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OBD Convo #59: RealxEyes

There also WERE other turn-based games in this period such as the Atelier series, even ones that did really well such as Persona. It's just that Final Fantasy had moved away from it, with no real justification for doing so.
Sadly even Atelier feel for the retardation of "people don't want turn-based", they listed it as one of the reasons they dropped turn-based in the last games since they wanted "wider audience"
 
Sadly even Atelier feel for the retardation of "people don't want turn-based", they listed it as one of the reasons they dropped turn-based in the last games since they wanted "wider audience"
Yeah I know which is ludicrous to me when you had not one but four separate turn-based Atelier trilogies (Iris, Arland, Dark and Mysterious), two of which were even quadrilogies that were all successful and popular in their own right (hence the multiple sequels they all got) and yet they still bought into this shit.

Hopefully they see the success of Expedition 33 and get the message as well that it's bullcrap.
 
That's nice

Never played Suikoden, though I did recently get Eiyuden Chronicle: Hundred Heroes, which I believe was made by the same people as the Suikoden games. Enjoyed what I've played of that so far.
Yep Eiyuden is very much Suikoden except in name they basically gave it a name that wouldn't get them a lawsuit but close enough that you would think about suikoden practically.
I'd say it's a good game but not better than Suikoden at least 2, 1 and 5. I'd say it has implemented some of 3 with how you jump to different characters.
 

I just saw a video by Ongbal, who is like the Sekiro youtuber, playing the Expedition 33 game. His uploader comment is "wow never thought I'd like a turn-based game this much"

They're breaking through to the core action game audience
 
I just saw a video by Ongbal, who is like the Sekiro youtuber, playing the Expedition 33 game. His uploader comment is "wow never thought I'd like a turn-based game this much"

They're breaking through to the core action game audience
The game has a strong emphasis on reactionary defence (ie dodges and parries) so it's gonna scratch that itch for enjoyers of souls likes. Especially given the design of some of the bosses is extremely reminiscent of Souls games.

Hopefully it encourages them to try more of these games and see the appeal.