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The Witcher feats thread

The distance from Brokilon to Nilfgaard is 2500 plus 60 miles, or over 4119km.
Baptism of Fire said:
‘Twelve days have passed since I set out from Brokilon, during which I’ve travelled around sixty miles. Rumour has it that Ciri’s in Nilfgaard, the capital of the Empire. Which is around two and half thousand miles from here. Simple arithmetic tells me that at this rate I’ll get there in a year and four months. What do you say to that?’
The games too point out it's hundreds of miles from Skellige to Kaer Morhen.
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For reference, a map of the Continent.
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The Beast of Tufo (an aging female shaelmaar) can dig wide tunnels (described as being six horses abreast) with such force that the earth quakes, shaking the above houses (note on the plural houses).
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The Beast of Tufo shakes the ground considerably, bringing stones down from the ceiling.


The Beast of Tufo smashes into a pillar and breaks it.


The Beat of Tufo spinning sends rocks flying everywhere, shakes the entire cavern and brings down more stones from the ceiling.


Shaelmaar's are noted as being "as big as barns" by Geralt.
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Shaelmaar's in Gwent are also noticably bigger than in the games.
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Ciri travels to medieval England, and meets Sir Galahad, son of Lancelot and Knight of the Round table. Various places from British/Celtic folklore are also mentioned.
The Lady of the Lake said:
‘You may turn around.’

‘Lady of the Lake—’

‘And introduce yourself.’

‘I am Galahad, of Caer Benic. A knight of King Arthur, the lord of Camelot, the ruler of the Summer Land, and also of Dumnonia, Dyfneint, Powys, Dyfedd ...’

‘And Temeria?’ she interrupted. ‘Redania, Rivia, Aedirn? Nilfgaard? Do those names mean anything to you?’

‘No. I’ve never heard them’

She shrugged. Apart from her sword she was holding her boots and her blouse, washed and wrung out.

‘I thought so. What day of the year is it today?’

‘It is,’ he opened his mouth, utterly astonished, ‘the second full moon after Beltane ... Lady ...’

‘Ciri,’ she said dully, wriggling her shoulders to allow her garments to lie better on her drying skin. She spoke strangely. Her eyes were large and green.
The Lady of the Lake said:
‘I’ll say! In Camelot. At the court of King Arthur. I am presendy headed there.’

‘Is it far?’

‘From here to Powys, to the River Hafren, then downstream to Glevum, to the Sea of Sabina, and from there to the fladands of the Summer Land. All in all, some ten days’ ride ... ’

‘Too far.’

‘One may,’ he stammered, ‘take a short-cut by riding through Cwm Pwcca. But it is an enchanted valley. It is dreadful there. One hears of Y Dynan Bach Tegdwell there, evil little men—’
The Lady of the Lake said:
‘Indeed it isn’t,’ he said, not without youthful pride, displaying a barely healed scar of his own, running from temple to jaw. ‘And only blemishes on one’s honour are ugly. I am Galahad, son of Lancelot du Lac and Elaine, daughter of King Pelles, lord of Caer Benic. That wound was dealt me by Breunis the Merciless, a base oppressor of maidens, before I felled him in a fair duel. In sooth, I am worthy of receiving that sword from your hands, O Lady of the Lake.’
The Lady of the Lake (or Nimue) appears, but in the books she's a sorceress rather than a nymph, and it's possible that she's a different character than in the games.
 
Higher vampires can change their corporeal shell.
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Higher vampires (such as Emiel Regis Rohellec Terzieff-Godefroy) are immortal, being able to survive without a brain or a heart. A higher vampire can only truly be killed by another higher vampire (although other beings can defeat them, if strong and skilled enough, as Vilgefortz did to Regis, though they need another higher vampire to ressurect).
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Geralt says that 40, 50 or 100 guards against a higher vampire would make no difference.
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Geralt also says higher vampires are swifter than the wind and can transform into fog (and as per above, higher vampires move so fast they can create sonic booms).
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Different higher vampires have different powers, depending on the individual.
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Even within a cage that prevents him from turning into mist or escaping, Regis is strong enough to shake an entire dungeon and bring chunks of stone down from the roof.
 
Avollac'h sent Ciri to a world where Eredin couldn't find her, or at least not for around half a year. She describes the world as a modern/futuristic setting, where people shoot each other and fly around instead of using horses.
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It's been theorized that this is the world of Cyberpunk 2077, but Adam Badowski said he didn't wish the universes to cross over, even though many at CD Project Red would love for Ciri to appear in Cyberpunk 2077.
https://www.polygon.com/e3/2018/6/20/17484072/cyberpunk-2077-the-witcher-crossover
“We are not Kingdom Hearts,” he told me. “We are not joining universes, and I know that there are a lot of fans on the team and they would like to have Ciri in the game. But I am totally against it, still.”

“Maybe you will change your mind,” said Iwiński, putting his hand on Badowski’s shoulder, before turning to me. “There is a little hope there.”
 
Gaunter O'Dimm, also known as Master Mirror or the Man of Glass, is a malevolent, enigmatic entity of immeasurable power who wanders the world granting just about any wish to certain individuals in need, but at a price as the wish backfires on them and he ultimately comes to claim the price of their soul. He is very likely the most powerful character in the entire franchise by far. Gaunter O'Dimm creates a storm the second time he meets Geralt, wreaking the ship he was captured in.

Gaunter O'Dimm can see the true nature of things, such as when Vlodimir possesses Geralt.
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Gaunter O'Dimm can freeze and manipulate time.
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Gaunter O'Dimm is aware of events and history, such as knowing about Geralt and Shani's history together.
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To be claimed by Gaunter O'Dimm (And hear Gaunter O'Dimm's true name) is a fate worse than death.
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https://witcher.fandom.com/wiki/Gaunter_O'Dimm
The Witcher 3: Hearts of Stone said:
Gaunter O'Dimm: All who have learned my true name are now either dead or have met an even worse fate.
Gaunter O'Dimm is a visitant (refered to as being demonic, but also implied to be an elemental) who was summoned from the outer spheres by Olgierd to bestow immortality on him and his wife Iris.
https://witcher.fandom.com/wiki/Blood_Pacts,_or_On_Foreign_Presences
Blood Pacts said:
Whosoever summons a Visitant into our Realm risks much. Whether flickering as a Spirit in the ether or inhabiting the Flesh of a designated Host, the Visitant shall strive to attain its Liberty, and if it does, it shall wreak great havoc. Thus a Visitant must be summoned only within a protective Circle, which shall bind it as no fetters could.
The Circle must be complete and eternal, with no ruptures. Its line must be drawn with a steady hand firmly gripping the chalk. Since a stray step, made through carelessness or the Visitant's trickery, can smudge the line, the Circle must be further secured by a barrier in the form of lit candles made of beeswax. A Circle thus protected shall stand as a sure and inescapable Prison for the Visitant.
Between Worlds said:
Of all the beings inhabiting the Outer Spheres, the spirits of the elementals are the most foreign to human nature. They possess a will of their own and are intelligent, though not in the way of men. For there is no way to fathom their drives and intentions.
Genies, the most powerful of the elemental spirits, prove the most difficult for men to commune with. Only the true masters of magic have perfected this art, which demands long years of study and risky experiments. Yet even the most adept at the magic arts cannot tame a genie, merely force it to perform certain acts against its own volition.
They say the mage Stammelford once commanded a d'ao to move a mountain blocking the view from his tower, but even he could never convince a genie to be a willing helpmate in his work or to give sound advice, for the reasoning of these creatures is beyond human understanding.
Professor Premethine Shakeslock, although blinded from the knowledge of knowing about Gaunter O'Dimm, could see Gaunter O'Dimm clearly when he came to visit. Gaunter O'Dimm draws a circle on the ground to protect Shakeslock from him, and warns him that he'd die if he leaves it. When Shakeslock is forced to leave the circle, he slips on a bottle and breaks his neck, being killed instantly. Shakeslock says that Gaunter O'Dimm is evil itself.

Demons who exist in multiple dimensions simultaneously (as I will get to below) are afraid of Gaunter O'Dimm.
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Should you choose to save Olgierd, Gaunter O'Dimm takes you to another plane of existence that he rules over and is seemingly one with, and possibly created. Within this world he decides the rules.
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Said dimension has a moon and many stars within it.
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When banished, Gaunter O'Dimm calls Geralt insignificant, and says he will return (in three different languages).
The Witcher 3: Hearts of Stone said:
Gaunter O'Dimm: You are insignificant. You think you've defeated me but you are wrong. I can't be killed, I will be back.
Gaunter O'Dimm was the one to place a curse on Marlene.
https://www.eurogamer.net/articles/2016-10-23-the-making-of-the-witcher-3s-greatest-villain
The use of a spoon led to it becoming a symbol of Master Mirror's influence, or a calling card. CD Projekt decided to include the object in the Olfieri prison ship earlier on. CD Projekt then used this symbol of power to remind players of his reach in the next expansion, Blood and Wine, where Geralt meets a cursed wight that's obsessed with collecting spoons. It's made pretty clear who placed this curse upon the unfortunate creature.

"It felt natural to have the Master Mirror's curse manifest itself in some way that involved spoons, especially if that curse regarded food," Stachyra explains. "Though Gaunter O'Dimm was not one of the main characters of [Blood and Wine's] story, we really wanted to show that his presence was not just limited to the encounters with Geralt and Olgierd von Everec.

"So, together with Paweł Sasko, the designer behind the wight spoon collector quest, we wanted to suggest that Master Mirror had a hand in Marlene's story. No one mentions his name, but the fact that it was indeed the Man of Glass who cursed Marlene is pretty clear from the story she tells Geralt. And when you add spoons to that, it becomes obvious that Gaunter O'Dimm continues to travel the world and test what we call 'human nature'."
 
Geralt deflects a crossbow round.
The Lady of the Lake said:
a man with a crossbow came around the corner, yelled and shot, aiming at the sorceress. Geralt leaped as though propelled by a spring, brandished his sword and the deflected bolt flew right over the crossbowman’s head, so close he had to crouch. He didn’t manage to straighten up, though, for the Witcher leaped forward and filleted him like a carp. Two more were still standing in the corridor, also holding crossbows. They also fired, but their hands were shaking too much to find the target. The next moment the Witcher was upon them and they were both dead.
Vilgefortz collapses half an arcade, Yennefer uses her magic to stop over 10 tons of rubble falling on hGeraltm, and Vilgefortz destroys some pillars and effortlessly deflects Yennefers attacks.
The Lady of the Lake said:
There was a bang, and the stained-glass windows exploded with a thud and a clink.

‘Look out, Geralt!’

They jumped aside just in time. A blinding flash of lightning ploughed up the floor, chips of terracotta and sharp shards of mosaic wailed in the air. Another flash of lightning hit the column the Witcher was hiding behind. The column broke into three parts. Half the arcade broke off the vault and crashed onto the floor with a deafening boom. Geralt, lying flat on the floor, shielded his head with his hands, aware of what poor protection they were against more than ten tons of rubble. He had prepared himself for the worst, but things were not too bad. He got up quickly, managed to see the glow of a magical shield above him and realised that Yennefer ’s magic had saved him.

Vilgefortz turned towards the sorceress and pulverised the pillar she was sheltering behind.
He roared furiously, sewing together a cloud of smoke and dust with threads of fire. Yennefer managed to jump clear, and retaliated, firing at the sorcerer her own flash of lightning, which, nonetheless, Vilgefortz deflected effortlessly and with sheer contempt. He replied with a blow that hurled Yennefer to the floor.
Vilgefortz sends Geralt flying into a column with enough force to break it.
The Lady of the Lake said:
‘Ha!’ roared Vilgefortz. ‘Impressive, Witcher! And what say you to this ?"

The Witcher said nothing. He flew as if he’d been rammed, fell onto the floor and shot across it, only stopping at the base of the column. The column broke up and fell to pieces, again taking a considerable part of the vault with it. This time Yennefer wasn’t quick enough to give him magical protection. A huge lump broken off from the arcade hit him in the shoulder. The pain paralysed him for a moment.
Yennefer attacks Vilgefortz, but to no avail, and the sorcerer levitates and tortures her.
The Lady of the Lake said:
Yennefer, chanting spells, sent flash after flash of lightning towards Vilgefortz. None of them hit the target, all harmlessly bouncing off the magical sphere protecting the sorcerer. Vilgefortz stretched out his arms and suddenly spread them Yennefer cried out in pain and soared up into the air, levitating. Vilgefortz twisted his hands, exactly as though he were wringing out a wet rag. The sorceress howled piercingly. And began to spin.
Vilgefortz melts Regis, as well as a pillar. He also uses a flame attack to cut through a pillar. Regis screams hard enough to shatter glass.
The Lady in the Lake said:
Geralt was now close, was already raising the sihill to strike. But Vilgefortz was not yet defeated and did not mean to surrender. He threw off the Witcher with a great surge of power and shot a blinding white flame at the attacking vampire, which sliced through a column like a hot knife through butter. Regis nimbly avoided the flame and materialised in his normal shape alongside Geralt.

‘Beware,’ grunted the Witcher, trying to see how Yennefer was. ‘Beware, Regis—’

‘Beware?’ yelled the vampire. ‘Me? I didn’t come here to beware!’

With an incredible, lightning-fast, tiger-like bound he fell on the sorcerer and grabbed him by the throat. His fangs flashed.

Vilgefortz howled in horror and rage. For a moment it seemed as though it would be the end of him But that was an illusion. The sorcerer had a weapon in his arsenal for every occasion. And for every opponent. Even a vampire. The hands that seized Regis glowed like red-hot iron. The vampire screamed. Geralt also screamed, seeing the sorcerer literally tearing Regis apart. He leaped to his aid, but wasn’t fast enough. Vilgefortz pushed the mutilated vampire against a column and shot white fire at him from close up out of both hands. Regis screamed, screamed so horribly that the Witcher covered his ears with his hands. The rest of the stained-glass windows exploded with a roar and a smash. And the column simply melted. The vampire melted along with it, fusing into an amorphous lump.
Vilgefortz sends Geralt flying across the hall, and manifests a bar of steel.
The Lady of the Lake said:
Geralt swore, putting all his rage and despair into the curse. He leaped at Vilgefortz, raising his sihill to strike. But failed. Vilgefortz turned around and struck him with magical energy. The Witcher flew the whole length of the hall and slammed into the wall, sliding down it. He lay like a fish gasping for air, not wondering what was broken, but what was intact. Vilgefortz walked towards him. A six-foot iron bar materialised in his hand.
Witcher medallions are capable of producing illusions powerful enough to fool Vilgefortz, which (along with Vilgefortz's over compitence and desire to toy with Geralt) leads to the witcher slayering him.
The Lady of the Lake said:
Geralt clenched Fringilla’s medallion in his fist.

The bar fell with a clang, striking the floor a foot from the Witcher’s head. Geralt rolled away and quickly got up on one knee. Vilgefortz leaped forward and struck. The bar missed the target again by a few inches. The sorcerer shook his head in disbelief and hesitated for a second.

He sighed, suddenly understanding. His eyes lit up. He leaped, taking a swing. Too late.

Geralt slashed him hard across the belly. Vilgefortz screamed, dropped the bar, and staggered back, bent over. The Witcher was already upon him. He pushed him with his boot onto the stump of the broken column and cut vigorously, diagonally, from collarbone to hip. Blood gushed on the floor, painting an undulating pattern. The sorcerer screamed and fell to his knees. He lowered his head and looked down at his belly and chest. For a long time he could not tear his eyes away from what he saw.

Geralt waited calmly, in position, with the sihill ready to strike.

Vilgefortz groaned piercingly and raised his head.

‘Geraaalt...’

The Witcher didn’t let him finish.

It was very quiet for a long time.

‘I didn’t know ...’ Yennefer said at last, scrambling out of a pile of rubble. She looked terrible. The

blood trickling from her nose had poured all over her chin and cleavage. ‘I didn’t know you could cast illusory spells,’ she repeated, seeing Geralt’s uncomprehending gaze, ‘capable even of deceiving Vilgefortz.’

‘It’s my medallion.’
 

Geralt slams a vampire to the floor, but she vanishes at great speeds (as well as turning into mist?) at the last moment.
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The vampire throws a wagon at Geralt, who uses Quen to protect himself.
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Guillaume de Launfal gets smacked by a shaelmaar and survives (although he's wounded, he's able to stand with help afterwards, and is more or less ok a few days later, although still not fit enough to participate in the tournament; it's also worth noting the entire main story of Blood & Wine takes place in a week).


A knight strikes the ground, bringing up a considerable amount of dust.
 
Dettlaff van der Eretein and Regis kill a bunch of guards in rapid succession, and create more sonic booms, both as they move from place to place and with their strikes.





 
The Black Cat and Dog are demons from another sphere, who are trapped in animal bodies, tasked with looking after Iris and the von Everec estate.
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The wraith of Iris von Everec created an alternate painted world. It existed only in her mind when she lived, but after her death, it gained form. In order to restore Iris, Geralt confronted Iris's fears, got her to remember them and destroyed said fears (said fears including spiders and Olgierd).
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The Black Cat and Dog exist in both the original world and the painted world simultaneously.
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Said painted world has distant hills, and a light in the sky that could be a moon.
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After Iris was freed of her fears, should she give the rose to Geralt, and disappears along with her painted world.

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A troll pound the ground, and another throws a rock a considerable distance.


Geralt destroys the brick home of the Three Little Pigs with Aard (though this did happen in the Fablesphere, an illusionary world, though it is still possible to die in the Fablesphere).


Geralt can use Aard to explode enemies into bloody pieces.


A shaelmaar destroys a huge bolder.


A spriggan causes branches & roots to explode up from the ground.
 
Geralt and Avallac'h end up on a desolate planet in a parallel universe, where a race of hyper intelligence sea fairing lifeforms drained all of their planets resources, leaving it as an arid desert.
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Geralt being able to summon Roach from across the ocean is something he can actually do.
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Roach is able to see astral entities.
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Dettlaf is able to mind control hundreds, if not thousands of lesser vampires, and would continue to attack until he orders them not to, or until he is killed.
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He uses this army of vampires to lay siege to Beauclair.
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Geralt beating Gaunter O'Dimm lead to the demon being banished from Geralts dimension, for a time at least.
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The Fablesphere (or the Land of a Thousand Fables) is an illusionary world created by Artorius Vigo, a master illusionist sorcerer, in order to entertain young Anna Henrietta & Syanna (basically a virtual reality created through illusion magic). It is filled with the stories and characters from all sorts of fables and fairytales. However, as the princesses grew up and stopped reading the book, magical entropy set in and the world and its inhabitants have gone wild and become dangerous. Queen Henrietta trapped Syanna there so that no harm could befall her. One enters by saying "Expecto Ludum" and can be only exited through the book again or through the clouds.
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The Fablesphere has a different timeflow to the real world.
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Pixies are entities created to protect the Fablesphere, being able to dispose of any unwanted invaders.
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The inhabitants of the Fablesphere are self aware, and when magical entropy began to set in, were able to make their own choices, though they were still bound to do as Henrietta or Syanna tell them.
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The Fablesphere has its own sun, as well as distant mountains and cities and clouds. Looking up, you can also see the book the Fablesphere is contained in.
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Geralt gets smacked in the face by a rapidly growing beanstalk, which in seconds grew to cloud level (although this happened in the Fablesphere).

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The cinematic opening of the first Witcher game is based off the first story in The Last Wish, showing Geralts battle with the Striga.
 
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