No problem! I'm on vacation right now. So my posts are kind of limited. Street Fighter feats were, up until recently, very limited in dramatic instances of hard numbers and defined feat analysis. That really didn't happen until Brohan and Chaostheory and Blade and myself built this shit up over years of arguing for the inclusion of certain things.
Most of the best stuff has actually been shown recently with Honda/Hugo's meteor bust (582 teratons - country+) that we then used to justify the inclusion of Akuma's meteor bust (608 teratons - country+) from Capcom Fighting Jam (a Capcom-exclusive fighting game). Haggar's Super Piledriver (329 teratons - country+) is from Final Fight Revenge and is primary canon for Cody/Guy and SF by default.
Zangief recently got a new lifting feat in SF6 that shows him fish a submarine out of a frozen lake. This one strength feat shits on every single Tekken characters feats. Best they got is Jack and someone else stopping a moving train, which comes in at like 1/4th the power between two characters.
I have included a collection of feats that are on the calculations thread:
But even without those recent feats, the top tiers in SF were still show to be more powerful and with far more hax abilities than their Tekken counterparts. Akuma alone has soul hax and intangibility that 99% of Tekken character would insta-lose to prior to even the most recent upgrades.
For more info on where SF characters officially stand check the tier list that I did here (first page):
Most of the best stuff has actually been shown recently with Honda/Hugo's meteor bust (582 teratons - country+) that we then used to justify the inclusion of Akuma's meteor bust (608 teratons - country+) from Capcom Fighting Jam (a Capcom-exclusive fighting game). Haggar's Super Piledriver (329 teratons - country+) is from Final Fight Revenge and is primary canon for Cody/Guy and SF by default.
Zangief recently got a new lifting feat in SF6 that shows him fish a submarine out of a frozen lake. This one strength feat shits on every single Tekken characters feats. Best they got is Jack and someone else stopping a moving train, which comes in at like 1/4th the power between two characters.
I have included a collection of feats that are on the calculations thread:
Street Fighter Calcs
Found this guy on Deviant Art doing calcs. He seems solid. Here are the calcs. Shadoloo HQ Explosion: https://www.deviantart.com/kirito352/art/Shadaloo-HQ-explosion-Remade-Street-Fighter-886433615 Low-End: 34.4 Gigatons Mid-End: 2.6 Teratons High-End: 29.7 Teratons Oni Triggers Volcano...
onelastforum.com
But even without those recent feats, the top tiers in SF were still show to be more powerful and with far more hax abilities than their Tekken counterparts. Akuma alone has soul hax and intangibility that 99% of Tekken character would insta-lose to prior to even the most recent upgrades.
For more info on where SF characters officially stand check the tier list that I did here (first page):
Street Fighter: discussion, feats, and analysis
Just like the old thread, here we are to consider the feats, calcs, and other stuff from the Street Fighter verse (which includes Final Fight, Rival Schools, and possibly Strider too) Thanks to Honda/Hakan, the verse is currently around country level. Something that scales to top/god tiers such...
onelastforum.com
And I'm also somewhat of a huge KoF/SNK fan, so what is your take on KoF as well as Dead or Alive, Virtua Fighter, Darkstalkers, Soul Calibur, Guilty Gear, BlazBlue, Samurai Showdown, and other SNK's fighting games you may be knowledgeable about in terms of their current scaling AND your opinion on them as a series? Sorry if I'm bothering you here. Just looking for fighting game experts here. I'll be on my way. Merry Belated XMas btw.