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The Elder Scrolls Feats and Discussion

It's already 114 GB more than the original, and going by the leaked screenshots all the color was removed for grays and browns. It's also supposedly on Unreal Engine 5 so I wouldn't be surprised if it runs like crap and can't be modded.

I'd wait for Skyblivion IMO.
 
It's already 114 GB more than the original, and going by the leaked screenshots all the color was removed for grays and browns. It's also supposedly on Unreal Engine 5 so I wouldn't be surprised if it runs like crap and can't be modded.

I'd wait for Skyblivion IMO.
I'll give it a shot.

And by that I mean I'll watch a stream or something of it, and if it actually looks good, I'll consider a buy. If not? Just pretend it doesn't exist. :mjlol
 
Sheerteeth are a kind of large fish that reach at least 15 feet (4.572m) long and live in the Sump of Umbriel. They have teeth that would 'make a shark blush.'
As they started back up, Glim glanced back down toward the light, but he didn’t see it. Instead he saw a maw full of teeth gaping at him.
“Xhuth!” he gargled, jerking himself to the side and stroking hard to turn.
The fish turned, too, but not before he saw the thing was fifteen feet long, at least. Its tail was long, whiplike, and it had two great swimming fins set under it, like a whale.
But those teeth would shame a shark to blush.
“Sheartooth!” Wert shouted. “You’ve made it mad somehow.”
Sheerteeth don't usually attack, and this one likely was set off by Mere-Glim being new to Umbriel.
“Shearteeth—usually not so vicious,” he said. “Usually don’t attack us. Something about you set it off. Maybe because the sump was still learning you. Thought you were—intruder.”
(From The Infernal City)
 
Amantius Allectus had been growing a new kind of plant of his creation called a Drinker, which was a hybrid between a plant and a vampire. He believed that these flowers would help Cyrodiil for the better. These plants drink blood, and upon tasting human blood, desired an insatable thirst for human blood and no other types. Thankfully, he realised before it was too late of the danger, and left them out in the Sun to die (although his last note implies he might just be up to something else)...
I've planted the seeds of the Drinkers. Soon I shall know if my theories hold true.

The first shoots have appeared. I must make sure to continue the precise schedule of nutrient solutions.

Small Drinker fronds are clearly visible. This is a critical time in their development. I'm almost out of rat blood. I'll have to catch some more of the filthy beggars.

The young plants are juveniles now. I can see them waving as if in a breeze, although the air in my cellar is still as death.

I'm having a hard time catching any more cats. I may have to start using dogs. The damn Drinker plants have a voracious appetite.

One of them cut me today. I'll have to be more careful.

My creations are refusing to feed. As an experiment I offered a drop of my own blood, which one of them drank greedily. The others Drinkers are beginning to wither.

I collected a bucket of human blood from the healers. I had to pay her an exhorbitant amount to keep her tongue still. The Drinkers are doing much better. Am I doing the right thing? The benefit of these plants to all of Cyrodiil is beyond doubt, but the price may be too high.

It is one of the most difficult decisions of my life. I have destroyed my notes for how to hybridize Drinkers. I set the trays on the roof where the sun could strike them. An hour after sunrise they were all dead. My attempt to create a hybrid of vampire and plant has failed. They were just too dangerous.

Two parts grave dust, one part ash salts. Mix with human blood. Expose to two hours of moonlight each night.
 
Stone Golums can pick up and throw large boulders at their enemies.
Stone Golem
Stone Golems do not have damage auras like their ice and iron brethren but they fire large boulders that do a lot of damage, so it is best to engage them in hand-to-hand rather than distance combat. Use electric attacks on them, as they take 2x damage from them. They take half damage from flre and cold attacks.
(From Arena: Codex Scientia, page 20)

The boulder tossing in action (which the Eternal Champion survives), and the Eternal Champion then defeats the stone golem (which is made of stone).

11:11
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Stone-Golem-attack.gif
 
Oblivion Remastered contains at least one reference to the events of ESO; if you choose to be a Wood Elf with your backstory being from Grahtwood will reference Molag Bal's attack on the region, and how the place he ravaged never recovered even centuries later.
Wood Elf - Grahtwood
You spent your childhood in Grahtwood, near the region devastated by Molag Bal. The foul energies still linger there, and your resilience grew amidst the danger.
 
Recovering another interview of great importance from the Archives; Todd Howard confirms that the Greybeards did infact call for Tiber Septim, and that the local villagers fled for miles around because the Greybeards are so powerful that they cause avalanches by talking.
"In the lore, Tiber Septim was the first main emperor. He could shout. His way of the Voice was unmatched," Howard explains. "He is the original guy who walks the seven thousand steps and talks to the Greybeards. And the idea is, at that time, that they were so powerful they had to have all the villages flee for miles. This little kid is walking up this snowy mountain, and all these people are packed up and they're walking down and away. Because they know the kid is going up to talk to these guys, and when they talk there's going to be avalanches."
From this same source, Todd Howard makes a note of using the Pocket Guide to the Empire, 1st Edition, which was released with Redguard, as a source for lore in future games.
"It's in the lore," declares game director Todd Howard. "It was like the classic barbarian battle cry. I'm not sure if it showed up in a book in Daggerfall, but it's definitely mentioned in this pocket guide to the empire that we did for Redguard. It was the idea that the Nords had these battle cries, and they would shout at their enemies." As the team at Bethesda began to design The Elder Scrolls V, they latched onto this little piece of mythology, and the way it could tie back to the dragons – powerful creatures that had been absent from the world for thousands of years.
 
Betrayal of the Second Era actually makes reference to Stormhold crystals, which first appeared in the mobile game Stormhold (credit to the Youtuber Imperial Knowledge for pointing this out). These Stormhold Crystals can store corruption, and are even said to be able to 'harness the power of evil itself.'
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Curators-of-Chaos-3.jpg
 
Several Shouts in Skyrim will send objects and even people flying. Some of these I found out just by Shouting, others I experimented around with on a pile of several hundred metal ingots (as they are heavy and inanimate and easy to gather en mass). These include (but are not limited to)...

Ice Form...
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Drain Vitality...
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Disarm...
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Dismay...
Skyrim-20240606221813.gif

Storm Call...
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Clear Skies...
Skyrim-20240606220218.gif

Dragonrend...
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Bend Will...
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...and more! This lends even more credibility to the fact that the Greybeards cannot speak without causing destruction or harm, and that they can kill with a mere whisper (something which, you know, has already been flat up confirmed repeatedly).
Dovahkiin: Why don't the others talk?
Arngeir: Their Voices are too powerful for anyone not trained in the Way to withstand. Even a whisper could kill you.
The other Greybeards - Masters Wulfgar, Einarth, and Borri - do not speak; their voices are too powerful. Only Master Argneir is skilled enough to master his voice to the point of conversation. However, they have been known to attempt conversation with those powerful enough to withstand their voices. They excel in the training of Shouts by gestures and demonstration.
(From the Skyrim Prima, page 409)
 
Timeto look more into the Bethesda podcast again! This time from episode 1, the idea of the feel of Skyrim comes from epic reality.
4:25
Todd Howard: We spent...uh...I think there's some of this in the art book, but it's only 10% of it. We wanted to find, you know, the Ancient Nordic culture. So what are the Nordic ruins look like? Because you've seen so many different ruins in so many games. And oh my gosh, we went through so many iterations and like, "how did they build these things?" And like okay. And the idea was it's epic reality. So when you see the pyramids...uh, you know, what do you think of them now looking at them like, wow, that is really impressive. But then go back in time. How did they even build that?
(This is a work in progress)
 
Well well well...there are two new quests around the Akatosh equipment and the Dagon equipment in Oblivion Remastered. The Akatosh questline has two quests in it, called A Wound In Time and Saving Time Itself.

You can discover this quest either by talking to Ilav Dralgoner himself, or hearing a rumor (which in the case of the above video, comes from Felas Sarandas in the Shivering Isles), which will tell how a priest near Kvatch is worried.

0:00
NPC: An old priest in Kvatch is worried about strange disappearences. He sounded quite depressed. How can we win if even the priests lose their faith?
If you talk to Ilav Dralgoner (who was in the original version of Oblivion, but now has more secrets to reveal), he will reveal he sees a terrible threat which even the gods themselves should feel, as people are beginning to disappear around Anvil. What's more, Ilav is a member of the Order of the Hourglass, a faction present in Daggerfall and Online, as well as being featured in Legends.
0:37
Ilav Dralgoner: The Divines are powerless to stop all these threats. Even as we speak, people are disappearing near Anvil and I foresee a terrible threat. One even the gods should fear. You are a noble soul and a follower of the Nine. I am more than a humble priest and represent an Order that stood for Akatosh for centuries. I feel these disappearences are an insult to Akatosh's commands. Will you investigate the ruins of Beldaburo and help us?
Go to the Aylied ruins of Beldaburo and a powerful magical force will be blocking you.
3:44
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Report this back to Ilav, and he will say that this is a Time Wound caused by an Elder Scroll (similar to the Time Would caused by the ancient heroes banishing Alduin from time with an Elder Scroll in the deep past), as only an Elder Scroll is powerful enough to "pervert the Laws of Mundus to this extent." Thankfully, the Time Wound has not yet fully opened, and thus there is time to stop the calamity. Ilav gives you the Order's blessing, allowing you to breach the barrier.
3:54
Ilav Dralgoner: By Akatosh's Grace...what you describe is a Time Wound! A few years ago, an Elder Scroll was stolen from my Order. Only this relic would be powerful enough to pervert the Laws of Mundus to this extent. You must retrieve it at all costs, hero. The Time Wound has not fully opened yet. I will give you the Order's blessing. This should allow you to breach the barrier but the rest is up to you.
After breaching the barrier, you travel within and confront Corelian, the lich who's been behind all these troubles. Defeating Corelian and retrieving the Elder Scroll, we can read Corelian's diary, which reveals this villains backstory; becoming a lich made Corelien much more powerful, and already being incredibly skilled at Destruction, moved on to unravelling the mysteries of Illusion and Alteration, with an eternity to learn said skills (kidnapping people from Anvil to experiment on). However, over time Corelian soon falls into madness, talking as if there are multiple personalities within them (saying "we" instead of "I"), and their memory starts failing. Corelian finds another lich, who had also gone mad. In the end, Corelian decides the best solution is to use an Elder Scroll to go back in time and stop themselves from ever becoming a lich in the first place. Corelian figures that the Order of the Hour would know how to "break the rules of their Patreon" and steals and Elder Scroll and reads it (they are already a powerful insane lich).
Entry 650

That was Excruciating. Passing's one soul through a phylactery is definitely unpleasant. But the pain is now a distant memory, as were most of the other basic mortal needs and senses. I am so much more now, so POWERFUL. The fools that believe themselves powerful have no idea the magnitude of the spells I can now use.

Destruction being as natural for me as breathing was back then, I will focus on unravelling the mysteries of Illusion and Alteration. An eternity of power awaits me, Mundus will be mine for the taking.

Entry 900

I have never felt better. Felt? Maybe the term is wrong for a being such as myself. Maybe I should find new words to better describe my state of existence. I wonder how the Divines think about themselves, they are the closest thing to me after all.

I am having trouble finding enough test subjects for my different spells and apparently the authorities have been warned something is going on. Time for me to move to another place.

Entry 1200

Beldaburo is our new base of operation. Our genius shone again while travelling there. Why bother ourselves with kidnapping people? On the road I found several apprentices that dabble in the necromancy and that dream to reach the same state I am, one day. No, no, we won't allow it, of course not. But they are so useful and… eager. I sometimes wonder if I was as naïve when I was… I can't remember what I was, how weird.

But then again, we know so many things now, it is expected to forget minor things.

Entry 1300

Something is wrong. I feel our, MY, mind drifting. One of my dear minions dared question me today after we spent a few hours looking toward the phylactery. Their skeleton isn’t so talkative anymore, are they?

Though I do wonder. I have been losing track of my thoughts lately. Then again, we have the mind of a Divine, is it not normal for mere mortals to wonder at our concentration?

Entry 1500

This is bad. I must focus to remind myself of my name. Of what I am. I left Beldaburo to look for another Lich. The one I found was raving mad! Is it inevitable? I disposed of the poor thing, granting them a swift rest.

We must, I MUST find something. Eternity being crazy wasn't my plan and we will find a way to restore my sanity.

Entry 1550

There is no cure There is no cure. There is no cure.

Think, I must think. Magic is now my friendly pet. There must be something, something that can be done. I will research other forms of lichdom. Other ways to STAY MYSELF.

Entry 1650

I’ve found a… solution. Lichdom isn't the answer. Parting from one’s soul has definitive side effects. So we found it. An idea.

The small minds of the Order of the Hour will probably know how to break the rules of their Patron. I will raid their precious Enclave they think is hidden and find how to open a portal to the past.

Entry 1700

I have found something. They kept an Elder Scrolls in their basement. Reading it was difficult even for someone such as us. We will go back through Time and prevent myself from becoming mad. Other forms of ascension are possible. I’m certain of it. We will be eternal.
You then grab the Elder Scroll and take it back to Ilav.
6:31
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Upon returning to Ilav, he tells you that he feels that the flow of Time has been restored to it's natural state, and he makes you a Paladin of the Hour.
11:04
Ilav Dralgoner: I felt it! The flow of Time is now once more in accordance with Akatosh's rules! This is a truly heroic feat, and I feel that, with your help, we might prevail against the Enemy! You are a true champion to the Nines and you shall be rewarded. You are hearby made a Paladin of the Hour and shall receive weapons and gear befitting the hero of Akatosh.
 
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