Good news everyone! I found a fantastic interview with Leomon Tuttle, where he goes into lots of deep ideas. To start with, almost all of TES's lore is given from an in-universe perspective, and the bias that comes with it. https://writteninuncertainty.com/podcast/loremaster-interview/ Following directly from this, this brings about how the Monomyth is the story that everyone is adjacent to, even if there are different interpretations of how it all happened. With the antiquities system, the team sought to blend gameplay and lore, as well as to show people things that they loved from places & eras ESO hasn't really visited (such as the Alessian Era), as well as showing them something new all together. Some things they'd want to keep a mystery, but they'd always be happy seeing people get excited about certain lore they put in the game. With TES, they seek to combine the great cosmic issues with the everyday mundane issues (the secrets of the Universe, who are bricks made, etc)...