Day 2 End - A rock and a hard place
@Flower was lynched!
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Night 2 has started!
You have a little less than 24 hours to submit your night actions, if any.
Night can end early if everyone locks their actions.
Night 2 ends in - Countdown
@Flower was lynched!
Nacho Varga
Survivor; Alert; 3x Messager; 1x Suicide; Deep in the Game
Congratulations, you are Nacho Varga, Double-dealing aligned! The son of Manuel Varga. Once an honest working man, you transitioned from assisting your father in an upholster shop into joining the most dangerous drug trading empire in New Mexico, serving under Hector, Tuco, and Lalo Salamanca. As the Salamanca Family were looking to money launder using your father's business, you double-crossed them in favor of Gustavo Fring, hoping to save your father's life and finally cut your ties with them. This led you to being discovered and spend the rest of your life running from them...
In this game, you have the following role(s):
(Passive) Survivor - You have crippled Hector Salamanca, assisted in jailing Tuco, and nearly killed Lalo, and are now running for your life. You are aware that the Salamanca Family have placed a huge bounty on your head for your betrayal, and are actively looking to eliminate you in this game in order to extract vengeance and cash out on that bounty reward. You will win this game if you outwit them and remain alive until the end of it, regardless of who else wins with you.
(Passive) Alert - At the end of each night, you will learn the names of all players who visited you that night, but not what they did.
3x Messager - Once per night, you can target a player and send them an anonymous private message via the host. You may not send a message that violates any rule of the game/thread, such as copy pasting your role or the likes.
1x Suicide - Committed to denying the Salamanca Family from achieving any victory, once at night, you can elect to take your own life as a last resort. If you do so, you will deny the Salamanca Family from ever obtaining your bounty reward, however, you will forfeit your survivor win condition and must instead win or lose with town. This kill cannot be stopped in any possible way, and will process faster than any other night kill. You cannot activate this ability before night 4 and/or if Deep in the Game was triggered.
(Passive) Deep in the Game - A certain person has taken interest in your shared hatred of the Salamanca Family. Should a specific interaction transpire, your win condition will be updated. This will carry a public announcement saying: "A player's win condition has been updated". You may not activate Suicide if this passive is triggered.
Win Con - Survive until the end of the game.
Survivor; Alert; 3x Messager; 1x Suicide; Deep in the Game

Congratulations, you are Nacho Varga, Double-dealing aligned! The son of Manuel Varga. Once an honest working man, you transitioned from assisting your father in an upholster shop into joining the most dangerous drug trading empire in New Mexico, serving under Hector, Tuco, and Lalo Salamanca. As the Salamanca Family were looking to money launder using your father's business, you double-crossed them in favor of Gustavo Fring, hoping to save your father's life and finally cut your ties with them. This led you to being discovered and spend the rest of your life running from them...
In this game, you have the following role(s):
(Passive) Survivor - You have crippled Hector Salamanca, assisted in jailing Tuco, and nearly killed Lalo, and are now running for your life. You are aware that the Salamanca Family have placed a huge bounty on your head for your betrayal, and are actively looking to eliminate you in this game in order to extract vengeance and cash out on that bounty reward. You will win this game if you outwit them and remain alive until the end of it, regardless of who else wins with you.
(Passive) Alert - At the end of each night, you will learn the names of all players who visited you that night, but not what they did.
3x Messager - Once per night, you can target a player and send them an anonymous private message via the host. You may not send a message that violates any rule of the game/thread, such as copy pasting your role or the likes.
1x Suicide - Committed to denying the Salamanca Family from achieving any victory, once at night, you can elect to take your own life as a last resort. If you do so, you will deny the Salamanca Family from ever obtaining your bounty reward, however, you will forfeit your survivor win condition and must instead win or lose with town. This kill cannot be stopped in any possible way, and will process faster than any other night kill. You cannot activate this ability before night 4 and/or if Deep in the Game was triggered.
(Passive) Deep in the Game - A certain person has taken interest in your shared hatred of the Salamanca Family. Should a specific interaction transpire, your win condition will be updated. This will carry a public announcement saying: "A player's win condition has been updated". You may not activate Suicide if this passive is triggered.
Win Con - Survive until the end of the game.
Rich Schweikart
Vanilla Town
Congratulations, you are Rich Schweikart, Albuquerque aligned! The co-founder of Schweikart & Cokely. You represented the defense for Sandpiper Crossing despite knowing they were lawfully scamming it's poor elderly residents of their money. You held yourself decently against Jimmy McGill, Kim Wexler, and Clifford Main, and were able to reach a settlement offer that better suits yourself and Sandpiper Crossing residents, taking advantage of Jimmy and Kim's get back against Chuck McGill and Howard Hamlin. Despite going toe to toe with Jimmy and Kim on multiple occasions, you still respect their skills as lawyers, as they do yours...
In this game, you have the following role(s):
Vanilla Town - You have no active abilities.
Win Con - Eliminate all threats to town.
Vanilla Town

Congratulations, you are Rich Schweikart, Albuquerque aligned! The co-founder of Schweikart & Cokely. You represented the defense for Sandpiper Crossing despite knowing they were lawfully scamming it's poor elderly residents of their money. You held yourself decently against Jimmy McGill, Kim Wexler, and Clifford Main, and were able to reach a settlement offer that better suits yourself and Sandpiper Crossing residents, taking advantage of Jimmy and Kim's get back against Chuck McGill and Howard Hamlin. Despite going toe to toe with Jimmy and Kim on multiple occasions, you still respect their skills as lawyers, as they do yours...
In this game, you have the following role(s):
Vanilla Town - You have no active abilities.
Win Con - Eliminate all threats to town.
Fred Whalen
Alert OR 2x Messager
Congratulations, you are Fred Whalen, Albuquerque aligned! An innocent employee of TravelWire. You find yourself caught up in the middle of a car chase by Mike Ehrmantraut looking for Werner Ziegler, and later on threatened by Lalo Salamanca to play the same footage that you played to Mike. As a TravelWire employee, you send messages, emails, and conduct day to day phone calls with clients, one of which accidently costed you your own life...
In this game, you have the following role(s):
(Passive) Alert - At the end of each night, you will learn the names of all players who visited your store (visited you that night). You will not learn what action(s) your visitors carried out.
OR
2x Messager - Once per night, you can target a player and send them an anonymous private message via the host. You may not send a message that violates any rule of the game/thread, such as copy pasting your role or the likes.
Win Con - Eliminate all threats to town.
Alert OR 2x Messager

Congratulations, you are Fred Whalen, Albuquerque aligned! An innocent employee of TravelWire. You find yourself caught up in the middle of a car chase by Mike Ehrmantraut looking for Werner Ziegler, and later on threatened by Lalo Salamanca to play the same footage that you played to Mike. As a TravelWire employee, you send messages, emails, and conduct day to day phone calls with clients, one of which accidently costed you your own life...
In this game, you have the following role(s):
(Passive) Alert - At the end of each night, you will learn the names of all players who visited your store (visited you that night). You will not learn what action(s) your visitors carried out.
OR
2x Messager - Once per night, you can target a player and send them an anonymous private message via the host. You may not send a message that violates any rule of the game/thread, such as copy pasting your role or the likes.
Win Con - Eliminate all threats to town.
===============
Night 2 has started!
You have a little less than 24 hours to submit your night actions, if any.
Night can end early if everyone locks their actions.
Night 2 ends in - Countdown
Living Players [16/19]:
1. @The Orca
2. @RDK
3. @Ratchet
4. @Polar Bear
5. @Chairman Nibel
6. @.guillo
7. @Hans Tweetenberg
8. @One Last Username
9. @Psychic
10.@Grammaton @Ultra
11. @Fujishiro
12. @Luka
13. @Dr. Watson
14. @Lethal
15. @Whicker
Dead players [4/19]:
1. @Cubey - Everett Acker - 1x Seraph Night - Lynched Day 1
2. @Aurelian - Paige Novick - Vanilla Town - Died Night 1
3. @Lord Melkor - ??? - ??? - Died Night 1
4. @Flower - Nacho Varga - Survivor; Alert; 3x Messager; 1x Suicide; Deep in the Game - Lynched Day 2
....
1. @The Orca
2. @RDK
3. @Ratchet
4. @Polar Bear
5. @Chairman Nibel
6. @.guillo
7. @Hans Tweetenberg
8. @One Last Username
9. @Psychic
10.
11. @Fujishiro
12. @Luka
13. @Dr. Watson
14. @Lethal
15. @Whicker
Dead players [4/19]:
1. @Cubey - Everett Acker - 1x Seraph Night - Lynched Day 1
2. @Aurelian - Paige Novick - Vanilla Town - Died Night 1
3. @Lord Melkor - ??? - ??? - Died Night 1
4. @Flower - Nacho Varga - Survivor; Alert; 3x Messager; 1x Suicide; Deep in the Game - Lynched Day 2
....