Potions (Final Fantasy XIII) - "Potions are effectively rendered redundant the second characters gain access to the medic role. Even with the Doctor's code, there's simply no reason to use them over simply switching roles." The hell there isn't! :whatisthis Doctor's Code (which you get at the end of chapter 2 just before you get magic) + Potions gives you 300hp for the entire team for a single potion, for NO ATB cost and without needing to waste time switching paradigms, allowing you to stay on the offense and finish fights quicker. On the contrary, this combination effectively makes MEDIC redundant until HP levels start to rise by a lot into the multi-thousands, which isn't until like Chapter NINE, of THIRTEEN. Yes potions (even with the Doctor's Code) are eventually power crept into uselessness in Final Fantasy XIII, but nowhere near as quickly as he suggests. Especially in comparison to something like the regular potions of Final Fantasy X, wherein they unironically ARE...