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OBD Convo #27: The Show Must go on!

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Paxton

One Sin and Hundreds of Good Deeds
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@Papa Nier

You got more context on what Kamiljiora did here? He created a plane that had a bunch of celestial bodies and which was supposedly infinite in size or was it just a plane shift?



The sphinx is weaker than the dragons of the conclave too, and Thordak busted out of the plane of fire through brute force.

Kamaljiori is an androsphinx with a CR of 17. They usually reside in their ancient temples, tombs, or ruins. https://www.dndbeyond.com/monsters/16785-androsphinx
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A Sphinx’s Lair​

A sphinx presides over an ancient temple, sepulcher, or vault, within which are hidden divine secrets and treasures beyond the reach of mortals.

Lair Actions​

On initiative count 20 (losing initiative ties), the sphinx can take a lair action to cause one of the following magical effects; the sphinx can’t use an effect again until it finishes a short or long rest:

  • The flow of time is altered such that every creature in the lair must reroll initiative. The sphinx can choose not to reroll.
  • The effects of time are altered such that every creature in the lair must succeed on a DC 15 Constitution saving throw or become 1d20years older or younger (the sphinx’s choice), but never any younger than 1 year old. A greater restoration spell can restore a creature’s age to normal.
  • The flow of time within the lair is altered such that everything within moves up to 10 years forward or backward (sphinx’s choice). Only the sphinx is immediately aware of the time change. A wish spell can return the caster and up to seven other creatures designated by the caster to their normal time.
  • The sphinx shifts itself and up to seven other creatures it can see within in its lair to another plane of existence. Once outside its lair, the sphinx can’t use lair actions, but it can return to its lair as a bonus action on its turn, taking up to seven creatures with it.

They are extraplanar beings and can access the extraplanar realms. Some sphinxes are embodied spirits.
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The location seems like it is in an extraplanar realm via another plane of existence. The location on the wiki says its lair is in a pre-Calamity Temple. Seems like the Celestial bodies were already made by one of the Prime Deities of Exandria.
 
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Atem

King of Games
V.I.P. Member
Kamaljiori is an androsphinx with a CR of 17. They usually reside in their ancient temples, tombs, or ruins. https://www.dndbeyond.com/monsters/16785-androsphinx
IMG_2749.png



They are extraplanar beings and can access the extraplanar realms. Some sphinxes are embodied spirits.
IMG_2748.png


The location seems like it is in an extraplanar realm via another plane of existence. The location on the wiki says its lair is in a pre-Calamity Temple. Seems like the Celestial bodies were already made by one of the Prime Deities of Exandria.
Plane shifting, got it. Makes more sense. I don't see them hitting universal yet, and the conclave seems more around city level otherwise. At least in regards to Thordak. A lot of spatial manipulation though. Since he can break through planes.
 
Plane shifting, got it. Makes more sense. I don't see them hitting universal yet, and the conclave seems more around city level otherwise. At least in regards to Thordak. A lot of spatial manipulation though. Since he can break through planes.
Ancient dragons are likely higher since they have a higher challenge rating and are superior to the Elemental Princes like Imix.

Imix can do this.
A dry, baking heat wave strikes the region within 10 miles of Imix’s location. At first, effects are minorgrass turns brown, animals become listless, work and travel become very tiring. The longer Imix remains, the worse the heat becomes; after 5 days, crops die and ponds dry up; after 10 days, unprotected livestock dies, and wells and small rivers dry up; after 20 days, large lakes and rivers are reduced in depth by 20 feet and shrink accordingly.

Princes of the Apocalypse, pg 217

Ancient Dragons are on par with Krakens.

Imix: CR 19
Ancient Brass and White Dragon: CR 20
Ancient Black and Copper Dragon: CR 21
Ancient Bronze and Green Dragon: CR 22
Ancient Blue and Silver Dragon: CR 23
Kraken: CR 23
Ancient Gold and Red Dragon: CR 24
 
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