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OBD Convo #35: Nostalgia Experience Requiem time

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Gust: Aside from the titles, can you spot the difference?





Me: They're the same video.
Gust: Exactly!

Love them or hate them, you will NEVER mistake an Atelier game for being something else.

While some might have more serious plots or bigger stakes than others, this will always be a series where it isn't out of place for a protagonist to fish a previous protagonist out of a river while they mumble dazedly about fishies in an adorable manner. Or where a floating, talking book can be a central character in the story and hold conversations as if it's the most normal thing in the world. Or where the protagonist yelling "BARREL" when the player examines one is considered a classic element of the series.

Atelier games know what they are and they embrace it wholeheartedly, they're not trying to be anything else. Gust aren't ashamed of them, nor are they about to radically change them just because Westerners or people who don't like RPG's in general complain about them. They don't care about those people, they care about the ones who already like them for being exactly what they are.

Maybe they're never gonna win game of the year but they are always gonna be fun romps with likable characters that don't take themselves too seriously even when they do up the stakes. Whatever problems I might have with specific aspects like the time limits and their unwillingness to make Rorona x Sterk canon, I can at least respect the hell out of the that.

You do you Atelier! You do you!
 

Gonna have to disagree with you on that one. Aside from gameplay, the tone and story felt closer to a traditional FF game than, say, 13 or 15. A medieval story about multiple warring nations with crystals and an evil god wannabe lurking in the background. The game might be dark, but so were 2 and 4 which are the ones I'd put closest to 16 story-wise.

Hell, even for gameplay this is the direction FF has been moving in steadily for the past several games. From 12 to 15 there was a fairly straightforward march from traditional turn based to steadily more action-oriented. This is the natural next step in that chain.
 
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