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OBD Convo #35: Nostalgia Experience Requiem time

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:tupac
 
Gust: Aside from the titles, can you spot the difference?










Me: They're the same video. 😄
Gust: Exactly! 👍

Love them or hate them, you will NEVER mistake an Atelier game for being something else.

While some might have more serious plots or bigger stakes than others, this will always be a series where it isn't out of place for a protagonist to fish a previous protagonist out of a river while they mumble dazedly about fishies in an adorable manner. Or where a floating, talking book can be a central character in the story and hold conversations as if it's the most normal thing in the world. Or where the protagonist yelling "BARREL" when the player examines one is considered a classic element of the series.

Atelier games know what they are and they embrace it wholeheartedly, they're not trying to be anything else. Gust aren't ashamed of them, nor are they about to radically change them just because Westerners or people who don't like RPG's in general complain about them. They don't care about those people, they care about the ones who already like them for being exactly what they are.

Maybe they're never gonna win game of the year but they are always gonna be fun romps with likable characters that don't take themselves too seriously even when they do up the stakes. Whatever problems I might have with specific aspects like the time limits and their unwillingness to make Rorona x Sterk canon, I can at least respect the hell out of the that.

You do you Atelier! You do you! :maybe
 
Uh how about no.

Look I'm not saying the game is bad or that it doesn't deserve the success it's had. It's good, but it ISN'T a Final Fantasy game, be it in tone, gameplay or basically anything else except the names of the summons. If I wanted to play a super dark Western influenced Devil May Cry, I would fucking play God of War or Witcher or games like that.

When I play Final Fantasy, I expect to actually be fucking playing Final Fantasy, which is not what this is. It's a game with the Final Fantasy name, that is DESPERATELY trying to be anything BUT Final Fantasy. If this had been it's own thing or a spin off, I would agree with you in terms of giving Yoshi P more games in a similar vain, but it's not and therefore I don't.

They had their little experiment, now I would like the next Final Fantasy to actually be a Final Fantasy game in terms of both gameplay and tone. If Yoshi P ain't willing or able to make anything like that, then I don't want him anywhere near a potential Final Fantasy XVII. It's a simple as that.

Gonna have to disagree with you on that one. Aside from gameplay, the tone and story felt closer to a traditional FF game than, say, 13 or 15. A medieval story about multiple warring nations with crystals and an evil god wannabe lurking in the background. The game might be dark, but so were 2 and 4 which are the ones I'd put closest to 16 story-wise.

Hell, even for gameplay this is the direction FF has been moving in steadily for the past several games. From 12 to 15 there was a fairly straightforward march from traditional turn based to steadily more action-oriented. This is the natural next step in that chain.
 
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