Of course what all this extra cosmology stuff really does is boost Overdeities into becoming straight up megaversal now 

3rd edition creators try not to dickride casters (impossible challenge)Hilariously enough, the one limitation that Ice Assassin has (requiring a portion of the target to be duplicated) can just be ignored by epic wizards, probably because the people who made 3rd Edition had a massive hard-on for casters
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Don't forget that this is the same edition that nerfed fighters to the point that half the non-fighter classes are a better fighter than the fighter.3rd edition creators try not to dickride casters (impossible challenge)
this is just insane![]()
Which book is this from and the page numbers?Turns out star level stuff exists for non-epic beings such as Father Llymic
Father Llymic causes the sun itself to vanish as he's about to awaken as part of his sign. Elder Evils describes signs as "the physical, magical, or psychological imprint of the elder evil", further stating that the effects of a sign may be "nearly as devastating as the elder evil itself". It even says that by the time the elder evil in question is about to arrive (which is where overwhelming sign effects come in) the player characters are capable of easily resisting all but the worst effects.
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It's stated that Father Llymic's power growing is enough to cause the sun to dim and eventually "grow dark".
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When Father Llymic approaches his full power, the sun itself loses the ability to contain him in his prison, which is how he's able to cause it to disappear in the first place.
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It's also stated multiple times that only after Father Llymic is defeated that the sun may rise again.
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The real kicker to all this? Father Llymic himself is only CR 18, meaning there are dozens of other beings stronger than him who may be able to scale from all this.
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I swear I'm not boosting this series intentionally![]()
Grandmaster Kane’s life began humbly enough, abandoned as a child in 1297 DR and taken in by the Monastery of the Yellow Rose. He quickly became one of their most gifted students, rising through the ranks with unparalleled discipline and skill. Though he could have challenged for the title of Grandmaster of Flowers, Kane held deep respect for his Master and chose instead to swear himself to poverty and wander the world in pursuit of wisdom and perfection.
His journey soon led him to join King Gareth Dragonsbane and five other legendary heroes, becoming a renowned champion of the Bloodstone Lands. Their greatest feat was the defeat of the Witch-King Zhengyi, a powerful lich who had enslaved entire flights of dragons. This victory cemented Kane’s legacy as a warrior of unmatched skill and resolve.
After a period of peace, Kane once again stepped into battle in 1368 DR, facing two of the most formidable rogues of their time, the assassin Artemis Entreri and the cunning mercenary Jarlaxle. Leading the charge against them, Kane personally bested Entreri in combat before continuing his journey. Eventually, in 1484 DR, Kane ascended to the rank of Grandmaster of Flowers, offering his wisdom to another wandering warrior, Drizzt Do’Urden, helping him find inner peace.
Kane does not hold back. Restraint is not in his nature, his body is a perfected instrument of destruction, and from the moment battle begins, he strikes with overwhelming force.
He wields a walking stick crafted from the White Tree of Vassa, a weapon whose wood is as hard as adamantine. Yet, Kane does not rely on weapons alone, his bare hands are just as deadly, delivering a relentless flurry of blows to overwhelm even the strongest foes. When needed, he hurls throwing stars with lethal precision, ensuring that no enemy is beyond his reach.
But Kane’s most feared technique is his jeweled ring, through which he projects the devastating Quivering Palm across distances. With this ability, he can seize control of an opponent’s very soul, manipulating it as if plucking the strings of a harp, snapping it like a twig to kill instantly or rending it to incapacitate even the most resilient adversaries.
A man of few words and swift action, Kane is both a warrior and a philosopher, guided by immense wisdom. He fights only for righteous causes, standing as an unwavering force against evil, a grandmaster who suffers none to walk the path of darkness in his presence.
Abandoned as a child in 1297 DR, Kane was raised by the Monastery of the Yellow Rose, becoming one of its most talented monks.
Joined King Gareth Dragonsbane and his companions, helping defeat the Witch-King Zhengyi, a lich who enslaved dragons.
Fought and defeated Artemis Entreri in 1368 DR before eventually becoming Grandmaster of Flowers in 1484 DR.
Master martial artist, wields a walking stick as hard as adamantine but can just as easily pummel enemies barehanded.
Uses throwing stars when needed and strikes with relentless speed and force.
Most feared technique: Quivering Palm, projected via a jeweled ring, allowing him to seize control of a foe’s soul. snapping it like a twig or incapacitating even the strongest enemies.
A man of few words and swift action, Kane fights only for righteous causes and tolerates no evil in his presence.