agree i use this Action Processing Order - this is used to resolve 2 actions directly in a conflict. If there is no conflict all actions will apply at the same time normally. 1. passives (ex: bulletproofs), immunities (ex: immune to cops, immune to roleblocks) 2. controls (ex: mafia has a player's full role previously and now takes control over it this night) 3. activated passives (ex: activate a bulletproof on yourself; grant yourself investigation immunity; self commute) 4. self redirects (ex: redirecting abilities from yourself to another player), self busdrives (ex: busdriving yourself with another player) *5. roleblocks, rolecrushes, disables, vote silence, permanent amputations, ability destructions, preventative abilities (ex: targeting a player with a roleblock) *6. normal redirects (ex: redirecting a player's actions elsehwere), normal busdrives (ex: busdriving 2 players), blinds (ex: redirecting a player's actions at random) 7. protects, heals, refills, supportive...