It has to be the opposite for me. Campaign was pretty cookiecutter and honestly lackluster, I know their claiming that 343 and Microsoft will support Infinite for the next 10 years or so with expansions to the story, adding co-op and Forge mode but the open world was so fucking empty, and not much content that it really felt incredibly short.Campaign was decent, but I don't play MP games anymore cause of those damn script kiddies who can't win a match legitimately
I do admit that one major annoyance for me regarding the marines was that their AI was terrible, especially when a vehicle dropped...- Marines not being able to drive vehicles when they could do this three or four generations ago/20+ years ago on the OG Xbox is kind of embarrassing
I just run around grappling enemies and shock punching them.I do admit that one major annoyance for me regarding the marines was that their AI was terrible, especially when a vehicle dropped...
The marines either stood there and got squashed or there would be a few who didn't know what the fuck to do and proceeded to break-dance on the floor
I also admit that the content was sorta bland as I did feel the progressiveness and difficulty increase as I went through waves of enemies and missions, but most of the time I would simply tank it through with no issue what so ever and overrun a FOB or two along the way.
Lastly, Dupetana's pestering to complete a main mission proved quite an annoyance, but other than those little issues, I quite enjoyed the game-play, despite campaign mode feeling short in story.
>drive into mission objective
>smash
>bash
>slingshot grab weapons with grapple hook
>chug grenades in all directions
>mission complete
>
yeah, even if they're trying to circle back to the flood in some annoying roundabout way, the mess they're leaving behind makes it hard for me to give a shit about anything they're trying to writeI know not all the campaigns are out but Halo Infinite shouldn't have brought in this Endless/Harbinger shit. Too convoluted and hackneyed. Just confirm Cortana was going through a logic plague of the Gravemind and this rendition of the Flood is advanced enough to infect Prometheans too. Make the Gravemind the final villain of Halo.
The problem with Escharum is that he talks shit but hardly does anything until he sends the two Brute brothers and later Jega near the tail end of the campaign after unleashing the earlier Spartan Killers. Escharum is just the kind of antagonist who has all this decent writing and building but the writers went with tell, not show, for most of the story. Jega was fine because they did the right thing, show and don't tell. Jega comes off early in the game, buts Tremonious in his place and shown to be Escharum's friend and enforcer/right-hand man; he later shows up to capture the pilot and his boss fight is in an enclosed area where he cloaks in and out to slash you up.yeah, even if they're trying to circle back to the flood in some annoying roundabout way, the mess they're leaving behind makes it hard for me to give a shit about anything they're trying to write
don't think i've cared about a single antagonist 343 has introduced, the only two that i kind of enjoyed were escharum and jega but they definitely weren't amazing or exceptional in any way. 343 seems to keep introducing new antagonists and factions every game they release too lol. and then promptly kill them off in side media in the case of the didact, or unceremoniously at the beginning of 5 like jul 'mdama
Not gonna lie, this is what I did too on top of resorting to rocket launcher missile to face tacticsI just run around grappling enemies and shock punching them.
Just snag a BR and a plasma carbine/Stalker/Shock rifle and you can dab on everything short of hunter pairs ezpz