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Mafia General Discussion: Ultra's Crucifixion

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Prod Test game is up:

 
Its probably conditional. It'd be impossible to sub back in a player who was mafia and therefore has TMI, ergo the inverse is fine with a dead town player replacing/subbing in for another or a mafia player. Problem is it takes a bit longer these past few months to load up these games after the host prepares them.

Ignoring this recent debacle with Kurumi/Joygirl, we need to find a way that have certain players get so heated and combative that they leave the community here.
People have been getting heated and leaving and coming back for as long as I’ve been playing mafia. Even on personality cafe, the chillest place I’ve ever played, there were some meltdowns and arguments and flaming. It’s just the nature of the game. It’s literally about emotional manipulation. Sometimes it’s impossible to not get heated. How you deal with getting heated is a choice, but humans are human
 
A prod system gets implemented and people know about it beforehand. You won't have stuff like "Yeah, that host isn't so strict, they will never modkill inactives" either as it affects everyone equally. Also prods don't get erased. Let's say you were inactive D1 and D2 you're super active you'd still have 1 prod for D1, two further prods and you get modkilled. And No difference between Town or Anti Town in any way. This would also help prevent angle-shooting like "Yeah, this guy was inactive and didn't get modkilled, must be scum".
I don’t really like this tbh. If you’re inactive for D1 and then become super active then the chances are, you were legitimately busy during D1. I don’t want to punish people for that. A certain level of inactivity during games is just unavoidable. It’s the people that are serially inactive that we need to make a choice around. I don’t mind ultras suggestion of the host asking them when they sign up “are you actually going to play this game” so that they’re forced to engage with the issue. At some point we are going to have to choose whether we want to let a serially inactive player sign up in order to get the game filled or stop them from signing up. It’s up to the host really. So many hosts will take sign ups in order to fill the game, even if that signup is like “well I can’t really promise much activity but I’ll join if you need the numbers”. It’s up to the host on what they wanna do here really
 
A certain level of inactivity during games is just unavoidable. It’s the people that are serially inactive that we need to make a choice around
Which is what we're talking about here

But I do agree. If a player does not put in the work and halfasses future games because of lethargy (and has shown in the past they're capable of playing the game), nip it in the bud.

It's up to host discretion in the end but hosts that allow that behavior and ignore the pattern of inactivity send the wrong message.

Lemme get these thoughts organized.
So we want to:
1) Avoid passitivity to show serial inactives that it's unacceptable going forward. It's up to host discretion but is highly encouraged (on behalf of the community) for them to discourage the behavior and respect majority wishes.

2) encourage much smaller setups temporarily until we get a stronger userbase that's up for the responsibility and can properly play.

Skip reading 3 and 4 if it does not pertain to you guys. These are for players that lack motivation to continue playing games that are sensitive to the environment.

3) reward incentives for players that don't stick around due to the heated environment such as bigger avatars, sparkles, name colors, special HTML user titles.

@Ral @Aurelian
4) A badge/trophy and rank system that players can collect.
Badge/trophy = Ultra's dab icon for earning MVP cross-site
Examples of potential badges:

1. A LVP badge
2. Yer did it badge (a pity badge for playing so poorly it makes people nauseated)
3. Scum hunter (awarded for lynching most scum in 3 consecutive games)
So on and so forth. All numbers cna be adjusted to your /others liking.

4) Rankings that show section accomplishments. (These are similar to to post accomplishments such as Prom Night, the donator, etc)

How do you two feel about 3 and 4
If you two don't have a problem with it, Ican start setting up community polls and nominations for badges and ranks
 
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If you two don't have a problem with it, Ican start setting up community polls and nominations for badges and ranks
do-it.gif
 
Which is what we're talking about here

But I do agree. If a player does not put in the work and halfasses future games because of lethargy (and has shown in the past they're capable of playing the game), nip it in the bud.

It's up to host discretion in the end but hosts that allow that behavior and ignore the pattern of inactivity send the wrong message.

Lemme get these thoughts organized.
So we want to:
1) Avoid passitivity to show serial inactives that it's unacceptable going forward. It's up to host discretion but is highly encouraged (on behalf of the community) for them to discourage the behavior and respect majority wishes.

2) encourage much smaller setups temporarily until we get a stronger userbase that's up for the responsibility and can properly play.

Skip reading 3 and 4 if it does not pertain to you guys. These are for players that lack motivation to continue playing games that are sensitive to the environment.

3) reward incentives for players that don't stick around due to the heated environment such as bigger avatars, sparkles, name colors, special HTML user titles.

@Ral @Aurelian
4) A badge/trophy and rank system that players can collect.
Badge/trophy = Ultra's dab icon for earning MVP cross-site
Examples of potential badges:
1. A LVP badge​
2. Yer did it badge (a pity badge for playing so poorly it makes people nauseated)​
3. Scum hunter (awarded for lynching most scum in 3 consecutive games)​
So on and so forth. All numbers cna be adjusted to your /others liking.

4) Rankings that show section accomplishments. (These are similar to to post accomplishments such as Prom Night, the donator, etc)

How do you two feel about 3 and 4
If you two don't have a problem with it, Ican start setting up community polls and nominations for badges and ranks

What's gonna be my reward for #1 ranked player mom

I want a pint of blood shipped to a certain address
 
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you gotta do a death match. the player you're competing against is ratchet
choose your weapon:
Axe | saw | machete | a bear | Lime from Anonymous Mafia
 
Incentives are fine, but I don’t think people are generally quitting the section due to inactivity lol. Kurumi is just deranged

Obv up to gram/ultra/ratch to weigh in on too but I’m fairly happy to just say it’s host discretion. We wanna be careful about imposing too many rules due to the fact that we are struggling to fill games as it is.

I am fine to go to smaller games for a bit, doesn’t bother me at all. But some people don’t like writing small games etc either. I think just subbing back in dead players where appropriate is a necessary evil
 
I don’t think people are generally quitting the section due to inactivity lol. Kurumi is just deranged
Of course
She bullshitted her reason but she did quit due to emotional hypersentivity which is what I mean - you can see it in her vindictiveness. She was also incredibly impatient. Like having to look after a toddler that refuses to be told no
That said I don't want vindictive players, I'm just saying it wasn't what I was referring to

As for subs, no real position on them. If it has to be done, it has to be done.
 
It’s not that complicated lol, we’ve been doing it for years. We’ve subbed back in dead players for as long as I’ve played. You always take the reward of the alignment you sub in for. That’s the risk of subbing back in as you could be getting subbed in for a scum slot that’s completely fucked, or a town that’s gonna be lynched etc. In your award example, you’d give them MVP and that’s all that matters. Awards are just for people that had the most positive effect on the game, you don’t need to overthink it too much. Even if someone plays a hell of a game for town, subs in for a scum that’s fucked to help the host out and then dies early you can still give them a HM for their town performance.

I didn’t realise you were making an active choice to not sub back in dead players lol. Like you could have subbed me back in as I wasn’t lynched or killed by anybody so it wouldn’t have mattered. I just assumed you didn’t because you had people ready to sub. What do you think is worse? Subbing in a dead player to keep your game active or letting your game die a death because you’ve got 3-4 slots not playing at all?

Imo you just don’t give players that die early access to the dead qt unless they say they don’t want to sub in, or they died in such a circumstance that you know you won’t sub them back in. Or if they’re janitored ofc
I hadn't actually thought of subbing dead players until Day 2 so unfortunately it was a little too late to sub you back at that point welp
Was thinking of asking Waston if she would like to sub back in but I wasn't sure it was a good idea (plus also part of me felt that players didn't deserve having to be in the hellhole twice lmao)

As for the dead chat, wasn't actually going to make it until 3-4 players died but Dofla asked if I could so he could get in chat spoilers so I said sure lol
 
Lime, the superior weapon of choice, has won. You have a meltdown and commit seppuku. You have been defeated. Give Ultra kisses.
 
Let‘s bring Katze here. She‘ll give everyone meltdowns fr.
no mas kurumi 2.0s

none of the boys have a high enough tolerance for this
we are the exception, young hobo. not everyone is built to scumlight scumkeep scumboss. in due time, we will teach them
 
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