Art's great but that's true of Digimon TCG in general.
Wonder what they're effects are?
Looks it up.
At least to me (from what I've seen of the game) they seem good.
Wonder what they're effects are?
Looks it up.
When you would play this card from your hand, if you have no Digimon in play, reduce the play cost by 2 for every 5 cards in both players.
<Rush> (This Digimon can attack the turn it comes into play).
[On Play] [When Digivolving] [When Attacking] Delete 1 of your opponent's Digimon with the 6000 DP or less. If no Digimon was deleted by this effect, delete 1 of your opponent's Digimon with the 13000 DP or more instead.
[On Play] [When Digivolving] Delete 1 of your opponent's Digimon, or you may play 1 of each Digimon with the [Royal Knight] trait and a different name from the digivolution cards of a Digimon in your breeding area without paying their costs. When a Digimon is played by this effect, trash 1 of your Digimon in the breeding area, and all of your Digimon gain <Rush> (This Digimon can attack the turn it comes into play) for the turn.
<Burst Digivolve: 0 from [ShineGreymon] by returning 1 [Marcus Damon] to hand. If Burst Digivolved, trash the top card of this Digimon at end of turn.>
NICE![When Digivolving] You may play 1 [Marcus Damon] from your hand without paying its cost. For the turn, treat the Tamer played with this effect as a 12000 DP Digimon with <Rush> (This Digimon can attack the turn it comes into play) that can't digivolve.
[Your Turn] [Once Per Turn] When one of your Tamers becomes suspended, Trash 1 card from the top of your opponent’s security stack.
At least to me (from what I've seen of the game) they seem good.