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Dio Brando (Jojo's Bizarre Adventure) vs Issac Netero (HunterXHunter)

As far as I can tell he didn't calc a singular punch and assumed the entire barrage was in the triple digits to 1kt since Gwyn asked what would the low end be for the damage

You should ask him to be sure, but that's what I got from the posts going through them
 
As far as I can tell he didn't calc a singular punch and assumed the entire barrage was in the triple digits to 1kt

You should ask him to be sure, but that's what I got from the posts going through them
Yeah that on its own just kinda


doesn't make any sense unless our initial numbers were way off

even with the absolute lowball of 1 ton of tnt for Tarkus' x like several billion would still be higher than that I believe


and again I'm not saying country level is valid, but the thread didnt really solve much as far as I can tell
 
Both threads agreed to throw out the billion punches (if only I could find the second one)...

I had to go back and read the chain, basically the barrage itself would still be MCB as a low end, just not billions x punch level

Gwyn then asked what yield are you going to get for the timestop with that as a baseline, UR says nowhere near the number you're thinking of, then says assuming a MCB/1 kt barrage (not sure exact figure he used) the full timestop barrage would be town level in accumulated damage

That's what I got from the discussion chain
 
Yeah and I can't understand how they got their because even at a low end 1 billion tons of tnt is still like island level minimum

I believe this is actually how we handled it before the breath calc came into things too

the arguments against time stop damage accumulating perfectly make more sense than these numbers tbh
 
Yeah and I can't understand how they got their because even at a low end 1 billion tons of tnt is still like island level minimum

I believe this is actually how we handled it before the breath calc came into things too

the arguments against time stop damage accumulating perfectly make more sense than these numbers tbh
So how do we explain Jotaro doing more damege to SHA in a time stop barrage when previously he did nothing?
 
I did some quick math using Steely Dan/P4 on screen punches (from the animation but still) and you'd get ~6 (Tarkus) to ~8 (Diamond break) kilotons for the timestop barrage using those as a low end
 
So how do we explain Jotaro doing more damege to SHA in a time stop barrage when previously he did nothing?
no I'm not saying the accumulation doesn't exist I'm saying I have no clue how the fuck these numbers work to the point that even those arguments make more sense
 
Jotaro does anywhere between 32 to 75 punches on screen (this came from someone else counting them though cause F doing that myself rn), using that and the diamond calc would get you 8kt low end 14kt mid end 19.8kt high end for a full 11 second timestop barrage
 
Jotaro does anywhere between 32 to 75 punches on screen (this came from someone else counting them though cause F doing that myself rn), using that and the diamond calc would get you 8kt low end 14kt mid end 19.8kt high end for a full 11 second timestop barrage
In which fight? SHA?

and I’m guessing this is the anime?
 
Okay thankfully someone else did the counting for SHA, at ~15 punches per frame in the Part 4 anime you'd get ~118kt 11 second timestop barrage for number of punches used against SHA, 54kt for Jotaro
 
He's a century old vampire that had no problem living without blood
Doesn't really translate to fighting stamina but pop off king
and never showed being tired when fighting.
All his fights were relatively short given how fast the characters are so that's not really saying much
I doubt stamina matters here especially when he has regeneration that should by proxy work to prolong it since it helps keep his body in shape.
Not really a factor if he can't puncture someone with his fingers and drain his blood though...
Not to mention nothing has shown Dio cannot keep stopping time after every 9 seconds right after the other before Netero can react. Still waiting on if SRSE is city level in the anime version.
It was calced at small city level by Proto (4 Megatons)
 
If we're talking about Stamina, Netero throwing 10,000 punches every day for years until he could get it done under an hour comes to mind...
 
Doesn't really translate to fighting stamina but pop off king
Kinda does since blood as his food source means if he can easily move around a century after going without it than he should not be all that effected in a fresh state from fighting and exerting energy to matter in a quick fight.
All his fights were relatively short given how fast the characters are so that's not really saying much
Uh yeah it does when even a simple fencing match that lasts less than half a minute can make someone start to sweat and tire so why in the hell would Dio moving around and fighting opponents who can match him not do the same by your logic? He most likely has no real stamina issues that matter in a fight against a Nen user since we know that even Netero can eventually tire out as shown in his fight with Meruem. Dio on the other hand has never shown to tire in all his fights so it is doubtful it is a factor for him as much as it is for Netero, and not much of a factor overall since the fight will most likely end sooner than later.
Not really a factor if he can't puncture someone with his fingers and drain his blood though...
It does if SRSE can do that for him anyway chief.
It was calced at small city level by Proto (4 Megatons)
So still enough to do the job as said by OG who said you need to focus on Ko in order to max out your defense which means Netero's defense is still too weak to defend against SRSE as without Ko, Netero is just somewhere above Killua's Town level defense if he is bloodlusted and trying to go right for the kill before time is frozen.
 
If we're talking about Stamina, Netero throwing 10,000 punches every day for years until he could get it done under an hour comes to mind...
Yes, it is pretty impressive, the problem is he will not have time to even throw one before Dio Stops time.
 
my dumb ass just realized UR was probably using the 25 tons for Star Platinum as the entire barrage damage which is how he got the numbers he did

but the issue there is that feat was done without timestop
 
Kinda does since blood as his food source means if he can easily move around a century after going without it than he should not be all that effected in a fresh state from fighting and exerting energy to matter in a quick fight.

Uh yeah it does when even a simple fencing match that lasts less than half a minute can make someone start to sweat and tire so why in the hell would Dio moving around and fighting opponents who can match him not do the same by your logic? He most likely has no real stamina issues that matter in a fight against a Nen user since we know that even Netero can eventually tire out as shown in his fight with Meruem. Dio on the other hand has never shown to tire in all his fights so it is doubtful it is a factor for him as much as it is for Netero, and not much of a factor overall since the fight will most likely end sooner than later.

It does if SRSE can do that for him anyway chief.

So still enough to do the job as said by OG who said you need to focus on Ko in order to max out your defense which means Netero's defense is still too weak to defend against SRSE as without Ko, Netero is just somewhere above Killua's Town level defense if he is bloodlusted and trying to go right for the kill before time is frozen.
Again. Ko is basically when a nen user focuses their nen defense in a specific area so it’s denser. Netero’s Ken (the aura defense a Nen User would activate from the beginning) should still be sufficient. It’s not an entire order of magnitude less durable (the difference between small city and town level).

But if you don’t want to take my word for it perhaps @ChaosTheory123 would be the better one to ask. He is the foremost HxH expert of the OBD I’d say.
 
Again. Ko is basically when a nen user focuses their nen defense in a specific area so it’s denser. Netero’s Ken (the aura defense a Nen User would activate from the beginning) should still be sufficient. It’s not an entire order of magnitude less durable (the difference between small city and town level).
In that case is his small city level durability any higher or lower than what Dio's SRSE feat was calc at in the anime?
But if you don’t want to take my word for it perhaps @ChaosTheory123 would be the better one to ask. He is the foremost HxH expert of the OBD I’d say.
I would like if he does and I would also like if he could even show and discuss if Dio's SRSE feat was calc at small city level or higher in the anime.
 
my dumb ass just realized UR was probably using the 25 tons for Star Platinum as the entire barrage damage which is how he got the numbers he did

but the issue there is that feat was done without timestop
I think you did an order of magnitude error, you would only get triple digit ton timestop damage if you did that

1434 tons x 11 seconds = 15774 tons (UR's calc)

going by punches thrown during barrages in the anime goes from ~8kt (lowest amount of counted punches possible) 11kt (steely dan barrage punch number) 14k (rough average number of punches from counted barrages) or ~118/123kt (number of punches per frame against sheer heart attack)
 
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