OrlandoSky
Paramount
Ok, obviously if a character throws an object or a punch at a speed we know is FTL as a concussive force we can't calculate it because of the law of relativity. Making the calc for the force of the object unquantifiable unless by calculating the setting's collateral by the object (craters, fragmentation, holes, dead scalable characters etc.)
I haven't seen or heard anyone bring this up as an option before but could we not quantify the force of a FTL object from the relativistic KE formula by using 99% lightspeed? Since by the laws of acceleration dictates the object that it would have to reach that speed in order to pass it by to reach FTL. Let's say someone throws a football FTL speed could we just use the KE for the speed it reached at 99% lightspeed? (City level/50 megatons) since the object would inevitably have to shift up to and past that velocity anyway, ergo the thrown FTL object at some point of it's acceleration had a quantifiable kinetic energy before inevitably breaking that light barrier wall.
Of course doing this would also open a can of worms and risk more calc inflation (ex. most JoJo characters would be upscaled to City+-Island level because of their punches).
I'm not bringing this up as a consideration to change the status of FTL KE (I'm not expecting it to). I just wanted to bring it up to see what other people think about the notion of relativistic KE used for unquantifiable FTL objects and what the consensus on that idea is because I haven't seen anyone bring this up.
I haven't seen or heard anyone bring this up as an option before but could we not quantify the force of a FTL object from the relativistic KE formula by using 99% lightspeed? Since by the laws of acceleration dictates the object that it would have to reach that speed in order to pass it by to reach FTL. Let's say someone throws a football FTL speed could we just use the KE for the speed it reached at 99% lightspeed? (City level/50 megatons) since the object would inevitably have to shift up to and past that velocity anyway, ergo the thrown FTL object at some point of it's acceleration had a quantifiable kinetic energy before inevitably breaking that light barrier wall.
Of course doing this would also open a can of worms and risk more calc inflation (ex. most JoJo characters would be upscaled to City+-Island level because of their punches).
I'm not bringing this up as a consideration to change the status of FTL KE (I'm not expecting it to). I just wanted to bring it up to see what other people think about the notion of relativistic KE used for unquantifiable FTL objects and what the consensus on that idea is because I haven't seen anyone bring this up.