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Game Unranked Anonymous Mafia 1 - Game Thread [Game End - Impostors Victory]

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Day 1 Final Vote Count

Emil

Average Diabellstar Witch Enjoyer
V.I.P. Member
Day 1 Final Vote Count (up to post #846)


Votes
Red ->
White > Yellow > Brown
Yellow -> Skip > Blue > Brown
Blue -> Yellow > Brown
Rose -> Yellow > Brown > Yellow > Brown
Brown -> Yellow > Red > Purple > White > Maroon > Rose > Red > Cyan > Green > Yellow > Green > White > Lime > Orange > Black > Lime
Lime -> Brown
Cyan -> Cyan > Brown
Green -> White
Gray -> Yellow
Maroon -> Brown

Count
Brown = 8
(Red, Rose, Lime, Yellow, Maroon, Blue, Cyan)
Yellow = 1 (Gray)
Lime = 1 (Brown)
White = 1 (Green)


Day 1 has ended.

Brown will be Ejected.



 
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Day 1 End - Brown [List Checker] was Ejected!

Emil

Average Diabellstar Witch Enjoyer
V.I.P. Member
Day 1 End - I know it's you!!! YOU!!!





"There's something weird about you, no"
"It's you"
"YOU!!"



=====================


DulSS3Y.gif



@brown_a52a2a [List Checker] was Ejected!
- Unsuccessful to complete them all... his tasks voided...




uKFmM7N.png



Task(s):
- Start a wagon that ejects an Impostor [0/1]
- Provide an accurate vote count for 2 different days (the vote count have to be after the first 12 hours of the day have passed) [0/2]
- Vote a total of 20 different times without voting for the same player twice in a row [16/20]
- Get yourself ejected/killed [1/1]

Role(s):
(Passive) The Do-Tasks-Only One-Tricker [List Checker] -
You have a long list of tasks to complete, however, you have to complete them all by the end of cycle 3 or they will all be voided.


Win Condition - The Crewmates successfully complete a total of 10 tasks.
Alternate Win Condition - Eliminate all threats to the Crewmates.


=====================


Night 1 has started

You have a maximum of 24 hours to submit night actions.

Night actions lock in - Countdown


Living Players: [14/15]
1. @yellow_ffff00
2. @blue_0000ff
3. @purple_800080
4. @maroon_800000
5. @cyan_00ffff
6. @red_ff0000
7. @green_008000
8. @lime_00ff00
9. @olive_808000
10. @rose_ffd6ec
11. @gray_808080
12. @white_ffffff
13. @black_000000
14. @orange_ffa500

Dead Players: [01/15]
1. @brown_a52a2a - [List Checker] - Lynched Day 1
 
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Night 1 End - Rose [2x Venge Bodyguard] and Black [Parasite; Bomb Diffuser] have died!

Emil

Average Diabellstar Witch Enjoyer
V.I.P. Member
Night 1 End - "So I have to... MURDER YOU!!!"





"I can't help myself... It's my dark desire..."
"I can't help myself... I am a real good liar..."
"So I have to... MURDER YOU!!!"



=====================





@rose_ffd6ec [2x Venge Bodyguard] and @black_000000 [Parasite; Bomb Diffuser] have died last night!
- If a dead player makes progress to their tasks while dead, the progress will be updated accordingly on their flip.

The Parasite Carrier has grown into an Unstable Parasite [Kill Bomb] this cycle.
- A 'Kill Bomb' will explode upon being killed, but not when ejected.




uKFmM7N.png



Task(s):
- Protect 2 unique players who later on flip as Crewmates [0/2]

Role(s):
2x The Guardian Angel Ghost [Venge Bodyguard] -
Upon your death, you will transform into a ghost, able to once per night target a player and protect them from regular kills. You may not post in the thread as a ghost.


Win Condition - The Crewmates successfully complete a total of 10 tasks.
Alternate Win Condition - Eliminate all threats to the Crewmates.


F3WqJF0.png



Fake Task(s):
- Diffuse 1 bomb [0/1]

Role(s):
Parasite [Parasite] -
You have the following infectious abilities:
--- Parasite Carrier [Ejectee/Killee Gifter] - Once per night (including before day 1 starts), you can target a player and make them a Parasite Carrier, unbeknownst to the them. A Parasite Carrier is a either an Ejectee OR a Killee (your pick) for the duration of following cycle. This will be publicly announced in the day start write-up.
--- (Passive) Unstable Parasite [Eject/Kill Bomb Maker] - If the Parasite Carrier was not successfully ejected or killed that cycle, it will become an Unstable Parasite, still unbeknownst to the player. An Unstable Parasite will explode if it's either ejected OR killed (depending if it was previously an Ejectee or a Killee), taking the life of either it's last voter OR killer with it. This transformation from Parasite Carrier to Unstable Parasite will be publicly announced in the day start write-up.
--- (Passive) Mature Parasite [Recruit] - If the Unstable Parasite was not ejected or killed that cycle, it will become a Mature Parasite. Mature Parasites are finally aware that they are Parasites, and their win condition is now replaced by a copy of yours. In the event that the Mature Parasite is an Impostor, their team will be unaware of their transformation into a Mature Parasite. This transformation from Unstable to Mature Parasite will be announced in the day start write-up. The flip of all dead parasites will show the stage of parasite they were in (Carrier, Unstable, or Mature) at the time of death. Mature Parasites will scan as guilty, but will not join a private chat with you.
--- (Passive) Parasite Evolution [Inherited] - If you are dead, your role (with the exception of this passive) will be transferred over to the first Mature Parasite alive or soon to be alive in the game. If you + the first Mature Parasite are dead and your condition becomes impossible for the other parasites to achieve, then any living Mature Parasite player will be cured and retain their old win condition back.
(Passive) The Asteroid Wrecker [Bomb Diffuser] - If you are the last voter on an ejection wagon that ejects a player who has a bomb, that bomb will be diffused and take no effect.


Win Condition - Get 2 Parasite Carriers to be successfully ejected or killed as you picked (eject the Ejectee OR kill the Killee). Not game-ending. If at any point in the game the number of You + Parasite Carriers + Unstable Parasites + Mature Parasites is equal to or less than the number of other living players, all of the living parasites (you included) will feed on themselves and die.



uKFmM7N.png



Task(s):
- Diffuse 1 bomb [0/1]

Role(s):
(Passive) The Asteroid Wrecker [Bomb Diffuser] -
If you are the last voter on an ejection wagon that ejects a player who has a bomb, that bomb will be diffused and take no effect.


Win Condition - The Crewmates successfully complete a total of 10 tasks.
Alternate Win Condition - Eliminate all threats to the Crewmates.



Living Players: [12/15]
1. @yellow_ffff00
2. @blue_0000ff
3. @purple_800080
4. @maroon_800000
5. @cyan_00ffff
6. @red_ff0000
7. @green_008000
8. @lime_00ff00
9. @olive_808000
10. @gray_808080
11. @white_ffffff
12. @orange_ffa500

Dead Players: [03/15]
1. @brown_a52a2a - [List Checker] - Lynched Day 1
2. @rose_ffd6ec - [2x Venge Bodyguard] - Died Night 1
3. @black_000000 - [Parasite; Bomb Diffuser] - Died Night 1



 
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Day 2 Start - Lights are Sabotaged

Emil

Average Diabellstar Witch Enjoyer
V.I.P. Member
Day 2 Start - And When The Lights Go Out...





The Impostors have Sabotaged the Lights!
- If an Impostor is not ejected this day, all Crewmate's investigative abilities will return "No result" this upcoming night.


=====================


Day 2 has started!

You have a max of 48 hours to discuss ejection.
With 12 alive, it takes 7 to achieve majority.


Day 2 ends in - Countdown


Living Players: [12/15]
1. @yellow_ffff00
2. @blue_0000ff
3. @purple_800080
4. @maroon_800000
5. @cyan_00ffff
6. @red_ff0000
7. @green_008000
8. @lime_00ff00
9. @olive_808000
10. @gray_808080
11. @white_ffffff
12. @orange_ffa500

Dead Players: [03/15]
1. @brown_a52a2a - [List Checker] - Lynched Day 1
2. @rose_ffd6ec - [2x Venge Bodyguard] - Died Night 1
3. @black_000000 - [Parasite; Bomb Diffuser] - Died Night 1
 
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Emil

Average Diabellstar Witch Enjoyer
V.I.P. Member
Moving forward, day phases will be 24 hours due to number of players.
 
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