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Mafia General Discussion: Ultra's Crucifixion

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Agreed. In her case it's clear she just wanted to spite people. She rated a few posts of mine on Fanverse afterwards from when I had a big argument with Cake (nowadays I'm chill with Cake tho and we can work together in a game) which had nothing to do with the current situation whatsoever just to mock me. So I assume her getting herself modkilled was also fully intentional here. I understand her frustration, but I think that's crossing a line.
very yikes

repeated behavorial patterns no bueno
the more you know!
 
You're right. One time I lost a mafia game and I showed up to Ral's doorstep with a set of handcuffs and a list of demands.
mad-next-friday.gif

He filed charges after that, didn't he?
5CH5ALW.png
 
It's weird you feel the need to insert yourself and be weirdly passive aggressive over people discussing mafia in the mafia general

You've used this thread almost exclusively for shitposting, what are you getting your nuts twisted about exactly
He’s not even a mafia player. Get him out of here
 
Think this is right. Subbing back dead players is something I considered this game but it would be problematic ranking wise. What do you do when a player is town, dies, but then subs in as scum? Imagine scum win in this situation, do you give them points for winning as scum or none because they lost as town? Also annoying with awards in the mix too. What if both your town and scum play were the best of the best (hypothetically). It would just confuse stuff
It’s not that complicated lol, we’ve been doing it for years. We’ve subbed back in dead players for as long as I’ve played. You always take the reward of the alignment you sub in for. That’s the risk of subbing back in as you could be getting subbed in for a scum slot that’s completely fucked, or a town that’s gonna be lynched etc. In your award example, you’d give them MVP and that’s all that matters. Awards are just for people that had the most positive effect on the game, you don’t need to overthink it too much. Even if someone plays a hell of a game for town, subs in for a scum that’s fucked to help the host out and then dies early you can still give them a HM for their town performance.

I didn’t realise you were making an active choice to not sub back in dead players lol. Like you could have subbed me back in as I wasn’t lynched or killed by anybody so it wouldn’t have mattered. I just assumed you didn’t because you had people ready to sub. What do you think is worse? Subbing in a dead player to keep your game active or letting your game die a death because you’ve got 3-4 slots not playing at all?

Imo you just don’t give players that die early access to the dead qt unless they say they don’t want to sub in, or they died in such a circumstance that you know you won’t sub them back in. Or if they’re janitored ofc
 
I think we used to do a system where you get the result for both alignments back on WS - the fact you still get the ranking points for the win incentivises it, but you still take a loss for your first alignment
Well that’s never how I did it. Mostly didn’t want to give people that needed to be subbed out points for winning. It ended up with a couple of harsh circumstances whereby people that played and then had to legit rep out not getting anything but that’s obv rarer than people needing to be repped out cos they’re just not posting
 
It's doable but it's very corny imo. Sub ins are a staple for necessity and same player subs should be a last resort. Might as well just run smaller games instead of replacing canon fodder with the same jerkoffs, makes the stakes better that way
Making smaller games I don’t think is the solution on its own tho as it’s not gonna stop people signing up and then not playing. Like gram this game signed up and then couldn’t play by the time it started, so realistically could have done with a sub. But for the most part you’d have to combine it with hosts telling people that are high risk of being inactive that they can’t play which I feel opens up a bit of a slippery slope
 
It’s not that complicated lol, we’ve been doing it for years. We’ve subbed back in dead players for as long as I’ve played. You always take the reward of the alignment you sub in for. That’s the risk of subbing back in as you could be getting subbed in for a scum slot that’s completely fucked, or a town that’s gonna be lynched etc. In your award example, you’d give them MVP and that’s all that matters. Awards are just for people that had the most positive effect on the game, you don’t need to overthink it too much. Even if someone plays a hell of a game for town, subs in for a scum that’s fucked to help the host out and then dies early you can still give them a HM for their town performance.

I didn’t realise you were making an active choice to not sub back in dead players lol. Like you could have subbed me back in as I wasn’t lynched or killed by anybody so it wouldn’t have mattered. I just assumed you didn’t because you had people ready to sub. What do you think is worse? Subbing in a dead player to keep your game active or letting your game die a death because you’ve got 3-4 slots not playing at all?

Imo you just don’t give players that die early access to the dead qt unless they say they don’t want to sub in, or they died in such a circumstance that you know you won’t sub them back in. Or if they’re janitored ofc
Yeah your slot was a perfect example of a prime sub back in candidate
 
It’s not that complicated lol, we’ve been doing it for years. We’ve subbed back in dead players for as long as I’ve played. You always take the reward of the alignment you sub in for. That’s the risk of subbing back in as you could be getting subbed in for a scum slot that’s completely fucked, or a town that’s gonna be lynched etc. In your award example, you’d give them MVP and that’s all that matters. Awards are just for people that had the most positive effect on the game, you don’t need to overthink it too much. Even if someone plays a hell of a game for town, subs in for a scum that’s fucked to help the host out and then dies early you can still give them a HM for their town performance.

I didn’t realise you were making an active choice to not sub back in dead players lol. Like you could have subbed me back in as I wasn’t lynched or killed by anybody so it wouldn’t have mattered. I just assumed you didn’t because you had people ready to sub. What do you think is worse? Subbing in a dead player to keep your game active or letting your game die a death because you’ve got 3-4 slots not playing at all?

Imo you just don’t give players that die early access to the dead qt unless they say they don’t want to sub in, or they died in such a circumstance that you know you won’t sub them back in. Or if they’re janitored ofc

We're not unfamiliar with the concept of resubbing, it's just gay and reminiscent of games we played where there was more cobbled together nonsense. It fosters a less competitive environment to give people retries unless it's absolutely necessary, it's only natural someone who is able to slot in another time will have a better chance of doing well. It also effects the risk reward incentive of play and starts becoming a meta expectation, like for the example I gave, let's say I'm mafia deciding the NK "Well let's see here Poysers a nuisance to us but he is obviously going to resub anyway, let's kill some inactive slots so no subs happen" etc.

From the individual player standpoint ofc I would obviously like to have subbed back into games that I was night 1'd. But my connotation and probably hime's as well is that it's a bush league relic. Probably passable in some cases, specifically yours last game into Magic, but mostly should be avoided up front by not trying to bite off more than what we can chew
 
Making smaller games I don’t think is the solution on its own tho as it’s not gonna stop people signing up and then not playing. Like gram this game signed up and then couldn’t play by the time it started, so realistically could have done with a sub. But for the most part you’d have to combine it with hosts telling people that are high risk of being inactive that they can’t play which I feel opens up a bit of a slippery slope

Most cases of inactive players are serial inactives though, sometimes we get busy and that can't be helped but you'll usually find the same peeps needing a sub or just barely getting by. A simple "hey are you going to actually play" check imo helps bridge the gap between snubbing certain players and letting them in to do the same shit over and over again.
 
Just make 30+ posts a requirement each day phase. People are less likely to be inactive when there‘s a set requirement like this and will try to at least post 30 times in that case out of a sense of obligation. If you didn’t meet them you get a prod/the host will be allowed to force sub you. 3 prods and it‘s a modkill regardless if subs are available.
 
30 is too steep, honestly 10 a day is fine but certain players don't even clear that. Could maybe be more strict about post requirements a
Do you think a prod system could work? I played on Discord and they have that and people are actually trying harder to meet requirements and it keeps people away from the Sign Ups who can't meet such requirements, so it would solve most of the issues you addressed above if done right.
 
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