@Lord Melkor If your game is ready, you can go before me if you want.
Well I need to know if feasibly it's going to be this week or not.I have a draft setup, but I am waiting for Fuji's review (unless someone else wants to check, but that person would not be able to play obviously). I can make a recruitment thread today I quess.
Well I need to know if feasibly it's going to be this week or not.
Alright, I'll go ahead with my signups first then.I think next week is more realistic, i neeed few days for recruitment and tweeks based on input to my setup.
Who is this? I appreciate the plug, I think once the section owners are familair with me, it will become a possibility
that sounds hella anti townActually gonna do 13 players:
I think this set up should be okay - 13 players, 8 town, 3 scum, 2 independents.
Too harsh for town?that sounds hella anti town![]()
the rule of thumb for vanilla/light games would be to allow as many mislynches + faction kills before reaching parity as mafia members are present.Too harsh for town?
15 players then?the rule of thumb for vanilla/light games would be to allow as many mislynches + faction kills before reaching parity as mafia members are present.
with 3 mafia members present, town is allowed 3 mislynches, aka 6 losses including faction kills in order to reach a 4v3 (+ indies)
so adding 2 more town would sound better
yes, could also work out with 1 indie and 9 townies15 players then?
I think 15 players is fineyes, could also work out with 1 indie and 9 townies
but I am not to decide in the end, I know basic ratioing, but power role distribution and purpose of indies can allow non conventional ratioing
I think 15 players is fine
4 scum
9 town
2 indies
OR
3 scum
10 town
2 indies
Probably 1 = SKIs the extra indie pro town?
Wins with town?