Disarm: Big overhead slam with a knockback, when he performs this attack, whoever is holding the Sunsword will drop it. He usually performs it at 100% HP, 75% HP, and 50% HP.
After he disarms someone, the sword materializes in the center of the room and the arena enters the “kidnap” phase. During this phase, the boss is not visible and one player is taken below the arena, separated from their allies. They will be attacked by four Paranoid Delusions down below. It is worth noting that if you reduce them to 0 Hit Points down below, a red invulnerability sphere spawns around them and they do not die until their corresponding Delusion is killed above. All you need to do while below is run around and survive. Meanwhile, the team above needs to kill the four Doppelgangers, to free the ally down below. After some time, an executioner will materialize below at the ghosted door, steer clear of him as if he hits you it will be an instant kill. It is very important the group has at least 2 capable DPS in the group. Otherwise, if the DPS is taken down below and there is no DPS above, it will likely mean certain death. The Delusions are clones of your party members and use basic at wills for that class, which means that ranged class allies make this stage more dangerous. They are vulnerable to CC effects.
Regional Effects
The region containing a legendary white dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects:
If the dragon dies, the fog and precipitation fade within 1 day. The ice walls melt over the course of 1d10 days.
- Chilly fog lightly obscures the land within 6 miles of the dragon’s lair.
- Freezing precipitation falls within 6 miles of the dragon’s lair, sometimes forming blizzard conditions when the dragon is at rest.
- Icy walls block off areas in the dragon’s lair. Each wall is 6 inches thick, and a 10-foot section has AC 5, 15 hit points, vulnerability to fire damage, and immunity to acid, cold, necrotic, poison, and psychic damage.
If the dragon wishes to move through a wall, it can do so without slowing down. The portion of the wall the dragon moves through is destroyed, however.
Regional Effects
The region containing a legendary blue dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects:
If the dragon dies, the dust devils disappear immediately, and the thunderstorms abate within 1d10 days. Any sinkholes remain where they are.
- Thunderstorms rage within 6 miles of the lair.
- Dust devils scour the land within 6 miles of the lair. A dust devil has the statistics of an air elemental, but it can’t fly, has a speed of 50 feet, and has an Intelligence and Charisma of 1 (−5).
- Hidden sinkholes form in and around the dragon’s lair. A sinkhole can be spotted from a safe distance with a successful DC 20 Wisdom (Perception) check. Otherwise, the first creature to step on the thin crust covering the sinkhole must succeed on a DC 15 Dexterity saving throw or fall 1d6 × 10 feet into the sinkhole.
"What *are* you? "
I AM IRON GIVEN PURPOSE. I FORGE THE IMPLEMENTS BY WHICH THE MULTIVERSE WILL BE UNMADE.
"You mean forging weapons? That's your purpose?"
METAL IS LIKE FLESH. BOTH CARRY POTENTIAL IN THEIR VEINS. WHEN TEMPERED WITH HEAT AND PRESSURE, THE POTENTIAL SURFACES. MY PURPOSE IS TO BRING FORTH THIS POTENTIAL. ALLOW IT EXPRESSION.
"Who do you make these weapons for?"
I FORGE THEM FOR THE SAKE OF ENTROPY. THEY ARE PAIN SEEKING EXPRESSION.
"What does entropy need weapons for?"
BEYOND THIS TOWER, ORDER RALLIES ITS LEGIONS. THE MULTIVERSE HEALS ITS WOUNDS. IN TIME, ITS STRENGTH MAY EQUAL ENTROPY.
"The multiverse is your enemy? Why?"
THE MULTIVERSE BREATHES. IT GROWS. IT STAGNATES. IT FORGES ITS CHAINS AROUND THE PLAINS LINK BY LINK. IN TIME, EVEN ENTROPY MAY BE CHAINED.
"And you're opposed to chaining entropy?"
WHEN A THING SEALS ITSELF AGAINST ITS OWN DESTRUCTION, IT MERELY DIES A DIFFERENT DEATH.
"So you're saying immortality is just a different kind of death?"
IMMORTALITY IS ONLY A WORD. ALL THAT EXISTS CAN DIE. EVERY LIVING THING HAS A WEAPON AGAINST WHICH IT HAS NO DEFENSE. TIME. DISEASE. IRON. GUILT.
"How do you know what weapon to use?"
ONE MUST KNOW THE ENEMY TO FORGE SUCH A WEAPON. START WITH A FRAGMENT OF THE ENEMY. A DROP OF BLOOD. A CRYSTALLIZED THOUGHT. ONE OF ITS HOPES. ALL OF THESE THINGS TELL THE WAY IT CAN DIE.
"What if your enemy strikes from a distance, from shadows, and never shows himself?"
THEN THAT IS THE FRAGMENT OF THE ENEMY YOU MUST USE. THE ACTIONS OF YOUR ENEMY HAVE TOLD YOU MUCH. YOUR ENEMY DOES NOT WISH TO ENGAGE YOU DIRECTLY. THAT IS A WEAKNESS.
"Or… for some reason, it *cannot* engage me directly."
THAT IS AN EQUAL POSSIBILITY. EITHER POSSIBILITY REVEALS WEAKNESS.
"How do I exploit that?"
IF THE ENEMY DOES NOT WISH TO CONFRONT YOU DIRECTLY, DENY ITS WISH. TAKE THE BATTLE TO THE ENEMY. IF IT IS NOT ALLOWED TO CONFRONT YOU DIRECTLY, FIND THE REASON. THE REASON WILL REVEAL A WEAKNESS.
"Hmmmm. Could you forge a weapon that would kill me?"
YES. I wasn't really certain I wanted to know, but continued.
"Really? How?"
I WOULD NEED A DROP OF YOUR BLOOD. THAT IS ALL.
Such a weapon might prove useful. I wondered if my enemy was really interested in permanently killing me, after all there must have been times when I was weak, bereft of memory. I provided the blood, and told the golem to continue.
THE TOOL OF YOUR DESTRUCTION HAS BEEN FORGED AND EDUCATED. IT IS NOT ENOUGH. THE MAGICKS THAT KEEP YOUR HEART BEATING AND MEND YOUR FLESH ARE STRONG. YOU MUST SINK THE BLADE INTO YOUR BODY ONLY WITHIN A SHELL WHERE YOU ARE CUT OFF FROM THE PLANES.
"Why?"
THE REASON IS NOT KNOWN TO ME. YET BOTH THE WEAPON AND THE PLACE ARE NECESSARY FOR YOUR DESTRUCTION.
"Where would I find such a shell that separated me from the Planes?"
THAT IS NOT KNOWN TO ME.
"Earlier you said that if the multiverse sealed itself against its own death, it would die a different death. What makes that death any worse than another?"
ALL THINGS HAVE A COMMON GROUND IN DECAY. WAR IS NECESSARY. DEATH IS NECESSARY. DECAY IS NECESSARY.
"And how much of this is too much?"
THERE ARE NO LIMITS. LIMITS ARE ONE OF THE LINKS IN THE CHAIN OF ORDER. LIMITS MUST BE SHATTERED.
"Even if death is the result?"
ALL MUST FALL UPON ENTROPY'S BLADE. THE TIME NEARS WHEN IT WILL BE NECESSARY TO BREACH THE WALLS OF CREATION. ORDER WILL BE PUT TO THE SWORD. ITS CHAINS WILL BE BROKEN. THE MULTIVERSE WILL BE UNMADE.
Interesting philosophy, although I wondered if even the balmy Xaositects would willingly embrace chaos this completely. I asked about something else.
"What is this place?"
THIS TOWER IS A SIEGE ENGINE. IT EXISTS TO BREACH THE WALLS BETWEEN PLANES.
"Breach planes? How?"
THE TOWER ANCHORS ITSELF UPON A PLANE. A WOUND IS TORN IN THE MULTIVERSE WHEN THE BRIDGE OF THE TOWER OPENS. LEGIONS MAY PASS FROM ONE PLANE TO THE OTHER THROUGH THE TOWER. WHEN THE PLANE HAS SERVED ENTROPY'S PURPOSE, THE TOWER ANCHORS ITSELF AGAIN.
"What happened to the legions that have used the tower?"
ENTROPY HAS UNMADE THEM.
"And what happened to the Planes the siege tower invaded?"
ENTROPY HAS UNMADE THEM.
"Wait! I have one final question: What can change the nature of a man?"
THE QUESTION IS MEANINGLESS.
"Nonetheless, before there is an ending between us, I will hear your answer."
THEN THIS IS MY ANSWER, AND YOU ARE THE PROOF. *NOTHING* CAN CHANGE THE NATURE OF A MAN.
"If there is anything I have learned in my travels across the Planes, it is that many things may change the nature of a man. Whether regret, or love, or revenge or fear - whatever you *believe* can change the nature of a man, can."
THEN YOU LEARNED A FALSE LESSON, BROKEN ONE.
"Have I? I've seen belief move cities, make men stave off death, and turn an evil's hag heart half-circle. This entire Fortress has been constructed from belief. Belief damned a woman, whose heart clung to the hope that another loved her when he did not. Once, it made a man seek immortality and achieve it. And it has made a posturing spirit think it is something more than a part of me."
YOUR DEFIANCE WILL HURT YOU MORE THAN ANY WOUND IN THIS PLACE. BELIEF CANNOT CHANGE THE NATURE OF A MAN.
"I think it can. I think belief could even unmake me, if I believed it *enough.*"
YOU DO NOT POSSESS THE FORCE OF WILL FOR SUCH A THING.
"So you admit it's possible."
DO NOT TRY MY *PATIENCE,* BROKEN ONE.
I focused my will inwards, centering myself.
YOU ARE A *FOOL* TO THINK YOU CAN ACHIEVE SUCH A THING. YOU CAN BARELY KEEP YOUR OWN TATTERED MIND INTACT. THERE IS NOWHERE LEFT FOR YOU TO FALL, BROKEN ONE.
I kept focusing.
*STOP.* YOU KNOW *NOT* WHAT YOU DO.
"I know what I do. You have tormented me enough, and now it ends."
IF YOU DO THIS THING, *WE* SHALL BE UNDONE. THERE IS NO ONE FATE HERE. YOU DESTROY US BOTH.
"I became that way, yes. Because for me..." His voice took on a strange echo. "It is *regret* that may change the nature of a man." He sighed. "But it was too late. I was already damned."
"I found that changing my nature was not enough. I needed more time, and I needed more life. So I came to the greatest of the Gray Sisters and asked her for a boon - to try and help me live long enough to rectify all the damage I had done. To make me immortal."
"And Ravel did. But when she first tested your immortality and killed you, you forgot everything. *Everything.*" He looked broken at my words.
"And the Planes have been dying ever since. The crime is great, and the blame is mine."
"Why were you imprisoned, Ravel?"
"I tried to help a Lady and a-kindly she did not take to it." Fall-From-Grace broke in with a question.
"The Lady of Pain? You tried to *help* her?"
"My offering of help was unwelcome. I *tried* to set her FREE; Sigil is the CAGE, a City of Doors and Locks, is a prison for her. It must be, mustn't it be? Why else call the city of Sigil 'the Cage?' And who is caged? The Lady! A prison so small for one so great. Unjustness, wrongness, intolerable to torment a woman thusly!" Morte added his own comment.
"I think I know who should be in a cage…"
"I tried to break the Cage, let the Lady go free." She made a shooing motion, her expression becoming pained as she scattered invisible birds. "Shoo, shoo, o pained woman, let Sigil's ring be broken so you might fly far from its filthy streets and the stupid dabus that dare not speak in words for fear their thoughts would be overheard!" Ravel's hands slowly stopped their 'shooing' motion, and she gave a slow sigh.
"Before I could finish, I a-found myself here, and my memories none the better for the trip... much has slipped away, much forgotten, yes it was... is? Was?" Ravel smiled with her yellowed teeth. "The dwindling of memory has become a comfort to these old bones. Much have I forgotten... I am fortunate in that I still remember you."
"Ravel, but... WHY did you try to free the *Lady of Pain* from Sigil?"
Ravel's voice dropped, almost reprimanding. "I resent anyone, even a Power, being imprisoned and think that all, everyone ...whether stones, shores or quiet bladed ladies... should be FREE. Some have said more fool, I. Why risk such a thing, they said?" I had heard many reasons why Ravel attempted to break the cage that was Sigil, but none had suggested this motive. I wondered if Ravel had always had a capacity for compassion within her blackened soul, or if somehow the improbable love I had awakened inside her had made room for other, kinder, emotions.
Ravel's corpse lay upon the ground, surrounded by what looked like a tangle of tree limbs, but which a short time before were woody creatures. A barbed specter glided forward, stopping by the corpse. Not-corpse, as it spoke.
"Off with ya. Dead I am." The specter replied in a booming voice, as though reverberating across the planes.
THEN DEATH'S KINGDOM HAS SEALED ITS GATES TO US BOTH. ARISE, CRONE!
"Sh. Sh. Sh. Away with ya. I'm dead and no traffic with the living may I have."
I CARE LITTLE FOR HOW YOU DIE. BUT I WARN YOU FOR THE LAST TIME, ARISE OR I SHALL SLAY YOU WHERE YOU LIE.
The crone that was Ravel staggered to her feet.
"I had thought that dying at his hand would fulfill the requirements the past put forth."
YOU CANNOT HAVE THOUGHT THAT ONE WOULD HAVE A CHANCE. YOU WERE INDULGENT TO LET HIM THINK HE WAS SUCCESSFUL.
"Powerful this incarnation is. And kill me he could of, but for a few tricks which I posses. Fortunate was I."
FORTUNE ABANDONED YOU THE MOMENT I FOUND YOU. HAS YOUR LIFE PREPARED YOU FOR WHAT IS TO COME, HAG?
"I am not afraid. Not of the likes of you, ragged thing. Weak Ravel may be, but a few tricks has Ravel learned over the years. And I have known you would come." Ravel prepared a spell. "Witness Ravel's anger."
Both beings cast spells at one another, but Ravel had already been severely weakened, and soon she slumped to the ground again, this time broken beyond repair.
NO LONGER SHALL YOU TROUBLE EXISTENCE WITH YOUR PRESENCE, WITCH.
The Commander prevents all the events of the game via the Mythic Path of the Aeon. Stopping the Worldwound from being created, and erasing himself from existence. This doesn't actually kill him but it does retcon the time-line. He is powerful enough to ensure that at least his friends and lovers remember him. Despite none of the events actually happening.
Afterwards we see that he has ascended to the plane of the rest of the Aeons, and can interrupt the trial where Pharasma dictates what will happen to Areelu's soul.
As a Trickster the The Commander is able to change the nature of the Worldwound, and transforms it into a hub of inter-dimensional trade. By fusing many different planes together. This was supposed to kill him but he rewrites the narrative, and changes it in such a way that he lived through it. Stopping the Worldwound by changing the very nature of it.
The Commander manages to collect everything necessary to achieve ascension not only for themselves but also for their companions and Areelu. Pharasma admits that they're almost as powerful as she is. They take control of Baphomet's and Deskari's planes of existence in the Abyss, and make them their own.
I always thought that since D&D and Pathfinder have such a big massive multiverse any form of media would be considered canon.Do we treat the video-game adaptations as separate canons? Since they tend to deviate a lot from the source books.
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