Soul Calibur Warriors: Players could take on the roles of various characters from the Soul Calibur series, each with their own unique weapon styles and special moves. This could include iconic characters like Siegfried with his giant sword, Taki with her dual kodachi, and Voldo with his unique, eerie fighting style.
The game’s enemies could consist of soldiers, monsters, and other adversaries drawn from the lore of Soul Calibur. Key antagonists from the series, like Nightmare, could serve as boss characters in certain stages, requiring strategic play to defeat.
Stages could be inspired by various locations found in the Soul Calibur games, providing a sense of familiarity for series fans. Special gameplay mechanics like Ring Outs, which are a key part of the original series, could also be incorporated in a fun way.
In terms of a storyline, the game could center around the battle for the Soul Edge, with the various characters coming together to prevent its misuse. This could serve as an opportunity to further explore the rich lore of the Soul Calibur universe.
Final Fantasy Warriors: While Dissidia is primarily a one-on-one fighting game, a Warriors game would allow players to face hordes of enemies simultaneously, which could capture the feel of facing off against large groups of enemies in Final Fantasy’s random encounters.
Players could take control of various heroes from across the Final Fantasy franchise. Each character could have a unique moveset based on their abilities in their original games. For example, Cloud Strife could use his Limit Break abilities, while Terra Branford could transform into her Esper form for powerful magic attacks.
Enemies could be a variety of monsters from the Final Fantasy bestiary, ranging from common foes like Goblins and Bombs to more powerful enemies like Behemoths and Malboros. Iconic bosses and antagonists, such as Sephiroth or Kefka, could serve as challenging boss fights.
Locations for battles could range across the many worlds of Final Fantasy, from the streets of Midgar to the plains of Spira. Special mechanics could also be included, such as summoning Espers or Aeons for powerful attacks or support.
Pokémon Warriors: Players could step into the shoes of Pokémon trainers, partnering with their Pokémon in real-time combat against waves of wild Pokémon. Rather than the turn-based combat of the mainline Pokémon games, this would focus on real-time action in line with the Warriors series.
Each trainer could have a team of Pokémon that they can switch between on the fly, with each Pokémon having its own unique set of moves and abilities based on its type and evolutionary stage. This could include ranged attacks, area of effect attacks, status effects, and more, bringing the strategic depth of Pokémon battles into the Warriors format.
The enemies would primarily be wild Pokémon, with larger, more powerful Pokémon acting as mini-bosses or bosses. There could also be other trainers to battle against, or even teams like Team Rocket causing trouble.
The game could feature various regions from the Pokémon world as its battlefields, each with its own selection of wild Pokémon. The objective of each stage could range from defeating a certain number of enemies, to protecting a location, to capturing specific Pokémon.
Incorporating elements like type advantages, evolution, and maybe even Mega Evolution or Dynamaxing could further deepen the gameplay, offering a new way to experience the Pokémon universe. The Pokémon’s level and stats could grow as they gain experience, just like in the main series.