White Reflection
Counterattack Sequence; Decisive Battle - Kenji Kawai
Paracausal Attack Sequence; シャイニングガンダム(Shining Gundam)
Restorative Sequence; OxT - UNION
Garage Sequence or Interaction Sequence OST list;
Armored Core For Answer - Set the Sunset
03 - The universe ~ MS Gundam Unicorn (OST) - [ZR]
C418 - Subwoofer Lullaby
Weapons: Armaments: The Mobius Gundam Maverick Drei Type is heavily armed with a mass variety of weapons.
[|> Tachyon HORN Sword VI “Moonlight Sonata”
A powerful melee-oriented armament of the Mobius Gundam Maverick. The sword mode is also capable of delivering a relative output to cast a beam saber over its blade. Which is essential during its Roche Saber Attack that cast the beam saber at a large size and powerful output in order to deliver devastation upon the enemy, across a wide range of applications, keeping consistent to its capability to destroy a colony, or more, several times over. Infused with HORN Nanites alongside its already prefabricated hardened blade capable of conducting and amplifying energies, the sword can extend its range with both tandem use of nanites and Tachyon particles and amplify its output.
[|> Tachyon Beam Rifle with HORN Bayonet “Howling Wyvern.”
A beam rifle of impressive proportion, and shapeshifting bayonet at the bottom of its barrel when in close combat, with variable output, capable of firing larger targets (Colonies for example), at a moment of charging, can extend its charge time to amplify its output, due to its variable output. So, to the same with the Long-Range Funnel, and its other weapons share this feature to an extent.
[|> Hyper Bazooka
The Gundam is armed with a 280mm five round magazine hyper bazooka that has improved firing range and destructive power compared to the Hyper Bazooka used by other MS. The bazooka can be fired even when stored on the backpack, catching the opponent by surprise. It is capable of destroying an enemy unit in a single shot and is mostly used to take out slow, heavily armored targets. Can be fired simultaneously and its cartridge has an onboard replicator that allows it to fire energy projectiles or projectiles cast from energy, with variable output.
[|> All Range Variable Large Fin Funnel Cannon
An all-range weapon with a size comparable to the overall height of the mobile suit itself, it could be controlled with thoughts by a pilot to conduct independent attacks. The connection arm on the backpack was movable and the funnel could be swiveled forward to fire over the shoulder. The long-range fin funnel had sufficient power to destroy a ship with a single shot, and a moon at an overed output. When equipped to the backpack, it would be directly connected to the Gundam's main generator. It was also equipped with twin tachyon generators for power it when it is disconnected, allowing it to function independently. In addition, the long-range funnel could also be equipped on the forearm, allowing it to be used as a high-output beam saber. Its output is variable thanks to its twin tachyon reactors in it. Comes equipped with a shield module for added defense.
[|> 75mm Twin Vulcans
Mounted in the head, the pair of shell firing weapons have a high rate of fire but little power and can't damage the armor of a mobile suit, though they can damage lightly armored areas such as the sensors. They are ideal for shooting down small, lightly armored targets such as missiles, small vehicles, etc. Due to their core round, they're heavier, able to disrupt movements across their targets if needed be, and are comparatively destructive. Not to mention that they can employ scatter-type beams that once these energy-based projectiles, or solid projectiles, as much as hit or near their target, they would explode erratically, making them effective at close range.
[|> Clavicle Gatling Beam Cannons
Located at the clavicle of the mobile suit are hidden, heavier firepower that is often utilized to add more stopping power in tandem with the Twin Vulcans. These weapons are used for mid to long range combat, having enough stopping power while having rapid firepower to put down lightly armored joints of mobile suits or targets whenever an opportunity is shown. Even more so to larger objects that is of great importance when any beam weaponry is out of the options.
[|> 200mm Forearm Beam Cannons
Hidden under the Knuckle Duster Protectors, they’re utilized when said knuckle dusters are not active, used like a large caliber pistol with high stopping power. Utilized often to stop even larger projectiles, or even intercept them when either Vulcans or Gatling Cannons aren’t going to cut it. Each shot takes time to reload, about 3 seconds per interval. Utilized for mid to long range combat. Improved overtime over its dormancy.
[|> Funnel Missile Launchers
Tachyon Funnel Missiles. HORN and MAVERICK ANSWERs interface guided missiles that could change their trajectory and track targets to a certain degree after being launched in environments where Tachyon Particles have been released. The launchers have an integrated replicator that turns energy into solid matter, according to the blueprints of the missiles.
[|> Custom Beam Cannon Shield
It comes equipped with a small array of missiles and a beam cannon at the same output as the rifle. Capable of sustaining a beam blade of any output and any fire rate, while having a replicator in order to sustain missiles in it.
[|> HORN Nanite Plate-laced, Fin Funnels
Each Fin Funnel featured an open-type mega-particle acceleration strip and a small generator, laced with HORN Nanite Plates that increased its longevity in battle, being almost perpetual, easy to manufacture by itself, and offered more utility and effectivity in battle, now capable of harnessing unique energies for unique results. With its internal reactor now on par with the mobile suits due to the plates’ amplification. The Gundam Maverick is able to deploy all 8 Fin Funnels
The Fin Funnel itself, made up of three blocks, also served as an AMBAC unit. Because of these factors, the HORN Fin Funnel's mobility, operational efficiency, and active duration far surpassed conventional Bits or Funnels that rely solely on thrust propulsion. This in addition of having a HORN Nanite within each individual Funnel
Since the mega particle compression system and I-field generator share the same basic principles, the HORN Funnels could deploy a beam barrier at will. Additionally, the positioning of the Funnels allowed for arbitrary changes in the effective coverage of the barrier. By placing a minimum of four funnels, it becomes possible to provide perfect defense in the shape of a regular tetrahedron around the mobile suit. However, in the event that an enemy all-range weapon interferes with this field, psycho-wave reverse flow would occur, resulting in physiological damage to both the terminal and the linked pilot. This is mitigated thanks to the onboard complex quantum AI known as Maverick, and its counterpart, the ANSWERs System. This also gives it other uses such as utilizing and following its capability to deploy a beam barrier, it can open warp gate with all funnels focusing Tachyon Particles to allow the mobile suit to quantize and travel long distances at an instant, similar in nature to the 00 Qan[T].
Despite they’re disposable look, they’re actually rechargeable thanks to the HORN Frame laying down the leylines to reroute power when connected upon the mobile suit. An addition to these funnels, there are shield bits that can offer defense when in the attack or defense sequence. Capable of firing their own beam attacks, similar to the Funnels in output and everything else.
[|> Variable Speed Buster Beam Magnum Rifles
Also known as VSBBMRs, these weapons can fire either low-speed beams with high destructive power, or high-speed beams with high penetrating power, sufficient to destroy two MS with one shot or pierce a high-output beam shield. They also possess qualities of a Beam Magnum, making them devastating weapons that the mobile suit can utilize. As such, a single shot is sufficient to destroy a mobile armor-class machine, and even stray particles from the fired shot have sufficient power to destroy a mobile suit, meaning a direct hit is not always required. The one on the shoulder is one of these rifles, making it three in total being in this mobile suit.
[|> Knuckle Duster Protectors
Claws mounted in pairs on each forearm. They swing out, and over the manipulators when a Paraversal Attack Sequence is about to be performed. Reinforcing the manipulator like a glove around a combatant’s hand in order to protect it from sheer high output. A Paraversal Attack Sequence is a special attack that abandons all weapons for one powerful attack that is sure to finish said opponent. Similar to the Burning Finger (In reference to G-Gundam). An attack sequence may vary to what technique the pilot will utilize…
[|> Forehead Magnetar Cannon
Similar in fashion to the ZZ High Mega Cannon. A Magnetar Cannon of devastating proportions, it fires electromagnetic fields, and beam to where it is aimed, firing a beam with hyper-magnetic properties, with a magnetic powerful enough (if close to it proximity) to destabilize neutrons and protons within molecules, making it a devastating weapon to both organic and inorganics. Due to its electromagnetic features. It can mostly counter most attacks of comparable magnitude. Its downside only is its indiscriminate nature of a weapon. Its output is also variable; having an assortment of firing modes, dispersal to focus and to heavy. Even capable of outputting more energy than what is expected of the design.
[|> Beam Sabers
The beam saber is the standard close-combat weapon of most mobile suits, it emits a blade of plasma or Tachyon Particles contained by an I-field that can cut through any armor not treated to resist it. Stored under the forearm, and backpack as a backup weapon.
Special: It harnesses power with a special twin drive located at its torso unit. Giving it incredible power output and generation across the board. It's known as a PHANTASM Drive. A revolutionary Tachyon Drive that makes the mobile suit in part towards other stronger models, as well as the potential to adapt alongside its pilot given enough time, experience and changes to the model. Making a mobile suit that is capable of keeping up with its pilot. PHANTASM stands for Penultimate Hyper-Active Neutronic Twin (Tachyon Particle) Accelerator System Module. Which comes with a unique Paraversal Drive that allows a special case of abilities that is yet to be found out by the pilot and the mobile suit, once certain conditions are met. The PHANTASM Drive is the successor to the Mobius Twin Tachyon Drives.
Abilities: •》 Defensive Capabilities:
The Mobius Reflection possesses two defense systems. Both can be activated, at the cost of losing power to propulsion and attack. At best, only one defense is active at most times, either an I-Field Shield or Phase Shift Armor.
[|> Tachyon I-Field Shield
An I-field is used to deflect enemy mega particle beams. Due to its high-power requirements, the I-field generator originally could only be installed in large mobile weapons. When the generator is activated, the I-field forms an invisible barrier around the mobile weapon, protecting it from incoming beam attacks. A Tachyon field is created by concentrating enough Tachyon particles within a local area of space. The Tachyon particles can then be shaped and focused into a spherical form for full defensive coverage over the units; however, the field itself is not restricted to spherical forms and can wrap around any shape or size. When the Tachyon particles concentrate enough, the particles become dense enough to resist intense temperatures, physically repel and/or stop ballistic weapons and particle beams. The strength of the field seems to be reflected by the particle's color intensity. The brighter and thicker the particles over the unit, the stronger the field seems to be. Depending on the strength of a particular field, it may or may not be penetrated by ballistic attacks.
While the field provides considerable defense against most attacks, it can be overwhelmed by an opposing particle beam that is stronger than the field. The characteristics of the Tachyon Field can be affected by its Tachyon Particles' compression rate, and beam shots can penetrate the barrier if they match this compression rate. In addition, repeated powerful beam attacks on a single section of the field may also cause that section to be penetrated. This suggests that Tachyon Fields suffers cumulative damage/deterioration after each attack.
[|> Passive Phase Shift Armor
Phase Shift, or "PS" armor, is an armor system that uses electricity to reduce the damage from all forms of physical attacks although in most practicalities, PS armor makes a mobile suit virtually immune to solid body impact attacks.
Because PS armor draws energy off of a mobile suit, the suits so equipped must have a means of replenishing that energy, or risk power depletion. The GN Drives' authentic nature fixed this, but with the catch that the pilot and its AI have to balance said power output. When not as the primary defense system, it only retains the color of the Gundam. It serves as a backup when the primary defense suddenly fails.
This is the Mobile Suit's Hull Armor Composition [|> CES-Carbon Pseudo Rondel Alloy Panels with GN Particle and EXPAC (Exoprimal Armour Coating) Integration
Crystal Enlarged Special Carbon Panels, a revolutionary alloy that is both light and tough towards conventional armaments. Though not entirely indestructible, it makes it invulnerable to smaller caliber firearms, like 30mm to mortars, even capable of tanking conventional attacks. However, it is vulnerable to high-caliber attacks. Despite so, it's virtually tough across any condition, capable of reentry through the atmosphere, and capable of withstanding intense pressure. Rondel Alloy is an alloy similar in feats to Gundarium. Making it tougher than it already is. GN Particles made it all lighter, making it have an impressive weight ratio.
[|> EXPAC (Exoprimal Armour Coating)
A barrier system that coats the panels of the Mobile Suit, regenerates over time when damaged, though it doesn't stop damage completely, it instead lessens the damage of attacks, by soaking up hits in order for the actual panels to withstand more damage. Exoprimal Armor could be expelled and detonated as an attack. This function however significantly makes the hull of the Mobile Suit more susceptible to damage.
•》 Passive Abilities:
[|> Internal HORN Frame
Its frame utilizes HORN Nanites that resonate with GN Particles and Tachyons in order to attain its flight capability and manueverability without the use of extensive thrust vectors. This also lightens the frame of the Mobile Suit in order to move quickly, through this, it would be capable of utilizing EXPAC (Exoprimal Armour Coating), over its CES-Carbon Pseudo Rondel Panels. Take it as like the mechanical equivalent of muscle fibers of a skeleton that allows flexible movement across all angles. It works in integration with AMBAC. The HORN Nanites were originally used for construction of complex structures in space, as well as having transmutative properties that had the potential for terraforming landmasses and objects. As well as having a number of applications, making it versatile not only in combat. The Nanites can extend and move like strings and transfer either data or nanites into a desired target. This made it so that it can provide power to outside receivers, with the thought being for the pilot and the others to allow creative use of the Gundam outside of combat. This HORN Nanites in particular make it easier to make repairs as well during docked hours as the HORN Frame, when not in battle, at a hangar it can recreate parts given the time it needs to repair, ranging from quick repairs to massive overhauls…
[|> MAVERICKs Massively, Advanced, Various, Equipment, Reinforcing, Intelligence, (for) Control and Knowledge (of the) Systems and ANSWERs System, featuring the Artificial Intelligence, named Maverick
Standing for Artificial (Intelligence) Network (of) Subroutines (for) Warfare End Regulations
The ANSWERs system analyzes a given situation based on the massive amounts of data collected by its various sensors, then transmits multiple possible responses, as well as the results, directly into the pilot's brain. In other words, it shows the pilots the actions necessary in order to achieve victory. However, its predictions usually prioritize tactical victory above all else, ignoring any possibility of collateral damage, harm to the pilot, or the pilot's own emotions and morals. As such, controlling the system requires extremely high willpower, and weak-willed pilots, risk being controlled by it. To avoid this, it now implemented the 'REGULATIONs' The system also includes advanced biofeedback equipment in the cockpit, allowing it to scan the pilot's brain activities and control the emission of neurotransmitters, alleviating the strain placed on the pilot by the mobile suit's maneuvers, allowing the pilot to operate at a level beyond human limits.
In order to accommodate the ANSWERs System, Mobius Gundam featured a unique panoramic cockpit, with a three-dimensional radar display in the center of the console panel and a data display showing enemy data and the unit's own status on top of it. Target markers showing enemies within range are also displayed on the surface of the cockpit during battle.
The MAVERICK Variant adds numerous features that help the pilot according to its bond with it. As well as assisted control over several features and weapons, as well streamline and accurately direct commands for 1:1 movement between pilot and strike suit. It also makes the Regulations easier to handle due to this, as well to gain a perfect counter to theft, and electronic warfare.
At the chest piece is its central camera and gem that projects certain symbols during battle, like glyphs and what not. This is also the Mobile Suit's tachyonic deflector dish that has a variety of uses, making it quite versatile not only in battle but other purposes; like surveillance and data gathering, adorned with golden embellishments to evoke a sense of pride to it.
•》 Active Abilities:
[|> Trans-Am System
During Trans-Am, all of the compressed high-density Tachyon particles accumulated in the Gundam are fully released, enhancing its thrust and defensive capabilities as well as allowing it to perform at three times its normal output for a limited time. The entire Gundam also appears red as the tremendous amount of Tachyon Particles surrounding and covering the machine as well as those within the Tachyon Cables and in the minute paths in the armor, which are usually invisible, begin to glow red. Furthermore, afterimages are generated when the Mobile Suit is moving. However, this system is also a double-edged sword, as once it ends, the Suit's performance will drop dramatically as most of the Tachyon Particles within its body have been used up. This negative effect will last until the stored Tachyon Particles within the Gundam return to normal level, thus usage of the system requires careful consideration. During this enhanced period, the Gundam becomes easily more capable of its unique abilities
•》 Attacks/Techniques:
[|> Assault Armor Sequence
It expels all of its coating, making it which of a nuke exploding, of course, the Mobile Suit is unscathed from the explosion. After utilizing this kamikaze-like feature, the Mobile Suit is advised to back away from engagement until the coating is charged to a significant degree. Quite the very one last ditch effort to complete the mission. As after utilizing this attack, it is left vulnerable with only its propulsion system functioning alongside offensive capabilities, with defensive capabilities left to recover passively. How it's performed is as such. The Mobile Suit charges forward and grabs the enemies face, pulling it up alongside it and slams it to the ground, or any surface for that matter, before tossing the enemy at one final slam, then while at close proximity, the mobile suit would stop and detonate the Assault Armor, to devastate its enemy.
[|> Vulcan Guns Attack
A disruptive burst of shell fired from its Vulcan guns to disrupt and disable the enemy, often used to create an opening for an attack. Could be enhanced with the clavicle gatlings.
[|> Gatling Guns Attack
A disruptive burst of shell fired from its clavicle Gatling Cannons to disrupt and disable the enemy, often used to create an opening for an attack. Also, could be enhanced with tandem use with the Vulcans.
[|> Beam Rifle Attack
The Mobile Suit shoots an accurate and powerful shot towards an enemy with the beam rifle, or a consecutive burst. Utilizing the Tachyon Buster Rifle. May follow up with a bayonet charge after.
[|> Beam Rifle Buster Attack
The Mobile Suit shoots an accurate and overpowered shot towards an enemy with the Tachyon Buster Rifle, or a consecutive burst.
[|> Beam Shield Cannon Spray Attack
Aim the Shield Cannon fire consecutive times beams upon the enemy for devastating result
[|> Bazooka Barrage Attack
Fire the Bazooka consecutively as a follow up on the beam shield cannon attack, or Tachyon Buster Rifle attack.
[|> Itano's Circus
Fire dizzying amounts of missiles that homes into enemies. Now with more missiles.
[|> VSBBMRs Attack
Utilize the hip slung weapons and shoulder, and fire all weapons on the hip and deliver devastation.
[|> Magnetar Cannon Attack
Fire the Magnetar Cannon towards the enemy
[|> Fin Funnel and Large Funnel Attack
An attack sequence that utilizes the remote weaponries to its full extent in tandem with its other weapons to deliver a decisive blow to the enemy.
[|> Roche Mobius Cut.
Undo all limitations and use the Sword mode to output a massive beam saber that spans far and wide and cuts the enemy, leading to massive devastation due to the area of effect that the attack is capable of doing.
[|> Full Attack Sequences
A combo that utilizes every aspect of the Gundam to its full potential. Utilizing its rifles, bazookas, and its diverse armaments ontop of it capabilities to maximize damage onto several or more targets. While applying battle tactics corresponding to the pilot.
[|> Magnetar Mega Cannon Attack – Dispersal
A field of area attack towards the enemy, magnetic fields tear and disintegrate enemies, at the same time pulling them in closer to the beam to deal more damage to more than one enemy. Much indiscriminate.
[|> Trans-Am Attack
While boosted by Trans-Am, the Mobile Suit unleashes a rush of attacks with amplified power output in mind, in order to deal massive damage. Now with enhanced firepower.
[|> Trans-Am Mobius Cut
Utilizing the Tachyon Sword Rifles’ variable output, the Mobile Suit can sustain the output, and incinerate multiple enemies with its wide blast.
[|> Beam Shield Cannon Charge and Slam
Ruthlessly fire the cannon consecutively, before sustaining a beam blade, at point blank range to cut through armor and deal a heavy blow.
[|> Large Funnel Beam Attack
Fire the large funnel towards the enemy, catching numerous enemies within it attack radius and disintegrate them under the sheer mass and radiation of offensive particles.
[|> Large Funnel Beam Attack – Overed
Utilize Fin Funnels as cover, while charging a powerful attack to decimate a target.
[|> Large Funnel Beam Sword Attack – Roche Mobius Cut
Utilize Large Fin, as a giant beam blade and attack the enemy, output may vary for each target. Could be utilized alongside Trans-Am to amplify output over its design limitations.
•》 Limitations/Weaknesses:
As such, controlling the system requires extremely high willpower, and weak-willed pilots, risk being controlled by it. To avoid this, it now implemented the 'REGULATIONs' The system also includes advanced biofeedback equipment in the cockpit, allowing it to scan the pilot's brain activities and control the emission of neurotransmitters, alleviating the strain placed on the pilot by the mobile suit's maneuvers, allowing the pilot to operate at a level beyond human limits.
As of the current moment, a Full Armor Variant is not yet thought or designed yet, though plans insist it to be purged when exhausted, hinting towards an expansion kit for the mobile suit.