Which is what we're talking about here
But I do agree. If a player does not put in the work and halfasses future games because of lethargy (and has shown in the past they're capable of playing the game), nip it in the bud.
It's up to host discretion in the end but hosts that allow that behavior and ignore the pattern of inactivity send the wrong message.
Lemme get these thoughts organized.
So we want to:
1) Avoid passitivity to show serial inactives that it's unacceptable going forward. It's up to host discretion but is highly encouraged (on behalf of the community) for them to discourage the behavior and respect majority wishes.
2) encourage much smaller setups temporarily until we get a stronger userbase that's up for the responsibility and can properly play.
Skip reading 3 and 4 if it does not pertain to you guys. These are for players that lack motivation to continue playing games that are sensitive to the environment. 3) reward incentives for players that don't stick around due to the heated environment such as bigger avatars, sparkles, name colors, special HTML user titles.
@Ral @Aurelian 4) A badge/trophy and rank system that players can collect.
Badge/trophy = Ultra's dab icon for earning MVP cross-site
Examples of potential badges:
1. A LVP badge
2. Yer did it badge (a pity badge for playing so poorly it makes people nauseated)
3. Scum hunter (awarded for lynching most scum in 3 consecutive games)
So on and so forth. All numbers cna be adjusted to your /others liking.
4) Rankings that show section accomplishments. (These are similar to to post accomplishments such as Prom Night, the donator, etc)
How do you two feel about 3 and 4
If you two don't have a problem with it, Ican start setting up community polls and nominations for badges and ranks