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The Elder Scrolls Feats and Discussion

It's already 114 GB more than the original, and going by the leaked screenshots all the color was removed for grays and browns. It's also supposedly on Unreal Engine 5 so I wouldn't be surprised if it runs like crap and can't be modded.

I'd wait for Skyblivion IMO.
 
It's already 114 GB more than the original, and going by the leaked screenshots all the color was removed for grays and browns. It's also supposedly on Unreal Engine 5 so I wouldn't be surprised if it runs like crap and can't be modded.

I'd wait for Skyblivion IMO.
I'll give it a shot.

And by that I mean I'll watch a stream or something of it, and if it actually looks good, I'll consider a buy. If not? Just pretend it doesn't exist. :mjlol
 
Sheerteeth are a kind of large fish that reach at least 15 feet (4.572m) long and live in the Sump of Umbriel. They have teeth that would 'make a shark blush.'
As they started back up, Glim glanced back down toward the light, but he didn’t see it. Instead he saw a maw full of teeth gaping at him.
“Xhuth!” he gargled, jerking himself to the side and stroking hard to turn.
The fish turned, too, but not before he saw the thing was fifteen feet long, at least. Its tail was long, whiplike, and it had two great swimming fins set under it, like a whale.
But those teeth would shame a shark to blush.
“Sheartooth!” Wert shouted. “You’ve made it mad somehow.”
Sheerteeth don't usually attack, and this one likely was set off by Mere-Glim being new to Umbriel.
“Shearteeth—usually not so vicious,” he said. “Usually don’t attack us. Something about you set it off. Maybe because the sump was still learning you. Thought you were—intruder.”
(From The Infernal City)
 
Amantius Allectus had been growing a new kind of plant of his creation called a Drinker, which was a hybrid between a plant and a vampire. He believed that these flowers would help Cyrodiil for the better. These plants drink blood, and upon tasting human blood, desired an insatable thirst for human blood and no other types. Thankfully, he realised before it was too late of the danger, and left them out in the Sun to die (although his last note implies he might just be up to something else)...
I've planted the seeds of the Drinkers. Soon I shall know if my theories hold true.

The first shoots have appeared. I must make sure to continue the precise schedule of nutrient solutions.

Small Drinker fronds are clearly visible. This is a critical time in their development. I'm almost out of rat blood. I'll have to catch some more of the filthy beggars.

The young plants are juveniles now. I can see them waving as if in a breeze, although the air in my cellar is still as death.

I'm having a hard time catching any more cats. I may have to start using dogs. The damn Drinker plants have a voracious appetite.

One of them cut me today. I'll have to be more careful.

My creations are refusing to feed. As an experiment I offered a drop of my own blood, which one of them drank greedily. The others Drinkers are beginning to wither.

I collected a bucket of human blood from the healers. I had to pay her an exhorbitant amount to keep her tongue still. The Drinkers are doing much better. Am I doing the right thing? The benefit of these plants to all of Cyrodiil is beyond doubt, but the price may be too high.

It is one of the most difficult decisions of my life. I have destroyed my notes for how to hybridize Drinkers. I set the trays on the roof where the sun could strike them. An hour after sunrise they were all dead. My attempt to create a hybrid of vampire and plant has failed. They were just too dangerous.

Two parts grave dust, one part ash salts. Mix with human blood. Expose to two hours of moonlight each night.
 
Stone Golums can pick up and throw large boulders at their enemies.
Stone Golem
Stone Golems do not have damage auras like their ice and iron brethren but they fire large boulders that do a lot of damage, so it is best to engage them in hand-to-hand rather than distance combat. Use electric attacks on them, as they take 2x damage from them. They take half damage from flre and cold attacks.
(From Arena: Codex Scientia, page 20)

The boulder tossing in action (which the Eternal Champion survives), and the Eternal Champion then defeats the stone golem (which is made of stone).

11:11
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Stone-Golem-attack.gif
 
Oblivion Remastered contains at least one reference to the events of ESO; if you choose to be a Wood Elf with your backstory being from Grahtwood will reference Molag Bal's attack on the region, and how the place he ravaged never recovered even centuries later.
Wood Elf - Grahtwood
You spent your childhood in Grahtwood, near the region devastated by Molag Bal. The foul energies still linger there, and your resilience grew amidst the danger.
 
Recovering another interview of great importance from the Archives; Todd Howard confirms that the Greybeards did infact call for Tiber Septim, and that the local villagers fled for miles around because the Greybeards are so powerful that they cause avalanches by talking.
"In the lore, Tiber Septim was the first main emperor. He could shout. His way of the Voice was unmatched," Howard explains. "He is the original guy who walks the seven thousand steps and talks to the Greybeards. And the idea is, at that time, that they were so powerful they had to have all the villages flee for miles. This little kid is walking up this snowy mountain, and all these people are packed up and they're walking down and away. Because they know the kid is going up to talk to these guys, and when they talk there's going to be avalanches."
From this same source, Todd Howard makes a note of using the Pocket Guide to the Empire, 1st Edition, which was released with Redguard, as a source for lore in future games.
"It's in the lore," declares game director Todd Howard. "It was like the classic barbarian battle cry. I'm not sure if it showed up in a book in Daggerfall, but it's definitely mentioned in this pocket guide to the empire that we did for Redguard. It was the idea that the Nords had these battle cries, and they would shout at their enemies." As the team at Bethesda began to design The Elder Scrolls V, they latched onto this little piece of mythology, and the way it could tie back to the dragons – powerful creatures that had been absent from the world for thousands of years.
 
Betrayal of the Second Era actually makes reference to Stormhold crystals, which first appeared in the mobile game Stormhold (credit to the Youtuber Imperial Knowledge for pointing this out). These Stormhold Crystals can store corruption, and are even said to be able to 'harness the power of evil itself.'
Sap-Of-Ages-2-Curators-of-Chaos-2.jpg
Curators-of-Chaos-3.jpg
 
Several Shouts in Skyrim will send objects and even people flying. Some of these I found out just by Shouting, others I experimented around with on a pile of several hundred metal ingots (as they are heavy and inanimate and easy to gather en mass). These include (but are not limited to)...

Ice Form...
7af60746-5732-49b0-a97b-50e9d61359af.gif

Drain Vitality...
82c6f1a3-880a-4e86-a4ad-5de73e1d58e8.gif

Disarm...
Skyrim-20240606220834.gif

Dismay...
Skyrim-20240606221813.gif

Storm Call...
Skyrim-20240606220353-3.gif

Clear Skies...
Skyrim-20240606220218.gif

Dragonrend...
Skyrim-20240606214822.gif

Bend Will...
Skyrim-20240606214146-1.gif

...and more! This lends even more credibility to the fact that the Greybeards cannot speak without causing destruction or harm, and that they can kill with a mere whisper (something which, you know, has already been flat up confirmed repeatedly).
Dovahkiin: Why don't the others talk?
Arngeir: Their Voices are too powerful for anyone not trained in the Way to withstand. Even a whisper could kill you.
The other Greybeards - Masters Wulfgar, Einarth, and Borri - do not speak; their voices are too powerful. Only Master Argneir is skilled enough to master his voice to the point of conversation. However, they have been known to attempt conversation with those powerful enough to withstand their voices. They excel in the training of Shouts by gestures and demonstration.
(From the Skyrim Prima, page 409)
 
Timeto look more into the Bethesda podcast again! This time from episode 1, the idea of the feel of Skyrim comes from epic reality.
4:25
Todd Howard: We spent...uh...I think there's some of this in the art book, but it's only 10% of it. We wanted to find, you know, the Ancient Nordic culture. So what are the Nordic ruins look like? Because you've seen so many different ruins in so many games. And oh my gosh, we went through so many iterations and like, "how did they build these things?" And like okay. And the idea was it's epic reality. So when you see the pyramids...uh, you know, what do you think of them now looking at them like, wow, that is really impressive. But then go back in time. How did they even build that?
(This is a work in progress)
 
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