The Troll Colossus picks up and throws a large boulder.
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Chimere, Master Sorcerer, Summoner, and Direnni retainer:
Chimere Graegyn was a retainer of the ambitious Direnni clan. The Direnni derived the bulk of their power from their traffickings with Daedra, a very profitable but risky path to success. Chimere was perhaps the cleverest and most ambitious of the Direnni summoners. He dared to scheme against Lord Dagon, and won. When his trick succeeded, Dagon was cast into Oblivion. However, in the instant of his betrayal, Dagon struck out against the mortal who tricked him. Chimere's pact assured that he would live forever in his home town among the happy voices of his friends and countrymen. Twisting the literal words of Chimere's pact, Dagon scooped up tiny Caecilly Island (a small island off the coast of Northmoor) and hurled in into the void. All Chimere's friends and countrymen were instantly killed, though the sounds of their voices remained to torment Chimere's memory. Chimere was condemned to live forever, to grow progressively old and crippled with arthritis, and to contemplate the tragic consequences of his defiance of fate and fortune in cheating a Daedra Lord.
Chimere used Dagon's Protonymic in an incantation to invoke a sorcery that would gradually drain all of Dagon's power into the void. Chimere miscalculated, however, not realizing that Dagon's resistance could slow the draining of his power, even if it could not stop it. As a result, Dagon had the time to curse Chimere with a literal fulfillment of the terms of his bargain with Chimere. Rather than let his power drain into the void, Dagon cast it all into his curse. As a result, Caecilly Island was cast into the void, all its citizens were horribly slain, and Chimere was condemned to live forever among the ruins of his greatest ambition.
(Battlespire Atheneaum, page 147)Most ol the buildings here were sealed following the disastrous plague that killed every last soul on the island. Old Man Chimere did outfox Lord Dagon, but Dagon got his revenge.
Gary Noonan: It was spat back out to Tamriel from Dagon's satellite realm the second he was beaten by Akatosh.
Wes Johnson: ...And you just don't know where he's going to land with some of these things. Whether it's friendly, whether it's deadly, whether it's over the top. Whether he's crazy mad... I just had to sit there and let that thing flow back and forth. And I think from what I was told later Todd was listening to it and they weren't expecting that. And so it threw him off a little at first, and then the more he listened to it he was like "oh no no no, I like this. I like this." And that's who Sheo became.
Jessica Finnster: And you defined the character through multiple games in multiple universes!
Wes Johnson: Yeah! Yeah! And it's a beautiful to be able- I love more than anything trying to figure out who a character is.
You call the dragon Od-ah-ving to burn the Arch Cryomancer, You wince as he fried to a crisp by the dragon's breath.
You call the dragon Od-ah-ving to burn the Master Necromancer, he turns to flee just as the dragon's breath reduces him to ash.
You can also summon a dragon who's name isn't given (though could be Odahviing, Durnehviir or another dragon), who comes and turns the enemy to ashes; this can even be done to a frost dragon.You call the dragon Od-ah-ving to burn the Dremora Markynaz, it turns to flee just as the dragon's breath reduces him to ash.
Your voice summons a dragon to roast the unfortunate Master Conjurer, You wince as he fried to a crisp by the dragon's breath.
Dovahkiins Fire Breath can also turn enemies into ashes; this includes even storm atronachs (who's bodies are made of rocks).Your voice summons a dragon to roast the unfortunate Frost Dragon, it turns to flee just as the dragon's breath reduces him to ash.
Fire Breath bellows from you, searing the Falmer Warmonger., it just a pile of foul-smelling ash now.
Dragons crashing into the ground will dredge it up.Your Fire Breath burns the Storm Atronach., it just a pile of foul-smelling ash now.
The Blood Dragon crashes to the ground, plowing a path with its dead body.
Giants hitting someone will send them flying, with a joke that 'the physics engine doesn't know what to do.'The Dragon crashes to the ground, plowing a path with its dead body.
The Frost Giant hits you so hard, even the physics engine doesn't know what to do. You fly into the air, spinning rapidly.
Gargoyles are once again said to be made of rock.The Giant his you so hard, even the physics engine doesn't know what to do. You fly into the air, spinning rapidly.
The lightning of Storm Call can cause enemies to be turned into ashes.A suspicious stone statue lies in front of you. Suddenly, the Gargoyle awakens! Time to rock. Literally.
Your voice is the storm. It strikes the Ascendant Conjurer with a bolt of lightning., he writhes on the ground, sparks leaping from UNDEFINED form.
Call Storm rains lightning down upon the Electromancer., he is little more than a dark smudge on the ground.
Mages can similarly move between these realms by making an anchor to bind themselves to Nirn.There is a divide between the realms of Boethiah and Clavicus Vile where need and hunger are one. A thin, vestigial place clinging to the skin of Mundus, gnawing in futility to break through. This is the Gorge. A pit of famine and desperation where brutal Daedra spend eternity devouring anything they can, even each other, to feed a boundless hunger that will never be satiated.
Pinnacle among these wretched creatures is the Insatiable, a hunger of great cunning and power. Once summoned into the material world, this Daedra will tirelessly feast on life, using the essence it devours to slip freely between the Gorge and Nirn and ambush its next meal.
With the proper preparation, a sorcerer can similarly move between these realms. If you are prepared to face the dangers of the Gorge, it will prove to be an invaluable means of passing undetected by the mortal world.
At a place where the barrier between Nirn and Oblivion is thinnest, bind an anchor to the material world by offering the Gorge the things it craves the most. The aspects of your own vital essence: Anima, Ego, Incalescence, and Mortality. Prepare braziers to channel these sacrifices and alight them in the proper order.
When complete the anchor will become caught in the throat of the Gorge, leaving its maw forever open to you. Should you desire to move your anchor, you must snuff the sigils of your offerings in the order they were cast. This will return the anchor to the material world, allowing you to employ its power elsewhere.
baratron: You've actually gone on to – 'cause the next question was going to be, "was there a good deal of nostalgia in writing Vivec". (laugh)
Matt Firor: (laugh) Oh, yeah absolutely – and on purpose, I mean, that was kind of the point of redoing that area. But what I really like is the differences between the Elder Scrolls III and ESO Morrowind. We could do more interesting things, the island was a little less destroyed so it could be a little more interesting, you know - the story's really cool, we could use Baar Dau, the asteroid, in a cool and visual way that they couldn't do with the technology they had back then. So it was cool to tell stories new ways.
He is a member of a mysterious organisation who appear to have the task of fixing distortions and even potential threats to the space-time continuum, such as a Dwemer machine within Blackreach that was distorting time.Thaddeus Cosma: Brilliant! You did it!
I'm incredibly grateful. You can't possibly imagine how uncomfortable it is to be in the wrong temporal configuration. Imagine bowel cramps, except all throughout your body. Absolutely horrid.
Vestige: Where are Kireth and Raynor?
Thaddeus Cosma: It will be a few moments before everything reconfigures itself. They should realign to your time as I depart for my own.
So, if you have any questions, now would be the time!
Vestige: You said you were from an organization?
Thaddeus Cosma: Ah, yes. We're the ones who ask questions. You provide the answers, usually in the most destructive manner possible.
I'm afraid I can't be more specific. The fragility of your brain and your understanding of space and time are rattled enough as is.
Vestige: Are you from the future?
Thaddeus Cosma: "Terribly sorry! I must go! Hah, home at last!"
Thaddeus Cosma: You! Of course it's you. It simply couldn't have been anyone else, could it?
Vestige: Do I know you?
Thaddeus Cosma: That depends. What year is it? No, wait! Don't say it, there's already enough temporal instability going on in this place.
My name is Thaddeus Cosma and I am a member of…you know what? That's not important right now. This device, however, is!
Vestige: What exactly is that device?
Thaddeus Cosma: Too complicated to explain. See that scroll on that ledge there? It's a list of components I need you and your friends to track down.
Unless I fix this device, the temporal and spatial distortions will tear this place apart, along with all of us.
Vestige: Right, I'll see what I can do.
Thaddeus Cosma came to Blackreach in the Second Era to stop the distortions from a Dwemer machine that were messing with time, drawing in creatures from all across Tamriel & beyond, and sent your companions to some unknown place in space & time.Vestige: Who are you exactly?
Thaddeus Cosma: Thaddeus Cosma. A traveler on tides of time and reality, but it really isn't important. That's not to say I'm not important. I am, but that's neither now nor when. All you need to know is that when our paths cross, reality itself may be at stake.
Thaddeus Cosma actually does make a return in the realm of Apocrypha, where he uses a glyphic which contains a memory of his own fate; a version of himself from another timeline who says the fate of the planes are in peril, and that when the time comes, he must say no.Thaddeus Cosma: If you want to save your companions, find those components I listed!
But be careful. The distortions are bringing all kinds of strange creatures from across Tamriel and beyond to this very spot! Be prepared for anything. And I mean anything.
Vestige: Where did Kireth and Raynor go?
Thaddeus Cosma: Where indeed! I suppose they could really be anywhere. The Merethic Era, the distant future, the very start of creation!
Don't get hung up on it. Rather, we should concentrate on how to bring them back … providing they haven't already perished.
Vestige: How do we do that?
Thaddeus Cosma: Fixing this Dwemer device should realign time and return every thing and every one to its proper place. In theory.
Which is why I need those components. In light of unfortunate circumstances, the responsibility to retrieve them now falls to you.
Vestige: How will we find them?
Thaddeus Cosma: More questions! I almost forgot what a curious creature you are.
All I can say for sure is you will know them when you see them. Now hurry along! I'll stay here and keep the device stable for as long as I can.
It's unclear if glyphic containing Thaddeus's fate is a single fate or one of many.Thaddeus Cosma (alternate): Thaddeus, you must listen closely. The fate of the planes depends on it.
Thaddeus Cosma (present): So the rumors were true. Mora really did learn my fate.
Thaddeus Cosma (alternate): Don't talk over me! Understand that when the time comes, you must say no.
Thaddeus Cosma (present): I must say no? What in Oblivion am I talking about?
Thaddeus Cosma (alternate): In my timeline, things didn't go exactly to plan. But I hope you'll glimpse this causality in enough time to change our fate.
Thaddeus Cosma has seen realm-tearing temporal anomalies.Thaddeus Cosma: You really do make an invaluable field assistant, meddler. Even your Watchling friend here played his part expertly. Now please, the glyphic. I can't stand to wait any longer.
Vestige: Here. What can you make of it?
Thaddeus Cosma: Curious. I've handled my fair share of fated glyphics, but something about this one seems almost familiar. Like a tone ringing at the edge my memory. A song perhaps. A lullabu?
How very strange.
Vestige: Why did you seek out this glyphic?
Thaddeus Cosma: It's no secret my travels take me far and wide. I go to places far beyond what a simple compass or map might show. And in my travels, I heard an interesting rumor. That the Prince of Knowledge had found a special fate. My fate, in fact.
Vestige: This glyphic holds your fate?
Thaddeus Cosma: I believe it does. Whether it's one fate of many, or a singular inevitable fate, I won't know until I activate it.
Funny. After all this, I find myself hesitating. Give me a moment, meddler. Perhaps take this time to calm your Watchling friend.
Thaddeus Cosma implies that remaining in Cipher's Midden Hall (in Apocrypha) requires a large amount of celestial energy. He then says he won't time travel again for a long time.Thaddeus Cosma: Excellent work, meddler! We even managed to avoid creating a realm-tearing temporal anomaly. Those are a nasty sight, I assure you.
Thaddeus Cosma: Meddler! Seems you're a natural at getting involved in the affairs that move and shape the planes. I won't bore you with how much celestial energy it's taking to be here right now, but….
Just know that I'm impressed.
Vestige: What's next for you, Thaddeus?
Thaddeus Cosma: I can tell you that it won't involve time travel. I won't go near the stuff, not for a long time.
Wait, is that a paradox?
Jhunal (Rune God): The Nordic god of hermetic orders. After falling out of favor with the rest of that pantheon, he became Julianos of the Nine Divines. He is absent in modern Skyrim mythology.
Julianos was once Jhunal, a member of the Nordic Pantheon, but has fallen out of favor with most Nords.Julianos (God of Wisdom and Logic): Often associated with Jhunal, the Nordic father of language and mathematics, Julianos is the Cyrodilic god of literature, law, history, and contradiction. Monastic orders founded by Tiber Septim and dedicated to Julianos are the keepers of the Elder Scrolls.
It is impossible to discount the wisdom and power of Jhunal. We in Skyrim are often seen by the rest of Tamriel as drunken oafs, or barbarians with little thought in their minds other than an eagerness for battle. Most forget that their favored Julianos was first a Nord god, one that valued wisdom, intelligence, and the pursuit of knowledge above all else.
We true Nords have not forgotten Jhunal. There are still those among us that enjoy scholarly pursuits and the broadening of our minds. Perhaps we are but a token few these days, but hope is not lost. Nords must remember that they are called to a higher purpose than the brandishing of swords. We should be pursuing matters that enrich our lives, not risk them. Things such as scholarship, history, reading, and invention.
If you turn up your nose while reading this, take comfort in knowing that you are not alone. There are many Nords who feel the same way. Jhunal wavers in favor because of a foolish notion that the pursuit of knowledge is somehow beneath us. That anything that doesn't make us stronger or display our courage for everyone to see is worthless. But I beseech you to abandon those notions. They have been learned, which means they can be unlearned. We need not do away with our strength as warriors in order to bolster our minds. In fact, doing both in conjunction can only improve both aspects of our beings.
To be an excellent warrior, you must also have a strong mind and the knowledge to carry you through battle, wouldn't you agree? If the importance of learning is not enough to entice you, let that be your motivation instead. Jhunal is still ours, and Skyrim is still a land of warriors who are enriched by knowledge as well as combat.
Do not turn up your nose at such pursuits! If we turn a blind eye to Jhunal and his teachings, then we are doomed as a people.
Julianos is the god of wisdom & logic.Brother Frongrif: Have you heard tale of Jhunal, friend? The Imperials call him Julianos and claim him as one of the Divines, but few remember his true origin here, in the snowy lands of Skyrim.
Can I interest you in a book on the god of knowledge and wisdom?
All Dwemer stonework is incredibly mathematical in nature.The manner by which the diastolic pressure of any two scarce commodities (creating a type of propulsion with no moving parts and virtual silence) has been postulated by thyrionic mathematicians for many years. In conventional thinking, the default parameters of any formula (objectively speaking, it is essential to remember that objectivity is indeed subjective) will always return to what Mornthaur called the "back medium." However, starting with a grid of complex numbers that more than covers the unit circle and three cube roots of one, we can backtrace, by uptracking the negative "half numbers," and create an infinite basin with dual natures of blackness and whiteness. The rate of adiabatic cooling or warming in unsaturated air can thus be made directly proportional to the fourth power of its absolute temperature.
Maths includes the maths of infinity and infinities.First of all, we can say for certain that dwarven artisans favored stone, at least as far as their buildings were concerned. This is no surprise. With notable exceptions, the vast majority of dwarven architecture is found underground or carved out of mountains. It is possible, although only theoretically, that the dwarves first mastered masonry as a race quite early, and later examples of metalwork were added on to much earlier stone designs as the dwarves began to master more complex tools. Regardless, the foundation of all known dwarven ruins is built on stonework, and the structure of dwarven stonework is sharp, angular, and intensely mathematical in nature.
Probability is also included in the concept of maths.I turned, aghast, to see who had dared summon me across the infinities to Nirn, and found myself faced with a tall Elf of Summerset.
It also includes statistics, such as population numbers and the numbers of armies."Open up," said Arslic Oan, patiently. "We need to speak. Thirty out of fifty-four slaves successfully made it to the river and gathered water. Admittedly, some then fled, and a couple didn't survive because I needed to correct their fickleness, but mathematically, that's a fifty-five percent survival rate. If you and I and the two remaining slaves made the next run to the river, we two should survive."
There is sufficient archaeological evidence for the modern historian to believe that there has been some variety of human settlement in the city-state of Daggerfall starting at least a thousand years before recorded history. The first use of the name Daggerfall to refer to the area around the current capitol was most probably in the 246th year of the 1st Era. The north half of the Iliac Bay, in fact all of the current province of High Rock, was conquered by invading Nords who brought a rough sort of civilization with them. One of the first civilized acts the Nords performed was a census -- the so-called Book of Life. Listed on page 933 of the Book is this entry:
"North of the Highest bluffs, south of the moors, west of the hills, and east of the sea is called DAGGERFALL. 110 men, 93 women, 13 children under 8 years of age, 58 cows, 7 bulls, 63 chickens, 11 cocks, 38 hogs live here."
Nearly four thousand years after this census was taken, we can see that these two hundred and sixteen people have multiplied heartily. The last census, in the year 3E 401, lists the population at over 110,000. It is always difficult to find an exact number, but the capitol city of Daggerfall certainly outnumbers her rivals, Sentinel and Wayrest.
Numbers can also tell how long a something is, such as a lifetime, an Age, or even just how long it takes to cook something.The larger armies of Hira following the small army of Hunding. Outnumbered thirty to one, the singers never faltered from the Way. The stage was set: Hira and his army maneuvered to the base of Hattu Mountain, where the hammer blow was delivered. The battle was pitched, and many singers fell that day. Hunding knew that the singers who lived would be few, but Hira and his empire of evil would not live—and so it went.
At the end Hunding and less that twenty thousand singers survived the day, but no army of evil was left to pillage and murder—more than three hundred thousand fell that day on Hattu. Of those who were left to run and live, all were scattered to the four winds, an organized force no more.
Emperor Uriel Septim VII is dead, at the age of 87, having ruled Tamriel for 65 years. He was killed by assassins unknown. At the same time, in separate locations, the late emperor's three sons and heirs (Crown Prince Geldall, 56; Prince Enman, 55; Prince Ebel, 53] were slain by other assassins. An investigation into the identity and motives of the assassins is under way, but the Elder Council, Imperial Guard, and Blades Guard have forbidden the publication of reports and rumors concerning the event until further notice.
To surmise, my two proposals are certainly linked. The plant needed to survive, and therefore used a byproduct of its destructor to do so. No other plant in nature has ever come close to this metamorphosis. I feel the Nirnroot has accomplished in a relatively short amount of time what it would take other species millions of years to complete.
A genius of a mythic level can use mathematics to predict the future across many universes simultaneiously. Jyggalag mathematically predicted every action of every creature, both mortal and Daedric; from every birth & death, to the rise of Tiber Septim to the Numidium itself.Stoke the flames of your oven, and achieve a moderate heat.
Grate the cheese into thin shavings by running a finely honed elven dagger over the block.
Separate the egg whites from the yolks, and beat the whites vigorously until they thicken.
Begin preparation of the signature Sunshine Sauce - melt the butter, and add in the flour while stirring continuously until well blended. Move the mixture to a smaller flame and begin gently stirring in the milk. It is crucial that you do not stop stirring! Continue to do so for ten minutes, until the mixture thickens. Then, and only then, will the Sunshine Sauce be considered ready.
Add the salt, pepper and nutmeg, and remove from the flame.
Add in the grated cheese, and then the egg yolks. Stir well until fully blended. Then, gently add in the egg whites with a spoon made of carved hickory wood.
Gently pour the mix into four stonework souffle' [sic] dishes, filling each nearly (but not quite!) to the top.
Put the dishes in your moderately hot oven and shut that door! Keep sealed for 25 minutes, or your scrumptious suns will rise, only to fall down flat into the oven's abyss.
Remove after 25 minutes, and serve immediately.
Behold, the brilliance of the sun, and the exquisite flavor of the Sunshine Souffle'!
Champion of Cyrodiil: Tell me about the library.
Dyus: The great library was the height of logic and deduction. Contained within its walls were the logical prediction of every action ever taken by any creature, mortal or Daedric. Every birth. Every death. The rise of Tiber Septim. The Numidium. Everything. All predicted with the formulae found within Jyggalag's library. When Sheogorath discovered the library he had it burned, insisting that it was an abomination and that personal choice defied logical prediction. I am all that remains of the knowledge contained within the great library of Jyggalag.
Champion of Cyrodiil: How have you survived?
Dyus: Following each cycle of the Greymarch, Sheogorath has cast out or killed every aspect of Order found in the Shivering Isles. I alone have survived. Sheogorath cannot bring himself to destroy the knowledge that I possess. Instead, he has confined me to this place and forbidden me to die. I have not seen another creature until fate, predictably, sent you to me.
Likewise, Sotha Sil makes many simulations, and in all of them he predicts that he will be killed by Almalexia.Dyus: Your predecessor cursed me with immortality and placed me in this remote location in order to "protect His Realm from my knowledge." In truth, I was Jyggalag's trusted chamberlain and the keeper of the great library. He could not bring himself to destroy the knowledge that I represent, which is to say, precise predictions of all that is, has been, and will be. And so, here I remain until the day that Sheogorath -- or rather, you -- choose to release me. And we both know when that will be...
Sotha Sil: This day has appeared in all my simulations. The end. My dear friend Almalexia has come to kill me. Now, everything depends on my calculations being correct. My machines need 22 minutes to seal the Chamber of Lorkhan. So that's how long I must live.
Mathematics would also include numerology and sacred numbers. 8 represents the number of Aedra, while 16 represents the number of Daedra. This is something that comes up in the 36 Lessons of Vivec (which in and of itself embraces numerology, with 8 Aedra + 16 Daedra + 12 constellations = 36).Vestige: Are you fully restored?
Sotha Sil: Restored. Yes. I reclaimed my shadow, and with it, knowledge of what transpired and what's to come.
But those calculations will keep. I owe you a boon. Service, like all equations, demands precise reciprocity. I wonder, what would you ask of me?
In Altmeri culture, 3, 5 & 8 are considered good numbers (representing the Prime Celestials, the Elements and the Planets), while 16 is a powerful number indeed (representing the 'acceptable blasphemies' or Daedric Princes), and 2 is a bad number (as it represents duality & Lorkhan).'The Spokes are the eight components of chaos, as yet solidified by the law of time: static change, if you will, something the lizard gods refer to as the Striking. That is the reptile wheel, coiled potential, ever-preamble to the never-action.'
Second:
'They are the lent bones of the Aedra, the Eight gift-limbs to SITHISIT, the wet earth of the new star our home. Outside them is the Aurbis, and not within. Like most things inexplicable, it is a circle. Circles are confused serpents, striking and striking and never given leave to bite. The Aedra would have you believe different, but they were givers before liars. Lies have turned them into biters. Their teeth are the proselytizers; to convert is to place oneself in the mouth of falsehood; even to propitiate is to be swallowed.'
Third:
'The enlightened are those uneaten by the world.'
Fourth:
'The spaces between the gift-limbs number sixteen, the signal shapes of the Demon Princedoms. It is the key and the lock, series and manticore.'
Fifth:
'Look at the majesty sideways and all you see is the Tower, which our ancestors made idols from. Look at its center and all you see is the begotten hole, second serpent, womb-ready for the Right Reaching, exact and without enchantment.'
Sixth:
'The heart of the second serpent holds the secret triangular gate.'
Seventh:
'Look at the secret triangular gate sideways and you see the secret Tower.'
Eighth:
'The secret Tower within the Tower is the shape of the only name of God, I.'
The ending of the words is ALMSIVI.
The two Massar & Secunda are often said to represent the duality of Lorkhan.As I sit here in the perfection of this garden, I contemplate the Sacred Numbers that we recognize as Auspicious and critical to the existence of the universe.
Three is the Number of the Prime Celestials, as embodied in the sun and the two moons. It is also the number of my perfect daughters, which is why we shall produce no other heirs.
Five is the Number of the Elements, for reality consists of Earth, Air, Water, Fire, and Aether. It is also the number of books I have open upon my desk at any given time.
Eight is the Number of the Planets, as well as the sum of three plus five. Eight is also the limit I impose when drinking glasses of Gossamer Tawny Port with the members of my philosophical society—no more and no less.
These are the Good Numbers. And the sum of the Good Numbers, which we call Sixteen, is a very powerful number indeed.
We must beware the Bad Number, though, for Two lacks vision and attempts to display duality, which we all know is impossible.
Finally, there is the insane application of maths in TES lore. This includes transdimensional calculations on how numbers change during inter-planar travel (as well as predictive theory, spherical values an virtuous enumerations).In short, the Moons were and are the two halves of Lorkhan's 'flesh-divinity'. Like the rest of the Gods, Lorkhan was a plane(t) that participated in the Great Construction... except where the Eight lent portions of their heavenly bodies to create the mortal plane(t), Lorkhan's was cracked asunder and his divine spark fell to Nirn as a shooting star "to impregnate it with the measure of its existence and a reasonable amount of selfishness."
Masser and Secunda therefore are the personifications of the dichotomy-- the "Cloven Duality," according to Artaeum-- that Lorkhan legends often rail against: ideas of the anima/animus, good/evil, being/nothingness, the poetry of the body, throat, and moan/silence-as-the-abortive, and so on -- set in the night sky as Lorkhan's constant reminder to his mortal issue of their duty.
Sotha Sil manipulated mathematics to create the Everwound Wellspring, for reasons known only to himself.Vestige: Do you know what kind of things he tends to study?
Provost Varuni Arvel: Mathematics mostly. Predictive theory, spherical values, virtuous enumeration, that sort of thing.
He just published a dissertation on transdimensional calculation—making inferences on how numbers change during planar travel. Impressive work.
Vestige: How so?
Provost Varuni Arvel: The specificity of his calculations just boggles the mind. It's almost as if…it's almost as if he had access to a planar rift.
Oh no.
Vestige: The Shrike. You think he might be studying a Daedric portal?
Provost Varuni Arvel: I don't want to even consider it. Not until we have proof.
Antipodal math-grabbers are either made of maths, eat maths or both.Sotha Sil manipulated the mathematics and applied the magicka necessary to call forth a huge reservoir of water, which he placed within a chasm in the Clockwork City. He sealed the great pool beneath a thick layer of metallic soil with the intention of creating a lush oasis inside his mechanical wonder. He called it the Everwound Wellspring and explained a little of his grand plan to his apostles.
The Augur of the Obscure comes from a place where warriors wield swords made of pure mathematics.Augur of the Obscure: Yech. Vampires. Pays to not have a neck sometimes, eh? Blood too, I guess. 'Course if you see any antipodal math-grabbers you'll let me know, right? They'd love to get a bite of me!
The Dwemer of Skyrim said to the Snow Elves that they would protect them with their power/mathematics.\Augur of the Obscure: You know, where I'm from, warriors wield swords made of pure math. Kind of puts those crude metal weapons into perspective, eh?
In the OOG text KINMUNE, the Hist attack the Jills with a wave of 16-dimensional mathematics, creating hyperagonal explosions that sent Jinmune back in time thousands of years from the 9th Era to the Merethic Era.Ye sa sou meldi calne tarn va nou molagnenseli,ye trumbi nou bala.
And so it was that your people were given passage to our steam gardens, and the protections of our power. (literally "protection of our mathematics")
And, of course, it would be a crime not to mention the ability to mathematically disprove someones existence (we do meet Yakin Bael in Morrowind).But then the Hist-Jilian wars spilled out of a Wheelian rip into the SubSys slice of 'brane-space, and things changed for Kinmune. With the outer colonies separated from Nu-Mundelbright chronoculic sync-net anchors, maintenance of space-time beyond the F-Shores faltered. As the barely-there Hist blink-root-ship armada fired an artillery barrage of 16th-dimensional mathematics at their Jilian enemies, impossipoint detonations stippled across the Ix-Egg and its clutch-satellites like some garish TalOSian hologram, only without the irony. Kinmune's synthetic body, caught in one of the blasts, suddenly found itself in the Ysgramorim,her mind an aggregate of the residual personalities of her last several users.
It drove her insane. She retreated into snow-covered forests her memory-web could only recall from ancient histories, broadcasting distress calls in all the known languages of the 9th Era. Most of this tok-talk didn't even even exist in the Wheel we knew of then. But the clevermen, heroes, and whalebone-readers of that time could still feel her presence in the woods of the Western Reach. Some felt Kinmune's distress call as a small tickle of in the Throat, while others were guided by esoteric instinct.
So mathematics as we see in TES includes (but is not limited to) counting, addition, subtraction, multiplication, division, fractions, whole numbers, probability, statistics, basins, infinities, transdimensional calculations, sacred numbers, infinite dual numbers of darkness & light, altering reality with maths, beings made of maths, entities that feed on maths and more. Mathematics can be used to describe both space and time, and even alter space-time. Maths was created by Jhunal (who is very likely also it's embodiment)."I am Kena Warfel Tomasin, and I can prove that Akatosh, Nirn, and Oblivion are one," said Warfel, writing out the mathematical formula that showed it was so.
"I am Kena Zombel Mokafa, and I can prove that you do not exist," said Oin. He wrote out the mathematical formula, which proved correct, and Kena Warfel Tomasin vaporized on the spot.
Within the Ossien Cage is an object called the Dolorous Cista, which sucks in all the pain caused by the torturers and converting it into incredible magical power. The Fighters Guild believe that this artifact will be used against Tamriel & Nirn.Accessible via the tropical isle of Western Solstice, the Ossein Cage is actually part of Coldharbour, Molag Bal’s realm of Oblivion.
“The Ossein Cage is a particularly terrible section of Coldharbour,” explains Writer-Designer Helena Wachhaus. “It’s a torture chamber formed by the bodies of all who died there. A bone midden littered with skeletons who are warped beyond recognition and contorted by their everlasting torment. Not a cheery place at all.“
Because Coldharbour is famously inhospitable, Tamriel’s adventurers need a very good reason to venture there, and the threat of dire new power has drawn the attention of the Fighter’s Guild.
“The Fighters Guild caught wind of an object called the Dolorous Cista that was created in the Ossein Cage. The Cista sucks in all the pain and suffering created by Daedric torturers and converts it to incredible magical power. Knowing the history between Coldharbour and Nirn, the guild is convinced that the Dolorous Cista will eventually be used against Tamriel. Unless you can stop it, of course.”