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Mafia General Discussion: Ultra's Crucifixion

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We're not unfamiliar with the concept of resubbing, it's just gay and reminiscent of games we played where there was more cobbled together nonsense. It fosters a less competitive environment to give people retries unless it's absolutely necessary, it's only natural someone who is able to slot in another time will have a better chance of doing well. It also effects the risk reward incentive of play and starts becoming a meta expectation, like for the example I gave, let's say I'm mafia deciding the NK "Well let's see here Poysers a nuisance to us but he is obviously going to resub anyway, let's kill some inactive slots so no subs happen" etc.

From the individual player standpoint ofc I would obviously like to have subbed back into games that I was night 1'd. But my connotation and probably hime's as well is that it's a bush league relic. Probably passable in some cases, specifically yours last game into Magic, but mostly should be avoided up front by not trying to bite off more than what we can chew
No. You seemingly have missed the part where I specifically said you don’t sub back in people that have been killed by mafia unless they are ok with it
 
We are not trying to ruin the balance of the game with subs, just using an extra resource when it’s available lol. I outlined some examples in an earlier post of when I wouldn’t sub a player back in. Some of it does require common sense, but the general rule is don’t sub back in someone that mafia killed unless they’re ok with it and don’t sub someone back in the SK killed unless they’re ok with it. Follow that and you shouldn’t go far wrong

People that get vigged are fine, and most people that get lynched would be ok too unless there’s some circumstance around the lynch which means it would change the game too much or would be a bad idea
 
Its probably conditional. It'd be impossible to sub back in a player who was mafia and therefore has TMI, ergo the inverse is fine with a dead town player replacing/subbing in for another or a mafia player. Problem is it takes a bit longer these past few months to load up these games after the host prepares them.

Ignoring this recent debacle with Kurumi/Joygirl, we need to find a way that have certain players get so heated and combative that they leave the community here.
 
is there a general data set on the plethora of mafia games that show what requirements have the most success? (prod system VS light or stringent post requirement)
@Hobo

if we can make a comparison we could probably test out one of these things to see if they work here or not in, say, an experimental setup

my prediction is because people here have gotten so used to zero posting requirements and have not been cracked down on that nothing will curb this behavior. had it been done from the get go or before it snowballed into a legitimate problem it'd be way easier to cut the fat.

another thing: failing to see what active participation entails/specific expectations will just wind up leading to half-assed play, i fear

we don't want quantity, we want quality
 
Just make 30+ posts a requirement each day phase. People are less likely to be inactive when there‘s a set requirement like this and will try to at least post 30 times in that case out of a sense of obligation. If you didn’t meet them you get a prod/the host will be allowed to force sub you. 3 prods and it‘s a modkill regardless if subs are available.
Nobody needs to post 30 times a day, being a low poster is fine and for a lot of people is just how they play, analyse and make concise posts. Big Man springs to mind as a good example.

If you post 15 times a day that should be enough for people to read you off.
 
What is the difference between a prod system and telling people to get their shit together or be modkilled which we already do
 
Its probably conditional. It'd be impossible to sub back in a player who was mafia and therefore has TMI, ergo the inverse is fine with a dead town player replacing/subbing in for another or a mafia player. Problem is it takes a bit longer these past few months to load up these games after the host prepares them.

Ignoring this recent debacle with Kurumi/Joygirl, we need to find a way that have certain players get so heated and combative that they leave the community here.
100%

im going to talk to ral about the dragonbytes shop add-on. or somehow a way to automate point tracking with a daily update so we don't run the risk of forgetting to update the points ourselves
i can look into doing a small selection of larger avatar prizes, will have to test on the original dark skin tho

there needs to be a reason to stay - a hook - for people that don't feel the community by itself is worth investing in. what that hook is idk
 
What is the difference between a prod system and telling people to get their shit together or be modkilled which we already do
A prod system gets implemented and people know about it beforehand. You won't have stuff like "Yeah, that host isn't so strict, they will never modkill inactives" either as it affects everyone equally. Also prods don't get erased. Let's say you were inactive D1 and D2 you're super active you'd still have 1 prod for D1, two further prods and you get modkilled. And No difference between Town or Anti Town in any way. This would also help prevent angle-shooting like "Yeah, this guy was inactive and didn't get modkilled, must be scum".
 
unrelated:
anyone who participated in the cooking contest has 10 points to spend. this means you have a username color change and sparkles of your choosing with 2 points leftover to save. it'll last for 3 months

i screwed up hosting the contest and im really sorry. PM if you're interested in assisting me hosting events. a permanent username color change and sparkles can be given if you do.
 
is there a general data set on the plethora of mafia games that show what requirements have the most success? (prod system VS light or stringent post requirement)
@Hobo

if we can make a comparison we could probably test out one of these things to see if they work here or not in, say, an experimental setup

my prediction is because people here have gotten so used to zero posting requirements and have not been cracked down on that nothing will curb this behavior. had it been done from the get go or before it snowballed into a legitimate problem it'd be way easier to cut the fat.

another thing: failing to see what active participation entails/specific expectations will just wind up leading to half-assed play, i fear

we don't want quantity, we want quality
I think you're on the Discord Mafia Server, too, so you can look up how prods are processed there. Generally I think if you're stricter about requirements people will try harder to be active to not be a burden to their alignment or they will not sign up when they know they can't be active. There's also an option to punish active sandbagging although this is harder to implement. I could run a 15 player Unranked Vanilla Setup and we could test if prods would work if you like.
 
I think you're on the Discord Mafia Server, too, so you can look up how prods are processed there. Generally I think if you're stricter about requirements people will try harder to be active to not be a burden to their alignment or they will not sign up when they know they can't be active. There's also an option to punish active sandbagging although this is harder to implement. I could run a 15 player Unranked Vanilla Setup and we could test if prods would work if you like.
o7

yeah im game
let's do it

15 players may be asking quite a bit but we'll see
 
speaking of bunny, ultra isn't a bunny

he chose to remain here and latched onto OLF like a leech. he's spreading. we can't get rid of him. bow down to the Leech God
 
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