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  1. Vespa Crabro

    Street Fighter: discussion, feats, and analysis

    FANG got shredded and doesn't look like a fucking goofster anymore god bless
  2. Vespa Crabro

    Street Fighter: discussion, feats, and analysis

    Ayo what the fuck Deejay looks swaggy as hell in this game Bro, Ono leaving really was the breath of air the franchise needed
  3. Vespa Crabro

    Street Fighter: discussion, feats, and analysis

    Rashid, Juri and Dee-jay look clean same for Cammy Italian and French reps need to be sent to the large hadron collider ASAP
  4. Vespa Crabro

    Street Fighter: discussion, feats, and analysis

    yeah the biggest barrier is time commited and willingness to just take the L's and grind it out to get better at it.
  5. Vespa Crabro

    Street Fighter: discussion, feats, and analysis

    They wanted it to be a game that anyone can pick up and play and have fun, and that's ok. What's not ok was pmuch killing what motivates the high level players to stick with the game and grind it out to its highest levels I think even a new high level faced to the scene, punk, said he hates playing SFV but he does it because the pots at the tourneys are good and he'd rather go play kusoge like Fighterzzzzzzzzzz
  6. Vespa Crabro

    Street Fighter: discussion, feats, and analysis

    It wasn't marketing the game towards Esports that really killed it It's the game having 0 depth once you really get ahold of the mechanics At it's core it's just a really surface level game compared to stuff like 3S For example, A lot of tekken's curve lies in how hard the game is to get into as a new player due to acclimatization period and having to grind out matchups vs the entire cast so you at least have rudimentary knowledge of what everyone does, but the reward for sticking with it is your fundamentals in tekken skyrocketing and your matchup knowledge being vast In SFV's case you can hit training mode for a couple hours and be ready to hit the online because of how simplified everything is. It's good that it's an accessible game, but it's bad because it alienates the higher level players once they see there's no real high ceiling to achieve in the game.
  7. Vespa Crabro

    Street Fighter: discussion, feats, and analysis

    Luke trains with akuma to gain the n word pass
  8. Vespa Crabro

    Street Fighter: discussion, feats, and analysis

    They’ll have him lose but then that’s the secret to unlocking the true hadou that even goken could never reach and then ryu becomes an SNK character in a SF game and we get god demon devil reverse luke as final boss before perfect ryu jobs to base akuma because one of his sandals breaks midfight, throwing off his inner balance :russ SF6 being marketed to more casual gamers is to be expected with how much they dumbed down V compared to 4, even if efforts were made later, a lot of the pros jumped ship because the ceiling in the game was really low.
  9. Vespa Crabro

    Street Fighter: discussion, feats, and analysis

    Nice Mixup One small issue I am inside your PS5
  10. Vespa Crabro

    Street Fighter: discussion, feats, and analysis

    Gachi fighter 6 “get outta that uhhh jabroni outfit.” I’ll show you who’s the boss of these streets
  11. Vespa Crabro

    Street Fighter: discussion, feats, and analysis

    L Luke is future Sean from the bad timeline where SFV urien became Illuminati leader and forced the world to create gill hugpillows for him and now only the fusion of RYU FROM STREETS and Necalli can stop him :russ
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