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Game Ranked Darkest Dungeon Mafia - Game Thread Day 6

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Darkest Dungeon Mafia - Day 5

Final Vote Count


Vinegar 5 - Sky, Hime, Ratchet, Melkor, Tpein
Ekko 1 - X
X 1 - Ekko

Even in the face of death, he remained stoic, silent, inscrutable.

Tardif, the Bounty Hunter
4x Tracker

692417.jpg


Congratulations, you are Tardif, the Bounty Hunter, The Hamlet Aligned!

"Sinister and precise, the Bounty Hunter specializes in targeting a single foe to deliver its head for the reward"

A man of very few words and ruthless precision, you specialise in the tracking and execution of your quarry. Favouring patience over ferocity, you are nonetheless a formidable fighter and an expert tactician.

In this game, you have the following roles:

- 4x Tracker (You may target a player at night and learn, if anyone, they visited)

You win when all threats to the Hamlet are eliminated.

It is now Night 5. You have 12 hours to get your roles in.
 
Darkest Dungeon Mafia - Night 5

Even all of the medical experience she had accrued couldn't save her entrails spilling out from the gushing wound in front of her ...

Missandei, the Arbalest
Neighbour, 2x Healer


Darkest-Dungeon-117758.jpg


Congratulations, you are Missandei, the Arbalest, The Hamlet Aligned!

"Shoot, bandage, and pillage - the dancing steps of war!"

An experienced soldier, and an accomplished medic to boot, you will provide support to the frontlines in the coming assault on the Darkest Dungeon ... you have struck up an unexpected friendship, but can they be trusted?

In this game, you have the following roles:

- Neighbour (You will share a chat another player of an unconfirmed identity and alignment)
- 2x Healer (You can provide emergency healing to another player, healing most status effects. This is, however, gruesome and rudimentary and will inflict 1 pip of stress on the recipient)

You win when all threats to the Hamlet are eliminated.

He had overcome his demons, and in one final act of defiance, brought his pistol up to bear ...

Dismas, the Highwayman
2x Vigilante, Take Aim

692413.jpg


Congratulations, you are Dismas, the Highwayman, The Hamlet Aligned!

“Elusive, evasive, persistent - righteous traits for a rogue”

A skilled combatant with a guilt-ridden past, you have answered the call to end this madness once and for all … Equally dangerous with pistol and dagger, you will prove that these abominations are mere flesh and bone …

In this game, you have the following roles:

- 2x Vigilante (You may target a player at night and attempt to kill them)
- Take Aim (You focus your eye, ensuring your next shot will hit the weak point of your target. Applies the strongman modifier to your next shot. You cannot shoot on the same night you use this)

You win when all threats to The Hamlet are eliminated.

During Day 5, @hime had her resolve tested ...

maxresdefault.jpg


"Fear not the hangman, nor the reaper!"

You have overcome your demons through the power of Virtue, and resisted the compulsion of the Crimson Curse!

-3 stress to be added at EoD
+1 Vig shot

As the warped monstrosity stood cackling and savouring her latest meal, she was startled from her reverie by a stinging, white hot sensation in what was once her eye, but now an impossibly well placed bullet hole ... the laughter turned to shrieks as the swarm of insects that usually accompanied her sensed a meal of their own ...

The Countess of the Crimson Court
Vampire Form: Investigation Immunity, 1x Redirector, The Thirst, Transformation
Monstrosity Form: Bulletproof, Serial Killer, Connoisseur, Flushed

maxresdefault.jpg


Congratulations, you are The Countess of the Crimson Court, Crimson Court Aligned!

In those younger years my home was a hive of unbridled hedonism, a roiling apiary where instinct and impulse were indulged with wild abandon. A bewitching predator slipped in amidst the swarm of tittering sycophants. Though outwardly urbane, I could sense in her a mocking thirst. Driven half-mad by cloying vulgarity, I plotted to rid myself of this lurking threat, in a grand display of sadistic sport. But as the moment of murder drew nigh, the gibbous moon revealed her inhuman desires in all their stultifying hideousness.

A murderous insect/vampire hybrid, you are the occupant and proprietor of the Crimson Court estate, hosting gatherings of the nobility where your unfortunate victims are devoured … or worse.

Can you be stopped before your thirst and the accompanying curse overwhelm all?

In this game, you have the following abilities:

- Vampire Form (With 2 or less pips of stress, you will have the following abilities: )
- Investigation Immunity (You will investigate as The Hamlet Aligned, and rolecop as a Redirector)
- 1x Redirector (You may beguile a target with your beauty, and compel them to use their role on a target of your choosing. This will not work on killing actions)
- The Thirst (You may target a player at night and inflict the Crimson Curse on them. This will add 1 pip of stress per night phase to your target until removed. Also increases your stress by 1 pip. You may not bite a player already afflicted with the Crimson Curse)
- Transformation (At 3 or more pips of stress, you will lose control and enter a feeding frenzy, transforming you into Monstrosity Form)

- Monstrosity Form (With 3 or 4 pips of stress, you will go berserk and reveal your true form)
- Bulletproof (You will resist all regular strength killing attacks in this form. Note you are still vulnerable to other status based attacks)
- Serial Killer (You will gain a factional kill you can use any night in which you inhabit this form)
- Connoisseur (You may predict the alignment of your target before killing them. If correct, you may remove a point of your own stress. If incorrect, you will gain a point.
- Flushed (At maximum stress, you will become sated and lethargic, shifting back into vampire form and resetting your stress meter to 0. You will be unable to act during the following night phase.

NB: Once you have entered Monstrosity Form, you can only leave by maxing out your stress meter.

You win either when you are the last player alive, or when all players alive carry the Crimson Curse.

*******

With the death of the Countess, the Crimson Curse fades away as quickly as it had appeared ...

(All players are healed!)


StressD6.jpg


It is now Day 6. With 5 players alive, 3 votes to lynch. You have 36 hours.
 
Propably, but I am getting slighlty paranoid about you.
Why paranoid about me? At this point, me and Ratchet would have committed some major bussing throughout this game. I'd say possible, but I likely. Tpein is confirmed town by me hiding behind him N1. That leaves you and Alco as final wolf candidates.
 
Why paranoid about me? At this point, me and Ratchet would have committed some major bussing throughout this game. I'd say possible, but I likely. Tpein is confirmed town by me hiding behind him N1. That leaves you and Alco as final wolf candidates.

Ratchet no, you i remember being slightly passive this game. I would have to ISO you. But how would your claim around Tpein make sense from scum perspective?
 
Darkest Dungeon Mafia - Night 5

Even all of the medical experience she had accrued couldn't save her entrails spilling out from the gushing wound in front of her ...

Missandei, the Arbalest
Neighbour, 2x Healer


Darkest-Dungeon-117758.jpg


Congratulations, you are Missandei, the Arbalest, The Hamlet Aligned!

"Shoot, bandage, and pillage - the dancing steps of war!"

An experienced soldier, and an accomplished medic to boot, you will provide support to the frontlines in the coming assault on the Darkest Dungeon ... you have struck up an unexpected friendship, but can they be trusted?

In this game, you have the following roles:

- Neighbour (You will share a chat another player of an unconfirmed identity and alignment)
- 2x Healer (You can provide emergency healing to another player, healing most status effects. This is, however, gruesome and rudimentary and will inflict 1 pip of stress on the recipient)

You win when all threats to the Hamlet are eliminated.

He had overcome his demons, and in one final act of defiance, brought his pistol up to bear ...

Dismas, the Highwayman
2x Vigilante, Take Aim

692413.jpg


Congratulations, you are Dismas, the Highwayman, The Hamlet Aligned!

“Elusive, evasive, persistent - righteous traits for a rogue”

A skilled combatant with a guilt-ridden past, you have answered the call to end this madness once and for all … Equally dangerous with pistol and dagger, you will prove that these abominations are mere flesh and bone …

In this game, you have the following roles:

- 2x Vigilante (You may target a player at night and attempt to kill them)
- Take Aim (You focus your eye, ensuring your next shot will hit the weak point of your target. Applies the strongman modifier to your next shot. You cannot shoot on the same night you use this)

You win when all threats to The Hamlet are eliminated.

During Day 5, @hime had her resolve tested ...

maxresdefault.jpg


"Fear not the hangman, nor the reaper!"

You have overcome your demons through the power of Virtue, and resisted the compulsion of the Crimson Curse!

-3 stress to be added at EoD
+1 Vig shot

As the warped monstrosity stood cackling and savouring her latest meal, she was startled from her reverie by a stinging, white hot sensation in what was once her eye, but now an impossibly well placed bullet hole ... the laughter turned to shrieks as the swarm of insects that usually accompanied her sensed a meal of their own ...

The Countess of the Crimson Court
Vampire Form: Investigation Immunity, 1x Redirector, The Thirst, Transformation
Monstrosity Form: Bulletproof, Serial Killer, Connoisseur, Flushed

maxresdefault.jpg


Congratulations, you are The Countess of the Crimson Court, Crimson Court Aligned!

In those younger years my home was a hive of unbridled hedonism, a roiling apiary where instinct and impulse were indulged with wild abandon. A bewitching predator slipped in amidst the swarm of tittering sycophants. Though outwardly urbane, I could sense in her a mocking thirst. Driven half-mad by cloying vulgarity, I plotted to rid myself of this lurking threat, in a grand display of sadistic sport. But as the moment of murder drew nigh, the gibbous moon revealed her inhuman desires in all their stultifying hideousness.

A murderous insect/vampire hybrid, you are the occupant and proprietor of the Crimson Court estate, hosting gatherings of the nobility where your unfortunate victims are devoured … or worse.

Can you be stopped before your thirst and the accompanying curse overwhelm all?

In this game, you have the following abilities:

- Vampire Form (With 2 or less pips of stress, you will have the following abilities: )
- Investigation Immunity (You will investigate as The Hamlet Aligned, and rolecop as a Redirector)
- 1x Redirector (You may beguile a target with your beauty, and compel them to use their role on a target of your choosing. This will not work on killing actions)
- The Thirst (You may target a player at night and inflict the Crimson Curse on them. This will add 1 pip of stress per night phase to your target until removed. Also increases your stress by 1 pip. You may not bite a player already afflicted with the Crimson Curse)
- Transformation (At 3 or more pips of stress, you will lose control and enter a feeding frenzy, transforming you into Monstrosity Form)

- Monstrosity Form (With 3 or 4 pips of stress, you will go berserk and reveal your true form)
- Bulletproof (You will resist all regular strength killing attacks in this form. Note you are still vulnerable to other status based attacks)
- Serial Killer (You will gain a factional kill you can use any night in which you inhabit this form)
- Connoisseur (You may predict the alignment of your target before killing them. If correct, you may remove a point of your own stress. If incorrect, you will gain a point.
- Flushed (At maximum stress, you will become sated and lethargic, shifting back into vampire form and resetting your stress meter to 0. You will be unable to act during the following night phase.

NB: Once you have entered Monstrosity Form, you can only leave by maxing out your stress meter.

You win either when you are the last player alive, or when all players alive carry the Crimson Curse.

*******

With the death of the Countess, the Crimson Curse fades away as quickly as it had appeared ...

(All players are healed!)


StressD6.jpg


It is now Day 6. With 5 players alive, 3 votes to lynch. You have 36 hours.
giphy.gif

gl town, hime out
 
Ratchet no, you i remember being slightly passive this game. I would have to ISO you. But how would your claim around Tpein make sense from scum perspective?
I don't really think I've been passive this game?

I'm not sure what you're asking me here, Melkor.
 
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