Reflections on a Mafia Game Completed Well, that was a game and a half, wasn't it? For the amount it struggled to fill, and for the 24 hour Day phases (I was just going with what worked on WF, and it didn't work here), the game went by at a fair pace. 6k posts, that's more than any since Darkest Dungeon, the game I came back for.
I described this game as a comedy of errors early on, and that is what it felt like. Scum were easily rolling over and getting booted, despite town's best efforts to bicker and argue, but then during the Nights town reversed it with an amazing number of actions that screwed each other over. A potted list To wit: all three of Flower's action cop shots were messed with in some way: the first two being on vig targets and the third being distracted by Aurelian, and Ultra's second cop shot was also on a player doomed to die. The majority of other Night actions failed to achieve anything useful.
This was the first game I made with a Lyncher instead of a traditional third party. It's just a shame that it got killed before it could be active. The odd night/even night dichotomy was the last remnant of a type of role that was removed at the draft stage.
This game also means I'm going to have to rethink how I build setups in the future. I saw a lot of people trying to setup spec on the basis that "Surely Sky wouldn't include this role that can only interact with 1 or 2 roles"... actually, I would. I normally try to fit the roles around the lore, rather than the other way around, which leads to some interesting combinations of roles. If you like the unpredictability that causes, feel free to say... otherwise, expect my games to be more conventional from now on.
I have to once again thank
@Grammaton for checking through the setup for Ranked for me. Some things that changed between my initial draft I sent to him and the final version:
- The Cop and Doctor were initially unlimited.
- As you'll see in the OP, Metalloid Maniac was a character, and his role was 1x BP. I cut it for size reasons and gave the BP shot to scum (which ultimately did not matter).
- The Distractor role was a very late addition. Originally, Town had Chunky (odd night Roleblocker, even night Disabler) and Jamie Taco's role was a 1x Rolesteal. When it was pointed out scum had no reliable disruption options, I moved roleblocking abilities to scum and came up with something as soon as I could.
- Party Host's secondary effect originally mass-Voyeured the night, revealing what actions were performed, but not who did them or whom their targets were.
I feel the game was better for these changes, though I'm sad that the wilder Party Host effect was nixed.
And finally, the awards.
MVP @Gadministraitor Of course, he basically solo scummed after some pretty nasty days for his teammates.
HM1 @Dr. Watson The town voice of reason throughout mid and late game. Town would have been worse off without her.
HM2 @RDK Was torn between him and Ultra for the second HM spot, because no one else played super strongly. I gave it to RDK because his reads were more consistently right.
Thank you for enjoying
I Think You Should Leave Mafia! I hope to see you at my next game, which probably won't be in nearly 4 years like last time.