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The Elder Scrolls Feats and Discussion

From the Betrayal of the Second Era artbook; the population of Tamriel in the 2nd Era is in this millions (this is consistent with the population of the city of Daggerfall alone being over 110,000 in the late 3rd Era, and Molag Bal releasing at least a million souls back into the Mundus at the end of the main questline of ESO).
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Marsh Giants are mysterious entities who dwell in Black Marsh. Unlike what their name suggests, they don't seem to bear any relationship with the giants of Skyrim or the sea giants, but instead some kind of spirit related to spriggans, being woodland spirits and manifestations of primitive guardian(s) of nature.
Many of my colleagues have devoted their careers to the study of woodland spriggans. While their discoveries provide a firm foundation for understanding arboreal spirits, scholarship on the spriggans' prodigious cousins, the Marsh Giants, remains sparse. Encroachment into their natural habitat by Cyrodilic refugees has unfortunately resulted in numerous deaths in recent months. For that reason alone, we must make a concerted effort to learn more about these mysterious woodland titans.

First, it bears repeating that Marsh Giants are not, in fact, Giants in the traditional sense. Other than their size and pastoral disposition, Marsh Giants share no common traits with the Giants of Skyrim. They are in fact woodland spirits—manifestations of some primeval guardian of nature. I leave the precise nature of that being or force to our professors of theology, but it is important to note that Marsh Giants seem to share the spriggans' interest in safeguarding wild spaces.
The Hist are said to have had a long and bitter relationship with the Marsh Giants, and urge Argonians to avoid them (or at least this is the case with more isolated Argonians). The intelligence of Marsh Giants is unknown.
The intellectual faculties of Marsh Giants remains a topic of debate. Most scholars admit that spriggans possess some rudimentary intelligence, but our limited exposure to Marsh Giants makes judging their cognitive ability difficult indeed. At this point, most of our knowledge comes from Argonian folklore and tradition. According to the scholars of Gideon, most primitive Argonians give the creatures a wide berth. Apparently, the Hist have a long and acrimonious history with these woodland gargantuans, and they urge the Argonians (through their intermediaries) to avoid the creatures if they can.
Many Argonians, however, respect the Marsh Giants, as they seem to till the ground and their passage knocks down dry branches and fruit to harvest.
Conversely, I found that many Lukiul (or civilized Argonians) actually respect the Marsh Giants. The creatures' wide, gnarled feet seem to till the earth quite well and their passage often knocks down dry branches, fruit, and other useful goods that the Lukiul eagerly scoop up.
Marsh Giants will fell dead trees to make room for younger vegetation, encourage the growth of important mosses, work to prevent invasive species, warding off predators of Black Marshes birds and hinder loggers & miners from harming the marshlands.
What I find most interesting is the Marsh Giants' role in the natural processes and rhythms of Blackwood. My investigations indicate that these creatures fill an essential patch in nature's quilt. Beyond simply tilling the soil, Marsh Giants fell dead trees to make room for younger vegetation, encourage the growth of vital mosses, depress the development of invasive fungus, encourage avian diversity by warding off feral cats and other predators, and perhaps most importantly, they hinder loggers, miners, and other tradesfolk from harming the pristine marsh landscape.

I earnestly believe that we can find a way to coexist with these arboreal titans, but it will take patience and flexibility on the part of both workers and regional leaders. I pray that we do not fight these creatures needlessly. The marshes and forests depend on their presence.
Argonians will sometimes harvest the blood of fallen marsh giants to use in paints and inks.
Marsh Giant Ink - Argonians sometimes harvest the blood of fallen marsh giants for use in paints and inks.
 
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Unicorns are said to be native to the Hunting Grounds (which could very well make them a kind of daedra).
You may meet the Hunter, who is invoked as Alrabeg. He bears the Spear of Bitter Mercy. He comes here from the Hunting Grounds to hunt new prey, or he brings prey native to the Hunting Grounds, like the Unicorn, to hunt in new forests. If he brings not prey, then woe betide you who meet him, for he may dub you the Hare. Then you must flee as best you can, though you will not escape.
Hircine says that unicorns are 'the first named, the last tamed.'
Hircine: Summoned by prey. The hare crouches before the fox's muzzle. Perhaps I shall task you, mortal. Set you to hunt for my amusement. In Harcane Grove is a quarry worthy of the chase. First named, last tamed, the unicorn runs wild there. Bring me this creature's horn, mortal. If you dare.
 
Phoenix are creatures referenced in the lore (however, they are never directly met, or even any references to anyone meeting them).
The warmth of the hearth and the gentle singing brought life to the cold egg, and from it burst a fledgling gryphon. So red did its feathers look in the firelight, that it was thought to be a phoenix by some. Ulorome, crying out in thanks to the gods for such a gift, wrested the creature from the burning embers and christened it Cel-hinwe.
 
New DLC for ESO has been announced! Season of the Worm Cult will have the return of Mannimarco's Worm Cult, who are once more up to no good.
ESO’s next big adventure is here as part of the new 2025 Content Pass, and it returns to the root of it all for a storyline 10 years in the making! The villainous Worm Cult from the game’s original main story questline is back, and it’s eager to resume their plans of domination.
The first DLC will take place on the island of Solstice (a tropical island located south of Murkmire), or at least the Western half, as the Eastern half is sealed off with a shield powered by soul magic.
Seasons of the Worm Cult Part 1 launches on June 2 for PC/Mac and June 18 for Xbox and PlayStation consoles and is included as part of the 2025 Content Pass. In this new storyline and zone, you must uncover and investigate the Worm Cult’s new base of operations on the tropical island of Solstice.


The city of Sunport in Solstice
In Part 1, as you explore Western Solstice, you will quickly discover that the Worm Cult is far from defenseless. They’ve erected a massive arcane barrier using soul magic—the Writhing Wall—that divides the island, and for now, Eastern Solstice (and its secrets) is sealed off by this arcane edifice.
The conclusion of the story will be in Eastern Solstice, which has fallen into dark ruin due to the Worm Cults influence.
Seasons of the Worm Cult Part 2 arrives in Q4 and gives you the opportunity to finally uncover just what these villains have been hiding behind the arcane barrier. Be warned, Eastern Solstice is far less welcoming than the previous territory, thanks to the Worm Cult’s malign influence.
 
A Swamp Leviathan is big enough to swallow a person whole (Jaxsik Orrn cut her way out of one's stomach).
Vestige: Kaju dream-beast?
Jaxsik-Orrn: Yes. A Naga must triumph in combat, unassisted, against a sacred-beast the chief chooses for you.
I fought a swamp leviathan. I had to cut my way out of its stomach. Perhaps we will face a new beast today. I sharpen my claws."
 
The Folium Discognitum is a book written by Sheogorath himself on the collected insights of madmen, which bestows power comparable to anywhere from 4 to 6 skyshards.
Sheogorath: Well, as it happens I have one more book here. I'd give it to you in exchange for Valaste. It's called…the Folium Discognitum.
Arch-Mage Shalidor: Sheogorath, you bastard! You'd throw the Folium back in my face, after all these years?
Sheogorath: Wrote it myself, it's a delightful little artifact. It imbues the reader with the knowledge of madmen! It's very powerful…worth oh, four or five of those Skyshard things you adventurers are always looking for.
Vestige: Tell me about this Folium.
Sheogorath: Well, see, if you sit a madman down and listen to him ramble he'll sometimes spout the most brilliant insights.
I don't know if you know this, but I spend a lot of time around madmen.
Vestige: So this Folium is the collected insights of madmen?
Sheogorath: Aye! And they're some right insightful insights they are. You read through my Folium and, hoo! Like I said, worth the power and zip of half a dozen skyshards easy.
When trying to read the Folium Discognitum, the words on the pages will move to avoid the readers gaze.
The pages of this book bear near incomprehensible scrawls. When you look closer, the words move on the page to avoid your gaze.
 
The Eldergleam Tree is said to be the oldest living thing in Skyrim, perhaps all of Tamriel. It's sap can restore restore barren fields or even 'bring life to rocks.'
Dovahkiin: What's so special about this tree?
Danica Pure-Spring: To the east of here is a hidden grove where the Eldergleam resides. It's the oldest living thing in Skyrim. Maybe all of Tamriel. Our tree here in the city was grown from a cutting of that tree. You can still feel the glory of the mother tree through it.
Dovahkiin: Tell me more about Eldergleam.
Danica Pure-Spring: It's an old tree. Very old. They say it was a seedling when the first men were arriving from Atmora, thousands of years ago. The sap is precious. It can restore barren fields or bring life to rocks. I can use it to repair the Gildergreen, so we can worship properly again.
The Gildergreen Tree, which is an offshoot of the Eldergleam Tree, is held sacred by disciples of Kynareth (who indeed, can sense something holy in it).
Dovahkiin: Tell me about this temple.
Danica Pure-Spring: This is the Temple of Kynareth. The Gildergreen, outside, was planted as a seedling in the early years of Whiterun. Disciples of Kynareth could sense something holy in it, and traveled far to hear the winds of the goddess in its branches. Of course, not as many pilgrims these days.
As the Gildergleam is from a time before metal itself, and to affect it, one as to tap into the old magic; the only known weapon capable of harming the Eldergleam is Nettlebane.
Dovahkiin: Is there any way to revive the tree?
Danica Pure-Spring: I've thought about that... Trees like this never really die. They only slumber. I think if we had some of the sap from the parent tree, we could wake up its child. But even if you could get to the Eldergleam, you couldn't tap it. Not with any normal metal.
Dovahkiin: Where is the tree?
Danica Pure-Spring: If you want to help, you'll need something to cut into it first. You'll have to deal with the Hagravens. I've heard about a weapon they've made for sacrificing Spriggans. It's called "Nettlebane." The hags terrify me, or I would have gone after it myself.
Dovahkiin: What kind of weapon would work?
Danica Pure-Spring: Eldergleam is older than metal, from a time before men or elves. To even affect it, you have to tap into the old magic. You'll have to deal with the Hagravens. I've heard about a weapon they've made for sacrificing Spriggans. It's called "Nettlebane." The hags terrify me, or I would have gone after it myself.
You can either cut the tree with Nettlebane, or have Maurice (a devotee of Kynareth) pray to the Eldergleam Tree, which responds by bestowing a new sapling with which to replace the Gildergreen.
Dovahkiin: Do you have a better idea?
Maurice Jondrelle: Well... yes. There is something. It won't repair the tree back at the temple, but we could bring them a new one.
Dovahkiin: What did you have in mind?
Maurice Jondrelle: Follow me. I think I can convince the tree to help us
The Skyrim Prima confirms that the Eldergleam Tree is the oldest living thing in Skyrim, and it cannot be cut by normal metals, and that Nettlebane was made from dark magic from before the time of man (very curiously worded as 'beyond the time of man').
Search out Danica Pure-Spring, and ask her about the tree. It is an offshoot of the Eldergleam, a massive tree and the oldest living thing in Skyrim. Ask about reviving the tree, and she tells you that even if you reach the Eldergleam deep in its sanctuary, you couldn't tap its sap, as it cannot be cut by normal metal. Only one weapon is known to cut the tree's bark - Nettlebane - and it is carried by the Hagraven that prowls on Orphan Rock. Agree to retrieve this weapon hewn of dark magic from beyond the time of man.
Furthermore, it confirms that Maurice's prayers to the tree are answered with a new sapling (if you don't attack the tree).
(Skyrim Prima, page 422)
Or, if Maurice is with you, agree to let him pray in front of the tree. A sapling grows from his devotion. You can return this to Danica instead.
(Skyrim Prima, page 423)
After time passes and you return to the Temple of Kynareth, you witness the tree blooming again (if you returned with sap) or being replaced by the sapling (if Maurice prayed for you).
(Skyrim Prima, page 423)

The sap of the Eldergleam Tree sings/hums a soothing melody.
A gleaming golden amber that sings a faint and soothing melody. It could only have come from the ancient tree, Eldergleam.
 
The White-Gold Tower exists on a level beyond they physical, and is apart from time in the way even members of the Psijic Order understand it; Josajeh will use the White-Gold Tower with the Staff of Towers in a ritual to alter time itself (including alternate timelines).
Vestige: You said Josajeh might use the mine as a springboard to an unfamiliar place?
Loremaster Celarus: Yes. And perhaps more importantly, an unfamiliar time.
The staff's creator, Anumaril, reigned from the White-Gold Tower. The White-Gold staff fragment sits atop the other seven. It is possible that the tower itself may be required for her ritual.
Vestige: But the White-Gold Tower is overrun by Molag Bal's Daedra.
Loremaster Celarus: As I said…an unfamiliar time.
The towers exist on a level beyond the physical, initiate—apart from time in the way we understand it. If I was forced to guess where she was headed, the White-Gold Tower would be my reply.
Vestige:
The White-Gold Tower…detached from time?
Loremaster Celarus: Yes. That idea alone presents a series of frightening paradoxes. I truly hope I am wrong in this.
Should the power of the Staff of Towers fail to be contained, it may coalese into an 'impossibly dense Aurbic gyre,' creating a Dragon Break or something even worse. Stopping the staff first requires dealing with the effects of the Staff (rifts, breaches & inversions in space-time).
Vestige: If the ritual has already begun, how do I stop it?
Loremaster Celarus: In this, I can provide little more than supposition.
Gripping the staff or attempting to sunder it would likely make things worse. Were I in your position, I would focus on its effects. Rifts, breaches, inversions…seal them first.
Vestige: And that will stop it?
Loremaster Celarus: It may.
The power of the staff must have some means of escape—like breath from the lungs, or air from a bellows. Without this, the power will swell beyond the staff's ability to contain it.
Vestige: What will happen if the staff fails to contain it?
Loremaster Celarus: The staff will either shatter into eight inert fragments, or ….
Vestige: Or?
Loremaster Celarus: Or the power will coalesce into an impossibly dense Aurbic gyre—creating a new Dragon Break. Or perhaps something worse.
I wish I could be more reassuring. But the Old Ways demand that we see things as they are—not as we'd wish them to be.
While stopping Josajeh, you fight multiple versions of her from several alternate timelines.
Augur of the Obscure: A Josajeh from an alternate time-line? She doesn't look happy!
I turned back the tide of converging time-lines and freed Josajeh from the staff's violent influence. Now that the threat has passed, I should talk to her.
 
The storm atronach Stormfist creates an explosion of dirt by stomping the ground.

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Stormfist shatters the ground somewhat by punching it.
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Stormfists skyward slam attack is when the storm atronach stomps the ground with enough force to send people flying into the air.
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Stormfist summons regular storm atronachs (note the size difference between the regular storm atronachs and Stormfist).
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Umbriel is scried as being 8 miles away (and noted as still being even bigger than originally thought), with imperial mages & battlemages summoning and scrying, using special candles to prevent others from noticing them.
“It’s real,” Mazgar gra Yagash breathed, staring, fighting the urge to draw her sword.
It wasn’t often you saw a mountain fly.
She doffed her helmet for a better look. As it passed beyond the tallest birches, she saw how it hung in the sky—an inverted mountain, with the peak stabbing toward the land below.
Next, her gaze picked out the strange spires and glistening structures atop the thing, structures that could only have been made by some sort of hands. A forest clung to the upper rim as well, its boughs and branches dropping out and away from it.
“Why would you doubt it?” Brennus asked, his hands working fast with pen and paper, sketching the thing. “It’s what we came to see.”
“Because it’s ridiculous,” she said.
“I’ve never heard an orc use that word,” he murmured. “I guess I thought you people believed in everything.”
“I don’t believe your nose would stand up to my fist,” she replied.
“Fair enough,” he said. “I don’t believe that either. But since I outrank you, I also don’t think you’ll hit me.” He pushed rusty bangs
from his face and looked off at the thing. “Anyway—ridiculous or not, there it is. Aren’t you supposed to be doing something?”
“Guarding you,” she replied.
“I feel so safe.”
She rolled her eyes. He was technically her superior, which galled, because he wasn’t a soldier—or even a battlemage. Like most of the wizards in the expedition, his expertise was in learning things from a distance. His rank had been awarded by the Emperor, days before they’d left the Imperial City.
But he was probably right—as hard as it was not to stare at the thing, it was their immediate surroundings she ought to be taking in.
They were on a high, bare ridge, about thirty feet from the tree line in any direction. The air was clear and visibility good. Up ahead of her, four of Brennus’s fellow sorcerers were doing their mysterious business: chanting, aiming odd devices at the upsidedown flying mountain, conjuring invisible winged things she noticed only because they passed through smoke and were briefly outlined.
Two others were surrounding their position with little candles that burnt with purple-black flames. They set those up every time they stopped; the candles were somehow supposed to keep all of this conjuring from being noticed by anyone—or anything.
Mazgar put her hand on the ivory grip of Sister—her sword— squinted, and licked her tusks. “I make it about six miles away. What do you reckon?”
“A little more than eight, according to Yaur’s ranging charm,” Brennus said.

“Bigger than I thought.”
(From Lord of Souls)
 
A year on Umbriel is just over half a year on Tamriel (if this is refering to a calender or the flow of time itself, I am unsure).
“Look, we cook for three lords, right? Prixon, Oroy, and Ghol. Most of what we make is for their staff and slaves. That’s all you and I have been cooking—that’s all I’ve ever cooked. That’s not too dangerous. But feeding the lords themselves is—it’s not easy. It’s not only that they are feckless in their tastes, but they compete with one another constantly. Fashions in ingredients, flavor, presentation, color—all these can change very quickly. And now we’re cooking for Ghol, who doesn’t know what he likes. Oorol was pretty good—he managed to entertain Ghol for the better part of a year.”
Annaïg tried to do the calculations in her head; from various conversations, she reckoned the Umbrielian year at just over half a year on Tamriel.
(From The Infernal City)
 
In the kitchens of Umbriel, there are places where the shelves reach 60 feet (18.288m), though in most places the ceiling is just above the cooks heads; among the kitchens are hordes of monkey-like creatures with goblin-esque faces, spherical mouse-like creatures with stripes, ghostly pale blue-haired creatures and more.
So was the staff; many of them resembled the peoples she knew—there were in particular many who looked like mer; there were others for which—like the place itself—she had no name. She saw thick figures with brick-red skin, fierce faces, and small horns on their heads, working next to ghostly pale blue-haired beings, spherical mouselike creatures with stripes, and a veritable horde of monkeylike creatures with goblinesque faces. These last scrambled along the shelves and cabinets, tossing bottles and tins from shelves in the stone that rose sixty feet along the walls, although in most of the room the ceiling crushed down almost to the level of the tallest head.
(From The Infernal City)
 
The roots of a Hist tree in Umbriel stretches for hundreds of feet into the cliff.
Below the ledge he stood on was a fall of a few thousand feet to the verdant green canopy and meandering black rivers of his homeland.
That took his breath, but the trees nearly kept it.
At his back a massive trunk as big around as a gate tower sprouted from the stone, its roots dug into the cliff over hundreds of feet like the tentacles of some huge octopus. It split into four enormous limbs, one of which passed just over his head and out, like a ceiling above him, twisting gradually left as it did so, and dropping down to eventually obscure some of the landscape below. This was the lowest limb visible; but above him they were so thick he couldn’t see the sky.
(From The infernal City)
 
The rumors have been around for years, and the leaks have all but confirmed it, but now it's confirmed officially; Olivion Remastered is coming!
 
The rumors have been around for years, and the leaks have all but confirmed it, but now it's confirmed officially; Olivion Remastered is coming!

They better not have taken anything out, and instead simply enhanced(actually enhanced!) and potentially added some quality of life improvements to the existing mechanics. Otherwise I'm throwing hands with Todd. :wow
 
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